Reorganize and review

This commit is contained in:
Ray
2017-06-21 00:58:49 +02:00
parent c6931ca236
commit c90ad17342
2 changed files with 386 additions and 384 deletions

View File

@ -4,15 +4,14 @@
*
* DESCRIPTION:
*
* raygui is a library for creating simple IMGUI interfaces using raylib.
* It provides a set of basic controls:
* raygui is a library for creating simple IMGUI interfaces using raylib. Basic controls provided:
*
* - Label
* - Button
* - ToggleButton
* - ToggleGroup
* - ComboBox
* - CheckBox
* - ComboBox
* - Slider
* - SliderBar
* - ProgressBar
@ -37,9 +36,8 @@
* internally in the library and input management and drawing functions must be provided by
* the user (check library implementation for further details).
*
* #define RAYGUI_NO_STYLE_SAVE_LOAD
* Avoid including style customization and save/load functions, useful when just using default
* raygui style. Simplyfies library functionality and code size.
* #define RAYGUI_STYLE_SAVE_LOAD
* Include style customization and save/load functions, useful when required.
*
* #define RAYGUI_MALLOC()
* #define RAYGUI_FREE()
@ -50,7 +48,8 @@
* Some controls missing, like panels.
*
* VERSIONS HISTORY:
* 1.5 (15-Jun-2017) Rewrite of all GUI functions (removed useless ones)
* 1.5 (21-Jun-2017) Working in an improved styles system
* 1.4 (15-Jun-2017) Rewrite of all GUI functions (removed useless ones)
* 1.3 (12-Jun-2017) Redesigned styles system
* 1.1 (01-Jun-2017) Complete review of the library
* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
@ -63,7 +62,7 @@
* Albert Martos: Review and testing of the library (2015)
* Ian Eito: Review and testing of the library (2015)
* Sergio Martinez: Review and testing of the library (2015)
* Ramon Santamaria: Supervision, review, update and maintenance
* Ramon Santamaria: Supervision, review, update and maintenance... and 2017 redesign
*
*
* LICENSE: zlib/libpng
@ -253,22 +252,27 @@ typedef enum GuiProperty {
RAYGUIDEF Color GuiBackgroundColor(void); // Get background color
RAYGUIDEF Color GuiLinesColor(void); // Get lines color
RAYGUIDEF Color GuiTextColor(void); // Get text color for normal state
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label element, show text
RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button element, returns true when clicked
RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button element, returns true when active
RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group element, returns toggled button index
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box element, returns selected item index
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box element, returns true when active
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider element, returns selected value
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar element, returns selected value
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar element, shows current progress value
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner element, returns selected value
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box element, updates input text
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, show text
RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button control, returns true when active
RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group control, returns toggled button index
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box control, returns selected item index
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner control, returns selected value
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text
#if defined RAYGUI_STANDALONE
// NOTE: raygui depend on some raylib input and drawing functions
// TODO: To use raygui as standalone library, those functions must be called per frame
//RAYGUIDEF void UpdateMouse(bool isMouseDown, bool isMouseUp, Vector2 mousePosition);
//RAYGUIDEF void UpdateKeys(int keyPressed);
#endif
#if !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
#if defined(RAYGUI_STYLE_SAVE_LOAD)
RAYGUIDEF void SaveGuiStyle(const char *fileName); // Save GUI style file
RAYGUIDEF void LoadGuiStyle(const char *fileName); // Load GUI style file
RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
@ -290,14 +294,14 @@ RAYGUIDEF int GetStyleProperty(int guiProperty); // Get
// NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle()
// Check if custom malloc/free functions defined, if not, using standard ones
#if !defined(RAYGUI_MALLOC) && !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
#if !defined(RAYGUI_MALLOC) && defined(RAYGUI_STYLE_SAVE_LOAD)
#include <stdlib.h> // Required for: malloc(), free() [Used only on LoadGuiStyle()]
#define RAYGUI_MALLOC(size) malloc(size)
#define RAYGUI_FREE(ptr) free(ptr)
#endif
#if !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
#if defined(RAYGUI_STYLE_SAVE_LOAD)
#include <string.h> // Required for: strcmp() [Used only on LoadGuiStyle()]
#endif
@ -459,7 +463,7 @@ static int style[NUM_PROPERTIES] = {
DEFAULT_TEXT_COLOR_PRESSED, // TEXTBOX_TEXT_COLOR_PRESSED,
};
#if !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
#if defined(RAYGUI_STYLE_SAVE_LOAD)
// GUI property names (to read/write style text files)
static const char *guiPropertyName[] = {
"LABEL_BORDER_COLOR_NORMAL",
@ -486,6 +490,13 @@ static const char *guiPropertyName[] = {
"TOGGLE_BASE_COLOR_PRESSED",
"TOGGLE_TEXT_COLOR_PRESSED",
"TOGGLEGROUP_PADDING",
"SLIDER_BORDER_WIDTH",
"SLIDER_BORDER_COLOR_NORMAL",
"SLIDER_BASE_COLOR_NORMAL",
"SLIDER_BORDER_COLOR_FOCUSED",
"SLIDER_BASE_COLOR_FOCUSED",
"SLIDER_BORDER_COLOR_PRESSED",
"SLIDER_BASE_COLOR_PRESSED",
"SLIDERBAR_BORDER_WIDTH",
"SLIDERBAR_BORDER_COLOR_NORMAL",
"SLIDERBAR_BASE_COLOR_NORMAL",
@ -496,7 +507,8 @@ static const char *guiPropertyName[] = {
"PROGRESSBAR_BORDER_WIDTH",
"PROGRESSBAR_BORDER_COLOR_NORMAL",
"PROGRESSBAR_BASE_COLOR_NORMAL",
"PROGRESSBAR_FRONT_COLOR_NORMAL",
"PROGRESSBAR_BORDER_COLOR_FOCUSED",
"PROGRESSBAR_BASE_COLOR_FOCUSED",
"SPINNER_BUTTON_PADDING",
"SPINNER_BORDER_COLOR_NORMAL",
"SPINNER_BASE_COLOR_NORMAL",
@ -544,19 +556,6 @@ static int GetHexValue(Color color); // Returns hexadecimal value for a Color
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
// NOTE: raygui depend on some raylib input and drawing functions
// TODO: To use raygui as standalone library, those functions must be overwrite by custom ones
// Input management functions
static Vector2 GetMousePosition() { /* TODO */ return (Vector2){ 0.0f, 0.0f }; }
static int IsMouseButtonDown(int button) { /* TODO */ return 0; }
static int IsMouseButtonPressed(int button) { /* TODO */ return 0; }
static int IsMouseButtonReleased(int button) { /* TODO */ return 0; }
static int IsMouseButtonUp(int button) { /* TODO */ return 0; }
static int GetKeyPressed(void) { /* TODO */ return 0; } // NOTE: Only used by GuiTextBox()
//static int IsKeyDown(int key) { /* TODO */ return 0; } // NOTE: Only used by GuiSpinner()
// Drawing related functions
static int MeasureText(const char *text, int fontSize) { /* TODO */ return 0; }
static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { /* TODO */ }
@ -577,7 +576,7 @@ RAYGUIDEF Color GuiLinesColor(void) { return GetColor(DEFAULT_LINES_COLOR); }
// Get text color for normal state
RAYGUIDEF Color GuiTextColor(void) { return GetColor(DEFAULT_TEXT_COLOR_NORMAL); }
// Label element
// Label control
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
{
ControlState state = NORMAL;
@ -612,7 +611,7 @@ RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
//--------------------------------------------------------------------
}
// Button element, returns true when clicked
// Button control, returns true when clicked
RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
{
ControlState state = NORMAL;
@ -673,7 +672,7 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
else return false;
}
// Toggle Button element, returns true when active
// Toggle Button control, returns true when active
RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
{
ControlState state = NORMAL;
@ -747,7 +746,7 @@ RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
return active;
}
// Toggle Group element, returns toggled button index
// Toggle Group control, returns toggled button index
RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleCount, char **toggleText, int active)
{
for (int i = 0; i < toggleCount; i++)
@ -759,7 +758,7 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleCount, char **toggleTex
return active;
}
// Check Box element, returns true when active
// Check Box control, returns true when active
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
{
ControlState state = NORMAL;
@ -831,197 +830,8 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
return checked;
}
// Slider element, returns selected value
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
// Update control
//--------------------------------------------------------------------
if (value < minValue) value = minValue;
else if (value > maxValue) value = maxValue;
Rectangle slider = { bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - 10,
bounds.y + style[SLIDERBAR_BORDER_WIDTH], // + style[SLIDER_INNER_PADDING];
20, bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH] };// - 2*style[SLIDER_INNER_PADDING];
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
// Get equivalent value from mousePoint.x
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
slider.x = bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - slider.width/2;
//if (slider.x < (bounds.x + style[PROGRESSBAR_BORDER_WIDTH])) slider.x = bounds.x + style[PROGRESSBAR_BORDER_WIDTH];
//else if ((slider.x + slider.width) > (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) slider.x = (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]) - slider.width;
}
else state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_PRESSED]));
} break;
default: break;
}
//--------------------------------------------------------------------
return value;
}
// Slider Bar element, returns selected value
// NOTE: If minimum value is <0 support multidirection
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
Rectangle slider = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
(int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])),
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
// Update control
//--------------------------------------------------------------------
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
// Get equivalent value from mousePoint.x
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
slider.width = (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
}
state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL]));
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED]));
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED]));
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
} break;
default: break;
}
//--------------------------------------------------------------------
return value;
}
// Progress Bar element, shows current progress value
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
Rectangle progress = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
0, // TODO
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
// Update control
//--------------------------------------------------------------------
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
if (CheckCollisionPointRec(mousePoint, bounds)) state = FOCUSED;
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[PROGRESSBAR_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH],
bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH], bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_FOCUSED]));
} break;
case PRESSED: break;
default: break;
}
//--------------------------------------------------------------------
return value;
}
// Combo Box element, returns selected item index
// Combo Box control, returns selected item index
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, int active)
{
ControlState state = NORMAL;
@ -1130,7 +940,346 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
return active;
}
// Text Box element, updates input text
// Slider control, returns selected value
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
// Update control
//--------------------------------------------------------------------
if (value < minValue) value = minValue;
else if (value > maxValue) value = maxValue;
Rectangle slider = { bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - 10,
bounds.y + style[SLIDERBAR_BORDER_WIDTH], // + style[SLIDER_INNER_PADDING];
20, bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH] };// - 2*style[SLIDER_INNER_PADDING];
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
// Get equivalent value from mousePoint.x
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
slider.x = bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) - slider.width/2;
//if (slider.x < (bounds.x + style[PROGRESSBAR_BORDER_WIDTH])) slider.x = bounds.x + style[PROGRESSBAR_BORDER_WIDTH];
//else if ((slider.x + slider.width) > (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])) slider.x = (bounds.x + bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]) - slider.width;
}
else state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH],
bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_PRESSED]));
} break;
default: break;
}
//--------------------------------------------------------------------
return value;
}
// Slider Bar control, returns selected value
// NOTE: If minimum value is <0 support multidirection
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
Rectangle slider = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
(int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])),
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
// Update control
//--------------------------------------------------------------------
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
// Get equivalent value from mousePoint.x
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
slider.width = (int)((value/(maxValue - minValue))*(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
}
state = FOCUSED;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL]));
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED]));
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED]));
DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED]));
} break;
default: break;
}
//--------------------------------------------------------------------
return value;
}
// Progress Bar control, shows current progress value
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue)
{
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
Rectangle progress = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH],
bounds.y + style[PROGRESSBAR_BORDER_WIDTH], // + style[PROGRESSBAR_INNER_PADDING]
0, // TODO
bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] }; // - 2*style[PROGRESSBAR_INNER_PADDING]
// Update control
//--------------------------------------------------------------------
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH]));
if (CheckCollisionPointRec(mousePoint, bounds)) state = FOCUSED;
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRec(bounds, GetColor(style[PROGRESSBAR_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH],
bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH], bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH],
bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH],
GetColor(DEFAULT_BACKGROUND_COLOR));
DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_FOCUSED]));
} break;
case PRESSED: break;
default: break;
}
//--------------------------------------------------------------------
return value;
}
// Spinner control, returns selected value
// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue)
{
ControlState state = NORMAL;
#define SPINNER_LEFT_BUTTON 1
#define SPINNER_RIGHT_BUTTON 2
#define SPINNER_BUTTON_WIDTH 35
Vector2 mousePoint = GetMousePosition();
static int framesCounter = 0;
static bool valueSpeed = false;;
Rectangle spinner = { bounds.x + SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING], bounds.y, bounds.width - 2*(SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING]), bounds.height };
Rectangle leftButtonBound = { bounds.x, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
Rectangle rightButtonBound = { bounds.x + bounds.width - SPINNER_BUTTON_WIDTH, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
int textWidth = MeasureText(FormatText("%i", value), DEFAULT_TEXT_SIZE);
int textHeight = DEFAULT_TEXT_SIZE;
if (bounds.width < textWidth) bounds.width = textWidth;
if (bounds.height < textHeight) bounds.height = textHeight;
// Update control
//--------------------------------------------------------------------
if (CheckCollisionPointRec(mousePoint, leftButtonBound))
{
state = FOCUSED;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
if (!valueSpeed)
{
if (value > minValue) value--;
valueSpeed = true;
}
else framesCounter++;
if (value > minValue)
{
if (framesCounter >= 30) value -= 1;
}
}
}
else if (CheckCollisionPointRec(mousePoint, rightButtonBound))
{
state = FOCUSED;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
if (!valueSpeed)
{
if (value < maxValue) value++;
valueSpeed = true;
}
else framesCounter++;
if (value < maxValue)
{
if (framesCounter >= 30) value += 1;
}
}
}
if (IsMouseButtonUp(MOUSE_LEFT_BUTTON))
{
valueSpeed = false;
framesCounter = 0;
}
/*
if (CheckCollisionPointRec(mousePoint, leftButtonBound) ||
CheckCollisionPointRec(mousePoint, rightButtonBound) ||
CheckCollisionPointRec(mousePoint, spinner))
{
if (IsKeyDown(KEY_LEFT))
{
state = PRESSED;
buttonSide = 1;
if (value > minValue) value -= 1;
}
else if (IsKeyDown(KEY_RIGHT))
{
state = PRESSED;
buttonSide = 2;
if (value < maxValue) value += 1;
}
}
*/
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (GuiButton(leftButtonBound, "-"))
{
/*
if (!valueSpeed)
{
if (value > minValue) value--;
valueSpeed = true;
}
else framesCounter++;
if (value > minValue)
{
if (framesCounter >= 30) value -= 1;
}
*/
}
else if (GuiButton(rightButtonBound, "+")) { }
switch (state)
{
case NORMAL:
{
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_NORMAL]));
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_NORMAL]));
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_FOCUSED]));
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_FOCUSED]));
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_PRESSED]));
DrawRectangle(spinner.x + 1, spinner.y + 1, spinner.width - 2, spinner.height - 2, GetColor(style[SPINNER_BASE_COLOR_PRESSED]));
DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_PRESSED]));
} break;
default: break;
}
return value;
}
// Text Box control, updates input text
// NOTE: Requires static variables: framesCounter
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
{
@ -1216,155 +1365,7 @@ RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
//--------------------------------------------------------------------
}
// Spinner element, returns selected value
// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue)
{
ControlState state = NORMAL;
#define SPINNER_LEFT_BUTTON 1
#define SPINNER_RIGHT_BUTTON 2
#define SPINNER_BUTTON_WIDTH 35
Vector2 mousePoint = GetMousePosition();
static int framesCounter = 0;
static bool valueSpeed = false;;
Rectangle spinnerBounds = { bounds.x + SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING], bounds.y, bounds.width - 2*(SPINNER_BUTTON_WIDTH + style[SPINNER_BUTTON_PADDING]), bounds.height };
Rectangle leftButtonBound = { bounds.x, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
Rectangle rightButtonBound = { bounds.x + bounds.width - SPINNER_BUTTON_WIDTH, bounds.y, SPINNER_BUTTON_WIDTH, bounds.height };
int textWidth = MeasureText(FormatText("%i", value), DEFAULT_TEXT_SIZE);
int textHeight = DEFAULT_TEXT_SIZE;
if (bounds.width < textWidth) bounds.width = textWidth;
if (bounds.height < textHeight) bounds.height = textHeight;
// Update control
//--------------------------------------------------------------------
if (CheckCollisionPointRec(mousePoint, leftButtonBound))
{
state = FOCUSED;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
if (!valueSpeed)
{
if (value > minValue) value--;
valueSpeed = true;
}
else framesCounter++;
if (value > minValue)
{
if (framesCounter >= 30) value -= 1;
}
}
}
else if (CheckCollisionPointRec(mousePoint, rightButtonBound))
{
state = FOCUSED;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = PRESSED;
if (!valueSpeed)
{
if (value < maxValue) value++;
valueSpeed = true;
}
else framesCounter++;
if (value < maxValue)
{
if (framesCounter >= 30) value += 1;
}
}
}
if (IsMouseButtonUp(MOUSE_LEFT_BUTTON))
{
valueSpeed = false;
framesCounter = 0;
}
/*
if (CheckCollisionPointRec(mousePoint, leftButtonBound) ||
CheckCollisionPointRec(mousePoint, rightButtonBound) ||
CheckCollisionPointRec(mousePoint, spinnerBounds))
{
if (IsKeyDown(KEY_LEFT))
{
state = PRESSED;
buttonSide = 1;
if (value > minValue) value -= 1;
}
else if (IsKeyDown(KEY_RIGHT))
{
state = PRESSED;
buttonSide = 2;
if (value < maxValue) value += 1;
}
}
*/
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (GuiButton(leftButtonBound, "-"))
{
/*
if (!valueSpeed)
{
if (value > minValue) value--;
valueSpeed = true;
}
else framesCounter++;
if (value > minValue)
{
if (framesCounter >= 30) value -= 1;
}
*/
}
else if (GuiButton(rightButtonBound, "+")) { }
switch (state)
{
case NORMAL:
{
DrawRectangleRec(spinnerBounds, GetColor(style[SPINNER_BORDER_COLOR_NORMAL]));
DrawRectangle(spinnerBounds.x + 1, spinnerBounds.y + 1, spinnerBounds.width - 2, spinnerBounds.height - 2, GetColor(style[SPINNER_BASE_COLOR_NORMAL]));
DrawText(FormatText("%i", value), spinnerBounds.x + (spinnerBounds.width/2 - textWidth/2), spinnerBounds.y + (spinnerBounds.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRec(spinnerBounds, GetColor(style[SPINNER_BORDER_COLOR_FOCUSED]));
DrawRectangle(spinnerBounds.x + 1, spinnerBounds.y + 1, spinnerBounds.width - 2, spinnerBounds.height - 2, GetColor(style[SPINNER_BASE_COLOR_FOCUSED]));
DrawText(FormatText("%i", value), spinnerBounds.x + (spinnerBounds.width/2 - textWidth/2), spinnerBounds.y + (spinnerBounds.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_FOCUSED]));
} break;
case PRESSED:
{
DrawRectangleRec(spinnerBounds, GetColor(style[SPINNER_BORDER_COLOR_PRESSED]));
DrawRectangle(spinnerBounds.x + 1, spinnerBounds.y + 1, spinnerBounds.width - 2, spinnerBounds.height - 2, GetColor(style[SPINNER_BASE_COLOR_PRESSED]));
DrawText(FormatText("%i", value), spinnerBounds.x + (spinnerBounds.width/2 - textWidth/2), spinnerBounds.y + (spinnerBounds.height/2 - (DEFAULT_TEXT_SIZE/2)), DEFAULT_TEXT_SIZE, GetColor(style[SPINNER_TEXT_COLOR_PRESSED]));
} break;
default: break;
}
return value;
}
// TODO: Panel system
RAYGUIDEF void GuiBeginPanel(Rectangle rec)
{
//offset = (Vector2){ offset.x + rec.x, offset.y + rec.y };
@ -1377,7 +1378,7 @@ RAYGUIDEF void GuiEndPanel()
//offset = (Vector2){ 0.0f, 0.0f };
}
#if !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
#if defined(RAYGUI_STYLE_SAVE_LOAD)
// Save current GUI style into a text file
RAYGUIDEF void SaveGuiStyle(const char *fileName)
{
@ -1435,7 +1436,7 @@ RAYGUIDEF void SetStyleProperty(int guiProperty, int value) { style[guiProperty]
// Get one style property value
RAYGUIDEF int GetStyleProperty(int guiProperty) { return style[guiProperty]; }
#endif // !defined(RAYGUI_NO_STYLE_SAVE_LOAD)
#endif // defined(RAYGUI_STYLE_SAVE_LOAD)
//----------------------------------------------------------------------------------
// Module specific Functions Definition

View File

@ -31,6 +31,7 @@
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_STYLE_SAVE_LOAD
#include "raygui.h"
#include "external/tinyfiledialogs.h" // Open/Save file dialogs