2 Commits

Author SHA1 Message Date
Ray
fbf5d95e19 Update Makefile 2026-08-12 13:08:04 +02:00
Ray
0132e47671 Delete gui_value_box_float.c 2026-08-05 22:31:25 +02:00
2 changed files with 1 additions and 72 deletions

View File

@ -324,7 +324,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX) ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling # Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo -framework QuartzCore
endif endif
ifeq ($(PLATFORM_OS),BSD) ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling

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@ -1,71 +0,0 @@
/*******************************************************************************************
*
* raygui - controls test suite
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#include <stdio.h>
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
float valueBoxValue = 0.0f;
bool valueBoxEditMode = false;
char valueBoxTextValue[32] = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
if (GuiValueBoxFloat((Rectangle){ 25, 175, 125, 30 }, NULL, valueBoxTextValue, &valueBoxValue, valueBoxEditMode))
{
valueBoxEditMode = !valueBoxEditMode;
printf("Value: %2.2f\n", valueBoxValue);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}