67 Commits
2.8 ... 3.0

Author SHA1 Message Date
af51e4ccf7 Fix README.md spelling: "publised" => "published" (#162) 2021-11-02 13:22:35 +01:00
Ray
61c6bd22f9 Moved extra controls to extra directory 2021-11-02 11:35:33 +01:00
Ray
0d3dc299cd Update raygui.h 2021-10-31 23:18:57 +01:00
ba2fdec93b Update raygui.h 2021-10-19 14:58:19 +02:00
a5068756be Some tweaks to simplify code 2021-10-18 12:54:28 +02:00
Ray
22c0b5754a Update raygui.h 2021-10-16 00:14:48 +02:00
Ray
e4db44518e Update README.md 2021-10-12 15:58:46 +02:00
4e1a1d2348 WARNING: REMOVED: GuiImageButton()
This controls require an external texture provided and a specific function to draw that texture. Personally I never used it and I feel it shouldn't belong to raygui. Anyone requiring to use an `ImageButton` should probably create it using the backend graphics library and the types/functions defined.
2021-10-12 15:39:38 +02:00
405f7ab7e8 Reviewed changelog 2021-10-12 15:36:42 +02:00
e86d0dc2bf Merge branch 'master' of https://github.com/raysan5/raygui 2021-10-12 15:23:34 +02:00
a456bcb763 Reviewed some TODO 2021-10-12 15:23:11 +02:00
Ray
31a38d34fc Update README.md 2021-10-12 15:13:41 +02:00
a770a93fb2 Remove some warnings 2021-10-12 14:52:04 +02:00
Ray
1a9f0fbe9c Update README.md 2021-10-07 16:12:17 +02:00
Ray
283716857c Remove trailing spaces 2021-10-06 01:23:17 +02:00
2fa812484c Merge branch 'master' of https://github.com/raysan5/raygui 2021-10-05 18:33:06 +02:00
f822fb1468 REVIEWED: API functions specifiers 2021-10-05 18:33:02 +02:00
Ray
8c70f3315a Update README.md 2021-10-05 16:00:25 +02:00
8993f07c94 Merge branch 'master' of https://github.com/raysan5/raygui 2021-10-05 14:10:51 +02:00
7c63e389b8 Reviewed examples for latest raygui/raylib 2021-10-05 14:10:35 +02:00
0ed765cd8b raygui includes RICONS by default
- REAMED: RAYUIDEF -> RAYGUIAPI
2021-10-05 14:10:20 +02:00
Ray
f1853f50e7 Update README.md 2021-10-05 13:45:17 +02:00
b0dfa6dcbf Merge branch 'master' of https://github.com/raysan5/raygui 2021-10-05 12:48:21 +02:00
f7abbc055f Added tools images 2021-10-05 12:48:18 +02:00
Ray
46243ef6d2 Update README.md 2021-10-05 12:47:54 +02:00
2bb3e17c1e REVIEWED: GuiDropdownBox() locking mechanism #139 2021-10-05 11:23:58 +02:00
734d067335 Update project to VS2019 2021-10-05 11:23:05 +02:00
e81fd89b6d Modify custom_file_dialog, portable_window, propertly_list, and text_editor examples to be compatible with the newest raylib and raygui (#156)
Modify gui_textbox_extended.h to contain DrawTextRec and DrawTextRecEx since they were cut from raylib, also add DrawTextBoxedSelectable as an alias for DrawTextRecEx for compatibility/name consistency
Modify gui_textbox_extended.h to be compatible with the latest raylib
2021-09-19 20:15:24 +02:00
c1af7c3edd Move declarations of GetCodepoint() and CodepointToUTF8() (#155) 2021-09-12 18:04:22 +02:00
Ray
469496d177 ADDED: Auxiliar function for standalone mode 2021-09-11 10:37:06 +02:00
Ray
653ee23f58 REMOVED: GuiColorPanelEx() 2021-09-10 22:58:40 +02:00
Ray
181f41cee0 Improve documentation 2021-09-10 00:55:34 +02:00
Ray
d45a0f55f1 ADDED: GuiIsLocked() #140 2021-09-06 00:53:46 +02:00
Ray
3e1162bb9a Review breaking changes from PRs 2021-09-06 00:24:39 +02:00
Ray
fc43382050 Update raygui.h 2021-09-06 00:16:15 +02:00
c1d906855b fix missing borderwidth (#134)
* fix missing borderwidth

* made guibox text borderwidth independent

* undid for textbox & textboxmulti
2021-09-06 00:15:58 +02:00
d871bc0641 Hue and alpha bar fix (#130)
* hue and alpha color bar fix

fixes issues with the slider going over the end of the bar
fixes color on colorbar to:
- not get smaller when the overflow increases
- not have a small white rectangle at the bottom

* switched back to DrawRectangleGradientV
2021-09-06 00:13:05 +02:00
Ray
8197be08d8 REVIEWED: GuiTextBox() #106 2021-09-03 00:44:11 +02:00
Ray
424ad14d3c Manually implement #131 2021-09-03 00:38:06 +02:00
Ray
c3dc43d4c5 REVIEWED: Consistency with raylib 2021-09-02 00:36:37 +02:00
Ray
cf45f9bccf REVIEWED: GuiTextBoxMulti()
- REMOVED: framesCounter (static variable)
- REVIEWED: Cursors width
- Minor tweaks
2021-09-01 00:52:57 +02:00
Ray
873c6a95b3 WARNING: BREAKING: Embedded ricons into raygui
- ADDED: `RAYGUI_SUPPORT_CUSTOM_RICONS` for external `ricons.h`
- RENAMED: Some defines for consistency and make them private
- Increased version to 3.0-dev
2021-08-25 00:45:49 +02:00
Ray
24e0dd6600 Update gui_textbox_extended.h 2021-08-25 00:42:56 +02:00
Ray
2083c6984a Update textbox_extended_demo.c 2021-08-25 00:42:45 +02:00
Ray
0907bee71b Renamed file 2021-08-25 00:42:33 +02:00
65e39bb4bc WARNING: BREAKING: Updated to latest raylib 2021-08-15 13:07:55 +02:00
bad9c8bb58 Replace TABS by 4 spaces 2021-07-28 12:55:58 +02:00
d5856e5182 Minor tweaks 2021-07-09 18:49:50 +02:00
76c6184c49 Added a note to build as shared library #146 2021-07-06 19:13:17 +02:00
6edd0865c0 Skip icons name if required #132
Probably this system should be redesigned
2021-07-05 19:30:30 +02:00
a4a6ff98b3 REVIEWED: Update function for raylib 3.8-dev #147 2021-07-05 19:08:02 +02:00
Ray
78f24a3868 Update text_editor.c 2021-06-23 09:59:37 +02:00
045d4856f0 Edit LICENSE to 2021 (#142) 2021-05-23 10:51:03 +02:00
d215533b5a Fix broken 'riconsdata' link in README.md (#141) 2021-05-17 16:53:42 +02:00
806b216e20 Move cplusplus curly brace and RAYGUI_H endifs above (#137) 2021-05-09 10:19:25 +02:00
d77bd5f3ef Scroll panel fix (#129)
* scrollPanel fix

fixed a bug of the scrollbars disappearing
implemented checking of scrollbar side for drawing the little rectangle

* readded (int) cast
2021-04-17 09:51:46 +02:00
c2bee39e0b REVIEWED: GuiProgressBar() #128 2021-04-05 13:50:07 +02:00
d2752e9a47 Reviewed examples 2021-04-02 16:32:14 +02:00
Ray
6b216626ec Remove trailing spaces 2021-03-19 20:12:50 +01:00
Ray
13aac618ad Removed tooltip API 2021-03-17 14:39:46 +01:00
Ray
a11fb5f38d Update image_raw_importer.c 2021-03-14 13:11:35 +01:00
Ray
ef99aafee9 Renamed some functions 2021-03-12 18:01:14 +01:00
3749de3ef8 Fix typecast warnings (#118) 2021-02-24 09:30:09 +01:00
0cbbb48410 Fixed bug with stuck slide bars (#122)
Corrected arguments taken by GuiSliderBar functions that correspond to panelContentRec dimensions
2021-02-24 09:28:21 +01:00
3627bb960a Move include guard endif to end of file (#121)
Resolves #120
2021-02-01 12:59:15 +01:00
28d7584fc1 Corrected build mode typo #117 2020-12-30 17:41:57 +01:00
b4288f969c Add horizontal scroll (#116)
Add horizontal scroll (Shift + Mouse wheel) for Scroll Panel control
2020-12-28 20:42:20 +01:00
23 changed files with 1671 additions and 1409 deletions

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@ -1,6 +1,6 @@
zlib License
Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
This software is provided "as-is", without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this software.

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@ -1,35 +1,44 @@
<img align="left" src="logo/raygui_256x256.png" width=256>
**raygui** is a simple and easy-to-use immediate-mode-gui library.
**raygui is a simple and easy-to-use immediate-mode-gui library.**
raygui was initially inspired by [Unity IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html) (immediate mode GUI API).
`raygui` was initially inspired by [Unity IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html) (immediate mode GUI API).
raygui was originated as an auxiliar module for [raylib](https://github.com/raysan5/raylib) to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...).
`raygui` was originated as an auxiliar module for [raylib](https://github.com/raysan5/raylib) to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...).
raygui is intended for **tools development**; it has already been used to develop the following tools: [rFXGen](https://github.com/raysan5/rfxgen), [rTexViewer](https://raylibtech.itch.io/rtexviewer), [rTexPacker](https://raylibtech.itch.io/rtexpacker) [rGuiStyler](https://raylibtech.itch.io/rguistyler), [rGuiLayout](https://raylibtech.itch.io/rguilayout) and [rGuiIcons](https://raylibtech.itch.io/rguiicons)
`raygui` is intended for **tools development**; it has already been used to develop [multiple published tools](https://raylibtech.itch.io/rguiicons).
<br>
## raygui provided controls
## features
#### Container/separator controls
- **Immediate-mode** gui, no retained data
- **+28** basic and advance controls provided
- Powerful **styling system** for colors, font and metrics
- Standalone usage mode supported (for other graphic libs)
- **Icons support**, embedding a complete 1-bit icons pack
- Multiple **tools** provided for raygui development
## raygui controls
### basic controls
```
WindowBox | GroupBox | Line | Panel
```
#### Basic controls
```
Label | Button | LabelButton | ImageButton | Toggle | ToggleGroup | CheckBox
ComboBox | DropdownBox | TextBox | TextBoxMulti | ValueBox | Spinner | Slider
Label | Button | LabelButton | Toggle | ToggleGroup | CheckBox
ComboBox | DropdownBox | TextBox | TextBoxMulti | ValueBox | Spinner | Slider
SliderBar | ProgressBar | StatusBar | ScrollBar | ScrollPanel | DummyRec | Grid
```
#### Advance controls
### advance controls
```
ListView | ColorPicker | MessageBox | TextInputBox
```
### container/separator controls
```
WindowBox | GroupBox | Line | Panel
```
## raygui styles
raygui comes with a [default](styles/default) style automatically loaded at runtime:
`raygui` comes with a [default](styles/default) style automatically loaded at runtime:
![raygui default style](styles/default/style_table.png)
@ -37,37 +46,56 @@ Some additional styles are also provided for convenience, just check [styles dir
![raygui additional styles](images/raygui_style_table_multi.png)
Custom styles can also be created very easily using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool.
Custom styles can also be created very easily using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool.
Styles can be loaded at runtime using raygui `GuiLoadStyle()` function. Simple and easy-to-use.
![rGuiStyler v3.1](images/rguistyler_v300.png)
*rGuiStyler v3.1 - raygui styles editor, useful to create custom styles*
## raygui icons
`raygui` supports custom icons provided as an external array of data. To support icons just define `RAYGUI_SUPPORT_ICONS` before including `raygui`.
A set of custom handcrafted icons is provided in [`riconsdata`](src/riconsdata.h). This set of icons can be created and customized using [rGuiIcons](https://raylibtech.itch.io/rguiicons) tool.
`raygui` supports custom icons, by default, a predefined set of icons is provided inside `raygui` as an array of binary data; it contains **256 possible icons** defined as **16x16 pixels** each; each pixel is codified using **1-bit**. The total size of the array is `2048 bytes`.
<img align="right" src="images/raygui_ricons.png">
```c
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_ICONS
#include "raygui.h"
```
To use any of those icons in your gui, just preprend *iconId* to any text written within `raygui` controls:
To use any of those icons just prefix the *#iconId#* number to **any text** written within `raygui` controls:
```c
if (GuiButton(rec, "#05#Open Image")) { /* ACTION */ }
```
or use the provided `GuiIconText()` function to prepend it automatically, using a clearer identifier.
It's also possible to use the provided `GuiIconText()` function to prefix it automatically, using a clearer identifier (defined in `raygui.h`).
```c
if (GuiButton(rec, GuiIconText(RICON_FILE_OPEN, "Open Image"))) { /* ACTION */ }
```
Provided set of icons can be reviewed and customized using [rGuiIcons](https://raylibtech.itch.io/rguiicons) tool.
license
-------
## raygui support tools
- [**rGuiStyler**](https://raylibtech.itch.io/rguistyler) - A simple and easy-to-use raygui styles editor.
![rGuiStyler v3.1](images/rguistyler_v300.png)
- [**rGuiIcons**](https://raylibtech.itch.io/rguiicons) - A simple and easy-to-use raygui icons editor.
![rGuiIcons v1.0](images/rguiicons_v100.png)
- [**rGuiLayout**](https://raylibtech.itch.io/rguilayout) - A simple and easy-to-use raygui layouts editor.
![rGuiLayout v2.2](images/rguilayout_v220.png)
## building
`raygui` is intended to be used as a portable single-file header-only library, to be directly integrated into any C/C++ codebase but some users could require a shared/dynamic version of the library, for example, to create bindings:
- **Windows (MinGW, GCC)**
```
copy src/raylib.h src/raylib.c
gcc -o src/raygui.dll src/raygui.c -shared -DRAYGUI_IMPLEMENTATION -DBUILD_LIBTYPE_SHARED -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,src/librayguidll.a
```
- **Linux (GCC)**
```
mv src/raygui.h src/raygui.c
gcc -o raygui.so src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
```
## license
raygui is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.

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@ -22,25 +22,24 @@
*
*
* DEPENDENCIES:
* raylib 2.6-dev - Windowing/input management and drawing.
* raygui 2.6-dev - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
* Copyright (c) 2016-2021 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_ICONS
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#include <string.h> // Required for: strcpy()
//------------------------------------------------------------------------------------
// Program main entry point
@ -49,9 +48,9 @@ int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 690;
int screenHeight = 560;
const int screenWidth = 690;
const int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
SetExitKey(0);
@ -59,19 +58,19 @@ int main()
//----------------------------------------------------------------------------------
int dropdownBox000Active = 0;
bool dropDown000EditMode = false;
int dropdownBox001Active = 0;
bool dropDown001EditMode = false;
bool dropDown001EditMode = false;
int spinner001Value = 0;
bool spinnerEditMode = false;
int valueBox002Value = 0;
bool valueBoxEditMode = false;
char textBoxText[64] = "Text box";
bool textBoxEditMode = false;
int listViewScrollIndex = 0;
int listViewActive = -1;
@ -83,32 +82,32 @@ int main()
char multiTextBoxText[256] = "Multi text box";
bool multiTextBoxEditMode = false;
Color colorPickerValue = RED;
int sliderValue = 50;
int sliderBarValue = 60;
float progressValue = 0.4f;
bool forceSquaredChecked = false;
float alphaValue = 0.5f;
int comboBoxActive = 1;
int toggleGroupActive = 0;
Vector2 viewScroll = { 0, 0 };
//----------------------------------------------------------------------------------
// Custom GUI font loading
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
//GuiSetFont(font);
bool exitWindow = false;
bool showMessageBox = false;
char textInput[256] = { 0 };
bool showTextInputBox = false;
char textInputFileName[256] = { 0 };
SetTargetFPS(60);
@ -120,18 +119,18 @@ int main()
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
if (IsFileDropped())
{
int dropsCount = 0;
char **droppedFiles = GetDroppedFiles(&dropsCount);
if ((dropsCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
int dropFileCount = 0;
char **droppedFiles = GetDroppedFiles(&dropFileCount);
if ((dropFileCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
ClearDroppedFiles(); // Clear internal buffers
}
//----------------------------------------------------------------------------------
@ -141,40 +140,39 @@ int main()
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock();
//GuiDisable();
// First GUI column
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiSetTooltip("Save current file.");
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(RICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
GuiClearTooltip();
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
GuiLock();
//GuiLock();
GuiSetState(GUI_STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
GuiSetState(GUI_STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
GuiSetState(GUI_STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
GuiSetState(GUI_STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
GuiSetState(GUI_STATE_NORMAL);
GuiUnlock();
//GuiUnlock();
comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
@ -187,51 +185,49 @@ int main()
listViewExActive = GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive);
toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
// Third GUI column
if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, colorPickerValue);
sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);
sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), sliderBarValue, 0, 100);
progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1);
// NOTE: View rectangle could be used to perform some scissor test
Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
GuiStatusBar((Rectangle){ 0, GetScreenHeight() - 20, GetScreenWidth(), 20 }, "This is a status bar");
alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, alphaValue);
if (showMessageBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 125, GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(RICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
int result = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 125, GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(RICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
if ((result == 0) || (result == 2)) showMessageBox = false;
else if (result == 1) exitWindow = true;
}
if (showTextInputBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiTextInputBox((Rectangle){ GetScreenWidth()/2 - 120, GetScreenHeight()/2 - 60, 240, 140 }, GuiIconText(RICON_FILE_SAVE, "Save file as..."), "Introduce a save file name", "Ok;Cancel", textInput);
if (result == 1)
{
// TODO: Validate textInput value and save
strcpy(textInputFileName, textInput);
}
if ((result == 0) || (result == 1) || (result == 2))
if ((result == 0) || (result == 1) || (result == 2))
{
showTextInputBox = false;
strcpy(textInput, "\0");
}
}
GuiUnlock();
//----------------------------------------------------------------------------------
EndDrawing();

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@ -3,26 +3,24 @@
* raygui - custom file dialog to load image
*
* DEPENDENCIES:
* raylib 2.6-dev - Windowing/input management and drawing.
* raygui 2.6-dev - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
* Copyright (c) 2016-2021 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_ICONS
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_FILE_DIALOG_IMPLEMENTATION
#include "gui_file_dialog.h"

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@ -18,7 +18,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019-2020 Ramon Santamaria (@raysan5)
* Copyright (c) 2019-2021 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -257,7 +257,7 @@ void GuiFileDialog(GuiFileDialogState *state)
//------------------------------------------------------------------------------------
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, winWidth, winHeight }, "#198#LuaJIT | Select File Dialog");
state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, winWidth, winHeight }, "#198# Select File Dialog");
if (GuiButton((Rectangle){ state->position.x + winWidth - 50, state->position.y + 35, 40, 25 }, "< ..")) // || IsKeyReleased(KEY_DPAD_Y))
{

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@ -3,25 +3,23 @@
* raygui - image exporter
*
* DEPENDENCIES:
* raylib 2.1 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
* Copyright (c) 2015-2021 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "../../src/raygui.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
@ -102,12 +100,12 @@ int main(int argc, char *argv[0])
if (fileFormatActive == 0) // PNG
{
if ((GetExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".png"))) strcat(fileName, ".png\0"); // No extension provided
if ((GetFileExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".png"))) strcat(fileName, ".png\0"); // No extension provided
ExportImage(image, fileName);
}
else if (fileFormatActive == 1) // RAW
{
if ((GetExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".raw"))) strcat(fileName, ".raw\0"); // No extension provided
if ((GetFileExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".raw"))) strcat(fileName, ".raw\0"); // No extension provided
int dataSize = GetPixelDataSize(image.width, image.height, image.format);
@ -147,7 +145,7 @@ int main(int argc, char *argv[0])
DrawTextureEx(texture, (Vector2){ screenWidth/2 - (float)texture.width*imageScale/2, screenHeight/2 - (float)texture.height*imageScale/2 }, 0.0f, imageScale, WHITE);
DrawRectangleLinesEx(imageRec, 1, CheckCollisionPointRec(GetMousePosition(), imageRec) ? RED : DARKGRAY);
DrawText(FormatText("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
DrawText(TextFormat("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
}
else
{

View File

@ -3,22 +3,21 @@
* raygui - image raw importer
*
* DEPENDENCIES:
* raylib 2.1 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
* Copyright (c) 2015-2021 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "../../src/raygui.h"
#include <string.h> // Required for: strcpy()
@ -128,17 +127,17 @@ int main()
// Select correct format depending on channels and bpp
if (bpp == 8)
{
if (channels == 1) format = UNCOMPRESSED_GRAYSCALE;
else if (channels == 2) format = UNCOMPRESSED_GRAY_ALPHA;
else if (channels == 3) format = UNCOMPRESSED_R8G8B8;
else if (channels == 4) format = UNCOMPRESSED_R8G8B8A8;
if (channels == 1) format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
else if (channels == 2) format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA;
else if (channels == 3) format = PIXELFORMAT_UNCOMPRESSED_R8G8B8;
else if (channels == 4) format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
}
else if (bpp == 32)
{
if (channels == 1) format = UNCOMPRESSED_R32;
if (channels == 1) format = PIXELFORMAT_UNCOMPRESSED_R32;
else if (channels == 2) TraceLog(LOG_WARNING, "Channel bit-depth not supported!");
else if (channels == 3) format = UNCOMPRESSED_R32G32B32;
else if (channels == 4) format = UNCOMPRESSED_R32G32B32A32;
else if (channels == 3) format = PIXELFORMAT_UNCOMPRESSED_R32G32B32;
else if (channels == 4) format = PIXELFORMAT_UNCOMPRESSED_R32G32B32A32;
}
else if (bpp == 16) TraceLog(LOG_WARNING, "Channel bit-depth not supported!");
}
@ -174,7 +173,7 @@ int main()
if (texture.id != 0)
{
DrawTextureEx(texture, (Vector2){ screenWidth/2 - texture.width*imageScale/2, screenHeight/2 - texture.height*imageScale/2 }, 0, imageScale, WHITE);
DrawText(FormatText("SCALE x%.0f", imageScale), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
DrawText(TextFormat("SCALE x%.0f", imageScale), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
}
else DrawText("drag & drop RAW image file", 320, 180, 10, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
@ -187,7 +186,7 @@ int main()
GuiLabel((Rectangle){ windowOffset.x + 10, windowOffset.y + 30, 65, 20 }, "Import file:");
GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 30, 75, 20 }, fileName);
GuiLabel((Rectangle){ windowOffset.x + 10, windowOffset.y + 50, 65, 20 }, "File size:");
GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 50, 75, 20 }, FormatText("%i bytes", dataSize));
GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 50, 75, 20 }, TextFormat("%i bytes", dataSize));
GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 85, 180, 80 }, "Resolution");
GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 100, 33, 25 }, "Width:");
if (GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 100, 80, 25 }, NULL, &widthValue, 0, 8192, widthEditMode)) widthEditMode = !widthEditMode;

View File

@ -3,15 +3,15 @@
* raygui - portable window
*
* DEPENDENCIES:
* raylib 2.1 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
* Copyright (c) 2016-2021 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
@ -27,8 +27,8 @@ int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 600;
const int screenWidth = 800;
const int screenHeight = 600;
SetConfigFlags(FLAG_WINDOW_UNDECORATED);
InitWindow(screenWidth, screenHeight, "raygui - portable window");
@ -79,9 +79,9 @@ int main()
ClearBackground(RAYWHITE);
exitWindow = GuiWindowBox((Rectangle){ 0, 0, screenWidth, screenHeight }, "PORTABLE WINDOW");
exitWindow = GuiWindowBox((Rectangle){ 0, 0, screenWidth, screenHeight }, "#198# PORTABLE WINDOW");
DrawText(FormatText("Mouse Position: [ %.0f, %.0f ]", mousePosition.x, mousePosition.y), 10, 40, 10, DARKGRAY);
DrawText(TextFormat("Mouse Position: [ %.0f, %.0f ]", mousePosition.x, mousePosition.y), 10, 40, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------

View File

@ -398,7 +398,7 @@ double GuiDMSpinner(Rectangle bounds, double value, double minValue, double maxV
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
#if defined(RAYGUI_SUPPORT_ICONS)
#if defined(RAYGUI_SUPPORT_RICONS)
if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) value -= step;
if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) value += step;
#else
@ -417,7 +417,7 @@ double GuiDMSpinner(Rectangle bounds, double value, double minValue, double maxV
void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* focus, int* scrollIndex) {
#ifdef RAYGUI_SUPPORT_ICONS
#ifdef RAYGUI_SUPPORT_RICONS
#define PROPERTY_COLLAPSED_ICON "#120#"
#define PROPERTY_EXPANDED_ICON "#121#"
#else

View File

@ -1,24 +1,23 @@
/*******************************************************************************************
*
* raygui - a custom property list control
* raygui - custom property list control
*
* DEPENDENCIES:
* raylib 3.0
* raygui 2.7
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Vlad Adrian (@Demizdor - https://github.com/Demizdor)
* Copyright (c) 2020-2021 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_ICONS
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
@ -26,8 +25,6 @@
#define GUI_PROPERTY_LIST_IMPLEMENTATION
#include "dm_property_list.h"
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 450
#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
//------------------------------------------------------------------------------------
@ -37,7 +34,11 @@ int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - property list");
GuiDMProperty prop[] = {
PBOOL("Bool", 0, true),
PSECTION("#102#SECTION", 0, 2),
@ -52,17 +53,17 @@ int main()
PVEC4("Vec4", 0, 12, 13, 14, 15),
PCOLOR("Color", 0, 0, 255, 0, 255),
};
int focus = 0, scroll = 0; // needed by GuiDMPropertyList()
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "raygui - property list");
SetTargetFPS(60);
int focus = 0, scroll = 0; // Needed by GuiDMPropertyList()
GuiLoadStyleDefault();
// adjust the default raygui style a bit
// Tweak the default raygui style a bit
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
//--------------------------------------------------------------------------------------
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
@ -70,20 +71,28 @@ int main()
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
GuiGrid((Rectangle){0,0,SCREEN_WIDTH,SCREEN_HEIGHT},20.0f, 2); // draw a fancy grid
GuiGrid((Rectangle){0, 0, screenWidth, screenHeight},20.0f, 2); // Draw a fancy grid
GuiDMPropertyList((Rectangle){(SCREEN_WIDTH - 180)/2, (SCREEN_HEIGHT - 280)/2, 180, 280}, prop, SIZEOF(prop), &focus, &scroll);
GuiDMPropertyList((Rectangle){(screenWidth - 180)/2, (screenHeight - 280)/2, 180, 280}, prop, SIZEOF(prop), &focus, &scroll);
if(prop[0].value.vbool)
if (prop[0].value.vbool >= 1)
{
DrawText(TextFormat("FOCUS:%i | SCROLL:%i | FPS:%i", focus, scroll, GetFPS()), prop[8].value.v2.x, prop[8].value.v2.y, 20, prop[11].value.vcolor);
EndDrawing();
//----------------------------------------------------------------------------------
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
GuiDMSaveProperties("test.props", prop, SIZEOF(prop)); // Save properties to `test.props` file at exit
CloseWindow(); // Close window and OpenGL context
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

View File

@ -0,0 +1,27 @@
#
# Property types:
# b <name> <flags> <value> // Bool
# i <name> <flags> <value> <min> <max> <step> // Int
# f <name> <flags> <value> <min> <max> <step> <precision> // Float
# t <name> <flags> <value> <edit_length> // Text
# l <name> <flags> <value> <active> // Select
# g <name> <flags> <value> // Section (Group)
# v2 <name> <flags> <x> <y> // Vector 2D
# v3 <name> <flags> <x> <y> <z> // Vector 3D
# v4 <name> <flags> <x> <y> <z> <w> // Vector 4D
# r <name> <flags> <x> <y> <width> <height> // Rectangle
# c <name> <flags> <r> <g> <b> <a> // Color
#
b Bool 0 1
g #102#SECTION 0 2
i Int 0 123 0 0 1
f Float 0 0.990000 0.000000 0.000000 1.000000 3
t Text 1 Hello! 30
l Select 0 ONE;TWO;THREE;FOUR 3
i Int Range 0 32 0 100 1
r Rect 1 0 0 100 200
v2 Vec2 1 20.000000 20.000000
v3 Vec3 1 12.000000 13.000000 14.000000
v4 Vec4 1 12.000000 13.000000 14.000000 15.000000
c Color 1 94 68 197 160

View File

@ -6,18 +6,18 @@
* - GuiScrollPanel()
*
* DEPENDENCIES:
* raylib 2.4 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -std=c99
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
* Copyright (c) 2019-2021 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
@ -78,8 +78,8 @@ int main()
showContentArea = GuiCheckBox((Rectangle){ 565, 80, 20, 20 }, "SHOW CONTENT AREA", showContentArea);
panelContentRec.width = GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", TextFormat("%i", (int)panelContentRec.width), 1, 600, true);
panelContentRec.height = GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", TextFormat("%i", (int)panelContentRec.height), 1, 400, true);
panelContentRec.width = GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", TextFormat("%i", (int)panelContentRec.width), panelContentRec.width, 1, 600);
panelContentRec.height = GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", TextFormat("%i", (int)panelContentRec.height), panelContentRec.height, 1, 400);
EndDrawing();
//----------------------------------------------------------------------------------

View File

@ -166,7 +166,7 @@ static void DrawTextEx(Font font, const char *text, Vector2 position, float font
//-------------------------------------------------------------------------------
// GuiLoadStyle() required functions
//-------------------------------------------------------------------------------
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
{
Font font = { 0 };

View File

@ -13,7 +13,7 @@
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -std=c99
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -std=c99
*
* LICENSE: zlib/libpng
*
@ -24,13 +24,12 @@
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_TEXTBOX_EXTENDED_IMPLEMENTATION
#include "../../src/gui_textbox_extended.h"
#include "../../src/extras/gui_textbox_extended.h"
#include <limits.h>
@ -87,9 +86,9 @@ int main(int argc, char **argv)
InitWindow(screenWidth, screenHeight, "raygui - gui textboxBounds extended demo");
// Generate a checked checked used by the color buttons
Image img = GenImageChecked(26, 26, 5, 5, RAYWHITE, DARKGRAY);
checked = LoadTextureFromImage(img);
UnloadImage(img);
Image img = GenImageChecked(26, 26, 5, 5, RAYWHITE, DARKGRAY);
checked = LoadTextureFromImage(img);
UnloadImage(img);
Font font = { 0 };
int fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
@ -185,8 +184,8 @@ int main(int argc, char **argv)
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw textboxes extended
@ -213,7 +212,7 @@ int main(int argc, char **argv)
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
// Draw hexadecimal values viewer
DrawTextRecEx(guiFont, hex, (Rectangle){ 20, 95, 760, 205 }, 20, 1, true, BLACK, startIdx*3, len*3, colorFG, colorBG);
DrawTextBoxedSelectable(guiFont, hex, (Rectangle){ 20, 95, 760, 205 }, 20, 1, true, BLACK, startIdx*3, len*3, colorFG, colorBG);
// Draw right-mouse-button-click menu and logic
//---------------------------------------------------------------------------------------
@ -288,7 +287,7 @@ int main(int argc, char **argv)
*/
//---------------------------------------------------------------------------------------
EndDrawing();
EndDrawing();
//----------------------------------------------------------------------------------
}

View File

@ -21,10 +21,8 @@
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_ICONS
#include "../../src/raygui.h"
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -94,8 +92,8 @@ int main(int argc, char **argv)
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw textboxes extended
@ -104,7 +102,7 @@ int main(int argc, char **argv)
if (GuiTextEditor((Rectangle){ 420, 20, 360, 410 }, text02, strlen(text02), textEditor02EditMode)) textEditor02EditMode = !textEditor02EditMode;
//---------------------------------------------------------------------------------------
EndDrawing();
EndDrawing();
//----------------------------------------------------------------------------------
}
@ -131,7 +129,7 @@ bool GuiTextEditor(Rectangle bounds, char *text, int textSize, bool editMode)
bool textWrap = true; // TODO: Word-Wrap vs Char-Wrap -> textWrapMode { NO_WRAP_LOCK, NO_WRAP_OVERFLOW, CHAR_WRAP, WORD_WRAP }
// WARNING: First string full traversal
int codepointCount = GetCodepointsCount(text);
int codepointCount = GetCodepointCount(text);
int textLen = strlen(text); // Text length in bytes
@ -211,11 +209,11 @@ bool GuiTextEditor(Rectangle bounds, char *text, int textSize, bool editMode)
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
Rectangle rec = { bounds.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
bounds.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
Rectangle rec = { bounds.x + textOffsetX + font.glyphs[index].offsetX*scaleFactor,
bounds.y + textOffsetY + font.glyphs[index].offsetY*scaleFactor,
font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor };
// Automatic line break to wrap text inside box
@ -225,8 +223,8 @@ bool GuiTextEditor(Rectangle bounds, char *text, int textSize, bool editMode)
textOffsetX = 0.0f;
// Recalculate drawing rectangle position
rec = (Rectangle){ bounds.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
bounds.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
rec = (Rectangle){ bounds.x + textOffsetX + font.glyphs[index].offsetX*scaleFactor,
bounds.y + textOffsetY + font.glyphs[index].offsetY*scaleFactor,
font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor };
}
@ -280,8 +278,8 @@ bool GuiTextEditor(Rectangle bounds, char *text, int textSize, bool editMode)
// TODO: Consider spacing when drawing selected characters background
if (editMode && (selectStartCp != -1) && ((cp >= selectStartCp) && (cp <= (selectStartCp + selectLengthCp)))) DrawRectangleRec(rec, MAROON);
if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
i += (codepointByteCount - 1); // Move text bytes counter to next codepoint
cp++;

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@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.2024
# Visual Studio Version 16
VisualStudioVersion = 16.0.29411.108
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controls_test_suite", "examples\controls_test_suite.vcxproj", "{0981CA98-E4A5-4DF1-987F-A41D09131EFC}"
EndProject

View File

@ -160,16 +160,16 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\..\raylib\src\raudio.c" />
<ClCompile Include="..\..\..\..\raylib\src\core.c" />
<ClCompile Include="..\..\..\..\raylib\src\models.c" />
<ClCompile Include="..\..\..\..\raylib\src\rcore.c" />
<ClCompile Include="..\..\..\..\raylib\src\rmodels.c" />
<ClCompile Include="..\..\..\..\raylib\src\rglfw.c" />
<ClCompile Include="..\..\..\..\raylib\src\shapes.c" />
<ClCompile Include="..\..\..\..\raylib\src\text.c" />
<ClCompile Include="..\..\..\..\raylib\src\textures.c" />
<ClCompile Include="..\..\..\..\raylib\src\rshapes.c" />
<ClCompile Include="..\..\..\..\raylib\src\rtext.c" />
<ClCompile Include="..\..\..\..\raylib\src\rtextures.c" />
<ClCompile Include="..\..\..\..\raylib\src\utils.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\..\raylib\src\camera.h" />
<ClInclude Include="..\..\..\..\raylib\src\rcamera.h" />
<ClInclude Include="..\..\..\..\raylib\src\external\glad.h" />
<ClInclude Include="..\..\..\..\raylib\src\external\jar_mod.h" />
<ClInclude Include="..\..\..\..\raylib\src\external\jar_xm.h" />
@ -180,7 +180,7 @@
<ClInclude Include="..\..\..\..\raylib\src\external\stb_rect_pack.h" />
<ClInclude Include="..\..\..\..\raylib\src\external\stb_truetype.h" />
<ClInclude Include="..\..\..\..\raylib\src\external\stb_vorbis.h" />
<ClInclude Include="..\..\..\..\raylib\\src\gestures.h" />
<ClInclude Include="..\..\..\..\raylib\src\rgestures.h" />
<ClInclude Include="..\..\..\..\raylib\src\raylib.h" />
<ClInclude Include="..\..\..\..\raylib\src\raymath.h" />
<ClInclude Include="..\..\..\..\raylib\src\rlgl.h" />

View File

@ -31,7 +31,6 @@
#ifndef GUI_TEXTBOX_EXTENDED_H
#define GUI_TEXTBOX_EXTENDED_H
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -56,27 +55,31 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds); // Sets the active textbox
RAYGUIDEF Rectangle GuiTextBoxGetActive(void); // Get bounds of active textbox
RAYGUIAPI void GuiTextBoxSetActive(Rectangle bounds); // Sets the active textbox
RAYGUIAPI Rectangle GuiTextBoxGetActive(void); // Get bounds of active textbox
RAYGUIDEF void GuiTextBoxSetCursor(int cursor); // Set cursor position of active textbox
RAYGUIDEF int GuiTextBoxGetCursor(void); // Get cursor position of active textbox
RAYGUIAPI void GuiTextBoxSetCursor(int cursor); // Set cursor position of active textbox
RAYGUIAPI int GuiTextBoxGetCursor(void); // Get cursor position of active textbox
RAYGUIDEF void GuiTextBoxSetSelection(int start, int length); // Set selection of active textbox
RAYGUIDEF Vector2 GuiTextBoxGetSelection(void); // Get selection of active textbox (x - selection start y - selection length)
RAYGUIAPI void GuiTextBoxSetSelection(int start, int length); // Set selection of active textbox
RAYGUIAPI Vector2 GuiTextBoxGetSelection(void); // Get selection of active textbox (x - selection start y - selection length)
RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds); // Returns true if a textbox control with specified `bounds` is the active textbox
RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void); // Get state for the active textbox
RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state); // Set state for the active textbox (state must be valid else things will break)
RAYGUIAPI bool GuiTextBoxIsActive(Rectangle bounds); // Returns true if a textbox control with specified `bounds` is the active textbox
RAYGUIAPI GuiTextBoxState GuiTextBoxGetState(void); // Get state for the active textbox
RAYGUIAPI void GuiTextBoxSetState(GuiTextBoxState state); // Set state for the active textbox (state must be valid else things will break)
RAYGUIDEF void GuiTextBoxSelectAll(const char *text); // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
RAYGUIDEF void GuiTextBoxCopy(const char *text); // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize); // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
RAYGUIDEF void GuiTextBoxCut(char *text); // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`)
RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before); // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted.
RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`.
RAYGUIAPI void GuiTextBoxSelectAll(const char *text); // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
RAYGUIAPI void GuiTextBoxCopy(const char *text); // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
RAYGUIAPI void GuiTextBoxPaste(char *text, int textSize); // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
RAYGUIAPI void GuiTextBoxCut(char *text); // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`)
RAYGUIAPI int GuiTextBoxDelete(char *text, int length, bool before); // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted.
RAYGUIAPI int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`.
RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode);
RAYGUIAPI bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode);
RAYGUIAPI static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
RAYGUIAPI static void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
RAYGUIAPI static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Alias for above
#ifdef __cplusplus
}
@ -96,6 +99,146 @@ RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool edi
#include "raygui.h"
#endif
// Draw text using font inside rectangle limits
static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
{
DrawTextRecEx(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
}
// Draw text using font inside rectangle limits with support for text selection
static void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
{
int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
float textOffsetY = 0; // Offset between lines (on line break '\n')
float textOffsetX = 0.0f; // Offset X to next character to draw
float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
// Word/character wrapping mechanism variables
enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
int state = wordWrap? MEASURE_STATE : DRAW_STATE;
int startLine = -1; // Index where to begin drawing (where a line begins)
int endLine = -1; // Index where to stop drawing (where a line ends)
int lastk = -1; // Holds last value of the character position
for (int i = 0, k = 0; i < length; i++, k++)
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
if (codepoint == 0x3f) codepointByteCount = 1;
i += (codepointByteCount - 1);
float glyphWidth = 0;
if (codepoint != '\n')
{
glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
if (i + 1 < length) glyphWidth = glyphWidth + spacing;
}
// NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
// We store this info in startLine and endLine, then we change states, draw the text between those two variables
// and change states again and again recursively until the end of the text (or until we get outside of the container).
// When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
// and begin drawing on the next line before we can get outside the container.
if (state == MEASURE_STATE)
{
// TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
// Ref: http://jkorpela.fi/chars/spaces.html
if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
if ((textOffsetX + glyphWidth) > rec.width)
{
endLine = (endLine < 1)? i : endLine;
if (i == endLine) endLine -= codepointByteCount;
if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
state = !state;
}
else if ((i + 1) == length)
{
endLine = i;
state = !state;
}
else if (codepoint == '\n') state = !state;
if (state == DRAW_STATE)
{
textOffsetX = 0;
i = startLine;
glyphWidth = 0;
// Save character position when we switch states
int tmp = lastk;
lastk = k - 1;
k = tmp;
}
}
else
{
if (codepoint == '\n')
{
if (!wordWrap)
{
textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
textOffsetX = 0;
}
}
else
{
if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
{
textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
textOffsetX = 0;
}
// When text overflows rectangle height limit, just stop drawing
if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
// Draw selection background
bool isGlyphSelected = false;
if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
{
DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
isGlyphSelected = true;
}
// Draw current character glyph
if ((codepoint != ' ') && (codepoint != '\t'))
{
DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
}
}
if (wordWrap && (i == endLine))
{
textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
textOffsetX = 0;
startLine = endLine;
endLine = -1;
glyphWidth = 0;
selectStart += lastk - k;
k = lastk;
state = !state;
}
}
textOffsetX += glyphWidth;
}
}
static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint) {
DrawTextRecEx(font, text, rec, fontSize, spacing, wordWrap, tint, selectStart, selectLength, selectTint, selectBackTint);
}
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -128,7 +271,7 @@ static GuiTextBoxState guiTextBoxState = { // Keeps state of the active tex
//----------------------------------------------------------------------------------
static int GetPrevCodepoint(const char *text, const char *start, int *prev);
static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode);
static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos); // Highly synchronized with calculations in DrawTextRecEx()
static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos); // Highly synchronized with calculations in DrawTextBoxedSelectable()
static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos); // Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int *pos); // Calculate cursor position in textbox based on mouse coordinates.
@ -145,27 +288,27 @@ static int EncodeCodepoint(unsigned int c, char out[5]);
//----------------------------------------------------------------------------------
// Sets the active textbox (reseting state of the previous active textbox)
RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds)
RAYGUIAPI void GuiTextBoxSetActive(Rectangle bounds)
{
guiTextBoxActive = bounds;
guiTextBoxState = (GuiTextBoxState){ .cursor = -1, .start = 0, .index = 0, .select = -1 };
}
// Gets bounds of active textbox
RAYGUIDEF Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; }
RAYGUIAPI Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; }
// Set cursor position of active textbox
RAYGUIDEF void GuiTextBoxSetCursor(int cursor)
RAYGUIAPI void GuiTextBoxSetCursor(int cursor)
{
guiTextBoxState.cursor = (cursor < 0) ? -1 : cursor;
guiTextBoxState.start = -1; // Mark this to be recalculated
}
// Get cursor position of active textbox
RAYGUIDEF int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; }
RAYGUIAPI int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; }
// Set selection of active textbox
RAYGUIDEF void GuiTextBoxSetSelection(int start, int length)
RAYGUIAPI void GuiTextBoxSetSelection(int start, int length)
{
if (start < 0) start = 0;
if (length < 0) length = 0;
@ -175,36 +318,36 @@ RAYGUIDEF void GuiTextBoxSetSelection(int start, int length)
}
// Get selection of active textbox
RAYGUIDEF Vector2 GuiTextBoxGetSelection(void)
RAYGUIAPI Vector2 GuiTextBoxGetSelection(void)
{
if (guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor) return RAYGUI_CLITERAL(Vector2){ 0 };
else if (guiTextBoxState.cursor > guiTextBoxState.select) return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.select, guiTextBoxState.cursor - guiTextBoxState.select };
else if (guiTextBoxState.cursor > guiTextBoxState.select) return RAYGUI_CLITERAL(Vector2){ (float)guiTextBoxState.select, (float)guiTextBoxState.cursor - guiTextBoxState.select };
return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.cursor, guiTextBoxState.select - guiTextBoxState.cursor };
return RAYGUI_CLITERAL(Vector2){ (float)guiTextBoxState.cursor, (float)guiTextBoxState.select - guiTextBoxState.cursor };
}
// Returns true if a textbox control with specified `bounds` is the active textbox
RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds)
RAYGUIAPI bool GuiTextBoxIsActive(Rectangle bounds)
{
return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y &&
bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height);
}
RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state)
RAYGUIAPI GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
RAYGUIAPI void GuiTextBoxSetState(GuiTextBoxState state)
{
// NOTE: should we check if state values are valid ?!?
guiTextBoxState = state;
}
RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to)
RAYGUIAPI int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to)
{
int i = start, k = from;
while ((text[i] != '\0') && (k < to))
{
int j = 0;
int letter = GetNextCodepoint(&text[i], &j);
int letter = GetCodepoint(&text[i], &j);
if (letter == 0x3f) j = 1;
i += j;
@ -214,7 +357,7 @@ RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int
return i;
}
RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before)
RAYGUIAPI int GuiTextBoxDelete(char *text, int length, bool before)
{
if ((guiTextBoxState.cursor != -1) && (text != NULL))
{
@ -274,7 +417,7 @@ RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before)
return 0;
}
RAYGUIDEF void GuiTextBoxSelectAll(const char *text)
RAYGUIAPI void GuiTextBoxSelectAll(const char *text)
{
guiTextBoxState.cursor = GuiCountCodepointsUntilNewline(text);
@ -286,7 +429,7 @@ RAYGUIDEF void GuiTextBoxSelectAll(const char *text)
else guiTextBoxState.select = -1;
}
RAYGUIDEF void GuiTextBoxCopy(const char *text)
RAYGUIAPI void GuiTextBoxCopy(const char *text)
{
if ((text != NULL) &&
(guiTextBoxState.select != -1) &&
@ -316,7 +459,7 @@ RAYGUIDEF void GuiTextBoxCopy(const char *text)
// Paste text from clipboard into the active textbox.
// `text` is the pointer to the buffer used by the textbox while `textSize` is the text buffer max size
RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize)
RAYGUIAPI void GuiTextBoxPaste(char *text, int textSize)
{
const char *clipText = GetClipboardText(); // GLFW guaratees this should be UTF8 encoded!
int length = strlen(text);
@ -349,7 +492,7 @@ RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize)
for (int i = 0; i < (startIdx + size); guiTextBoxState.cursor++)
{
int next = 0;
int letter = GetNextCodepoint(&text[i], &next);
int letter = GetCodepoint(&text[i], &next);
if (letter != 0x3f) i += next;
else i += 1;
}
@ -358,7 +501,7 @@ RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize)
}
}
RAYGUIDEF void GuiTextBoxCut(char* text)
RAYGUIAPI void GuiTextBoxCut(char* text)
{
if ((text != NULL) &&
(guiTextBoxState.select != -1) &&
@ -398,7 +541,7 @@ RAYGUIDEF void GuiTextBoxCut(char* text)
// A text box control supporting text selection, cursor positioning and commonly used keyboard shortcuts.
// NOTE 1: Requires static variables: framesCounter
// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode)
RAYGUIAPI bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode)
{
// Define the cursor movement/selection speed when movement keys are held/pressed
#define TEXTBOX_CURSOR_COOLDOWN 5
@ -436,7 +579,7 @@ RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool edi
Rectangle textRec = { bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
bounds.y + verticalPadding + GuiGetStyle(TEXTBOX, BORDER_WIDTH),
bounds.width - 2*(GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + GuiGetStyle(TEXTBOX, BORDER_WIDTH)),
GuiGetStyle(DEFAULT, TEXT_SIZE) };
(float)GuiGetStyle(DEFAULT, TEXT_SIZE) };
Vector2 cursorPos = { textRec.x, textRec.y }; // This holds the coordinates inside textRec of the cursor at current position and will be recalculated later
bool active = GuiTextBoxIsActive(bounds); // Check if this textbox is the global active textbox
@ -759,7 +902,7 @@ RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool edi
selLength = guiTextBoxState.select - guiTextBoxState.cursor;
}
// We aren't drawing all of the text so make sure `DrawTextRecEx()` is selecting things correctly
// We aren't drawing all of the text so make sure `DrawTextBoxedSelectable()` is selecting things correctly
if (guiTextBoxState.start > selStart)
{
selLength -= guiTextBoxState.start - selStart;
@ -806,7 +949,7 @@ RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool edi
if (pressed) framesCounter = 0;
}
// Draw control
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
@ -816,9 +959,9 @@ RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool edi
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
// Draw blinking cursor
if (editMode && active && ((framesCounter/TEXTEDIT_CURSOR_BLINK_FRAMES)%2 == 0) && selLength == 0)
if (editMode && active && ((framesCounter/30)%2 == 0) && selLength == 0)
{
DrawRectangle(cursorPos.x, cursorPos.y, 1, GuiGetStyle(DEFAULT, TEXT_SIZE)*2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
DrawRectangle(cursorPos.x, cursorPos.y-1, 1, GuiGetStyle(DEFAULT, TEXT_SIZE)+2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
}
else if (state == GUI_STATE_DISABLED)
@ -828,7 +971,7 @@ RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool edi
// Finally draw the text and selection
DrawTextRecEx(guiFont, &text[textStartIndex], textRec, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), false, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha), selStart, selLength, GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG)), GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG)));
return pressed;
}
@ -846,7 +989,7 @@ static int GetPrevCodepoint(const char *text, const char *start, int *prev)
{
if ((((unsigned char)*p) >> 6) != 2)
{
c = GetNextCodepoint(p, prev);
c = GetCodepoint(p, prev);
break;
}
}
@ -864,7 +1007,7 @@ static inline unsigned int GuiCountCodepointsUntilNewline(const char *text)
while ((*ptr != '\0') && (*ptr != '\n'))
{
int next = 0;
int letter = GetNextCodepoint(ptr, &next);
int letter = GetCodepoint(ptr, &next);
if (letter == 0x3f) ptr += 1;
else ptr += next;
@ -874,7 +1017,7 @@ static inline unsigned int GuiCountCodepointsUntilNewline(const char *text)
return len;
}
// Highly synchronized with calculations in DrawTextRecEx()
// Highly synchronized with calculations in DrawTextBoxedSelectable()
static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode)
{
// Get gui font properties
@ -897,16 +1040,16 @@ static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *p
{
glyphWidth = 0;
int next = 1;
letter = GetNextCodepoint(&text[i], &next);
letter = GetCodepoint(&text[i], &next);
if (letter == 0x3f) next = 1;
index = GetGlyphIndex(font, letter);
i += next - 1;
if (letter != '\n')
{
glyphWidth = (font.chars[index].advanceX == 0)?
glyphWidth = (font.glyphs[index].advanceX == 0)?
(int)(font.recs[index].width*scaleFactor + spacing):
(int)(font.chars[index].advanceX*scaleFactor + spacing);
(int)(font.glyphs[index].advanceX*scaleFactor + spacing);
if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
@ -914,7 +1057,7 @@ static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *p
else if (mode == GUI_MEASURE_MODE_CURSOR_COORDS)
{
// Check if the mouse pointer is inside the glyph rect
Rectangle grec = {rec.x + textOffsetX - 1, rec.y, glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 };
Rectangle grec = {rec.x + textOffsetX - 1, rec.y, (float)glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 };
Vector2 mouse = GetMousePosition();
if (CheckCollisionPointRec(mouse, grec))
@ -941,7 +1084,7 @@ static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *p
}
// Required by GuiTextBoxEx()
// Highly synchronized with calculations in DrawTextRecEx()
// Highly synchronized with calculations in DrawTextBoxedSelectable()
static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos)
{
// Get gui font properties
@ -970,9 +1113,9 @@ static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int
if (letter != '\n')
{
glyphWidth = (font.chars[index].advanceX == 0)?
glyphWidth = (font.glyphs[index].advanceX == 0)?
(int)(font.recs[index].width*scaleFactor + spacing):
(int)(font.chars[index].advanceX*scaleFactor + spacing);
(int)(font.glyphs[index].advanceX*scaleFactor + spacing);
if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
}

File diff suppressed because it is too large Load Diff

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@ -1,556 +0,0 @@
/**********************************************************************************************
*
* rIcons - Icons pack intended for tools development with raygui
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019-2020 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#ifndef RICONS_H
#define RICONS_H
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define RICON_MAX_ICONS 256 // Maximum number of icons
#define RICON_SIZE 16 // Size of icons (squared)
#define RICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
// Icons data is defined by bit array (every bit represents one pixel)
// Those arrays are stored as unsigned int data arrays, so every array
// element defines 32 pixels (bits) of information
// Number of elemens depend on RICON_SIZE (by default 16x16 pixels)
#define RICON_DATA_ELEMENTS (RICON_SIZE*RICON_SIZE/32)
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
typedef enum {
RICON_NONE = 0,
RICON_FOLDER_FILE_OPEN = 1,
RICON_FILE_SAVE_CLASSIC = 2,
RICON_FOLDER_OPEN = 3,
RICON_FOLDER_SAVE = 4,
RICON_FILE_OPEN = 5,
RICON_FILE_SAVE = 6,
RICON_FILE_EXPORT = 7,
RICON_FILE_NEW = 8,
RICON_FILE_DELETE = 9,
RICON_FILETYPE_TEXT = 10,
RICON_FILETYPE_AUDIO = 11,
RICON_FILETYPE_IMAGE = 12,
RICON_FILETYPE_PLAY = 13,
RICON_FILETYPE_VIDEO = 14,
RICON_FILETYPE_INFO = 15,
RICON_FILE_COPY = 16,
RICON_FILE_CUT = 17,
RICON_FILE_PASTE = 18,
RICON_CURSOR_HAND = 19,
RICON_CURSOR_POINTER = 20,
RICON_CURSOR_CLASSIC = 21,
RICON_PENCIL = 22,
RICON_PENCIL_BIG = 23,
RICON_BRUSH_CLASSIC = 24,
RICON_BRUSH_PAINTER = 25,
RICON_WATER_DROP = 26,
RICON_COLOR_PICKER = 27,
RICON_RUBBER = 28,
RICON_COLOR_BUCKET = 29,
RICON_TEXT_T = 30,
RICON_TEXT_A = 31,
RICON_SCALE = 32,
RICON_RESIZE = 33,
RICON_FILTER_POINT = 34,
RICON_FILTER_BILINEAR = 35,
RICON_CROP = 36,
RICON_CROP_ALPHA = 37,
RICON_SQUARE_TOGGLE = 38,
RICON_SYMMETRY = 39,
RICON_SYMMETRY_HORIZONTAL = 40,
RICON_SYMMETRY_VERTICAL = 41,
RICON_LENS = 42,
RICON_LENS_BIG = 43,
RICON_EYE_ON = 44,
RICON_EYE_OFF = 45,
RICON_FILTER_TOP = 46,
RICON_FILTER = 47,
RICON_TARGET_POINT = 48,
RICON_TARGET_SMALL = 49,
RICON_TARGET_BIG = 50,
RICON_TARGET_MOVE = 51,
RICON_CURSOR_MOVE = 52,
RICON_CURSOR_SCALE = 53,
RICON_CURSOR_SCALE_RIGHT = 54,
RICON_CURSOR_SCALE_LEFT = 55,
RICON_UNDO = 56,
RICON_REDO = 57,
RICON_REREDO = 58,
RICON_MUTATE = 59,
RICON_ROTATE = 60,
RICON_REPEAT = 61,
RICON_SHUFFLE = 62,
RICON_EMPTYBOX = 63,
RICON_TARGET = 64,
RICON_TARGET_SMALL_FILL = 65,
RICON_TARGET_BIG_FILL = 66,
RICON_TARGET_MOVE_FILL = 67,
RICON_CURSOR_MOVE_FILL = 68,
RICON_CURSOR_SCALE_FILL = 69,
RICON_CURSOR_SCALE_RIGHT_FILL = 70,
RICON_CURSOR_SCALE_LEFT_FILL = 71,
RICON_UNDO_FILL = 72,
RICON_REDO_FILL = 73,
RICON_REREDO_FILL = 74,
RICON_MUTATE_FILL = 75,
RICON_ROTATE_FILL = 76,
RICON_REPEAT_FILL = 77,
RICON_SHUFFLE_FILL = 78,
RICON_EMPTYBOX_SMALL = 79,
RICON_BOX = 80,
RICON_BOX_TOP = 81,
RICON_BOX_TOP_RIGHT = 82,
RICON_BOX_RIGHT = 83,
RICON_BOX_BOTTOM_RIGHT = 84,
RICON_BOX_BOTTOM = 85,
RICON_BOX_BOTTOM_LEFT = 86,
RICON_BOX_LEFT = 87,
RICON_BOX_TOP_LEFT = 88,
RICON_BOX_CENTER = 89,
RICON_BOX_CIRCLE_MASK = 90,
RICON_POT = 91,
RICON_ALPHA_MULTIPLY = 92,
RICON_ALPHA_CLEAR = 93,
RICON_DITHERING = 94,
RICON_MIPMAPS = 95,
RICON_BOX_GRID = 96,
RICON_GRID = 97,
RICON_BOX_CORNERS_SMALL = 98,
RICON_BOX_CORNERS_BIG = 99,
RICON_FOUR_BOXES = 100,
RICON_GRID_FILL = 101,
RICON_BOX_MULTISIZE = 102,
RICON_ZOOM_SMALL = 103,
RICON_ZOOM_MEDIUM = 104,
RICON_ZOOM_BIG = 105,
RICON_ZOOM_ALL = 106,
RICON_ZOOM_CENTER = 107,
RICON_BOX_DOTS_SMALL = 108,
RICON_BOX_DOTS_BIG = 109,
RICON_BOX_CONCENTRIC = 110,
RICON_BOX_GRID_BIG = 111,
RICON_OK_TICK = 112,
RICON_CROSS = 113,
RICON_ARROW_LEFT = 114,
RICON_ARROW_RIGHT = 115,
RICON_ARROW_BOTTOM = 116,
RICON_ARROW_TOP = 117,
RICON_ARROW_LEFT_FILL = 118,
RICON_ARROW_RIGHT_FILL = 119,
RICON_ARROW_BOTTOM_FILL = 120,
RICON_ARROW_TOP_FILL = 121,
RICON_AUDIO = 122,
RICON_FX = 123,
RICON_WAVE = 124,
RICON_WAVE_SINUS = 125,
RICON_WAVE_SQUARE = 126,
RICON_WAVE_TRIANGULAR = 127,
RICON_CROSS_SMALL = 128,
RICON_PLAYER_PREVIOUS = 129,
RICON_PLAYER_PLAY_BACK = 130,
RICON_PLAYER_PLAY = 131,
RICON_PLAYER_PAUSE = 132,
RICON_PLAYER_STOP = 133,
RICON_PLAYER_NEXT = 134,
RICON_PLAYER_RECORD = 135,
RICON_MAGNET = 136,
RICON_LOCK_CLOSE = 137,
RICON_LOCK_OPEN = 138,
RICON_CLOCK = 139,
RICON_TOOLS = 140,
RICON_GEAR = 141,
RICON_GEAR_BIG = 142,
RICON_BIN = 143,
RICON_HAND_POINTER = 144,
RICON_LASER = 145,
RICON_COIN = 146,
RICON_EXPLOSION = 147,
RICON_1UP = 148,
RICON_PLAYER = 149,
RICON_PLAYER_JUMP = 150,
RICON_KEY = 151,
RICON_DEMON = 152,
RICON_TEXT_POPUP = 153,
RICON_GEAR_EX = 154,
RICON_CRACK = 155,
RICON_CRACK_POINTS = 156,
RICON_STAR = 157,
RICON_DOOR = 158,
RICON_EXIT = 159,
RICON_MODE_2D = 160,
RICON_MODE_3D = 161,
RICON_CUBE = 162,
RICON_CUBE_FACE_TOP = 163,
RICON_CUBE_FACE_LEFT = 164,
RICON_CUBE_FACE_FRONT = 165,
RICON_CUBE_FACE_BOTTOM = 166,
RICON_CUBE_FACE_RIGHT = 167,
RICON_CUBE_FACE_BACK = 168,
RICON_CAMERA = 169,
RICON_SPECIAL = 170,
RICON_LINK_NET = 171,
RICON_LINK_BOXES = 172,
RICON_LINK_MULTI = 173,
RICON_LINK = 174,
RICON_LINK_BROKE = 175,
RICON_TEXT_NOTES = 176,
RICON_NOTEBOOK = 177,
RICON_SUITCASE = 178,
RICON_SUITCASE_ZIP = 179,
RICON_MAILBOX = 180,
RICON_MONITOR = 181,
RICON_PRINTER = 182,
RICON_PHOTO_CAMERA = 183,
RICON_PHOTO_CAMERA_FLASH = 184,
RICON_HOUSE = 185,
RICON_HEART = 186,
RICON_CORNER = 187,
RICON_VERTICAL_BARS = 188,
RICON_VERTICAL_BARS_FILL = 189,
RICON_LIFE_BARS = 190,
RICON_INFO = 191,
RICON_CROSSLINE = 192,
RICON_HELP = 193,
RICON_FILETYPE_ALPHA = 194,
RICON_FILETYPE_HOME = 195,
RICON_LAYERS_VISIBLE = 196,
RICON_LAYERS = 197,
RICON_WINDOW = 198,
RICON_HIDPI = 199,
RICON_200 = 200,
RICON_201 = 201,
RICON_202 = 202,
RICON_203 = 203,
RICON_204 = 204,
RICON_205 = 205,
RICON_206 = 206,
RICON_207 = 207,
RICON_208 = 208,
RICON_209 = 209,
RICON_210 = 210,
RICON_211 = 211,
RICON_212 = 212,
RICON_213 = 213,
RICON_214 = 214,
RICON_215 = 215,
RICON_216 = 216,
RICON_217 = 217,
RICON_218 = 218,
RICON_219 = 219,
RICON_220 = 220,
RICON_221 = 221,
RICON_222 = 222,
RICON_223 = 223,
RICON_224 = 224,
RICON_225 = 225,
RICON_226 = 226,
RICON_227 = 227,
RICON_228 = 228,
RICON_229 = 229,
RICON_230 = 230,
RICON_231 = 231,
RICON_232 = 232,
RICON_233 = 233,
RICON_234 = 234,
RICON_235 = 235,
RICON_236 = 236,
RICON_237 = 237,
RICON_238 = 238,
RICON_239 = 239,
RICON_240 = 240,
RICON_241 = 241,
RICON_242 = 242,
RICON_243 = 243,
RICON_244 = 244,
RICON_245 = 245,
RICON_246 = 246,
RICON_247 = 247,
RICON_248 = 248,
RICON_249 = 249,
RICON_250 = 250,
RICON_251 = 251,
RICON_252 = 252,
RICON_253 = 253,
RICON_254 = 254,
RICON_255 = 255,
} guiIconName;
#endif // RICONS_H
#if defined(RICONS_IMPLEMENTATION)
//----------------------------------------------------------------------------------
// Icons data (allocated on memory data section by default)
// NOTE: A new icon set could be loaded over this array using GuiLoadIcons(),
// just note that loaded icons set must be same RICON_SIZE
//----------------------------------------------------------------------------------
static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_NONE
0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // RICON_FOLDER_FILE_OPEN
0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // RICON_FILE_SAVE_CLASSIC
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // RICON_FOLDER_OPEN
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // RICON_FOLDER_SAVE
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // RICON_FILE_OPEN
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // RICON_FILE_SAVE
0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // RICON_FILE_EXPORT
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // RICON_FILE_NEW
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // RICON_FILE_DELETE
0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_FILETYPE_TEXT
0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // RICON_FILETYPE_AUDIO
0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // RICON_FILETYPE_IMAGE
0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // RICON_FILETYPE_PLAY
0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // RICON_FILETYPE_VIDEO
0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // RICON_FILETYPE_INFO
0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // RICON_FILE_COPY
0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // RICON_FILE_CUT
0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // RICON_FILE_PASTE
0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_CURSOR_HAND
0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // RICON_CURSOR_POINTER
0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // RICON_CURSOR_CLASSIC
0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // RICON_PENCIL
0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // RICON_PENCIL_BIG
0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // RICON_BRUSH_CLASSIC
0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // RICON_BRUSH_PAINTER
0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // RICON_WATER_DROP
0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // RICON_COLOR_PICKER
0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // RICON_RUBBER
0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // RICON_COLOR_BUCKET
0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // RICON_TEXT_T
0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // RICON_TEXT_A
0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // RICON_SCALE
0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // RICON_RESIZE
0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_POINT
0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_BILINEAR
0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // RICON_CROP
0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // RICON_CROP_ALPHA
0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // RICON_SQUARE_TOGGLE
0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // RICON_SIMMETRY
0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // RICON_SIMMETRY_HORIZONTAL
0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // RICON_SIMMETRY_VERTICAL
0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // RICON_LENS
0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // RICON_LENS_BIG
0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // RICON_EYE_ON
0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // RICON_EYE_OFF
0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // RICON_FILTER_TOP
0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // RICON_FILTER
0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_POINT
0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL
0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG
0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // RICON_TARGET_MOVE
0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // RICON_CURSOR_MOVE
0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // RICON_CURSOR_SCALE
0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // RICON_CURSOR_SCALE_RIGHT
0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // RICON_CURSOR_SCALE_LEFT
0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO
0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // RICON_REREDO
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // RICON_MUTATE
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // RICON_ROTATE
0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // RICON_REPEAT
0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // RICON_SHUFFLE
0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // RICON_EMPTYBOX
0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // RICON_TARGET
0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL_FILL
0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG_FILL
0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // RICON_TARGET_MOVE_FILL
0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // RICON_CURSOR_MOVE_FILL
0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // RICON_CURSOR_SCALE_FILL
0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // RICON_CURSOR_SCALE_RIGHT
0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // RICON_CURSOR_SCALE_LEFT
0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO_FILL
0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // RICON_REREDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // RICON_MUTATE_FILL
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // RICON_ROTATE_FILL
0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // RICON_REPEAT_FILL
0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // RICON_SHUFFLE_FILL
0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // RICON_EMPTYBOX_SMALL
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX
0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP
0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // RICON_BOX_BOTTOM_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // RICON_BOX_BOTTOM
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // RICON_BOX_BOTTOM_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_LEFT
0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_CIRCLE_MASK
0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // RICON_BOX_CENTER
0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // RICON_POT
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // RICON_ALPHA_MULTIPLY
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // RICON_ALPHA_CLEAR
0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // RICON_DITHERING
0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // RICON_MIPMAPS
0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // RICON_BOX_GRID
0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // RICON_GRID
0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // RICON_BOX_CORNERS_SMALL
0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // RICON_BOX_CORNERS_BIG
0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // RICON_FOUR_BOXES
0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // RICON_GRID_FILL
0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // RICON_BOX_MULTISIZE
0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_SMALL
0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_MEDIUM
0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // RICON_ZOOM_BIG
0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // RICON_ZOOM_ALL
0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // RICON_ZOOM_CENTER
0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // RICON_BOX_DOTS_SMALL
0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // RICON_BOX_DOTS_BIG
0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // RICON_BOX_CONCENTRIC
0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // RICON_BOX_GRID_BIG
0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // RICON_OK_TICK
0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // RICON_CROSS
0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // RICON_ARROW_LEFT
0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // RICON_ARROW_RIGHT
0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // RICON_ARROW_BOTTOM
0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_TOP
0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // RICON_ARROW_LEFT_FILL
0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // RICON_ARROW_RIGHT_FILL
0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // RICON_ARROW_BOTTOM_FILL
0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_TOP_FILL
0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // RICON_AUDIO
0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // RICON_FX
0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // RICON_WAVE
0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // RICON_WAVE_SINUS
0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // RICON_WAVE_SQUARE
0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // RICON_WAVE_TRIANGULAR
0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // RICON_CROSS_SMALL
0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // RICON_PLAYER_PREVIOUS
0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // RICON_PLAYER_PLAY_BACK
0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // RICON_PLAYER_PLAY
0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // RICON_PLAYER_PAUSE
0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // RICON_PLAYER_STOP
0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // RICON_PLAYER_NEXT
0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // RICON_PLAYER_RECORD
0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // RICON_MAGNET
0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_CLOSE
0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_OPEN
0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // RICON_CLOCK
0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // RICON_TOOLS
0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // RICON_GEAR
0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // RICON_GEAR_BIG
0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // RICON_BIN
0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // RICON_HAND_POINTER
0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // RICON_LASER
0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // RICON_COIN
0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // RICON_EXPLOSION
0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // RICON_1UP
0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // RICON_PLAYER
0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // RICON_PLAYER_JUMP
0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // RICON_KEY
0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // RICON_DEMON
0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // RICON_TEXT_POPUP
0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // RICON_GEAR_EX
0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK
0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK_POINTS
0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // RICON_STAR
0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // RICON_DOOR
0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // RICON_EXIT
0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // RICON_MODE_2D
0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // RICON_MODE_3D
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE
0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_TOP
0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // RICON_CUBE_FACE_LEFT
0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // RICON_CUBE_FACE_FRONT
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // RICON_CUBE_FACE_BOTTOM
0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // RICON_CUBE_FACE_RIGHT
0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_BACK
0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // RICON_CAMERA
0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // RICON_SPECIAL
0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // RICON_LINK_NET
0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // RICON_LINK_BOXES
0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // RICON_LINK_MULTI
0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // RICON_LINK
0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // RICON_LINK_BROKE
0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_TEXT_NOTES
0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // RICON_NOTEBOOK
0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // RICON_SUITCASE
0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // RICON_SUITCASE_ZIP
0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // RICON_MAILBOX
0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // RICON_MONITOR
0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // RICON_PRINTER
0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA
0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA_FLASH
0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // RICON_HOUSE
0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // RICON_HEART
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // RICON_CORNER
0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // RICON_VERTICAL_BARS
0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // RICON_VERTICAL_BARS_FILL
0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // RICON_LIFE_BARS
0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // RICON_INFO
0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // RICON_CROSSLINE
0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // RICON_HELP
0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // RICON_FILETYPE_ALPHA
0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // RICON_FILETYPE_HOME
0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS_VISIBLE
0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS
0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // RICON_WINDOW
0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // RICON_HIDPI
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_200
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_201
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_202
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_203
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_204
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_205
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_206
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_207
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_208
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_209
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_210
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_211
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_212
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_213
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_214
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_215
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_216
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_217
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_218
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_219
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_220
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_221
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_222
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_223
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_224
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_225
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_226
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_227
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_228
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_229
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_230
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_231
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_232
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_233
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_234
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_235
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_236
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_237
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_238
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_239
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_240
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_241
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_242
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_243
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_244
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_245
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_246
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_247
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_248
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_249
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_250
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_251
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_252
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_253
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_254
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_255
};
#endif // RICONS_IMPLEMENTATION