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1492 lines
65 KiB
C
1492 lines
65 KiB
C
/*******************************************************************************************
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*
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* raygui v1.5 - A simple and easy-to-use IMGUI (Immedite Mode GUI) library for raylib (www.raylib.com)
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*
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* DESCRIPTION:
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*
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* raygui is a library for creating simple IMGUI interfaces using raylib. Basic controls provided:
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*
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* - Label
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* - Button
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* - ToggleButton
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* - ToggleGroup
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* - CheckBox
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* - ComboBox
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* - Slider
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* - SliderBar
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* - ProgressBar
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* - Spinner
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* - TextBox
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*
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* It also provides a set of functions for styling the controls based on its properties (size, color).
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*
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* CONFIGURATION:
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*
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* #define RAYGUI_IMPLEMENTATION
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* Generates the implementation of the library into the included file.
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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*
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* #define RAYGUI_STATIC (defined by default)
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* The generated implementation will stay private inside implementation file and all
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* internal symbols and functions will only be visible inside that file.
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*
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* #define RAYGUI_STANDALONE
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* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
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* internally in the library and input management and drawing functions must be provided by
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* the user (check library implementation for further details).
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*
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* #define RAYGUI_STYLE_SAVE_LOAD
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* Include style customization and save/load functions, useful when required.
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*
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* #define RAYGUI_MALLOC()
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* #define RAYGUI_FREE()
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* You can define your own malloc/free implementation replacing stdlib.h malloc()/free() functions.
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* Otherwise it will include stdlib.h and use the C standard library malloc()/free() function.
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*
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* LIMITATIONS:
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* Some controls missing, like panels.
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*
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* VERSIONS HISTORY:
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* 1.5 (21-Jun-2017) Working in an improved styles system
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* 1.4 (15-Jun-2017) Rewrite of all GUI functions (removed useless ones)
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* 1.3 (12-Jun-2017) Redesigned styles system
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* 1.1 (01-Jun-2017) Complete review of the library
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* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
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* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
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* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
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*
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* CONTRIBUTORS:
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* Kevin Gato: Initial implementation of basic components (2013)
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* Daniel Nicolas: Initial implementation of basic components (2013)
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* Albert Martos: Review and testing of the library (2015)
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* Ian Eito: Review and testing of the library (2015)
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* Sergio Martinez: Review and testing of the library (2015)
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* Ramon Santamaria: Supervision, review, update and maintenance... and 2017 redesign
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2015-2017 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef RAYGUI_H
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#define RAYGUI_H
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#if !defined(RAYGUI_STANDALONE)
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#include "raylib.h"
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#endif
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#define RAYGUI_STATIC
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#ifdef RAYGUI_STATIC
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#define RAYGUIDEF static // Functions just visible to module including this file
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#else
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#ifdef __cplusplus
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#define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
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#else
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#define RAYGUIDEF extern // Functions visible from other files
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#endif
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define NUM_PROPERTIES 100
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Some types are required for RAYGUI_STANDALONE usage
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//----------------------------------------------------------------------------------
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#if defined(RAYGUI_STANDALONE)
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#ifndef __cplusplus
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// Boolean type
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#ifndef true
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typedef enum { false, true } bool;
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#endif
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#endif
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// Vector2 type
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typedef struct Vector2 {
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float x;
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float y;
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} Vector2;
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// Color type, RGBA (32bit)
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typedef struct Color {
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a;
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} Color;
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// Rectangle type
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typedef struct Rectangle {
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int x;
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int y;
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int width;
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int height;
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} Rectangle;
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#endif
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// Gui properties enumeration
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typedef enum GuiProperty {
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// Label
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LABEL_TEXT_COLOR_NORMAL,
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LABEL_TEXT_COLOR_FOCUSED,
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LABEL_TEXT_COLOR_PRESSED,
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// Button
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BUTTON_BORDER_WIDTH,
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BUTTON_BORDER_COLOR_NORMAL,
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BUTTON_BASE_COLOR_NORMAL,
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BUTTON_TEXT_COLOR_NORMAL,
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BUTTON_BORDER_COLOR_FOCUSED,
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BUTTON_BASE_COLOR_FOCUSED,
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BUTTON_TEXT_COLOR_FOCUSED,
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BUTTON_BORDER_COLOR_PRESSED,
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BUTTON_BASE_COLOR_PRESSED,
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BUTTON_TEXT_COLOR_PRESSED,
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// Toggle
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TOGGLE_BORDER_WIDTH,
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TOGGLE_BORDER_COLOR_NORMAL,
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TOGGLE_BASE_COLOR_NORMAL,
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TOGGLE_TEXT_COLOR_NORMAL,
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TOGGLE_BORDER_COLOR_FOCUSED,
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TOGGLE_BASE_COLOR_FOCUSED,
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TOGGLE_TEXT_COLOR_FOCUSED,
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TOGGLE_BORDER_COLOR_PRESSED,
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TOGGLE_BASE_COLOR_PRESSED,
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TOGGLE_TEXT_COLOR_PRESSED,
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TOGGLEGROUP_PADDING,
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// Slider
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SLIDER_BORDER_WIDTH,
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SLIDER_BORDER_COLOR_NORMAL,
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SLIDER_BASE_COLOR_NORMAL,
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SLIDER_BORDER_COLOR_FOCUSED,
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SLIDER_BASE_COLOR_FOCUSED,
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SLIDER_BORDER_COLOR_PRESSED,
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SLIDER_BASE_COLOR_PRESSED,
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// SliderBar
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SLIDERBAR_BORDER_WIDTH,
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SLIDERBAR_BORDER_COLOR_NORMAL,
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SLIDERBAR_BASE_COLOR_NORMAL,
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SLIDERBAR_BORDER_COLOR_FOCUSED,
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SLIDERBAR_BASE_COLOR_FOCUSED,
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SLIDERBAR_BORDER_COLOR_PRESSED,
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SLIDERBAR_BASE_COLOR_PRESSED,
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// ProgressBar
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PROGRESSBAR_BORDER_WIDTH,
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PROGRESSBAR_BORDER_COLOR_NORMAL,
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PROGRESSBAR_BASE_COLOR_NORMAL,
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PROGRESSBAR_BORDER_COLOR_FOCUSED,
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PROGRESSBAR_BASE_COLOR_FOCUSED,
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// Spinner
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SPINNER_BUTTON_PADDING,
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SPINNER_BORDER_COLOR_NORMAL,
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SPINNER_BASE_COLOR_NORMAL,
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SPINNER_TEXT_COLOR_NORMAL,
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SPINNER_BORDER_COLOR_FOCUSED,
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SPINNER_BASE_COLOR_FOCUSED,
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SPINNER_TEXT_COLOR_FOCUSED,
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SPINNER_BORDER_COLOR_PRESSED,
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SPINNER_BASE_COLOR_PRESSED,
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SPINNER_TEXT_COLOR_PRESSED,
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// ComboBox
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COMBOBOX_BORDER_WIDTH,
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COMBOBOX_BUTTON_PADDING,
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COMBOBOX_BORDER_COLOR_NORMAL,
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COMBOBOX_BASE_COLOR_NORMAL,
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COMBOBOX_TEXT_COLOR_NORMAL,
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COMBOBOX_BORDER_COLOR_FOCUSED,
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COMBOBOX_BASE_COLOR_FOCUSED,
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COMBOBOX_TEXT_COLOR_FOCUSED,
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COMBOBOX_BORDER_COLOR_PRESSED,
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COMBOBOX_BASE_COLOR_PRESSED,
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COMBOBOX_TEXT_COLOR_PRESSED,
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// CheckBox
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CHECKBOX_BORDER_WIDTH,
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CHECKBOX_INNER_PADDING,
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CHECKBOX_BORDER_COLOR_NORMAL,
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CHECKBOX_BASE_COLOR_NORMAL,
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CHECKBOX_BORDER_COLOR_FOCUSED,
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CHECKBOX_BASE_COLOR_FOCUSED,
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CHECKBOX_BORDER_COLOR_PRESSED,
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CHECKBOX_BASE_COLOR_PRESSED,
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// TextBox
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TEXTBOX_BORDER_WIDTH,
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TEXTBOX_BORDER_COLOR_NORMAL,
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TEXTBOX_BASE_COLOR_NORMAL,
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TEXTBOX_TEXT_COLOR_NORMAL,
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//TEXTBOX_CURSOR_COLOR_NORMAL,
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TEXTBOX_BORDER_COLOR_FOCUSED,
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TEXTBOX_BASE_COLOR_FOCUSED,
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TEXTBOX_TEXT_COLOR_FOCUSED,
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TEXTBOX_BORDER_COLOR_PRESSED,
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TEXTBOX_BASE_COLOR_PRESSED,
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TEXTBOX_TEXT_COLOR_PRESSED,
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} GuiProperty;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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RAYGUIDEF Color GuiBackgroundColor(void); // Get background color
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RAYGUIDEF Color GuiLinesColor(void); // Get lines color
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RAYGUIDEF Color GuiTextColor(void); // Get text color for normal state
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RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, show text
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RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
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RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button control, returns true when active
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group control, returns toggled button index
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RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box control, returns selected item index
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RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
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RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value
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RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
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RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner control, returns selected value
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RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text
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#if defined RAYGUI_STANDALONE
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// NOTE: raygui depend on some raylib input and drawing functions
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// TODO: To use raygui as standalone library, those functions must be called per frame
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//RAYGUIDEF void UpdateMouse(bool isMouseDown, bool isMouseUp, Vector2 mousePosition);
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//RAYGUIDEF void UpdateKeys(int keyPressed);
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#endif
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#if defined(RAYGUI_STYLE_SAVE_LOAD)
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RAYGUIDEF void SaveGuiStyle(const char *fileName); // Save GUI style file
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RAYGUIDEF void LoadGuiStyle(const char *fileName); // Load GUI style file
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RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
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RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property
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#endif
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#endif // RAYGUI_H
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/***********************************************************************************
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*
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* RAYGUI IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(RAYGUI_IMPLEMENTATION)
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf()
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// NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle()
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// Check if custom malloc/free functions defined, if not, using standard ones
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#if !defined(RAYGUI_MALLOC) && defined(RAYGUI_STYLE_SAVE_LOAD)
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#include <stdlib.h> // Required for: malloc(), free() [Used only on LoadGuiStyle()]
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#define RAYGUI_MALLOC(size) malloc(size)
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#define RAYGUI_FREE(ptr) free(ptr)
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#endif
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#if defined(RAYGUI_STYLE_SAVE_LOAD)
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#include <string.h> // Required for: strcmp() [Used only on LoadGuiStyle()]
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#endif
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#if defined(RAYGUI_STANDALONE)
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#define KEY_LEFT 263
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#define KEY_RIGHT 262
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#define MOUSE_LEFT_BUTTON 0
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#endif
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#if !defined(RAYGUI_STYLE_DEFAULT_LIGHT) && !defined(RAYGUI_STYLE_DEFAULT_DARK)
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#define RAYGUI_STYLE_DEFAULT_LIGHT
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// GUI controls state
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typedef enum { DISABLED, NORMAL, FOCUSED, PRESSED } ControlState;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//static Vector2 panelOffset = { 0, 0 };
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//static ControlState state = NORMAL;
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#if defined(RAYGUI_STYLE_DEFAULT_LIGHT)
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#define DEFAULT_BACKGROUND_COLOR 0xf5f5f5ff
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#define DEFAULT_LINES_COLOR 0x90abb5ff
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#define DEFAULT_TEXT_FONT 0
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#define DEFAULT_TEXT_SIZE 10
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#define DEFAULT_BORDER_WIDTH 1
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#define DEFAULT_BORDER_COLOR_NORMAL 0x828282ff
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#define DEFAULT_BASE_COLOR_NORMAL 0xc8c8c8ff
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#define DEFAULT_TEXT_COLOR_NORMAL 0x686868ff
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#define DEFAULT_BORDER_COLOR_FOCUSED 0x7bb0d6ff
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#define DEFAULT_BASE_COLOR_FOCUSED 0xc9effeff
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#define DEFAULT_TEXT_COLOR_FOCUSED 0x6c9bbcff
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#define DEFAULT_BORDER_COLOR_PRESSED 0x048cc7ff
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#define DEFAULT_BASE_COLOR_PRESSED 0x7ceafeff
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#define DEFAULT_TEXT_COLOR_PRESSED 0x0480b5ff
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#define DEFAULT_BORDER_COLOR_DISABLED 0xb1b1b1ff
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#define DEFAULT_BASE_COLOR_DISABLED 0xfafafaff
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#define DEFAULT_TEXT_COLOR_DISABLED 0xc8c8c8ff
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#elif defined(RAYGUI_STYLE_DEFAULT_DARK)
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#define DEFAULT_BACKGROUND_COLOR 0xf5f5f5ff
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#define DEFAULT_LINES_COLOR 0x90abb5ff
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#define DEFAULT_TEXT_FONT 0
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#define DEFAULT_TEXT_SIZE 10
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#define DEFAULT_BORDER_WIDTH 1
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#define DEFAULT_BORDER_COLOR_NORMAL 0x828282ff
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#define DEFAULT_BASE_COLOR_NORMAL 0xc8c8c8ff
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#define DEFAULT_TEXT_COLOR_NORMAL 0x686868ff
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#define DEFAULT_BORDER_COLOR_FOCUSED 0x7bb0d6ff
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#define DEFAULT_BASE_COLOR_FOCUSED 0xc9effeff
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#define DEFAULT_TEXT_COLOR_FOCUSED 0x6c9bbcff
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#define DEFAULT_BORDER_COLOR_PRESSED 0x048cc7ff
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#define DEFAULT_BASE_COLOR_PRESSED 0x7ceafeff
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#define DEFAULT_TEXT_COLOR_PRESSED 0x0480b5ff
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#define DEFAULT_BORDER_COLOR_DISABLED 0xb1b1b1ff
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#define DEFAULT_BASE_COLOR_DISABLED 0xfafafaff
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#define DEFAULT_TEXT_COLOR_DISABLED 0xc8c8c8ff
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#endif
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// Current GUI style (default light)
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static int style[NUM_PROPERTIES] = {
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DEFAULT_TEXT_COLOR_NORMAL, // LABEL_TEXT_COLOR_NORMAL,
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DEFAULT_TEXT_COLOR_FOCUSED, // LABEL_TEXT_COLOR_FOCUSED,
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DEFAULT_TEXT_COLOR_PRESSED, // LABEL_TEXT_COLOR_PRESSED,
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DEFAULT_BORDER_WIDTH*2, // BUTTON_BORDER_WIDTH,
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DEFAULT_BORDER_COLOR_NORMAL, // BUTTON_BORDER_COLOR_NORMAL,
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DEFAULT_BASE_COLOR_NORMAL, // BUTTON_BASE_COLOR_NORMAL,
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DEFAULT_TEXT_COLOR_NORMAL, // BUTTON_TEXT_COLOR_NORMAL,
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DEFAULT_BORDER_COLOR_FOCUSED, // BUTTON_BORDER_COLOR_FOCUSED,
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DEFAULT_BASE_COLOR_FOCUSED, // BUTTON_BASE_COLOR_FOCUSED,
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DEFAULT_TEXT_COLOR_FOCUSED, // BUTTON_TEXT_COLOR_FOCUSED,
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DEFAULT_BORDER_COLOR_PRESSED, // BUTTON_BORDER_COLOR_PRESSED,
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DEFAULT_BASE_COLOR_PRESSED, // BUTTON_BASE_COLOR_PRESSED,
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DEFAULT_TEXT_COLOR_PRESSED, // BUTTON_TEXT_COLOR_PRESSED,
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DEFAULT_BORDER_WIDTH, // TOGGLE_BORDER_WIDTH,
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DEFAULT_BORDER_COLOR_NORMAL, // TOGGLE_BORDER_COLOR_NORMAL,
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DEFAULT_BASE_COLOR_NORMAL, // TOGGLE_BASE_COLOR_NORMAL,
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DEFAULT_TEXT_COLOR_NORMAL, // TOGGLE_TEXT_COLOR_NORMAL,
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DEFAULT_BORDER_COLOR_FOCUSED, // TOGGLE_BORDER_COLOR_FOCUSED,
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DEFAULT_BASE_COLOR_FOCUSED, // TOGGLE_BASE_COLOR_FOCUSED,
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DEFAULT_TEXT_COLOR_FOCUSED, // TOGGLE_TEXT_COLOR_FOCUSED,
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DEFAULT_BORDER_COLOR_PRESSED, // TOGGLE_BORDER_COLOR_PRESSED,
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DEFAULT_BASE_COLOR_PRESSED, // TOGGLE_BASE_COLOR_PRESSED,
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DEFAULT_TEXT_COLOR_PRESSED, // TOGGLE_TEXT_COLOR_PRESSED,
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2, // TOGGLEGROUP_PADDING,
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DEFAULT_BORDER_WIDTH, // SLIDER_BORDER_WIDTH,
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DEFAULT_BORDER_COLOR_NORMAL, // SLIDER_BORDER_COLOR_NORMAL,
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DEFAULT_BASE_COLOR_NORMAL, // SLIDER_BASE_COLOR_NORMAL,
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DEFAULT_BORDER_COLOR_FOCUSED, // SLIDER_BORDER_COLOR_FOCUSED,
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DEFAULT_BASE_COLOR_FOCUSED, // SLIDER_BASE_COLOR_FOCUSED,
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DEFAULT_BORDER_COLOR_PRESSED, // SLIDER_BORDER_COLOR_PRESSED,
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DEFAULT_BASE_COLOR_PRESSED, // SLIDER_BASE_COLOR_PRESSED,
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DEFAULT_BORDER_WIDTH, // SLIDERBAR_BORDER_WIDTH,
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DEFAULT_BORDER_COLOR_NORMAL, // SLIDERBAR_BORDER_COLOR_NORMAL,
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DEFAULT_BASE_COLOR_NORMAL, // SLIDERBAR_BASE_COLOR_NORMAL,
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DEFAULT_BORDER_COLOR_FOCUSED, // SLIDERBAR_BORDER_COLOR_FOCUSED,
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DEFAULT_BASE_COLOR_FOCUSED, // SLIDERBAR_BASE_COLOR_FOCUSED,
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DEFAULT_BORDER_COLOR_PRESSED, // SLIDERBAR_BORDER_COLOR_PRESSED,
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DEFAULT_BASE_COLOR_PRESSED, // SLIDERBAR_BASE_COLOR_PRESSED,
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DEFAULT_BORDER_WIDTH, // PROGRESSBAR_BORDER_WIDTH,
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DEFAULT_BORDER_COLOR_NORMAL, // PROGRESSBAR_BORDER_COLOR_NORMAL,
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DEFAULT_BASE_COLOR_FOCUSED, // PROGRESSBAR_BASE_COLOR_NORMAL,
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DEFAULT_BORDER_COLOR_FOCUSED, // PROGRESSBAR_BORDER_COLOR_FOCUSED
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DEFAULT_BASE_COLOR_PRESSED, // PROGRESSBAR_BASE_COLOR_FOCUSED,
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2, // SPINNER_BUTTON_PADDING
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DEFAULT_BORDER_COLOR_NORMAL, // SPINNER_BORDER_COLOR_NORMAL,
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DEFAULT_BASE_COLOR_NORMAL, // SPINNER_BASE_COLOR_NORMAL,
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DEFAULT_TEXT_COLOR_NORMAL, // SPINNER_TEXT_COLOR_NORMAL,
|
|
DEFAULT_BORDER_COLOR_FOCUSED, // SPINNER_BORDER_COLOR_FOCUSED,
|
|
DEFAULT_BASE_COLOR_FOCUSED, // SPINNER_BASE_COLOR_FOCUSED,
|
|
DEFAULT_TEXT_COLOR_FOCUSED, // SPINNER_TEXT_COLOR_FOCUSED,
|
|
DEFAULT_BORDER_COLOR_PRESSED, // SPINNER_BORDER_COLOR_PRESSED,
|
|
DEFAULT_BASE_COLOR_PRESSED, // SPINNER_BASE_COLOR_PRESSED,
|
|
DEFAULT_TEXT_COLOR_PRESSED, // SPINNER_TEXT_COLOR_PRESSED,
|
|
DEFAULT_BORDER_WIDTH, // COMBOBOX_BORDER_WIDTH,
|
|
2, // COMBOBOX_BUTTON_PADDING,
|
|
DEFAULT_BORDER_COLOR_NORMAL, // COMBOBOX_BORDER_COLOR_NORMAL,
|
|
DEFAULT_BASE_COLOR_NORMAL, // COMBOBOX_BASE_COLOR_NORMAL,
|
|
DEFAULT_TEXT_COLOR_NORMAL, // COMBOBOX_TEXT_COLOR_NORMAL,
|
|
DEFAULT_BORDER_COLOR_FOCUSED, // COMBOBOX_BORDER_COLOR_FOCUSED,
|
|
DEFAULT_BASE_COLOR_FOCUSED, // COMBOBOX_BASE_COLOR_FOCUSED,
|
|
DEFAULT_TEXT_COLOR_FOCUSED, // COMBOBOX_TEXT_COLOR_FOCUSED,
|
|
DEFAULT_BORDER_COLOR_PRESSED, // COMBOBOX_BORDER_COLOR_PRESSED,
|
|
DEFAULT_BASE_COLOR_PRESSED, // COMBOBOX_BASE_COLOR_PRESSED,
|
|
DEFAULT_TEXT_COLOR_PRESSED, // COMBOBOX_TEXT_COLOR_PRESSED,
|
|
DEFAULT_BORDER_WIDTH, // CHECKBOX_BORDER_WIDTH,
|
|
1, // CHECKBOX_INNER_PADDING,
|
|
DEFAULT_BORDER_COLOR_NORMAL, // CHECKBOX_BORDER_COLOR_NORMAL,
|
|
DEFAULT_BACKGROUND_COLOR, // CHECKBOX_BASE_COLOR_NORMAL,
|
|
DEFAULT_BORDER_COLOR_FOCUSED, // CHECKBOX_BORDER_COLOR_FOCUSED,
|
|
DEFAULT_TEXT_COLOR_FOCUSED, // CHECKBOX_BASE_COLOR_FOCUSED,
|
|
DEFAULT_BORDER_COLOR_PRESSED, // CHECKBOX_BORDER_COLOR_PRESSED,
|
|
DEFAULT_TEXT_COLOR_PRESSED, // CHECKBOX_BASE_COLOR_PRESSED,
|
|
DEFAULT_BORDER_WIDTH, // TEXTBOX_BORDER_WIDTH,
|
|
DEFAULT_BORDER_COLOR_NORMAL, // TEXTBOX_BORDER_COLOR_NORMAL,
|
|
DEFAULT_BACKGROUND_COLOR, // TEXTBOX_BASE_COLOR_NORMAL,
|
|
DEFAULT_TEXT_COLOR_NORMAL, // TEXTBOX_TEXT_COLOR_NORMAL,
|
|
DEFAULT_BORDER_COLOR_FOCUSED, // TEXTBOX_BORDER_COLOR_FOCUSED,
|
|
DEFAULT_BASE_COLOR_FOCUSED, // TEXTBOX_BASE_COLOR_FOCUSED,
|
|
DEFAULT_TEXT_COLOR_FOCUSED, // TEXTBOX_TEXT_COLOR_FOCUSED,
|
|
DEFAULT_BORDER_COLOR_PRESSED, // TEXTBOX_BORDER_COLOR_PRESSED,
|
|
DEFAULT_BASE_COLOR_PRESSED, // TEXTBOX_BASE_COLOR_PRESSED,
|
|
DEFAULT_TEXT_COLOR_PRESSED, // TEXTBOX_TEXT_COLOR_PRESSED,
|
|
};
|
|
|
|
#if defined(RAYGUI_STYLE_SAVE_LOAD)
|
|
// GUI property names (to read/write style text files)
|
|
static const char *guiPropertyName[] = {
|
|
"LABEL_BORDER_COLOR_NORMAL",
|
|
"LABEL_BASE_COLOR_NORMAL",
|
|
"LABEL_TEXT_COLOR_NORMAL",
|
|
"BUTTON_BORDER_WIDTH",
|
|
"BUTTON_BORDER_COLOR_NORMAL",
|
|
"BUTTON_BASE_COLOR_NORMAL",
|
|
"BUTTON_TEXT_COLOR_NORMAL",
|
|
"BUTTON_BORDER_COLOR_FOCUSED",
|
|
"BUTTON_BASE_COLOR_FOCUSED",
|
|
"BUTTON_TEXT_COLOR_FOCUSED",
|
|
"BUTTON_BORDER_COLOR_PRESSED",
|
|
"BUTTON_BASE_COLOR_PRESSED",
|
|
"BUTTON_TEXT_COLOR_PRESSED",
|
|
"TOGGLE_BORDER_WIDTH",
|
|
"TOGGLE_BORDER_COLOR_NORMAL",
|
|
"TOGGLE_BASE_COLOR_NORMAL",
|
|
"TOGGLE_TEXT_COLOR_NORMAL",
|
|
"TOGGLE_BORDER_COLOR_FOCUSED",
|
|
"TOGGLE_BASE_COLOR_FOCUSED",
|
|
"TOGGLE_TEXT_COLOR_FOCUSED",
|
|
"TOGGLE_BORDER_COLOR_PRESSED",
|
|
"TOGGLE_BASE_COLOR_PRESSED",
|
|
"TOGGLE_TEXT_COLOR_PRESSED",
|
|
"TOGGLEGROUP_PADDING",
|
|
"SLIDER_BORDER_WIDTH",
|
|
"SLIDER_BORDER_COLOR_NORMAL",
|
|
"SLIDER_BASE_COLOR_NORMAL",
|
|
"SLIDER_BORDER_COLOR_FOCUSED",
|
|
"SLIDER_BASE_COLOR_FOCUSED",
|
|
"SLIDER_BORDER_COLOR_PRESSED",
|
|
"SLIDER_BASE_COLOR_PRESSED",
|
|
"SLIDERBAR_BORDER_WIDTH",
|
|
"SLIDERBAR_BORDER_COLOR_NORMAL",
|
|
"SLIDERBAR_BASE_COLOR_NORMAL",
|
|
"SLIDERBAR_BORDER_COLOR_FOCUSED",
|
|
"SLIDERBAR_BASE_COLOR_FOCUSED",
|
|
"SLIDERBAR_BORDER_COLOR_PRESSED",
|
|
"SLIDERBAR_BASE_COLOR_PRESSED",
|
|
"PROGRESSBAR_BORDER_WIDTH",
|
|
"PROGRESSBAR_BORDER_COLOR_NORMAL",
|
|
"PROGRESSBAR_BASE_COLOR_NORMAL",
|
|
"PROGRESSBAR_BORDER_COLOR_FOCUSED",
|
|
"PROGRESSBAR_BASE_COLOR_FOCUSED",
|
|
"SPINNER_BUTTON_PADDING",
|
|
"SPINNER_BORDER_COLOR_NORMAL",
|
|
"SPINNER_BASE_COLOR_NORMAL",
|
|
"SPINNER_TEXT_COLOR_NORMAL",
|
|
"SPINNER_BORDER_COLOR_FOCUSED",
|
|
"SPINNER_BASE_COLOR_FOCUSED",
|
|
"SPINNER_TEXT_COLOR_FOCUSED",
|
|
"COMBOBOX_BORDER_WIDTH",
|
|
"COMBOBOX_BUTTON_PADDING",
|
|
"COMBOBOX_BORDER_COLOR_NORMAL",
|
|
"COMBOBOX_BASE_COLOR_NORMAL",
|
|
"COMBOBOX_TEXT_COLOR_NORMAL",
|
|
"COMBOBOX_BORDER_COLOR_FOCUSED",
|
|
"COMBOBOX_BASE_COLOR_FOCUSED",
|
|
"COMBOBOX_TEXT_COLOR_FOCUSED",
|
|
"COMBOBOX_BORDER_COLOR_PRESSED",
|
|
"COMBOBOX_BASE_COLOR_PRESSED",
|
|
"COMBOBOX_TEXT_COLOR_PRESSED",
|
|
"CHECKBOX_BORDER_WIDTH",
|
|
"CHECKBOX_BORDER_COLOR_NORMAL",
|
|
"CHECKBOX_BASE_COLOR_NORMAL",
|
|
"CHECKBOX_BORDER_COLOR_FOCUSED",
|
|
"CHECKBOX_BASE_COLOR_FOCUSED",
|
|
"CHECKBOX_BORDER_COLOR_PRESSED",
|
|
"CHECKBOX_BASE_COLOR_PRESSED",
|
|
"TEXTBOX_BORDER_WIDTH",
|
|
"TEXTBOX_BORDER_COLOR_NORMAL",
|
|
"TEXTBOX_BASE_COLOR_NORMAL",
|
|
"TEXTBOX_TEXT_COLOR_NORMAL",
|
|
"TEXTBOX_BORDER_COLOR_FOCUSED",
|
|
"TEXTBOX_BASE_COLOR_FOCUSED",
|
|
"TEXTBOX_TEXT_COLOR_FOCUSED",
|
|
"TEXTBOX_BORDER_COLOR_PRESSED",
|
|
"TEXTBOX_BASE_COLOR_PRESSED",
|
|
"TEXTBOX_TEXT_COLOR_PRESSED",
|
|
};
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module specific Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
#if defined RAYGUI_STANDALONE
|
|
static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
|
static int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
|
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
|
static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
|
|
|
// Drawing related functions
|
|
static int MeasureText(const char *text, int fontSize) { /* TODO */ return 0; }
|
|
static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { /* TODO */ }
|
|
static void DrawRectangleRec(Rectangle rec, Color color) { /* TODO */ }
|
|
static void DrawRectangle(int posX, int posY, int width, int height, Color color) { DrawRectangleRec((Rectangle){ posX, posY, width, height }, color); }
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Get background color
|
|
RAYGUIDEF Color GuiBackgroundColor(void) { return GetColor(DEFAULT_BACKGROUND_COLOR); }
|
|
|
|
// Get lines color
|
|
RAYGUIDEF Color GuiLinesColor(void) { return GetColor(DEFAULT_LINES_COLOR); }
|
|
|
|
// Get text color for normal state
|
|
RAYGUIDEF Color GuiTextColor(void) { return GetColor(DEFAULT_TEXT_COLOR_NORMAL); }
|
|
|
|
// Label control
|
|
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
|
|
{
|
|
ControlState state = NORMAL;
|
|
|
|
Vector2 mousePoint = GetMousePosition();
|
|
|
|
// Update control
|
|
//--------------------------------------------------------------------
|
|
int textWidth = MeasureText(text, DEFAULT_TEXT_SIZE);
|
|
int textHeight = DEFAULT_TEXT_SIZE;
|
|
|
|
if (bounds.width < textWidth) bounds.width = textWidth;
|
|
if (bounds.height < textHeight) bounds.height = textHeight;
|
|
|
|
// Check label state
|
|
if (CheckCollisionPointRec(mousePoint, bounds))
|
|
{
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
|
|
else state = FOCUSED;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
// Draw control
|
|
//--------------------------------------------------------------------
|
|
switch (state)
|
|
{
|
|
case NORMAL: DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[LABEL_TEXT_COLOR_NORMAL])); break;
|
|
case FOCUSED: DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[LABEL_TEXT_COLOR_FOCUSED])); break;
|
|
case PRESSED: DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[LABEL_TEXT_COLOR_PRESSED])); break;
|
|
default: break;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
}
|
|
|
|
// Button control, returns true when clicked
|
|
RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
|
|
{
|
|
ControlState state = NORMAL;
|
|
|
|
Vector2 mousePoint = GetMousePosition();
|
|
bool clicked = false;
|
|
|
|
// Update control
|
|
//--------------------------------------------------------------------
|
|
int textWidth = MeasureText(text, DEFAULT_TEXT_SIZE);
|
|
int textHeight = DEFAULT_TEXT_SIZE;
|
|
|
|
if (bounds.width < textWidth) bounds.width = textWidth;
|
|
if (bounds.height < textHeight) bounds.height = textHeight;
|
|
|
|
// Check button state
|
|
if (CheckCollisionPointRec(mousePoint, bounds))
|
|
{
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
|
|
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
|
|
else state = FOCUSED;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
// Draw control
|
|
//--------------------------------------------------------------------
|
|
switch (state)
|
|
{
|
|
case NORMAL:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_NORMAL]));
|
|
DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH],
|
|
bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH],
|
|
GetColor(style[BUTTON_BASE_COLOR_NORMAL]));
|
|
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_NORMAL]));
|
|
} break;
|
|
case FOCUSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_FOCUSED]));
|
|
DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH],
|
|
bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH],
|
|
GetColor(style[BUTTON_BASE_COLOR_FOCUSED]));
|
|
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_FOCUSED]));
|
|
} break;
|
|
case PRESSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_PRESSED]));
|
|
DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH],
|
|
bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH],
|
|
GetColor(style[BUTTON_BASE_COLOR_PRESSED]));
|
|
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_PRESSED]));
|
|
} break;
|
|
default: break;
|
|
}
|
|
//------------------------------------------------------------------
|
|
|
|
if (clicked) return true;
|
|
else return false;
|
|
}
|
|
|
|
// Toggle Button control, returns true when active
|
|
RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
|
|
{
|
|
ControlState state = NORMAL;
|
|
|
|
Vector2 mousePoint = GetMousePosition();
|
|
|
|
// Update control
|
|
//--------------------------------------------------------------------
|
|
int textWidth = MeasureText(text, DEFAULT_TEXT_SIZE);
|
|
int textHeight = DEFAULT_TEXT_SIZE;
|
|
|
|
if (bounds.width < textWidth) bounds.width = textWidth;
|
|
if (bounds.height < textHeight) bounds.height = textHeight;
|
|
|
|
// Check toggle button state
|
|
if (CheckCollisionPointRec(mousePoint, bounds))
|
|
{
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
|
|
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
|
|
{
|
|
state = NORMAL;
|
|
active = !active;
|
|
}
|
|
else state = FOCUSED;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
// Draw control
|
|
//--------------------------------------------------------------------
|
|
switch (state)
|
|
{
|
|
case NORMAL:
|
|
{
|
|
if (active)
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_PRESSED]));
|
|
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
|
|
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
|
|
GetColor(style[TOGGLE_BASE_COLOR_PRESSED]));
|
|
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[TOGGLE_TEXT_COLOR_PRESSED]));
|
|
}
|
|
else
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_NORMAL]));
|
|
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
|
|
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
|
|
GetColor(style[TOGGLE_BASE_COLOR_NORMAL]));
|
|
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[TOGGLE_TEXT_COLOR_NORMAL]));
|
|
}
|
|
} break;
|
|
case FOCUSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_FOCUSED]));
|
|
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
|
|
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
|
|
GetColor(style[TOGGLE_BASE_COLOR_FOCUSED]));
|
|
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[TOGGLE_TEXT_COLOR_FOCUSED]));
|
|
} break;
|
|
case PRESSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_PRESSED]));
|
|
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
|
|
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
|
|
GetColor(style[TOGGLE_BASE_COLOR_PRESSED]));
|
|
DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, DEFAULT_TEXT_SIZE, GetColor(style[TOGGLE_TEXT_COLOR_PRESSED]));
|
|
} break;
|
|
default: break;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
return active;
|
|
}
|
|
|
|
// Toggle Group control, returns toggled button index
|
|
RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleCount, char **toggleText, int active)
|
|
{
|
|
for (int i = 0; i < toggleCount; i++)
|
|
{
|
|
if (i == active) GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], true);
|
|
else if (GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], false) == true) active = i;
|
|
}
|
|
|
|
return active;
|
|
}
|
|
|
|
// Check Box control, returns true when active
|
|
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
|
|
{
|
|
ControlState state = NORMAL;
|
|
|
|
Vector2 mousePoint = GetMousePosition();
|
|
|
|
// Update control
|
|
//--------------------------------------------------------------------
|
|
|
|
// Check checkbox state
|
|
if (CheckCollisionPointRec(mousePoint, bounds))
|
|
{
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
|
|
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
|
|
else state = FOCUSED;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
// Draw control
|
|
//--------------------------------------------------------------------
|
|
switch (state)
|
|
{
|
|
case NORMAL:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[CHECKBOX_BORDER_COLOR_NORMAL]));
|
|
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
|
|
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
|
|
GetColor(style[CHECKBOX_BASE_COLOR_NORMAL]));
|
|
if (checked) DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
|
|
bounds.y + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
|
|
bounds.width - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
|
|
bounds.height - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
|
|
GetColor(style[CHECKBOX_BASE_COLOR_PRESSED]));
|
|
if (text != NULL) DrawText(text, bounds.x + bounds.width + 2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2, DEFAULT_TEXT_SIZE, GetColor(style[LABEL_TEXT_COLOR_NORMAL]));
|
|
|
|
} break;
|
|
case FOCUSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[CHECKBOX_BORDER_COLOR_FOCUSED]));
|
|
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
|
|
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
|
|
GetColor(style[CHECKBOX_BASE_COLOR_NORMAL]));
|
|
if (checked) DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
|
|
bounds.y + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
|
|
bounds.width - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
|
|
bounds.height - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
|
|
GetColor(style[CHECKBOX_BASE_COLOR_FOCUSED]));
|
|
if (text != NULL) DrawText(text, bounds.x + bounds.width + 2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2, DEFAULT_TEXT_SIZE, GetColor(style[DEFAULT_TEXT_COLOR_PRESSED]));
|
|
|
|
} break;
|
|
case PRESSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[CHECKBOX_BORDER_COLOR_PRESSED]));
|
|
DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH],
|
|
bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH],
|
|
GetColor(style[CHECKBOX_BASE_COLOR_NORMAL]));
|
|
if (checked) DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
|
|
bounds.y + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING],
|
|
bounds.width - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
|
|
bounds.height - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]),
|
|
GetColor(style[CHECKBOX_BASE_COLOR_PRESSED]));
|
|
if (text != NULL) DrawText(text, bounds.x + bounds.width + 2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2, DEFAULT_TEXT_SIZE, GetColor(style[LABEL_TEXT_COLOR_NORMAL]));
|
|
|
|
} break;
|
|
default: break;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
return checked;
|
|
}
|
|
|
|
|
|
// Combo Box control, returns selected item index
|
|
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, int active)
|
|
{
|
|
ControlState state = NORMAL;
|
|
|
|
Vector2 mousePoint = GetMousePosition();
|
|
bool clicked = false;
|
|
|
|
#define COMBOBOX_SELECTOR_WIDTH 35
|
|
|
|
bounds.width -= (COMBOBOX_SELECTOR_WIDTH + style[COMBOBOX_BUTTON_PADDING]);
|
|
|
|
Rectangle selector = { bounds.x + bounds.width + style[COMBOBOX_BUTTON_PADDING],
|
|
bounds.y, COMBOBOX_SELECTOR_WIDTH, bounds.height };
|
|
|
|
// Update control
|
|
//--------------------------------------------------------------------
|
|
if (active < 0) active = 0;
|
|
else if (active > comboCount - 1) active = comboCount - 1;
|
|
|
|
int textWidth = MeasureText(comboText[active], DEFAULT_TEXT_SIZE);
|
|
int textHeight = DEFAULT_TEXT_SIZE;
|
|
|
|
if (bounds.width < textWidth) bounds.width = textWidth;
|
|
if (bounds.height < textHeight) bounds.height = textHeight;
|
|
|
|
if (CheckCollisionPointRec(mousePoint, bounds) ||
|
|
CheckCollisionPointRec(mousePoint, selector))
|
|
{
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
|
|
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
|
|
{
|
|
clicked = true;
|
|
|
|
active += 1;
|
|
if (active >= comboCount) active = 0;
|
|
}
|
|
else state = FOCUSED;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
// Draw control
|
|
//--------------------------------------------------------------------
|
|
switch (state)
|
|
{
|
|
case NORMAL:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[COMBOBOX_BORDER_COLOR_NORMAL]));
|
|
DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH],
|
|
bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH],
|
|
GetColor(style[COMBOBOX_BASE_COLOR_NORMAL]));
|
|
|
|
DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_NORMAL]));
|
|
DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH],
|
|
selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH],
|
|
GetColor(style[COMBOBOX_BASE_COLOR_NORMAL]));
|
|
|
|
DrawText(comboText[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2,
|
|
DEFAULT_TEXT_SIZE, GetColor(style[COMBOBOX_TEXT_COLOR_NORMAL]));
|
|
DrawText(FormatText("%i/%i", active + 1, comboCount),
|
|
selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, comboCount),
|
|
DEFAULT_TEXT_SIZE)/2), selector.y + selector.height/2 - DEFAULT_TEXT_SIZE/2,
|
|
DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_NORMAL]));
|
|
} break;
|
|
case FOCUSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[COMBOBOX_BORDER_COLOR_FOCUSED]));
|
|
DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH],
|
|
bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH],
|
|
GetColor(style[COMBOBOX_BASE_COLOR_FOCUSED]));
|
|
|
|
DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_FOCUSED]));
|
|
DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH],
|
|
selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH],
|
|
GetColor(style[COMBOBOX_BASE_COLOR_FOCUSED]));
|
|
|
|
DrawText(comboText[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2,
|
|
DEFAULT_TEXT_SIZE, GetColor(style[COMBOBOX_TEXT_COLOR_FOCUSED]));
|
|
DrawText(FormatText("%i/%i", active + 1, comboCount),
|
|
selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, comboCount),
|
|
DEFAULT_TEXT_SIZE)/2), selector.y + selector.height/2 - DEFAULT_TEXT_SIZE/2,
|
|
DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_FOCUSED]));
|
|
} break;
|
|
case PRESSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[COMBOBOX_BORDER_COLOR_PRESSED]));
|
|
DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH],
|
|
bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH],
|
|
GetColor(style[COMBOBOX_BASE_COLOR_PRESSED]));
|
|
|
|
DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_PRESSED]));
|
|
DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH],
|
|
selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH],
|
|
GetColor(style[COMBOBOX_BASE_COLOR_PRESSED]));
|
|
|
|
DrawText(comboText[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - DEFAULT_TEXT_SIZE/2,
|
|
DEFAULT_TEXT_SIZE, GetColor(style[COMBOBOX_TEXT_COLOR_PRESSED]));
|
|
DrawText(FormatText("%i/%i", active + 1, comboCount),
|
|
selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, comboCount),
|
|
DEFAULT_TEXT_SIZE)/2), selector.y + selector.height/2 - DEFAULT_TEXT_SIZE/2,
|
|
DEFAULT_TEXT_SIZE, GetColor(style[BUTTON_TEXT_COLOR_PRESSED]));
|
|
} break;
|
|
default: break;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
return active;
|
|
}
|
|
|
|
// Slider control, returns selected value
|
|
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue)
|
|
{
|
|
ControlState state = NORMAL;
|
|
|
|
Vector2 mousePoint = GetMousePosition();
|
|
|
|
// Update control
|
|
//--------------------------------------------------------------------
|
|
if (value < minValue) value = minValue;
|
|
else if (value > maxValue) value = maxValue;
|
|
|
|
Rectangle slider = { bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - 10,
|
|
bounds.y + style[SLIDERBAR_BORDER_WIDTH], // + style[SLIDER_INNER_PADDING];
|
|
20, bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH] };// - 2*style[SLIDER_INNER_PADDING];
|
|
|
|
if (CheckCollisionPointRec(mousePoint, bounds))
|
|
{
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
{
|
|
state = PRESSED;
|
|
|
|
// Get equivalent value from mousePoint.x
|
|
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
|
|
|
|
if (value > maxValue) value = maxValue;
|
|
else if (value < minValue) value = minValue;
|
|
|
|
slider.x = bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - slider.width/2;
|
|
|
|
//if (slider.x < (bounds.x + style[PROGRESSBAR_BORDER_WIDTH])) slider.x = bounds.x + style[PROGRESSBAR_BORDER_WIDTH];
|
|
//else if ((slider.x + slider.width) > (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) slider.x = (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]) - slider.width;
|
|
}
|
|
else state = FOCUSED;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
// Draw control
|
|
//--------------------------------------------------------------------
|
|
switch (state)
|
|
{
|
|
case NORMAL:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_NORMAL]));
|
|
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
|
|
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
|
|
GetColor(DEFAULT_BACKGROUND_COLOR));
|
|
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_NORMAL]));
|
|
} break;
|
|
case FOCUSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_FOCUSED]));
|
|
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
|
|
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
|
|
GetColor(DEFAULT_BACKGROUND_COLOR));
|
|
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_FOCUSED]));
|
|
} break;
|
|
case PRESSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_PRESSED]));
|
|
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
|
|
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
|
|
GetColor(DEFAULT_BACKGROUND_COLOR));
|
|
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_PRESSED]));
|
|
} break;
|
|
default: break;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
return value;
|
|
}
|
|
|
|
// Slider Bar control, returns selected value
|
|
// NOTE: If minimum value is <0 support multidirection
|
|
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue)
|
|
{
|
|
ControlState state = NORMAL;
|
|
|
|
Vector2 mousePoint = GetMousePosition();
|
|
|
|
Rectangle slider = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
|
|
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
|
|
(int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])),
|
|
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
|
|
|
|
// Update control
|
|
//--------------------------------------------------------------------
|
|
if (CheckCollisionPointRec(mousePoint, bounds))
|
|
{
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
{
|
|
state = PRESSED;
|
|
|
|
// Get equivalent value from mousePoint.x
|
|
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
|
|
|
|
if (value > maxValue) value = maxValue;
|
|
else if (value < minValue) value = minValue;
|
|
|
|
slider.width = (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
|
|
}
|
|
state = FOCUSED;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
// Draw control
|
|
//--------------------------------------------------------------------
|
|
switch (state)
|
|
{
|
|
case NORMAL:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]));
|
|
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
|
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
|
GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL]));
|
|
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
|
|
} break;
|
|
case FOCUSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
|
|
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
|
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
|
GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED]));
|
|
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
|
|
} break;
|
|
case PRESSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
|
|
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
|
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
|
GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED]));
|
|
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
|
|
} break;
|
|
default: break;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
return value;
|
|
}
|
|
|
|
// Progress Bar control, shows current progress value
|
|
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue)
|
|
{
|
|
ControlState state = NORMAL;
|
|
|
|
Vector2 mousePoint = GetMousePosition();
|
|
|
|
Rectangle progress = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
|
|
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
|
|
0, // TODO
|
|
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
|
|
|
|
// Update control
|
|
//--------------------------------------------------------------------
|
|
if (value > maxValue) value = maxValue;
|
|
else if (value < minValue) value = minValue;
|
|
|
|
progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
|
|
|
|
if (CheckCollisionPointRec(mousePoint, bounds)) state = FOCUSED;
|
|
//--------------------------------------------------------------------
|
|
|
|
// Draw control
|
|
//--------------------------------------------------------------------
|
|
switch (state)
|
|
{
|
|
case NORMAL:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[PROGRESSBAR_BORDER_COLOR_NORMAL]));
|
|
DrawRectangle(bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH],
|
|
bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH], bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH],
|
|
GetColor(DEFAULT_BACKGROUND_COLOR));
|
|
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_NORMAL]));
|
|
} break;
|
|
case FOCUSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
|
|
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
|
|
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
|
|
GetColor(DEFAULT_BACKGROUND_COLOR));
|
|
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_FOCUSED]));
|
|
} break;
|
|
case PRESSED: break;
|
|
default: break;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
return value;
|
|
}
|
|
|
|
// Spinner control, returns selected value
|
|
// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
|
|
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue)
|
|
{
|
|
ControlState state = NORMAL;
|
|
|
|
#define SPINNER_LEFT_BUTTON 1
|
|
#define SPINNER_RIGHT_BUTTON 2
|
|
|
|
#define SPINNER_BUTTON_WIDTH 35
|
|
|
|
Vector2 mousePoint = GetMousePosition();
|
|
|
|
static int framesCounter = 0;
|
|
static bool valueSpeed = false;;
|
|
|
|
Rectangle spinner = { bounds.x + SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING], bounds.y, bounds.width - 2*(SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING]), bounds.height };
|
|
Rectangle leftButtonBound = { bounds.x, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
|
|
Rectangle rightButtonBound = { bounds.x + bounds.width - SPINNER_BUTTON_WIDTH, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
|
|
|
|
int textWidth = MeasureText(FormatText("%i", value), DEFAULT_TEXT_SIZE);
|
|
int textHeight = DEFAULT_TEXT_SIZE;
|
|
|
|
if (bounds.width < textWidth) bounds.width = textWidth;
|
|
if (bounds.height < textHeight) bounds.height = textHeight;
|
|
|
|
// Update control
|
|
//--------------------------------------------------------------------
|
|
if (CheckCollisionPointRec(mousePoint, leftButtonBound))
|
|
{
|
|
state = FOCUSED;
|
|
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
{
|
|
state = PRESSED;
|
|
|
|
if (!valueSpeed)
|
|
{
|
|
if (value > minValue) value--;
|
|
valueSpeed = true;
|
|
}
|
|
else framesCounter++;
|
|
|
|
if (value > minValue)
|
|
{
|
|
if (framesCounter >= 30) value -= 1;
|
|
}
|
|
}
|
|
}
|
|
else if (CheckCollisionPointRec(mousePoint, rightButtonBound))
|
|
{
|
|
state = FOCUSED;
|
|
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
{
|
|
state = PRESSED;
|
|
|
|
if (!valueSpeed)
|
|
{
|
|
if (value < maxValue) value++;
|
|
valueSpeed = true;
|
|
}
|
|
else framesCounter++;
|
|
|
|
if (value < maxValue)
|
|
{
|
|
if (framesCounter >= 30) value += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsMouseButtonUp(MOUSE_LEFT_BUTTON))
|
|
{
|
|
valueSpeed = false;
|
|
framesCounter = 0;
|
|
}
|
|
|
|
/*
|
|
if (CheckCollisionPointRec(mousePoint, leftButtonBound) ||
|
|
CheckCollisionPointRec(mousePoint, rightButtonBound) ||
|
|
CheckCollisionPointRec(mousePoint, spinner))
|
|
{
|
|
if (IsKeyDown(KEY_LEFT))
|
|
{
|
|
state = PRESSED;
|
|
buttonSide = 1;
|
|
|
|
if (value > minValue) value -= 1;
|
|
}
|
|
else if (IsKeyDown(KEY_RIGHT))
|
|
{
|
|
state = PRESSED;
|
|
buttonSide = 2;
|
|
|
|
if (value < maxValue) value += 1;
|
|
}
|
|
}
|
|
*/
|
|
//--------------------------------------------------------------------
|
|
|
|
// Draw control
|
|
//--------------------------------------------------------------------
|
|
if (GuiButton(leftButtonBound, "-"))
|
|
{
|
|
/*
|
|
if (!valueSpeed)
|
|
{
|
|
if (value > minValue) value--;
|
|
valueSpeed = true;
|
|
}
|
|
else framesCounter++;
|
|
|
|
if (value > minValue)
|
|
{
|
|
if (framesCounter >= 30) value -= 1;
|
|
}
|
|
*/
|
|
}
|
|
else if (GuiButton(rightButtonBound, "+")) { }
|
|
|
|
switch (state)
|
|
{
|
|
case NORMAL:
|
|
{
|
|
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_NORMAL]));
|
|
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_NORMAL]));
|
|
|
|
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_NORMAL]));
|
|
} break;
|
|
case FOCUSED:
|
|
{
|
|
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_FOCUSED]));
|
|
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_FOCUSED]));
|
|
|
|
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_FOCUSED]));
|
|
} break;
|
|
case PRESSED:
|
|
{
|
|
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_PRESSED]));
|
|
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_PRESSED]));
|
|
|
|
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_PRESSED]));
|
|
} break;
|
|
default: break;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
// Text Box control, updates input text
|
|
// NOTE: Requires static variables: framesCounter
|
|
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
|
|
{
|
|
static int framesCounter = 0; // Required for blinking cursor
|
|
|
|
#define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256
|
|
|
|
ControlState state = NORMAL;
|
|
|
|
Vector2 mousePoint = GetMousePosition();
|
|
|
|
// Update control
|
|
//--------------------------------------------------------------------
|
|
if (CheckCollisionPointRec(mousePoint, bounds))
|
|
{
|
|
state = FOCUSED; // NOTE: PRESSED state is not used on this control
|
|
|
|
framesCounter++;
|
|
|
|
int letter = -1;
|
|
letter = GetKeyPressed();
|
|
|
|
if (letter != -1)
|
|
{
|
|
if (letter == KEY_BACKSPACE_TEXT)
|
|
{
|
|
for (int i = 0; i < textSize; i++)
|
|
{
|
|
if ((text[i] == '\0') && (i > 0))
|
|
{
|
|
text[i - 1] = '\0';
|
|
break;
|
|
}
|
|
}
|
|
|
|
text[textSize - 1] = '\0';
|
|
}
|
|
else
|
|
{
|
|
if ((letter >= 32) && (letter < 127))
|
|
{
|
|
for (int i = 0; i < textSize; i++)
|
|
{
|
|
if (text[i] == '\0')
|
|
{
|
|
text[i] = (char)letter;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
// Draw control
|
|
//--------------------------------------------------------------------
|
|
switch (state)
|
|
{
|
|
case NORMAL:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[TEXTBOX_BORDER_COLOR_NORMAL]));
|
|
DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH],
|
|
bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH],
|
|
GetColor(style[TEXTBOX_BASE_COLOR_NORMAL]));
|
|
DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - DEFAULT_TEXT_SIZE/2, DEFAULT_TEXT_SIZE, GetColor(style[TEXTBOX_TEXT_COLOR_NORMAL]));
|
|
|
|
} break;
|
|
case FOCUSED:
|
|
{
|
|
DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_FOCUSED]));
|
|
DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH],
|
|
bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH],
|
|
GetColor(style[TEXTBOX_BASE_COLOR_FOCUSED]));
|
|
DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - DEFAULT_TEXT_SIZE/2, DEFAULT_TEXT_SIZE, GetColor(style[TEXTBOX_TEXT_COLOR_PRESSED]));
|
|
|
|
if ((framesCounter/20)%2 == 0) DrawRectangle(bounds.x + 4 + MeasureText(text, DEFAULT_TEXT_SIZE), bounds.y + 2, 1, bounds.height - 4, GetColor(style[TEXTBOX_BORDER_COLOR_FOCUSED]));
|
|
|
|
} break;
|
|
case PRESSED: break; // NOTE: PRESSED state is not used on this control
|
|
default: break;
|
|
}
|
|
//--------------------------------------------------------------------
|
|
}
|
|
|
|
// TODO: Panel system
|
|
RAYGUIDEF void GuiBeginPanel(Rectangle rec)
|
|
{
|
|
//offset = (Vector2){ offset.x + rec.x, offset.y + rec.y };
|
|
|
|
// TODO: Limit drawing to panel limits?
|
|
}
|
|
|
|
RAYGUIDEF void GuiEndPanel()
|
|
{
|
|
//offset = (Vector2){ 0.0f, 0.0f };
|
|
}
|
|
|
|
#if defined(RAYGUI_STYLE_SAVE_LOAD)
|
|
// Save current GUI style into a text file
|
|
RAYGUIDEF void SaveGuiStyle(const char *fileName)
|
|
{
|
|
FILE *styleFile = fopen(fileName, "wt");
|
|
|
|
for (int i = 0; i < NUM_PROPERTIES; i++) fprintf(styleFile, "%-40s0x%x\n", guiPropertyName[i], GetStyleProperty(i));
|
|
|
|
fclose(styleFile);
|
|
}
|
|
|
|
// Load GUI style from a text file
|
|
RAYGUIDEF void LoadGuiStyle(const char *fileName)
|
|
{
|
|
#define MAX_STYLE_PROPERTIES 128
|
|
|
|
typedef struct {
|
|
char id[64];
|
|
int value;
|
|
} StyleProperty;
|
|
|
|
StyleProperty *styleProp = (StyleProperty *)RAYGUI_MALLOC(MAX_STYLE_PROPERTIES*sizeof(StyleProperty));;
|
|
int counter = 0;
|
|
|
|
FILE *styleFile = fopen(fileName, "rt");
|
|
|
|
if (styleFile != NULL)
|
|
{
|
|
while (!feof(styleFile))
|
|
{
|
|
fscanf(styleFile, "%s %i\n", styleProp[counter].id, &styleProp[counter].value);
|
|
counter++;
|
|
}
|
|
|
|
fclose(styleFile);
|
|
|
|
for (int i = 0; i < counter; i++)
|
|
{
|
|
for (int j = 0; j < NUM_PROPERTIES; j++)
|
|
{
|
|
if (strcmp(styleProp[i].id, guiPropertyName[j]) == 0)
|
|
{
|
|
// Assign correct property to style
|
|
style[j] = styleProp[i].value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RAYGUI_FREE(styleProp);
|
|
}
|
|
|
|
// Set one style property value
|
|
RAYGUIDEF void SetStyleProperty(int guiProperty, int value) { style[guiProperty] = value; }
|
|
|
|
// Get one style property value
|
|
RAYGUIDEF int GetStyleProperty(int guiProperty) { return style[guiProperty]; }
|
|
|
|
#endif // defined(RAYGUI_STYLE_SAVE_LOAD)
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module specific Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
#if defined (RAYGUI_STANDALONE)
|
|
// Returns a Color struct from hexadecimal value
|
|
static Color GetColor(int hexValue)
|
|
{
|
|
Color color;
|
|
|
|
color.r = (unsigned char)(hexValue >> 24) & 0xFF;
|
|
color.g = (unsigned char)(hexValue >> 16) & 0xFF;
|
|
color.b = (unsigned char)(hexValue >> 8) & 0xFF;
|
|
color.a = (unsigned char)hexValue & 0xFF;
|
|
|
|
return color;
|
|
}
|
|
|
|
// Returns hexadecimal value for a Color
|
|
static int GetHexValue(Color color)
|
|
{
|
|
return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
|
|
}
|
|
|
|
// Check if point is inside rectangle
|
|
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
|
|
{
|
|
bool collision = false;
|
|
|
|
if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
|
|
(point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
|
|
|
|
return collision;
|
|
}
|
|
|
|
// Formatting of text with variables to 'embed'
|
|
static const char *FormatText(const char *text, ...)
|
|
{
|
|
#define MAX_FORMATTEXT_LENGTH 64
|
|
|
|
static char buffer[MAX_FORMATTEXT_LENGTH];
|
|
|
|
va_list args;
|
|
va_start(args, text);
|
|
vsprintf(buffer, text, args);
|
|
va_end(args);
|
|
|
|
return buffer;
|
|
}
|
|
#endif
|
|
|
|
#endif // RAYGUI_IMPLEMENTATION
|