Files
raygui/src/raygui.h
2017-06-21 00:58:49 +02:00

1492 lines
65 KiB
C

/*******************************************************************************************
*
* raygui v1.5 - A simple and easy-to-use IMGUI (Immedite Mode GUI) library for raylib (www.raylib.com)
*
* DESCRIPTION:
*
* raygui is a library for creating simple IMGUI interfaces using raylib. Basic controls provided:
*
* - Label
* - Button
* - ToggleButton
* - ToggleGroup
* - CheckBox
* - ComboBox
* - Slider
* - SliderBar
* - ProgressBar
* - Spinner
* - TextBox
*
* It also provides a set of functions for styling the controls based on its properties (size, color).
*
* CONFIGURATION:
*
* #define RAYGUI_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define RAYGUI_STATIC (defined by default)
* The generated implementation will stay private inside implementation file and all
* internal symbols and functions will only be visible inside that file.
*
* #define RAYGUI_STANDALONE
* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
* internally in the library and input management and drawing functions must be provided by
* the user (check library implementation for further details).
*
* #define RAYGUI_STYLE_SAVE_LOAD
* Include style customization and save/load functions, useful when required.
*
* #define RAYGUI_MALLOC()
* #define RAYGUI_FREE()
* You can define your own malloc/free implementation replacing stdlib.h malloc()/free() functions.
* Otherwise it will include stdlib.h and use the C standard library malloc()/free() function.
*
* LIMITATIONS:
* Some controls missing, like panels.
*
* VERSIONS HISTORY:
* 1.5 (21-Jun-2017) Working in an improved styles system
* 1.4 (15-Jun-2017) Rewrite of all GUI functions (removed useless ones)
* 1.3 (12-Jun-2017) Redesigned styles system
* 1.1 (01-Jun-2017) Complete review of the library
* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
*
* CONTRIBUTORS:
* Kevin Gato: Initial implementation of basic components (2013)
* Daniel Nicolas: Initial implementation of basic components (2013)
* Albert Martos: Review and testing of the library (2015)
* Ian Eito: Review and testing of the library (2015)
* Sergio Martinez: Review and testing of the library (2015)
* Ramon Santamaria: Supervision, review, update and maintenance... and 2017 redesign
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2015-2017 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef RAYGUI_H
#define RAYGUI_H
#if !defined(RAYGUI_STANDALONE)
#include "raylib.h"
#endif
#define RAYGUI_STATIC
#ifdef RAYGUI_STATIC
#define RAYGUIDEF static // Functions just visible to module including this file
#else
#ifdef __cplusplus
#define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
#else
#define RAYGUIDEF extern // Functions visible from other files
#endif
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define NUM_PROPERTIES 100
//----------------------------------------------------------------------------------
// Types and Structures Definition
// NOTE: Some types are required for RAYGUI_STANDALONE usage
//----------------------------------------------------------------------------------
#if defined(RAYGUI_STANDALONE)
#ifndef __cplusplus
// Boolean type
#ifndef true
typedef enum { false, true } bool;
#endif
#endif
// Vector2 type
typedef struct Vector2 {
float x;
float y;
} Vector2;
// Color type, RGBA (32bit)
typedef struct Color {
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
} Color;
// Rectangle type
typedef struct Rectangle {
int x;
int y;
int width;
int height;
} Rectangle;
#endif
// Gui properties enumeration
typedef enum GuiProperty {
// Label
LABEL_TEXT_COLOR_NORMAL,
LABEL_TEXT_COLOR_FOCUSED,
LABEL_TEXT_COLOR_PRESSED,
// Button
BUTTON_BORDER_WIDTH,
BUTTON_BORDER_COLOR_NORMAL,
BUTTON_BASE_COLOR_NORMAL,
BUTTON_TEXT_COLOR_NORMAL,
BUTTON_BORDER_COLOR_FOCUSED,
BUTTON_BASE_COLOR_FOCUSED,
BUTTON_TEXT_COLOR_FOCUSED,
BUTTON_BORDER_COLOR_PRESSED,
BUTTON_BASE_COLOR_PRESSED,
BUTTON_TEXT_COLOR_PRESSED,
// Toggle
TOGGLE_BORDER_WIDTH,
TOGGLE_BORDER_COLOR_NORMAL,
TOGGLE_BASE_COLOR_NORMAL,
TOGGLE_TEXT_COLOR_NORMAL,
TOGGLE_BORDER_COLOR_FOCUSED,
TOGGLE_BASE_COLOR_FOCUSED,
TOGGLE_TEXT_COLOR_FOCUSED,
TOGGLE_BORDER_COLOR_PRESSED,
TOGGLE_BASE_COLOR_PRESSED,
TOGGLE_TEXT_COLOR_PRESSED,
TOGGLEGROUP_PADDING,
// Slider
SLIDER_BORDER_WIDTH,
SLIDER_BORDER_COLOR_NORMAL,
SLIDER_BASE_COLOR_NORMAL,
SLIDER_BORDER_COLOR_FOCUSED,
SLIDER_BASE_COLOR_FOCUSED,
SLIDER_BORDER_COLOR_PRESSED,
SLIDER_BASE_COLOR_PRESSED,
// SliderBar
SLIDERBAR_BORDER_WIDTH,
SLIDERBAR_BORDER_COLOR_NORMAL,
SLIDERBAR_BASE_COLOR_NORMAL,
SLIDERBAR_BORDER_COLOR_FOCUSED,
SLIDERBAR_BASE_COLOR_FOCUSED,
SLIDERBAR_BORDER_COLOR_PRESSED,
SLIDERBAR_BASE_COLOR_PRESSED,
// ProgressBar
PROGRESSBAR_BORDER_WIDTH,
PROGRESSBAR_BORDER_COLOR_NORMAL,
PROGRESSBAR_BASE_COLOR_NORMAL,
PROGRESSBAR_BORDER_COLOR_FOCUSED,
PROGRESSBAR_BASE_COLOR_FOCUSED,
// Spinner
SPINNER_BUTTON_PADDING,
SPINNER_BORDER_COLOR_NORMAL,
SPINNER_BASE_COLOR_NORMAL,
SPINNER_TEXT_COLOR_NORMAL,
SPINNER_BORDER_COLOR_FOCUSED,
SPINNER_BASE_COLOR_FOCUSED,
SPINNER_TEXT_COLOR_FOCUSED,
SPINNER_BORDER_COLOR_PRESSED,
SPINNER_BASE_COLOR_PRESSED,
SPINNER_TEXT_COLOR_PRESSED,
// ComboBox
COMBOBOX_BORDER_WIDTH,
COMBOBOX_BUTTON_PADDING,
COMBOBOX_BORDER_COLOR_NORMAL,
COMBOBOX_BASE_COLOR_NORMAL,
COMBOBOX_TEXT_COLOR_NORMAL,
COMBOBOX_BORDER_COLOR_FOCUSED,
COMBOBOX_BASE_COLOR_FOCUSED,
COMBOBOX_TEXT_COLOR_FOCUSED,
COMBOBOX_BORDER_COLOR_PRESSED,
COMBOBOX_BASE_COLOR_PRESSED,
COMBOBOX_TEXT_COLOR_PRESSED,
// CheckBox
CHECKBOX_BORDER_WIDTH,
CHECKBOX_INNER_PADDING,
CHECKBOX_BORDER_COLOR_NORMAL,
CHECKBOX_BASE_COLOR_NORMAL,
CHECKBOX_BORDER_COLOR_FOCUSED,
CHECKBOX_BASE_COLOR_FOCUSED,
CHECKBOX_BORDER_COLOR_PRESSED,
CHECKBOX_BASE_COLOR_PRESSED,
// TextBox
TEXTBOX_BORDER_WIDTH,
TEXTBOX_BORDER_COLOR_NORMAL,
TEXTBOX_BASE_COLOR_NORMAL,
TEXTBOX_TEXT_COLOR_NORMAL,
//TEXTBOX_CURSOR_COLOR_NORMAL,
TEXTBOX_BORDER_COLOR_FOCUSED,
TEXTBOX_BASE_COLOR_FOCUSED,
TEXTBOX_TEXT_COLOR_FOCUSED,
TEXTBOX_BORDER_COLOR_PRESSED,
TEXTBOX_BASE_COLOR_PRESSED,
TEXTBOX_TEXT_COLOR_PRESSED,
} GuiProperty;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
RAYGUIDEF Color GuiBackgroundColor(void); // Get background color
RAYGUIDEF Color GuiLinesColor(void); // Get lines color
RAYGUIDEF Color GuiTextColor(void); // Get text color for normal state
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, show text
RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button control, returns true when active
RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group control, returns toggled button index
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box control, returns selected item index
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner control, returns selected value
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text
#if defined RAYGUI_STANDALONE
// NOTE: raygui depend on some raylib input and drawing functions
// TODO: To use raygui as standalone library, those functions must be called per frame
//RAYGUIDEF void UpdateMouse(bool isMouseDown, bool isMouseUp, Vector2 mousePosition);
//RAYGUIDEF void UpdateKeys(int keyPressed);
#endif
#if defined(RAYGUI_STYLE_SAVE_LOAD)
RAYGUIDEF void SaveGuiStyle(const char *fileName); // Save GUI style file
RAYGUIDEF void LoadGuiStyle(const char *fileName); // Load GUI style file
RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property
#endif
#endif // RAYGUI_H
/***********************************************************************************
*
* RAYGUI IMPLEMENTATION
*
************************************************************************************/
#if defined(RAYGUI_IMPLEMENTATION)
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf()
// NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle()
// Check if custom malloc/free functions defined, if not, using standard ones
#if !defined(RAYGUI_MALLOC) && defined(RAYGUI_STYLE_SAVE_LOAD)
#include <stdlib.h> // Required for: malloc(), free() [Used only on LoadGuiStyle()]
#define RAYGUI_MALLOC(size) malloc(size)
#define RAYGUI_FREE(ptr) free(ptr)
#endif
#if defined(RAYGUI_STYLE_SAVE_LOAD)
#include <string.h> // Required for: strcmp() [Used only on LoadGuiStyle()]
#endif
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#if defined(RAYGUI_STANDALONE)
#define KEY_LEFT 263
#define KEY_RIGHT 262
#define MOUSE_LEFT_BUTTON 0
#endif
#if !defined(RAYGUI_STYLE_DEFAULT_LIGHT) && !defined(RAYGUI_STYLE_DEFAULT_DARK)
#define RAYGUI_STYLE_DEFAULT_LIGHT
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// GUI controls state
typedef enum { DISABLED, NORMAL, FOCUSED, PRESSED } ControlState;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//static Vector2 panelOffset = { 0, 0 };
//static ControlState state = NORMAL;
#if defined(RAYGUI_STYLE_DEFAULT_LIGHT)
#define DEFAULT_BACKGROUND_COLOR 0xf5f5f5ff
#define DEFAULT_LINES_COLOR 0x90abb5ff
#define DEFAULT_TEXT_FONT 0
#define DEFAULT_TEXT_SIZE 10
#define DEFAULT_BORDER_WIDTH 1
#define DEFAULT_BORDER_COLOR_NORMAL 0x828282ff
#define DEFAULT_BASE_COLOR_NORMAL 0xc8c8c8ff
#define DEFAULT_TEXT_COLOR_NORMAL 0x686868ff
#define DEFAULT_BORDER_COLOR_FOCUSED 0x7bb0d6ff
#define DEFAULT_BASE_COLOR_FOCUSED 0xc9effeff
#define DEFAULT_TEXT_COLOR_FOCUSED 0x6c9bbcff
#define DEFAULT_BORDER_COLOR_PRESSED 0x048cc7ff
#define DEFAULT_BASE_COLOR_PRESSED 0x7ceafeff
#define DEFAULT_TEXT_COLOR_PRESSED 0x0480b5ff
#define DEFAULT_BORDER_COLOR_DISABLED 0xb1b1b1ff
#define DEFAULT_BASE_COLOR_DISABLED 0xfafafaff
#define DEFAULT_TEXT_COLOR_DISABLED 0xc8c8c8ff
#elif defined(RAYGUI_STYLE_DEFAULT_DARK)
#define DEFAULT_BACKGROUND_COLOR 0xf5f5f5ff
#define DEFAULT_LINES_COLOR 0x90abb5ff
#define DEFAULT_TEXT_FONT 0
#define DEFAULT_TEXT_SIZE 10
#define DEFAULT_BORDER_WIDTH 1
#define DEFAULT_BORDER_COLOR_NORMAL 0x828282ff
#define DEFAULT_BASE_COLOR_NORMAL 0xc8c8c8ff
#define DEFAULT_TEXT_COLOR_NORMAL 0x686868ff
#define DEFAULT_BORDER_COLOR_FOCUSED 0x7bb0d6ff
#define DEFAULT_BASE_COLOR_FOCUSED 0xc9effeff
#define DEFAULT_TEXT_COLOR_FOCUSED 0x6c9bbcff
#define DEFAULT_BORDER_COLOR_PRESSED 0x048cc7ff
#define DEFAULT_BASE_COLOR_PRESSED 0x7ceafeff
#define DEFAULT_TEXT_COLOR_PRESSED 0x0480b5ff
#define DEFAULT_BORDER_COLOR_DISABLED 0xb1b1b1ff
#define DEFAULT_BASE_COLOR_DISABLED 0xfafafaff
#define DEFAULT_TEXT_COLOR_DISABLED 0xc8c8c8ff
#endif
// Current GUI style (default light)
static int style[NUM_PROPERTIES] = {
DEFAULT_TEXT_COLOR_NORMAL, // LABEL_TEXT_COLOR_NORMAL,
DEFAULT_TEXT_COLOR_FOCUSED, // LABEL_TEXT_COLOR_FOCUSED,
DEFAULT_TEXT_COLOR_PRESSED, // LABEL_TEXT_COLOR_PRESSED,
DEFAULT_BORDER_WIDTH*2, // BUTTON_BORDER_WIDTH,
DEFAULT_BORDER_COLOR_NORMAL, // BUTTON_BORDER_COLOR_NORMAL,
DEFAULT_BASE_COLOR_NORMAL, // BUTTON_BASE_COLOR_NORMAL,
DEFAULT_TEXT_COLOR_NORMAL, // BUTTON_TEXT_COLOR_NORMAL,
DEFAULT_BORDER_COLOR_FOCUSED, // BUTTON_BORDER_COLOR_FOCUSED,
DEFAULT_BASE_COLOR_FOCUSED, // BUTTON_BASE_COLOR_FOCUSED,
DEFAULT_TEXT_COLOR_FOCUSED, // BUTTON_TEXT_COLOR_FOCUSED,
DEFAULT_BORDER_COLOR_PRESSED, // BUTTON_BORDER_COLOR_PRESSED,
DEFAULT_BASE_COLOR_PRESSED, // BUTTON_BASE_COLOR_PRESSED,
DEFAULT_TEXT_COLOR_PRESSED, // BUTTON_TEXT_COLOR_PRESSED,
DEFAULT_BORDER_WIDTH, // TOGGLE_BORDER_WIDTH,
DEFAULT_BORDER_COLOR_NORMAL, // TOGGLE_BORDER_COLOR_NORMAL,
DEFAULT_BASE_COLOR_NORMAL, // TOGGLE_BASE_COLOR_NORMAL,
DEFAULT_TEXT_COLOR_NORMAL, // TOGGLE_TEXT_COLOR_NORMAL,
DEFAULT_BORDER_COLOR_FOCUSED, // TOGGLE_BORDER_COLOR_FOCUSED,
DEFAULT_BASE_COLOR_FOCUSED, // TOGGLE_BASE_COLOR_FOCUSED,
DEFAULT_TEXT_COLOR_FOCUSED, // TOGGLE_TEXT_COLOR_FOCUSED,
DEFAULT_BORDER_COLOR_PRESSED, // TOGGLE_BORDER_COLOR_PRESSED,
DEFAULT_BASE_COLOR_PRESSED, // TOGGLE_BASE_COLOR_PRESSED,
DEFAULT_TEXT_COLOR_PRESSED, // TOGGLE_TEXT_COLOR_PRESSED,
2, // TOGGLEGROUP_PADDING,
DEFAULT_BORDER_WIDTH, // SLIDER_BORDER_WIDTH,
DEFAULT_BORDER_COLOR_NORMAL, // SLIDER_BORDER_COLOR_NORMAL,
DEFAULT_BASE_COLOR_NORMAL, // SLIDER_BASE_COLOR_NORMAL,
DEFAULT_BORDER_COLOR_FOCUSED, // SLIDER_BORDER_COLOR_FOCUSED,
DEFAULT_BASE_COLOR_FOCUSED, // SLIDER_BASE_COLOR_FOCUSED,
DEFAULT_BORDER_COLOR_PRESSED, // SLIDER_BORDER_COLOR_PRESSED,
DEFAULT_BASE_COLOR_PRESSED, // SLIDER_BASE_COLOR_PRESSED,
DEFAULT_BORDER_WIDTH, // SLIDERBAR_BORDER_WIDTH,
DEFAULT_BORDER_COLOR_NORMAL, // SLIDERBAR_BORDER_COLOR_NORMAL,
DEFAULT_BASE_COLOR_NORMAL, // SLIDERBAR_BASE_COLOR_NORMAL,
DEFAULT_BORDER_COLOR_FOCUSED, // SLIDERBAR_BORDER_COLOR_FOCUSED,
DEFAULT_BASE_COLOR_FOCUSED, // SLIDERBAR_BASE_COLOR_FOCUSED,
DEFAULT_BORDER_COLOR_PRESSED, // SLIDERBAR_BORDER_COLOR_PRESSED,
DEFAULT_BASE_COLOR_PRESSED, // SLIDERBAR_BASE_COLOR_PRESSED,
DEFAULT_BORDER_WIDTH, // PROGRESSBAR_BORDER_WIDTH,
DEFAULT_BORDER_COLOR_NORMAL, // PROGRESSBAR_BORDER_COLOR_NORMAL,
DEFAULT_BASE_COLOR_FOCUSED, // PROGRESSBAR_BASE_COLOR_NORMAL,
DEFAULT_BORDER_COLOR_FOCUSED, // PROGRESSBAR_BORDER_COLOR_FOCUSED
DEFAULT_BASE_COLOR_PRESSED, // PROGRESSBAR_BASE_COLOR_FOCUSED,
2, // SPINNER_BUTTON_PADDING
DEFAULT_BORDER_COLOR_NORMAL, // SPINNER_BORDER_COLOR_NORMAL,
DEFAULT_BASE_COLOR_NORMAL, // SPINNER_BASE_COLOR_NORMAL,
DEFAULT_TEXT_COLOR_NORMAL, // SPINNER_TEXT_COLOR_NORMAL,
DEFAULT_BORDER_COLOR_FOCUSED, // SPINNER_BORDER_COLOR_FOCUSED,
DEFAULT_BASE_COLOR_FOCUSED, // SPINNER_BASE_COLOR_FOCUSED,
DEFAULT_TEXT_COLOR_FOCUSED, // SPINNER_TEXT_COLOR_FOCUSED,
DEFAULT_BORDER_COLOR_PRESSED, // SPINNER_BORDER_COLOR_PRESSED,
DEFAULT_BASE_COLOR_PRESSED, // SPINNER_BASE_COLOR_PRESSED,
DEFAULT_TEXT_COLOR_PRESSED, // SPINNER_TEXT_COLOR_PRESSED,
DEFAULT_BORDER_WIDTH, // COMBOBOX_BORDER_WIDTH,
2, // COMBOBOX_BUTTON_PADDING,
DEFAULT_BORDER_COLOR_NORMAL, // COMBOBOX_BORDER_COLOR_NORMAL,
DEFAULT_BASE_COLOR_NORMAL, // COMBOBOX_BASE_COLOR_NORMAL,
DEFAULT_TEXT_COLOR_NORMAL, // COMBOBOX_TEXT_COLOR_NORMAL,
DEFAULT_BORDER_COLOR_FOCUSED, // COMBOBOX_BORDER_COLOR_FOCUSED,
DEFAULT_BASE_COLOR_FOCUSED, // COMBOBOX_BASE_COLOR_FOCUSED,
DEFAULT_TEXT_COLOR_FOCUSED, // COMBOBOX_TEXT_COLOR_FOCUSED,
DEFAULT_BORDER_COLOR_PRESSED, // COMBOBOX_BORDER_COLOR_PRESSED,
DEFAULT_BASE_COLOR_PRESSED, // COMBOBOX_BASE_COLOR_PRESSED,
DEFAULT_TEXT_COLOR_PRESSED, // COMBOBOX_TEXT_COLOR_PRESSED,
DEFAULT_BORDER_WIDTH, // CHECKBOX_BORDER_WIDTH,
1, // CHECKBOX_INNER_PADDING,
DEFAULT_BORDER_COLOR_NORMAL, // CHECKBOX_BORDER_COLOR_NORMAL,
DEFAULT_BACKGROUND_COLOR, // CHECKBOX_BASE_COLOR_NORMAL,
DEFAULT_BORDER_COLOR_FOCUSED, // CHECKBOX_BORDER_COLOR_FOCUSED,
DEFAULT_TEXT_COLOR_FOCUSED, // CHECKBOX_BASE_COLOR_FOCUSED,
DEFAULT_BORDER_COLOR_PRESSED, // CHECKBOX_BORDER_COLOR_PRESSED,
DEFAULT_TEXT_COLOR_PRESSED, // CHECKBOX_BASE_COLOR_PRESSED,
DEFAULT_BORDER_WIDTH, // TEXTBOX_BORDER_WIDTH,
DEFAULT_BORDER_COLOR_NORMAL, // TEXTBOX_BORDER_COLOR_NORMAL,
DEFAULT_BACKGROUND_COLOR, // TEXTBOX_BASE_COLOR_NORMAL,
DEFAULT_TEXT_COLOR_NORMAL, // TEXTBOX_TEXT_COLOR_NORMAL,
DEFAULT_BORDER_COLOR_FOCUSED, // TEXTBOX_BORDER_COLOR_FOCUSED,
DEFAULT_BASE_COLOR_FOCUSED, // TEXTBOX_BASE_COLOR_FOCUSED,
DEFAULT_TEXT_COLOR_FOCUSED, // TEXTBOX_TEXT_COLOR_FOCUSED,
DEFAULT_BORDER_COLOR_PRESSED, // TEXTBOX_BORDER_COLOR_PRESSED,
DEFAULT_BASE_COLOR_PRESSED, // TEXTBOX_BASE_COLOR_PRESSED,
DEFAULT_TEXT_COLOR_PRESSED, // TEXTBOX_TEXT_COLOR_PRESSED,
};
#if defined(RAYGUI_STYLE_SAVE_LOAD)
// GUI property names (to read/write style text files)
static const char *guiPropertyName[] = {
"LABEL_BORDER_COLOR_NORMAL",
"LABEL_BASE_COLOR_NORMAL",
"LABEL_TEXT_COLOR_NORMAL",
"BUTTON_BORDER_WIDTH",
"BUTTON_BORDER_COLOR_NORMAL",
"BUTTON_BASE_COLOR_NORMAL",
"BUTTON_TEXT_COLOR_NORMAL",
"BUTTON_BORDER_COLOR_FOCUSED",
"BUTTON_BASE_COLOR_FOCUSED",
"BUTTON_TEXT_COLOR_FOCUSED",
"BUTTON_BORDER_COLOR_PRESSED",
"BUTTON_BASE_COLOR_PRESSED",
"BUTTON_TEXT_COLOR_PRESSED",
"TOGGLE_BORDER_WIDTH",
"TOGGLE_BORDER_COLOR_NORMAL",
"TOGGLE_BASE_COLOR_NORMAL",
"TOGGLE_TEXT_COLOR_NORMAL",
"TOGGLE_BORDER_COLOR_FOCUSED",
"TOGGLE_BASE_COLOR_FOCUSED",
"TOGGLE_TEXT_COLOR_FOCUSED",
"TOGGLE_BORDER_COLOR_PRESSED",
"TOGGLE_BASE_COLOR_PRESSED",
"TOGGLE_TEXT_COLOR_PRESSED",
"TOGGLEGROUP_PADDING",
"SLIDER_BORDER_WIDTH",
"SLIDER_BORDER_COLOR_NORMAL",
"SLIDER_BASE_COLOR_NORMAL",
"SLIDER_BORDER_COLOR_FOCUSED",
"SLIDER_BASE_COLOR_FOCUSED",
"SLIDER_BORDER_COLOR_PRESSED",
"SLIDER_BASE_COLOR_PRESSED",
"SLIDERBAR_BORDER_WIDTH",
"SLIDERBAR_BORDER_COLOR_NORMAL",
"SLIDERBAR_BASE_COLOR_NORMAL",
"SLIDERBAR_BORDER_COLOR_FOCUSED",
"SLIDERBAR_BASE_COLOR_FOCUSED",
"SLIDERBAR_BORDER_COLOR_PRESSED",
"SLIDERBAR_BASE_COLOR_PRESSED",
"PROGRESSBAR_BORDER_WIDTH",
"PROGRESSBAR_BORDER_COLOR_NORMAL",
"PROGRESSBAR_BASE_COLOR_NORMAL",
"PROGRESSBAR_BORDER_COLOR_FOCUSED",
"PROGRESSBAR_BASE_COLOR_FOCUSED",
"SPINNER_BUTTON_PADDING",
"SPINNER_BORDER_COLOR_NORMAL",
"SPINNER_BASE_COLOR_NORMAL",
"SPINNER_TEXT_COLOR_NORMAL",
"SPINNER_BORDER_COLOR_FOCUSED",
"SPINNER_BASE_COLOR_FOCUSED",
"SPINNER_TEXT_COLOR_FOCUSED",
"COMBOBOX_BORDER_WIDTH",
"COMBOBOX_BUTTON_PADDING",
"COMBOBOX_BORDER_COLOR_NORMAL",
"COMBOBOX_BASE_COLOR_NORMAL",
"COMBOBOX_TEXT_COLOR_NORMAL",
"COMBOBOX_BORDER_COLOR_FOCUSED",
"COMBOBOX_BASE_COLOR_FOCUSED",
"COMBOBOX_TEXT_COLOR_FOCUSED",
"COMBOBOX_BORDER_COLOR_PRESSED",
"COMBOBOX_BASE_COLOR_PRESSED",
"COMBOBOX_TEXT_COLOR_PRESSED",
"CHECKBOX_BORDER_WIDTH",
"CHECKBOX_BORDER_COLOR_NORMAL",
"CHECKBOX_BASE_COLOR_NORMAL",
"CHECKBOX_BORDER_COLOR_FOCUSED",
"CHECKBOX_BASE_COLOR_FOCUSED",
"CHECKBOX_BORDER_COLOR_PRESSED",
"CHECKBOX_BASE_COLOR_PRESSED",
"TEXTBOX_BORDER_WIDTH",
"TEXTBOX_BORDER_COLOR_NORMAL",
"TEXTBOX_BASE_COLOR_NORMAL",
"TEXTBOX_TEXT_COLOR_NORMAL",
"TEXTBOX_BORDER_COLOR_FOCUSED",
"TEXTBOX_BASE_COLOR_FOCUSED",
"TEXTBOX_TEXT_COLOR_FOCUSED",
"TEXTBOX_BORDER_COLOR_PRESSED",
"TEXTBOX_BASE_COLOR_PRESSED",
"TEXTBOX_TEXT_COLOR_PRESSED",
};
#endif
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
#if defined RAYGUI_STANDALONE
static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
static int GetHexValue(Color color); // Returns hexadecimal value for a Color
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
// Drawing related functions
static int MeasureText(const char *text, int fontSize) { /* TODO */ return 0; }
static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { /* TODO */ }
static void DrawRectangleRec(Rectangle rec, Color color) { /* TODO */ }
static void DrawRectangle(int posX, int posY, int width, int height, Color color) { DrawRectangleRec((Rectangle){ posX, posY, width, height }, color); }
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Get background color
RAYGUIDEF Color GuiBackgroundColor(void) { return GetColor(DEFAULT_BACKGROUND_COLOR); }
// Get lines color
RAYGUIDEF Color GuiLinesColor(void) { return GetColor(DEFAULT_LINES_COLOR); }
// Get text color for normal state
RAYGUIDEF Color GuiTextColor(void) { return GetColor(DEFAULT_TEXT_COLOR_NORMAL); }
// Label control
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
// Update control
//--------------------------------------------------------------------
int textWidth = MeasureText(text, DEFAULT_TEXT_SIZE);
int textHeight = DEFAULT_TEXT_SIZE;
if (bounds.width < textWidth) bounds.width = textWidth;
if (bounds.height < textHeight) bounds.height = textHeight;
// Check label state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
else state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL: DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[LABEL_TEXT_COLOR_NORMAL])); break;
case FOCUSED: DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[LABEL_TEXT_COLOR_FOCUSED])); break;
case PRESSED: DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[LABEL_TEXT_COLOR_PRESSED])); break;
default: break;
}
//--------------------------------------------------------------------
}
// Button control, returns true when clicked
RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
bool clicked = false;
// Update control
//--------------------------------------------------------------------
int textWidth = MeasureText(text, DEFAULT_TEXT_SIZE);
int textHeight = DEFAULT_TEXT_SIZE;
if (bounds.width < textWidth) bounds.width = textWidth;
if (bounds.height < textHeight) bounds.height = textHeight;
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
else state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH],
bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH],
GetColor(style[BUTTON_BASE_COLOR_NORMAL]));
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH],
bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH],
GetColor(style[BUTTON_BASE_COLOR_FOCUSED]));
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH],
bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH],
GetColor(style[BUTTON_BASE_COLOR_PRESSED]));
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_PRESSED]));
} break;
default: break;
}
//------------------------------------------------------------------
if (clicked) return true;
else return false;
}
// Toggle Button control, returns true when active
RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
// Update control
//--------------------------------------------------------------------
int textWidth = MeasureText(text, DEFAULT_TEXT_SIZE);
int textHeight = DEFAULT_TEXT_SIZE;
if (bounds.width < textWidth) bounds.width = textWidth;
if (bounds.height < textHeight) bounds.height = textHeight;
// Check toggle button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
state = NORMAL;
active = !active;
}
else state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
if (active)
{
DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
GetColor(style[TOGGLE_BASE_COLOR_PRESSED]));
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[TOGGLE_TEXT_COLOR_PRESSED]));
}
else
{
DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
GetColor(style[TOGGLE_BASE_COLOR_NORMAL]));
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[TOGGLE_TEXT_COLOR_NORMAL]));
}
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
GetColor(style[TOGGLE_BASE_COLOR_FOCUSED]));
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[TOGGLE_TEXT_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
GetColor(style[TOGGLE_BASE_COLOR_PRESSED]));
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[TOGGLE_TEXT_COLOR_PRESSED]));
} break;
default: break;
}
//--------------------------------------------------------------------
return active;
}
// Toggle Group control, returns toggled button index
RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleCount, char **toggleText, int active)
{
for (int i = 0; i < toggleCount; i++)
{
if (i == active) GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], true);
else if (GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], false) == true) active = i;
}
return active;
}
// Check Box control, returns true when active
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
// Update control
//--------------------------------------------------------------------
// Check checkbox state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
else state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[CHECKBOX_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
GetColor(style[CHECKBOX_BASE_COLOR_NORMAL]));
if (checked) DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
bounds.y + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
bounds.width - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
bounds.height - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
GetColor(style[CHECKBOX_BASE_COLOR_PRESSED]));
if (text != NULL) DrawText(text, bounds.x + bounds.width + 2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2, DEFAULT_TEXT_SIZE, GetColor(style[LABEL_TEXT_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[CHECKBOX_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
GetColor(style[CHECKBOX_BASE_COLOR_NORMAL]));
if (checked) DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
bounds.y + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
bounds.width - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
bounds.height - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
GetColor(style[CHECKBOX_BASE_COLOR_FOCUSED]));
if (text != NULL) DrawText(text, bounds.x + bounds.width + 2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2, DEFAULT_TEXT_SIZE, GetColor(style[DEFAULT_TEXT_COLOR_PRESSED]));
} break;
case PRESSED:
{
DrawRectangleRec(bounds, GetColor(style[CHECKBOX_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
GetColor(style[CHECKBOX_BASE_COLOR_NORMAL]));
if (checked) DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
bounds.y + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
bounds.width - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
bounds.height - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
GetColor(style[CHECKBOX_BASE_COLOR_PRESSED]));
if (text != NULL) DrawText(text, bounds.x + bounds.width + 2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2, DEFAULT_TEXT_SIZE, GetColor(style[LABEL_TEXT_COLOR_NORMAL]));
} break;
default: break;
}
//--------------------------------------------------------------------
return checked;
}
// Combo Box control, returns selected item index
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, int active)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
bool clicked = false;
#define COMBOBOX_SELECTOR_WIDTH 35
bounds.width -= (COMBOBOX_SELECTOR_WIDTH + style[COMBOBOX_BUTTON_PADDING]);
Rectangle selector = { bounds.x + bounds.width + style[COMBOBOX_BUTTON_PADDING],
bounds.y, COMBOBOX_SELECTOR_WIDTH, bounds.height };
// Update control
//--------------------------------------------------------------------
if (active < 0) active = 0;
else if (active > comboCount - 1) active = comboCount - 1;
int textWidth = MeasureText(comboText[active], DEFAULT_TEXT_SIZE);
int textHeight = DEFAULT_TEXT_SIZE;
if (bounds.width < textWidth) bounds.width = textWidth;
if (bounds.height < textHeight) bounds.height = textHeight;
if (CheckCollisionPointRec(mousePoint, bounds) ||
CheckCollisionPointRec(mousePoint, selector))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
clicked = true;
active += 1;
if (active >= comboCount) active = 0;
}
else state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[COMBOBOX_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH],
bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH],
GetColor(style[COMBOBOX_BASE_COLOR_NORMAL]));
DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_NORMAL]));
DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH],
selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH],
GetColor(style[COMBOBOX_BASE_COLOR_NORMAL]));
DrawText(comboText[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2,
DEFAULT_TEXT_SIZE, GetColor(style[COMBOBOX_TEXT_COLOR_NORMAL]));
DrawText(FormatText("%i/%i", active + 1, comboCount),
selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, comboCount),
DEFAULT_TEXT_SIZE)/2), selector.y + selector.height/2 - DEFAULT_TEXT_SIZE/2,
DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[COMBOBOX_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH],
bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH],
GetColor(style[COMBOBOX_BASE_COLOR_FOCUSED]));
DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_FOCUSED]));
DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH],
selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH],
GetColor(style[COMBOBOX_BASE_COLOR_FOCUSED]));
DrawText(comboText[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2,
DEFAULT_TEXT_SIZE, GetColor(style[COMBOBOX_TEXT_COLOR_FOCUSED]));
DrawText(FormatText("%i/%i", active + 1, comboCount),
selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, comboCount),
DEFAULT_TEXT_SIZE)/2), selector.y + selector.height/2 - DEFAULT_TEXT_SIZE/2,
DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(bounds, GetColor(style[COMBOBOX_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH],
bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH],
GetColor(style[COMBOBOX_BASE_COLOR_PRESSED]));
DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_PRESSED]));
DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH],
selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH],
GetColor(style[COMBOBOX_BASE_COLOR_PRESSED]));
DrawText(comboText[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2,
DEFAULT_TEXT_SIZE, GetColor(style[COMBOBOX_TEXT_COLOR_PRESSED]));
DrawText(FormatText("%i/%i", active + 1, comboCount),
selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, comboCount),
DEFAULT_TEXT_SIZE)/2), selector.y + selector.height/2 - DEFAULT_TEXT_SIZE/2,
DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_PRESSED]));
} break;
default: break;
}
//--------------------------------------------------------------------
return active;
}
// Slider control, returns selected value
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
// Update control
//--------------------------------------------------------------------
if (value < minValue) value = minValue;
else if (value > maxValue) value = maxValue;
Rectangle slider = { bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - 10,
bounds.y + style[SLIDERBAR_BORDER_WIDTH], // + style[SLIDER_INNER_PADDING];
20, bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH] };// - 2*style[SLIDER_INNER_PADDING];
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
// Get equivalent value from mousePoint.x
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
slider.x = bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - slider.width/2;
//if (slider.x < (bounds.x + style[PROGRESSBAR_BORDER_WIDTH])) slider.x = bounds.x + style[PROGRESSBAR_BORDER_WIDTH];
//else if ((slider.x + slider.width) > (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) slider.x = (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]) - slider.width;
}
else state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_PRESSED]));
} break;
default: break;
}
//--------------------------------------------------------------------
return value;
}
// Slider Bar control, returns selected value
// NOTE: If minimum value is <0 support multidirection
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
Rectangle slider = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
(int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])),
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
// Update control
//--------------------------------------------------------------------
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
// Get equivalent value from mousePoint.x
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
slider.width = (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
}
state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL]));
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED]));
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED]));
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
} break;
default: break;
}
//--------------------------------------------------------------------
return value;
}
// Progress Bar control, shows current progress value
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
Rectangle progress = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
0, // TODO
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
// Update control
//--------------------------------------------------------------------
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
if (CheckCollisionPointRec(mousePoint, bounds)) state = FOCUSED;
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[PROGRESSBAR_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH],
bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH], bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_FOCUSED]));
} break;
case PRESSED: break;
default: break;
}
//--------------------------------------------------------------------
return value;
}
// Spinner control, returns selected value
// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue)
{
ControlState state = NORMAL;
#define SPINNER_LEFT_BUTTON 1
#define SPINNER_RIGHT_BUTTON 2
#define SPINNER_BUTTON_WIDTH 35
Vector2 mousePoint = GetMousePosition();
static int framesCounter = 0;
static bool valueSpeed = false;;
Rectangle spinner = { bounds.x + SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING], bounds.y, bounds.width - 2*(SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING]), bounds.height };
Rectangle leftButtonBound = { bounds.x, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
Rectangle rightButtonBound = { bounds.x + bounds.width - SPINNER_BUTTON_WIDTH, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
int textWidth = MeasureText(FormatText("%i", value), DEFAULT_TEXT_SIZE);
int textHeight = DEFAULT_TEXT_SIZE;
if (bounds.width < textWidth) bounds.width = textWidth;
if (bounds.height < textHeight) bounds.height = textHeight;
// Update control
//--------------------------------------------------------------------
if (CheckCollisionPointRec(mousePoint, leftButtonBound))
{
state = FOCUSED;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
if (!valueSpeed)
{
if (value > minValue) value--;
valueSpeed = true;
}
else framesCounter++;
if (value > minValue)
{
if (framesCounter >= 30) value -= 1;
}
}
}
else if (CheckCollisionPointRec(mousePoint, rightButtonBound))
{
state = FOCUSED;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
if (!valueSpeed)
{
if (value < maxValue) value++;
valueSpeed = true;
}
else framesCounter++;
if (value < maxValue)
{
if (framesCounter >= 30) value += 1;
}
}
}
if (IsMouseButtonUp(MOUSE_LEFT_BUTTON))
{
valueSpeed = false;
framesCounter = 0;
}
/*
if (CheckCollisionPointRec(mousePoint, leftButtonBound) ||
CheckCollisionPointRec(mousePoint, rightButtonBound) ||
CheckCollisionPointRec(mousePoint, spinner))
{
if (IsKeyDown(KEY_LEFT))
{
state = PRESSED;
buttonSide = 1;
if (value > minValue) value -= 1;
}
else if (IsKeyDown(KEY_RIGHT))
{
state = PRESSED;
buttonSide = 2;
if (value < maxValue) value += 1;
}
}
*/
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (GuiButton(leftButtonBound, "-"))
{
/*
if (!valueSpeed)
{
if (value > minValue) value--;
valueSpeed = true;
}
else framesCounter++;
if (value > minValue)
{
if (framesCounter >= 30) value -= 1;
}
*/
}
else if (GuiButton(rightButtonBound, "+")) { }
switch (state)
{
case NORMAL:
{
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_NORMAL]));
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_NORMAL]));
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_FOCUSED]));
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_FOCUSED]));
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_PRESSED]));
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_PRESSED]));
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_PRESSED]));
} break;
default: break;
}
return value;
}
// Text Box control, updates input text
// NOTE: Requires static variables: framesCounter
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
{
static int framesCounter = 0; // Required for blinking cursor
#define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
// Update control
//--------------------------------------------------------------------
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = FOCUSED; // NOTE: PRESSED state is not used on this control
framesCounter++;
int letter = -1;
letter = GetKeyPressed();
if (letter != -1)
{
if (letter == KEY_BACKSPACE_TEXT)
{
for (int i = 0; i < textSize; i++)
{
if ((text[i] == '\0') && (i > 0))
{
text[i - 1] = '\0';
break;
}
}
text[textSize - 1] = '\0';
}
else
{
if ((letter >= 32) && (letter < 127))
{
for (int i = 0; i < textSize; i++)
{
if (text[i] == '\0')
{
text[i] = (char)letter;
break;
}
}
}
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[TEXTBOX_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH],
bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH],
GetColor(style[TEXTBOX_BASE_COLOR_NORMAL]));
DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - DEFAULT_TEXT_SIZE/2, DEFAULT_TEXT_SIZE, GetColor(style[TEXTBOX_TEXT_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH],
bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH],
GetColor(style[TEXTBOX_BASE_COLOR_FOCUSED]));
DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - DEFAULT_TEXT_SIZE/2, DEFAULT_TEXT_SIZE, GetColor(style[TEXTBOX_TEXT_COLOR_PRESSED]));
if ((framesCounter/20)%2 == 0) DrawRectangle(bounds.x + 4 + MeasureText(text, DEFAULT_TEXT_SIZE), bounds.y + 2, 1, bounds.height - 4, GetColor(style[TEXTBOX_BORDER_COLOR_FOCUSED]));
} break;
case PRESSED: break; // NOTE: PRESSED state is not used on this control
default: break;
}
//--------------------------------------------------------------------
}
// TODO: Panel system
RAYGUIDEF void GuiBeginPanel(Rectangle rec)
{
//offset = (Vector2){ offset.x + rec.x, offset.y + rec.y };
// TODO: Limit drawing to panel limits?
}
RAYGUIDEF void GuiEndPanel()
{
//offset = (Vector2){ 0.0f, 0.0f };
}
#if defined(RAYGUI_STYLE_SAVE_LOAD)
// Save current GUI style into a text file
RAYGUIDEF void SaveGuiStyle(const char *fileName)
{
FILE *styleFile = fopen(fileName, "wt");
for (int i = 0; i < NUM_PROPERTIES; i++) fprintf(styleFile, "%-40s0x%x\n", guiPropertyName[i], GetStyleProperty(i));
fclose(styleFile);
}
// Load GUI style from a text file
RAYGUIDEF void LoadGuiStyle(const char *fileName)
{
#define MAX_STYLE_PROPERTIES 128
typedef struct {
char id[64];
int value;
} StyleProperty;
StyleProperty *styleProp = (StyleProperty *)RAYGUI_MALLOC(MAX_STYLE_PROPERTIES*sizeof(StyleProperty));;
int counter = 0;
FILE *styleFile = fopen(fileName, "rt");
if (styleFile != NULL)
{
while (!feof(styleFile))
{
fscanf(styleFile, "%s %i\n", styleProp[counter].id, &styleProp[counter].value);
counter++;
}
fclose(styleFile);
for (int i = 0; i < counter; i++)
{
for (int j = 0; j < NUM_PROPERTIES; j++)
{
if (strcmp(styleProp[i].id, guiPropertyName[j]) == 0)
{
// Assign correct property to style
style[j] = styleProp[i].value;
}
}
}
}
RAYGUI_FREE(styleProp);
}
// Set one style property value
RAYGUIDEF void SetStyleProperty(int guiProperty, int value) { style[guiProperty] = value; }
// Get one style property value
RAYGUIDEF int GetStyleProperty(int guiProperty) { return style[guiProperty]; }
#endif // defined(RAYGUI_STYLE_SAVE_LOAD)
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
#if defined (RAYGUI_STANDALONE)
// Returns a Color struct from hexadecimal value
static Color GetColor(int hexValue)
{
Color color;
color.r = (unsigned char)(hexValue >> 24) & 0xFF;
color.g = (unsigned char)(hexValue >> 16) & 0xFF;
color.b = (unsigned char)(hexValue >> 8) & 0xFF;
color.a = (unsigned char)hexValue & 0xFF;
return color;
}
// Returns hexadecimal value for a Color
static int GetHexValue(Color color)
{
return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
}
// Check if point is inside rectangle
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
{
bool collision = false;
if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
(point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
return collision;
}
// Formatting of text with variables to 'embed'
static const char *FormatText(const char *text, ...)
{
#define MAX_FORMATTEXT_LENGTH 64
static char buffer[MAX_FORMATTEXT_LENGTH];
va_list args;
va_start(args, text);
vsprintf(buffer, text, args);
va_end(args);
return buffer;
}
#endif
#endif // RAYGUI_IMPLEMENTATION