mirror of
https://github.com/raysan5/raygui.git
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391 lines
15 KiB
C
391 lines
15 KiB
C
/*******************************************************************************************
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*
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* rGuiStyler - raygui Style Editor
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*
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* Compile this program using:
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* gcc -o $(NAME_PART).exe $(FILE_NAME) external/tinyfiledialogs.c -I..\.. \
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* -lraylib -lglfw3 -lopengl32 -lgdi32 -lcomdlg32 -lole32 -std=c99 -Wall
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Sergio Martinez and Ramon Santamaria
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#define RAYGUI_STYLE_SAVE_LOAD
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#include "raygui.h"
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#include "external/tinyfiledialogs.h" // Open/Save file dialogs
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#if defined(_WIN32)
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#include <direct.h>
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#define GetCurrentDir _getcwd
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#else
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#include <unistd.h>
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#define GetCurrentDir getcwd
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define FONT_SIZE 10
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#define COLOR_REC GuiLinesColor()
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#define CONTROL_LIST_HEIGHT 38
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#define STATUS_BAR_HEIGHT 25
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#define NUM_CONTROLS 15
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#define NUM_STYLES 12
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum {
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LABEL = 0,
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LABELBUTTON,
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BUTTON,
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IMAGEBUTTON,
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TOGGLE,
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TOGGLEGROUP,
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SLIDER,
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SLIDERBAR,
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PROGRESSBAR,
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CHECKBOX,
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SPINNER,
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COMBOBOX,
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TEXTBOX,
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LISTVIEW,
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COLORPICKER
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} GuiControlType;
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typedef enum {
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BORDER_COLOR_NORMAL = 0,
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BASE_COLOR_NORMAL,
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TEXT_COLOR_NORMAL,
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BORDER_COLOR_FOCUSED,
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BASE_COLOR_FOCUSED,
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TEXT_COLOR_FOCUSED,
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BORDER_COLOR_PRESSED,
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BASE_COLOR_PRESSED,
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TEXT_COLOR_PRESSED,
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BORDER_COLOR_DISABLED,
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BASE_COLOR_DISABLED,
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TEXT_COLOR_DISABLED
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} GuiStyleType;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static char currentPath[256]; // Path to current working folder
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const char *guiControlText[NUM_CONTROLS] = {
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"LABEL",
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"LABELBUTTON",
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"BUTTON",
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"IMAGEBUTTON",
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"TOGGLE",
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"TOGGLEGROUP",
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"SLIDER",
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"SLIDERBAR",
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"PROGRESSBAR",
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"CHECKBOX",
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"SPINNER",
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"COMBOBOX",
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"TEXTBOX",
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"LISTVIEW",
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"COLORPICKER"
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};
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const char *guiStylesText[NUM_STYLES] = {
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"BORDER_COLOR_NORMAL",
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"BASE_COLOR_NORMAL",
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"TEXT_COLOR_NORMAL",
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"BORDER_COLOR_FOCUSED",
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"BASE_COLOR_FOCUSED",
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"TEXT_COLOR_FOCUSED",
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"BORDER_COLOR_PRESSED",
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"BASE_COLOR_PRESSED",
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"TEXT_COLOR_PRESSED",
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"BORDER_COLOR_DISABLED",
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"BASE_COLOR_DISABLED",
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"TEXT_COLOR_DISABLED"
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};
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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static void BtnLoadStyle(void); // Button load style function
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static void BtnSaveStyle(void); // Button save style function
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 700;
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const int screenHeight = 700;
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//SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(screenWidth, screenHeight, "rGuiStyler - raygui style editor");
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//SetWindowMinSize(700, 700);
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int dropsCount = 0;
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char **droppedFiles;
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int guiPosX = 340;
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int guiPosY = 35;
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// TODO: Define gui controls rectangles
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Rectangle bounds[NUM_CONTROLS] = {
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(Rectangle){ guiPosX + 20, guiPosY + 20, 30, 10 }, // LABEL
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(Rectangle){ guiPosX + 60, guiPosY + 20, 62, 10 }, // LABELBUTTON
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(Rectangle){ guiPosX + 140, guiPosY + 10, 150, 30 }, // BUTTON
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(Rectangle){ guiPosX + 300, guiPosY + 10, 30, 30 }, // IMAGEBUTTON
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(Rectangle){ guiPosX + 20, guiPosY + 60, 80, 30 }, // TOGGLE
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(Rectangle){ guiPosX + 120, guiPosY + 60, 75, 30 }, // TOGGLEGROUP
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(Rectangle){ guiPosX + 20, guiPosY + 110, 330, 30 }, // SLIDER
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(Rectangle){ guiPosX + 20, guiPosY + 150, 330, 30 }, // SLIDERBAR
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(Rectangle){ guiPosX + 20, guiPosY + 190, 290, 30 }, // PROGRESSBAR
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(Rectangle){ guiPosX + 320, guiPosY + 190, 30, 30 }, // CHECKBOX
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(Rectangle){ guiPosX + 20, guiPosY + 240, 150, 30 }, // SPINNER
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(Rectangle){ guiPosX + 200, guiPosY + 240, 150, 30 }, // COMBOBOX
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(Rectangle){ guiPosX + 20, guiPosY + 290, 150, 30 }, // TEXTBOX
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(Rectangle){ 0, guiPosY, 140, GetScreenHeight() - 100 }, // LISTVIEW
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(Rectangle){ guiPosX + 20, guiPosY + 330, 240, 240 }, // COLORPICKER
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};
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// Get current directory
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// NOTE: Current working directory could not match current executable directory
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GetCurrentDir(currentPath, sizeof(currentPath));
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currentPath[strlen(currentPath)] = '\\';
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currentPath[strlen(currentPath) + 1] = '\0'; // Not really required
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GuiLoadStyleImage("resources/rguistyle_default_light.png");
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Texture2D texIcons = LoadTexture("resources/icons.png");
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Texture2D texLogo = LoadTexture("resources/logo128x128.png");
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SetTargetFPS(60);
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//------------------------------------------------------------
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// Gui controls data
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//-----------------------------------------------------------
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bool toggle = false;
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bool toggleValue = false;
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const char *toggleGuiText[3] = { "toggle", "group", "selection" };
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float sliderValue = 50.0f;
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float sliderBarValue = 20.0f;
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float progressValue = 0.0f;
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bool checked = false;
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int spinnerValue = 20;
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int comboNum = 5;
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const char *comboText[5] = { "this", "is", "a" ,"combo", "box" };
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int comboActive = 0;
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char guiText[17] = { '\0' };
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Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
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Color colorPickerValue = RED;
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int listViewActive = -1;
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int listViewStyleActive = -1;
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsFileDropped())
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{
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droppedFiles = GetDroppedFiles(&dropsCount);
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GuiLoadStyle(droppedFiles[0]);
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ClearDroppedFiles();
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}
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//colorPickerValue = GetColor(GuiGetStyleProperty(BUTTON_BASE_COLOR_NORMAL));
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//GuiSetStyleProperty(BUTTON_BASE_COLOR_NORMAL, GetHexValue(colorPickerValue));
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// Update progress bar automatically
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progressValue += 0.0005f;
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if (progressValue > 1.0f) progressValue = 0.0f;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GuiBackgroundColor());
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//Draw top and bottom bars
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DrawRectangle(0, 0, GetScreenWidth(), 25, GRAY);
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DrawRectangle(0, GetScreenHeight() - 25, GetScreenWidth(), 25, LIGHTGRAY);
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//Draw top and bottom bars' text
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GuiLabel((Rectangle){20, GetScreenHeight() - 18, 100, 20}, FormatText("CURRENT SELECTION: %s_%s", guiControlText[listViewActive], guiStylesText[listViewStyleActive]));
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GuiLabel((Rectangle){guiPosX + 100, GetScreenHeight() - 18, 100, 20}, FormatText("SAVE STATUS: %s", guiText));
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DrawText("CHOOSE CONTROL", 25, 10, styleGeneric[DEFAULT_TEXT_SIZE], LIGHTGRAY);
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DrawText("> CHOOSE PROPERTY STYLE", 140, 10, styleGeneric[DEFAULT_TEXT_SIZE], LIGHTGRAY);
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DrawText("> STYLE VIEWER", guiPosX, 10, styleGeneric[DEFAULT_TEXT_SIZE], LIGHTGRAY);
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// Gui controls
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listViewActive = GuiListView(bounds[LISTVIEW], guiControlText, NUM_CONTROLS, listViewActive);
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if (listViewActive < 0) GuiDisable();
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listViewStyleActive = GuiListView((Rectangle){ 145, guiPosY, 180, GetScreenHeight() - 100 }, guiStylesText, NUM_STYLES, listViewStyleActive);
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GuiEnable();
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GuiLabel(bounds[LABEL], "Label");
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if (GuiLabelButton(bounds[LABELBUTTON], "LabelButton")) {}
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if (GuiImageButtonEx(bounds[IMAGEBUTTON], texIcons , (Rectangle){ 0, 0, texIcons.width/3, texIcons.height/6 }, "test")) { }
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if (toggle) toggle = GuiToggleButton(bounds[TOGGLE], "Toggle ACT", toggle);
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else toggle = GuiToggleButton(bounds[TOGGLE], "Toggle INE", toggle);
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toggleValue = GuiToggleGroup(bounds[TOGGLEGROUP], toggleGuiText, 3, toggleValue);
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sliderValue = GuiSlider(bounds[SLIDER], sliderValue, 0, 100);
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sliderBarValue = GuiSliderBar(bounds[SLIDERBAR], sliderBarValue, -10.0f, 40.0f);
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progressValue = GuiProgressBar(bounds[PROGRESSBAR], progressValue, 0.0f, 1.0f);
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spinnerValue = GuiSpinner(bounds[SPINNER], spinnerValue, 0, 100);
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comboActive = GuiComboBox(bounds[COMBOBOX], comboText, comboNum, comboActive);
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checked = GuiCheckBox(bounds[CHECKBOX], checked);
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GuiTextBox(bounds[TEXTBOX], guiText, 16);
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colorPickerValue = GuiColorPicker(bounds[COLORPICKER], colorPickerValue);
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// Draw labels for GuiColorPicker information
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GuiGroupBox((Rectangle){ guiPosX + 300, guiPosY + 340, 50, 80 }, "RGBA");
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// GuiLabel((Rectangle){controlsAnchorPos + guiWidth*1.9f, guiPosY + 7.2f*deltaY + guiHeight/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, guiWidth/2, guiHeight}, FormatText("R: %i", colorPickerValue.r));
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// GuiLabel((Rectangle){controlsAnchorPos + guiWidth*1.9f, guiPosY + 7.5f*deltaY + guiHeight/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, guiWidth/2, guiHeight}, FormatText("G: %i", colorPickerValue.g));
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// GuiLabel((Rectangle){controlsAnchorPos + guiWidth*1.9f, guiPosY + 7.8f*deltaY + guiHeight/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, guiWidth/2, guiHeight}, FormatText("B: %i", colorPickerValue.b));
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// GuiLabel((Rectangle){controlsAnchorPos + guiWidth*1.9f, guiPosY + 8.1f*deltaY + guiHeight/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, guiWidth/2, guiHeight}, FormatText("A: %i", colorPickerValue.a));
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// GuiLabel((Rectangle){controlsAnchorPos + guiWidth*1.9f, guiPosY + 12.5f*deltaY + guiHeight/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, guiWidth/2, guiHeight}, FormatText("#%x", GetHexValue(colorPickerValue)));
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// Draw Load and Save buttons
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if (GuiButton(bounds[BUTTON], "Load Style")) BtnLoadStyle();
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if (GuiButton((Rectangle){ guiPosX + 200, guiPosY + 290, 150, 30 }, "Save Style")) BtnSaveStyle();
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// TODO: Draw selected control rectangles
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if (listViewActive >= 0) DrawRectangleLinesEx(bounds[listViewActive], 1, RED);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texIcons);
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UnloadTexture(texLogo);
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ClearDroppedFiles(); // Clear internal buffers
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//--------------------------------------------------------------------------------------------
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// Module functions
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//--------------------------------------------------------------------------------------------
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// Button load style function
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static void BtnLoadStyle(void)
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{
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// Open file dialog
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const char *filters[] = { "*.rstyle" };
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const char *fileName; // = tinyfd_openFileDialog("Load raygui style file", currentPath, 1, filters, "raygui Style Files (*.rstyle)", 0);
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if (fileName != NULL) GuiLoadStyle(fileName);
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}
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// Button save style function
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static void BtnSaveStyle(void)
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{
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char currrentPathFile[256];
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// Add sample file name to currentPath
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strcpy(currrentPathFile, currentPath);
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strcat(currrentPathFile, "mystyle.rstyle\0");
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// Save file dialog
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const char *filters[] = { "*.rstyle" };
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const char *fileName; // = tinyfd_saveFileDialog("Save raygui style file", currrentPathFile, 1, filters, "raygui Style Files (*.rstyle)");
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if (fileName != NULL)
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{
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GuiSaveStyle(fileName);
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fileName = "";
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}
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}
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static int GetGuiStylePropertyIndex(int control, int property)
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{
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int guiProp = -1;
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switch (control)
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{
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case LABEL: break;
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case LABELBUTTON: break;
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case BUTTON: guiProp = BUTTON_BORDER_COLOR_NORMAL + property; break;
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case IMAGEBUTTON: break;
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case TOGGLE:
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case TOGGLEGROUP: guiProp = TOGGLE_BORDER_COLOR_NORMAL + property; break;
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case SLIDER: break;
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case SLIDERBAR: break;
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case PROGRESSBAR: break;
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case CHECKBOX: break;
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case SPINNER: guiProp = SPINNER_BORDER_COLOR_NORMAL + property; break;
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case COMBOBOX: guiProp = COMBOBOX_BORDER_COLOR_NORMAL + property; break;
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case TEXTBOX: guiProp = TEXTBOX_BORDER_COLOR_NORMAL + property; break;
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case LISTVIEW: guiProp = LISTVIEW_BORDER_COLOR_NORMAL + property; break;
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case COLORPICKER: break;
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default: break;
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}
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return guiProp;
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}
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