mirror of
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Improving rGuiLayout tool -WIP-
This commit is contained in:
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tools/rGuiLayout/default_light.png
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tools/rGuiLayout/default_light.png
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253
tools/rGuiLayout/easings.h
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253
tools/rGuiLayout/easings.h
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@ -0,0 +1,253 @@
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/*******************************************************************************************
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*
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||||
* raylib easings (header only file)
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||||
*
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||||
* Useful easing functions for values animation
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*
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||||
* This header uses:
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||||
* #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
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||||
* // This requires lots of memory on system.
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||||
* How to use:
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||||
* The four inputs t,b,c,d are defined as follows:
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||||
* t = current time (in any unit measure, but same unit as duration)
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||||
* b = starting value to interpolate
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||||
* c = the total change in value of b that needs to occur
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||||
* d = total time it should take to complete (duration)
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||||
*
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||||
* Example:
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||||
*
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||||
* int currentTime = 0;
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||||
* int duration = 100;
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||||
* float startPositionX = 0.0f;
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* float finalPositionX = 30.0f;
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* float currentPositionX = startPositionX;
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*
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||||
* while (currentPositionX < finalPositionX)
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||||
* {
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* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
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* currentTime++;
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* }
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*
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||||
* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
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*
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||||
* Robert Penner License
|
||||
* ---------------------------------------------------------------------------------
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||||
* Open source under the BSD License.
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||||
*
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||||
* Copyright (c) 2001 Robert Penner. All rights reserved.
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||||
*
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||||
* Redistribution and use in source and binary forms, with or without modification,
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||||
* are permitted provided that the following conditions are met:
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||||
*
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||||
* - Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* - Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* - Neither the name of the author nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
|
||||
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
* ---------------------------------------------------------------------------------
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||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria
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||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
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||||
* will the authors be held liable for any damages arising from the use of this software.
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||||
*
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||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
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||||
* 3. This notice may not be removed or altered from any source distribution.
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||||
*
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||||
**********************************************************************************************/
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#ifndef EASINGS_H
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#define EASINGS_H
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#define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline
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||||
#if defined(EASINGS_STATIC_INLINE)
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#define EASEDEF static inline
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#else
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#define EASEDEF extern
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#endif
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#include <math.h> // Required for: sin(), cos(), sqrt(), pow()
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||||
#ifdef __cplusplus
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||||
extern "C" { // Prevents name mangling of functions
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||||
#endif
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||||
// Linear Easing functions
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||||
EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
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EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
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EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
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||||
EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
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||||
|
||||
// Sine Easing functions
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||||
EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); }
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||||
EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); }
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||||
EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
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||||
|
||||
// Circular Easing functions
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EASEDEF float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); }
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EASEDEF float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); }
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EASEDEF float EaseCircInOut(float t, float b, float c, float d)
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||||
{
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if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b);
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||||
return (c/2*(sqrt(1 - t*(t-=2)) + 1) + b);
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||||
}
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||||
|
||||
// Cubic Easing functions
|
||||
EASEDEF float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); }
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||||
EASEDEF float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); }
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||||
EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
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||||
{
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if ((t/=d/2) < 1) return (c/2*t*t*t + b);
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||||
return (c/2*((t-=2)*t*t + 2) + b);
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||||
}
|
||||
|
||||
// Quadratic Easing functions
|
||||
EASEDEF float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); }
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||||
EASEDEF float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); }
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||||
EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
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||||
{
|
||||
if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
|
||||
return (-c/2*(((t-2)*(--t)) - 1) + b);
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||||
}
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||||
|
||||
// Exponential Easing functions
|
||||
EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); }
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||||
EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b); }
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||||
EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
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||||
if (t == d) return (b + c);
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||||
if ((t/=d/2) < 1) return (c/2*pow(2, 10*(t - 1)) + b);
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||||
|
||||
return (c/2*(-pow(2, -10*--t) + 2) + b);
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||||
}
|
||||
|
||||
// Back Easing functions
|
||||
EASEDEF float EaseBackIn(float t, float b, float c, float d)
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||||
{
|
||||
float s = 1.70158f;
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||||
float postFix = t/=d;
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||||
return (c*(postFix)*t*((s + 1)*t - s) + b);
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||||
}
|
||||
|
||||
EASEDEF float EaseBackOut(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
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||||
return (c*((t=t/d-1)*t*((s + 1)*t + s) + 1) + b);
|
||||
}
|
||||
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||||
EASEDEF float EaseBackInOut(float t, float b, float c, float d)
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||||
{
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||||
float s = 1.70158f;
|
||||
if ((t/=d/2) < 1) return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b);
|
||||
|
||||
float postFix = t-=2;
|
||||
return (c/2*((postFix)*t*(((s*=(1.525f)) + 1)*t + s) + 2) + b);
|
||||
}
|
||||
|
||||
// Bounce Easing functions
|
||||
EASEDEF float EaseBounceOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d) < (1/2.75f))
|
||||
{
|
||||
return (c*(7.5625f*t*t) + b);
|
||||
}
|
||||
else if (t < (2/2.75f))
|
||||
{
|
||||
float postFix = t-=(1.5f/2.75f);
|
||||
return (c*(7.5625f*(postFix)*t + 0.75f) + b);
|
||||
}
|
||||
else if (t < (2.5/2.75))
|
||||
{
|
||||
float postFix = t-=(2.25f/2.75f);
|
||||
return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
|
||||
}
|
||||
else
|
||||
{
|
||||
float postFix = t-=(2.625f/2.75f);
|
||||
return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
|
||||
}
|
||||
}
|
||||
|
||||
EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); }
|
||||
EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t < d/2) return (EaseBounceIn(t*2, 0, c, d)*0.5f + b);
|
||||
else return (EaseBounceOut(t*2-d, 0, c, d)*0.5f + c*0.5f + b);
|
||||
}
|
||||
|
||||
// Elastic Easing functions
|
||||
EASEDEF float EaseElasticIn(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if ((t/=d) == 1) return (b + c);
|
||||
|
||||
float p = d*0.3f;
|
||||
float a = c;
|
||||
float s = p/4;
|
||||
float postFix = a*pow(2, 10*(t-=1));
|
||||
|
||||
return (-(postFix*sin((t*d-s)*(2*PI)/p )) + b);
|
||||
}
|
||||
|
||||
EASEDEF float EaseElasticOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if ((t/=d) == 1) return (b + c);
|
||||
|
||||
float p = d*0.3f;
|
||||
float a = c;
|
||||
float s = p/4;
|
||||
|
||||
return (a*pow(2,-10*t)*sin((t*d-s)*(2*PI)/p) + c + b);
|
||||
}
|
||||
|
||||
EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if ((t/=d/2) == 2) return (b + c);
|
||||
|
||||
float p = d*(0.3f*1.5f);
|
||||
float a = c;
|
||||
float s = p/4;
|
||||
|
||||
if (t < 1)
|
||||
{
|
||||
float postFix = a*pow(2, 10*(t-=1));
|
||||
return -0.5f*(postFix*sin((t*d-s)*(2*PI)/p)) + b;
|
||||
}
|
||||
|
||||
float postFix = a*pow(2, -10*(t-=1));
|
||||
|
||||
return (postFix*sin((t*d-s)*(2*PI)/p)*0.5f + c + b);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // EASINGS_H
|
||||
@ -12,12 +12,14 @@
|
||||
#include "raylib.h"
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "../../src/raygui.h"
|
||||
#define RAYGUI_STYLE_SAVE_LOAD
|
||||
#include "raygui.h"
|
||||
#include "easings.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define MAX_GUI_CONTROLS 128 // Maximum number of gui controls
|
||||
#define MAX_GUI_CONTROLS 64 // Maximum number of gui controls
|
||||
|
||||
#define GRID_LINE_SPACING 10 // Grid line spacing in pixels
|
||||
#define GRID_ALPHA 0.1f // Grid lines alpha amount
|
||||
@ -28,6 +30,7 @@
|
||||
typedef enum {
|
||||
LABEL = 0,
|
||||
BUTTON,
|
||||
IMAGEBUTTON,
|
||||
TOGGLE,
|
||||
TOGGLEGROUP,
|
||||
SLIDER,
|
||||
@ -36,14 +39,17 @@ typedef enum {
|
||||
SPINNER,
|
||||
COMBOBOX,
|
||||
CHECKBOX,
|
||||
TEXTBOX
|
||||
TEXTBOX,
|
||||
LISTVIEW,
|
||||
COLORPICKER
|
||||
} GuiControlType;
|
||||
|
||||
// Gui control type
|
||||
typedef struct {
|
||||
int id;
|
||||
GuiControlType type;
|
||||
int type;
|
||||
Rectangle rec;
|
||||
char text[32];
|
||||
} GuiControl;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -57,9 +63,9 @@ static int controlsCounter = 0;
|
||||
|
||||
//Rectangle defaultControlWidth[] = { };
|
||||
|
||||
const char *controlTypeName[] = { "LABEL", "BUTTON", "TOGGLE", "TOGGLEGROUP", "SLIDER", "SLIDERBAR", "PROGRESSBAR", "SPINNER", "COMBOBOX", "CHECKBOX", "TEXTBOX" };
|
||||
const char *controlTypeNameLow[] = { "Label", "Button", "Toggle", "ToggleGroup", "Slider", "SliderBar", "ProgressBar", "Spinner", "ComboBox", "CheckBox", "TextBox" };
|
||||
const char *controlTypeNameShort[] = { "lbl", "btn", "tggl", "tgroup", "sldr", "sldrb", "prgssb", "spnr", "combox", "chkbox", "txtbox" };
|
||||
const char *controlTypeName[] = { "LABEL", "BUTTON", "IMAGEBUTTON", "TOGGLE", "TOGGLEGROUP", "SLIDER", "SLIDERBAR", "PROGRESSBAR", "SPINNER", "COMBOBOX", "CHECKBOX", "TEXTBOX", "LISTVIEW", "COLORPICKER" };
|
||||
const char *controlTypeNameLow[] = { "Label", "Button", "ImageButton", "Toggle", "ToggleGroup", "Slider", "SliderBar", "ProgressBar", "Spinner", "ComboBox", "CheckBox", "TextBox", "ListView", "ColorPicker" };
|
||||
const char *controlTypeNameShort[] = { "lbl", "btn", "ibtn", "tggl", "tgroup", "sldr", "sldrb", "prgssb", "spnr", "combox", "chkbox", "txtbox", "lstvw", "clrpckr" };
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
@ -87,6 +93,104 @@ int main()
|
||||
int selectedType = BUTTON;
|
||||
int mouseX, mouseY;
|
||||
|
||||
int selectedTypeDraw = LABEL;
|
||||
bool controlCollision = false;
|
||||
Rectangle recDraw = { 0, 0, 100, 30 };
|
||||
Rectangle listViewControls = { -200, 0, 140, 500 };
|
||||
int counterListViewControls = 0;
|
||||
int startPosXListViewControls = -200;
|
||||
int deltaPosXListViewControls = 0;
|
||||
Rectangle listViewControlsCounter = { GetScreenWidth() + 140, 0, 140, 500 };
|
||||
int counterListViewControlsCounter = 0;
|
||||
int startPosXListViewControlsCounter = GetScreenWidth() + 140;
|
||||
int deltaPosXListViewControlsCounter = 0;
|
||||
const char *guiControls[14] = {
|
||||
"LABEL",
|
||||
"BUTTON",
|
||||
"IMAGEBUTTON",
|
||||
"TOGGLE",
|
||||
"TOGGLEGROUP",
|
||||
"SLIDER",
|
||||
"SLIDERBAR",
|
||||
"PROGRESSBAR",
|
||||
"SPINNER",
|
||||
"COMBOBOX",
|
||||
"CHECKBOX",
|
||||
"TEXTBOX",
|
||||
"LISTVIEW",
|
||||
"COLORPICKER"
|
||||
};
|
||||
|
||||
const char *guiControlsCounter[64] = {
|
||||
"00",
|
||||
"01",
|
||||
"02",
|
||||
"03",
|
||||
"04",
|
||||
"05",
|
||||
"06",
|
||||
"07",
|
||||
"08",
|
||||
"09",
|
||||
"10",
|
||||
"11",
|
||||
"12",
|
||||
"13",
|
||||
"14",
|
||||
"15",
|
||||
"16",
|
||||
"17",
|
||||
"18",
|
||||
"19",
|
||||
"20",
|
||||
"21",
|
||||
"22",
|
||||
"23",
|
||||
"24",
|
||||
"25",
|
||||
"26",
|
||||
"27",
|
||||
"28",
|
||||
"29",
|
||||
"30",
|
||||
"31",
|
||||
"32",
|
||||
"33",
|
||||
"34",
|
||||
"35",
|
||||
"36",
|
||||
"37",
|
||||
"38",
|
||||
"39",
|
||||
"40",
|
||||
"41",
|
||||
"42",
|
||||
"43",
|
||||
"44",
|
||||
"45",
|
||||
"46",
|
||||
"47",
|
||||
"48",
|
||||
"49",
|
||||
"50",
|
||||
"51",
|
||||
"52",
|
||||
"53",
|
||||
"54",
|
||||
"55",
|
||||
"56",
|
||||
"57",
|
||||
"58",
|
||||
"59",
|
||||
"60",
|
||||
"61",
|
||||
"62",
|
||||
"63"
|
||||
};
|
||||
|
||||
GuiLoadStyleImage("default_light.png");
|
||||
Texture2D texture = LoadTexture("default_light.png");
|
||||
|
||||
SetTargetFPS(120);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -97,8 +201,65 @@ int main()
|
||||
//----------------------------------------------------------------------------------
|
||||
mouseX = GetMouseX();
|
||||
mouseY = GetMouseY();
|
||||
// Updates the recDraw position
|
||||
recDraw.x = mouseX - recDraw.width/2;
|
||||
recDraw.y = mouseY - recDraw.height/2;
|
||||
// Checks if the recDraw is colliding with the list of the controls
|
||||
if (CheckCollisionPointRec(GetMousePosition(), listViewControls))controlCollision = true;
|
||||
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (controlSelected == -1))
|
||||
// Toggle on the controlListView
|
||||
if (IsKeyPressed(KEY_TAB))
|
||||
{
|
||||
startPosXListViewControls = listViewControls.x;
|
||||
deltaPosXListViewControls = 0 - startPosXListViewControls;
|
||||
counterListViewControls = 0;
|
||||
}
|
||||
if (IsKeyDown(KEY_TAB))
|
||||
{
|
||||
counterListViewControls++;
|
||||
if (counterListViewControls >= 60) counterListViewControls = 60;
|
||||
listViewControls.x = (int)EaseCubicInOut(counterListViewControls, startPosXListViewControls, deltaPosXListViewControls, 60);
|
||||
}
|
||||
else if (IsKeyReleased(KEY_TAB))
|
||||
{
|
||||
startPosXListViewControls = listViewControls.x;
|
||||
deltaPosXListViewControls = -200 - startPosXListViewControls;
|
||||
counterListViewControls = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
counterListViewControls++;
|
||||
if (counterListViewControls >= 60) counterListViewControls = 60;
|
||||
listViewControls.x = (int)EaseCubicInOut(counterListViewControls, startPosXListViewControls, deltaPosXListViewControls, 60);
|
||||
}
|
||||
|
||||
// Toggle on the controlListViewCounter
|
||||
if (IsKeyPressed(KEY_LEFT_SHIFT))
|
||||
{
|
||||
startPosXListViewControlsCounter = listViewControlsCounter.x;
|
||||
deltaPosXListViewControlsCounter = GetScreenWidth() -listViewControlsCounter.width - startPosXListViewControlsCounter;
|
||||
counterListViewControlsCounter = 0;
|
||||
}
|
||||
if (IsKeyDown(KEY_LEFT_SHIFT))
|
||||
{
|
||||
counterListViewControlsCounter++;
|
||||
if (counterListViewControlsCounter >= 60) counterListViewControlsCounter = 60;
|
||||
listViewControlsCounter.x = (int)EaseCubicInOut(counterListViewControlsCounter, startPosXListViewControlsCounter, deltaPosXListViewControlsCounter, 60);
|
||||
}
|
||||
else if (IsKeyReleased(KEY_LEFT_SHIFT))
|
||||
{
|
||||
startPosXListViewControlsCounter = listViewControlsCounter.x;
|
||||
deltaPosXListViewControlsCounter = GetScreenWidth() + 140 - startPosXListViewControlsCounter;
|
||||
counterListViewControlsCounter = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
counterListViewControlsCounter++;
|
||||
if (counterListViewControlsCounter >= 60) counterListViewControlsCounter = 60;
|
||||
listViewControlsCounter.x = (int)EaseCubicInOut(counterListViewControlsCounter, startPosXListViewControlsCounter, deltaPosXListViewControlsCounter, 60);
|
||||
}
|
||||
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (controlSelected == -1) && !controlCollision)
|
||||
{
|
||||
// Add new control (button)
|
||||
layout[controlsCounter].id = controlsCounter;
|
||||
@ -120,6 +281,9 @@ int main()
|
||||
|
||||
if (controlSelected != -1)
|
||||
{
|
||||
//Disables the recDraw
|
||||
controlCollision = true;
|
||||
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
layout[controlSelected].rec.x = mouseX - layout[controlSelected].rec.width/2;
|
||||
@ -190,6 +354,7 @@ int main()
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
if (IsKeyPressed(KEY_LEFT))
|
||||
{
|
||||
selectedType--;
|
||||
@ -200,6 +365,14 @@ int main()
|
||||
selectedType++;
|
||||
if (selectedType > TEXTBOX) selectedType = TEXTBOX;
|
||||
}
|
||||
*/
|
||||
//Enables the recDraw
|
||||
if (!CheckCollisionPointRec(GetMousePosition(), listViewControls))controlCollision = false;
|
||||
// Updates the selectedType with the MouseWheel
|
||||
selectedType -= GetMouseWheelMove();
|
||||
if (selectedType < LABEL) selectedType = LABEL;
|
||||
else if (selectedType > COLORPICKER) selectedType = COLORPICKER;
|
||||
selectedTypeDraw = selectedType;
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_S)) snapMode = !snapMode;
|
||||
@ -216,8 +389,28 @@ int main()
|
||||
|
||||
if (offsetY >= GRID_LINE_SPACING/2) mouseY += (GRID_LINE_SPACING - offsetY);
|
||||
else mouseY -= offsetY;
|
||||
|
||||
// SnapMode of the DrawingControls
|
||||
// Snap rectangle position to closer snap point
|
||||
offsetX = recDraw.x%GRID_LINE_SPACING;
|
||||
offsetY = recDraw.y%GRID_LINE_SPACING;
|
||||
|
||||
if (offsetX >= GRID_LINE_SPACING/2) recDraw.x += (GRID_LINE_SPACING - offsetX);
|
||||
else recDraw.x -= offsetX;
|
||||
|
||||
if (offsetY >= GRID_LINE_SPACING/2) recDraw.y += (GRID_LINE_SPACING - offsetY);
|
||||
else recDraw.y -= offsetY;
|
||||
// Snap rectangle size to closer snap point sizes
|
||||
offsetX = recDraw.width%GRID_LINE_SPACING;
|
||||
offsetY = recDraw.height%GRID_LINE_SPACING;
|
||||
|
||||
if (offsetX >= GRID_LINE_SPACING/2) recDraw.width += (GRID_LINE_SPACING - offsetX);
|
||||
else recDraw.width -= offsetX;
|
||||
|
||||
if (offsetY >= GRID_LINE_SPACING/2) recDraw.height += (GRID_LINE_SPACING - offsetY);
|
||||
else recDraw.height -= offsetY;
|
||||
}
|
||||
|
||||
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) SaveGuiLayout("test_layout.rlyt");
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_O)) LoadGuiLayout("test_layout.rlyt");
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_ENTER)) GenerateGuiLayoutCode("test_layout.c");
|
||||
@ -237,12 +430,35 @@ int main()
|
||||
DrawLine(mouseX, mouseY - 8, mouseX, mouseY + 8, RED);
|
||||
}
|
||||
|
||||
// Draws the recDraw of the control selected
|
||||
if(!controlCollision)
|
||||
switch (selectedTypeDraw)
|
||||
{
|
||||
case LABEL: GuiLabel(recDraw, "TEXT SAMPLE"); break;
|
||||
case BUTTON: GuiButton(recDraw, "BUTTON"); break;
|
||||
case IMAGEBUTTON: GuiImageButton(recDraw, texture); break;
|
||||
case TOGGLE: GuiToggleButton(recDraw, "TOGGLE", false); break;
|
||||
case TOGGLEGROUP: GuiToggleGroup(recDraw, list, 3, 1); break;
|
||||
case SLIDER: GuiSlider(recDraw, 40, 0, 100); break;
|
||||
case SLIDERBAR: GuiSliderBar(recDraw, 40, 0, 100); break;
|
||||
case PROGRESSBAR: GuiProgressBar(recDraw, 40, 0, 100); break;
|
||||
case SPINNER: GuiSpinner(recDraw, 40, 0, 100); break;
|
||||
case COMBOBOX: GuiComboBox(recDraw, list, 3, 1); break;
|
||||
case CHECKBOX: GuiCheckBox(recDraw, false); break;
|
||||
case TEXTBOX: GuiTextBox(recDraw, "test text", 32); break;
|
||||
case LISTVIEW: GuiListView(recDraw, guiControls, 14, 1); break;
|
||||
case COLORPICKER: GuiColorPicker(recDraw, RED); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
for (int i = 0; i < controlsCounter; i++)
|
||||
{
|
||||
// Draws the Controls when placed on the grid.
|
||||
switch (layout[i].type)
|
||||
{
|
||||
case LABEL: GuiLabel(layout[i].rec, "TEXT SAMPLE"); break;
|
||||
case BUTTON: GuiButton(layout[i].rec, "BUTTON"); break;
|
||||
case IMAGEBUTTON: GuiImageButton(layout[i].rec, texture); break;
|
||||
case TOGGLE: GuiToggleButton(layout[i].rec, "TOGGLE", false); break;
|
||||
case TOGGLEGROUP: GuiToggleGroup(layout[i].rec, list, 3, 1); break;
|
||||
case SLIDER: GuiSlider(layout[i].rec, 40, 0, 100); break;
|
||||
@ -252,10 +468,21 @@ int main()
|
||||
case COMBOBOX: GuiComboBox(layout[i].rec, list, 3, 1); break;
|
||||
case CHECKBOX: GuiCheckBox(layout[i].rec, false); break;
|
||||
case TEXTBOX: GuiTextBox(layout[i].rec, "test text", 32); break;
|
||||
case LISTVIEW: GuiListView(layout[i].rec, guiControls, 14, 1); break;
|
||||
case COLORPICKER: GuiColorPicker(layout[i].rec, RED); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the list of controls
|
||||
DrawRectangleRec(listViewControls, Fade(WHITE, 0.7f));
|
||||
selectedType = GuiListView(listViewControls, guiControls, 14, selectedType);
|
||||
|
||||
// Draw the list of controlsCounter
|
||||
DrawRectangleRec(listViewControlsCounter, Fade(WHITE, 0.7f));
|
||||
GuiListView(listViewControlsCounter, guiControlsCounter, controlsCounter, -1);
|
||||
|
||||
|
||||
if ((controlSelected != -1) && (controlSelected < controlsCounter)) DrawRectangleRec(layout[controlSelected].rec, Fade(RED, 0.5f));
|
||||
|
||||
// Debug information
|
||||
|
||||
Reference in New Issue
Block a user