Image Exporter basic UI implemented

DropdownBox() example is here.
This commit is contained in:
Ray San
2018-02-14 14:00:44 +01:00
parent ab7b63739b
commit e69921cd7f

View File

@ -0,0 +1,116 @@
/*******************************************************************************************
*
* raygui - raw image file importer
*
* This example has been created using raylib v1.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_STYLE_SAVE_LOAD
#include "raygui.h"
#include <string.h> // Required for: strcpy()
#include <stdlib.h> // Required for: atoi()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char *argv[0])
{
// Initialization
//--------------------------------------------------------------------------------------
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 450;
int guiHeight = 30;
int guiWidth = 150;
Rectangle panel = { SCREEN_WIDTH/2 - 130, SCREEN_HEIGHT/2 - 110, 260, 220 };
int guiPosX = panel.x + 10;
int guiPosY = panel.y + 10;
int formatNum = 4;
int formatActive = 0;
int pixelNum = 8;
int pixelActive = 0;
//int channelsNum = 4;
//int channelsActive = 0;
int dropdownTest = 0;
bool toggleRed = true;
bool toggleGreen = true;
bool toggleBlue = true;
bool toggleAlpha = true;
const char *formatText[4] = { "PNG", "RAW", "CODE (.c)" ,"CODE (.h)" };
const char *formatPixel[8] = { "R8G8B8A8", "R8", "R5G5B5A1" ,"R5G6B5", "R8A8", "R16G16B16", "R4G4B4A4", "R2D2C3P0" };
char fileNameText[32] = "Untitled";
//const char *formatChannels[4] = { "R", "G", "B" ,"A" };
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "image exporter");
Texture2D texture = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Fade(LIGHTGRAY, 0.5f));
GuiGroupBox(panel, "Image export options");
//Draw file format options
GuiLabel((Rectangle){ guiPosX, guiPosY + 20, 0, 0 }, FormatText("File format"));
formatActive = GuiComboBox((Rectangle){ guiPosX + 90, guiPosY + 10, guiWidth, guiHeight },formatText,formatNum,formatActive);
//Draw pixel format options
GuiLabel((Rectangle){ guiPosX, guiPosY + 60, 0, 0 }, FormatText("Pixel format"));
pixelActive = GuiComboBox((Rectangle){ guiPosX + 90, guiPosY + 50, guiWidth, guiHeight },formatPixel,pixelNum,pixelActive);
//Draw active channels options
GuiLabel((Rectangle){ guiPosX, guiPosY + 100, 0, 0 }, FormatText("Active channels"));
toggleRed = GuiToggleButton((Rectangle){ guiPosX + 100, guiPosY + 90, guiWidth/5, guiHeight}, "R", toggleRed);
toggleGreen = GuiToggleButton((Rectangle){ guiPosX + 132, guiPosY + 90, guiWidth/5, guiHeight}, "G", toggleGreen);
toggleBlue = GuiToggleButton((Rectangle){ guiPosX + 164, guiPosY + 90, guiWidth/5, guiHeight}, "B", toggleBlue);
toggleAlpha = GuiToggleButton((Rectangle){ guiPosX + 196, guiPosY + 90, guiWidth/5, guiHeight}, "A", toggleAlpha);
//channelsActive = GuiToggleGroup((Rectangle){ guiPosX + 100, guiPosY + 90, guiWidth/5, guiHeight },formatChannels,channelsNum,channelsActive);
//Draw file name options
GuiLabel((Rectangle){ guiPosX, guiPosY + 140, 0, 0 }, FormatText("File name"));
GuiTextBox((Rectangle){ guiPosX + 90, guiPosY + 130, guiWidth, guiHeight }, fileNameText, 32);
//Draw export image button
if(GuiButton((Rectangle){ guiPosX, guiPosY + 170, guiWidth + 90, guiHeight }, "Export Image")){} // Call function
dropdownTest = GuiDropdownBox((Rectangle){ 10, 10, 200, 20 }, formatText, 4, dropdownTest);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
if (texture.id != 0) UnloadTexture(texture);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}