Files
raygui/tools/rGuiStyler/rguistyler.c
2018-02-06 09:43:03 +01:00

391 lines
15 KiB
C

/*******************************************************************************************
*
* rGuiStyler - raygui Style Editor
*
* Compile this program using:
* gcc -o $(NAME_PART).exe $(FILE_NAME) external/tinyfiledialogs.c -I..\.. \
* -lraylib -lglfw3 -lopengl32 -lgdi32 -lcomdlg32 -lole32 -std=c99 -Wall
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2016 Sergio Martinez and Ramon Santamaria
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_STYLE_SAVE_LOAD
#include "raygui.h"
#include "external/tinyfiledialogs.h" // Open/Save file dialogs
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#if defined(_WIN32)
#include <direct.h>
#define GetCurrentDir _getcwd
#else
#include <unistd.h>
#define GetCurrentDir getcwd
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define FONT_SIZE 10
#define COLOR_REC GuiLinesColor()
#define CONTROL_LIST_HEIGHT 38
#define STATUS_BAR_HEIGHT 25
#define NUM_CONTROLS 15
#define NUM_STYLES 12
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum {
LABEL = 0,
LABELBUTTON,
BUTTON,
IMAGEBUTTON,
TOGGLE,
TOGGLEGROUP,
SLIDER,
SLIDERBAR,
PROGRESSBAR,
CHECKBOX,
SPINNER,
COMBOBOX,
TEXTBOX,
LISTVIEW,
COLORPICKER
} GuiControlType;
typedef enum {
BORDER_COLOR_NORMAL = 0,
BASE_COLOR_NORMAL,
TEXT_COLOR_NORMAL,
BORDER_COLOR_FOCUSED,
BASE_COLOR_FOCUSED,
TEXT_COLOR_FOCUSED,
BORDER_COLOR_PRESSED,
BASE_COLOR_PRESSED,
TEXT_COLOR_PRESSED,
BORDER_COLOR_DISABLED,
BASE_COLOR_DISABLED,
TEXT_COLOR_DISABLED
} GuiStyleType;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static char currentPath[256]; // Path to current working folder
const char *guiControlText[NUM_CONTROLS] = {
"LABEL",
"LABELBUTTON",
"BUTTON",
"IMAGEBUTTON",
"TOGGLE",
"TOGGLEGROUP",
"SLIDER",
"SLIDERBAR",
"PROGRESSBAR",
"CHECKBOX",
"SPINNER",
"COMBOBOX",
"TEXTBOX",
"LISTVIEW",
"COLORPICKER"
};
const char *guiStylesText[NUM_STYLES] = {
"BORDER_COLOR_NORMAL",
"BASE_COLOR_NORMAL",
"TEXT_COLOR_NORMAL",
"BORDER_COLOR_FOCUSED",
"BASE_COLOR_FOCUSED",
"TEXT_COLOR_FOCUSED",
"BORDER_COLOR_PRESSED",
"BASE_COLOR_PRESSED",
"TEXT_COLOR_PRESSED",
"BORDER_COLOR_DISABLED",
"BASE_COLOR_DISABLED",
"TEXT_COLOR_DISABLED"
};
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static void BtnLoadStyle(void); // Button load style function
static void BtnSaveStyle(void); // Button save style function
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 700;
const int screenHeight = 700;
//SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(screenWidth, screenHeight, "rGuiStyler - raygui style editor");
//SetWindowMinSize(700, 700);
int dropsCount = 0;
char **droppedFiles;
int guiPosX = 340;
int guiPosY = 35;
// TODO: Define gui controls rectangles
Rectangle bounds[NUM_CONTROLS] = {
(Rectangle){ guiPosX + 20, guiPosY + 20, 30, 10 }, // LABEL
(Rectangle){ guiPosX + 60, guiPosY + 20, 62, 10 }, // LABELBUTTON
(Rectangle){ guiPosX + 140, guiPosY + 10, 150, 30 }, // BUTTON
(Rectangle){ guiPosX + 300, guiPosY + 10, 30, 30 }, // IMAGEBUTTON
(Rectangle){ guiPosX + 20, guiPosY + 60, 80, 30 }, // TOGGLE
(Rectangle){ guiPosX + 120, guiPosY + 60, 75, 30 }, // TOGGLEGROUP
(Rectangle){ guiPosX + 20, guiPosY + 110, 330, 30 }, // SLIDER
(Rectangle){ guiPosX + 20, guiPosY + 150, 330, 30 }, // SLIDERBAR
(Rectangle){ guiPosX + 20, guiPosY + 190, 290, 30 }, // PROGRESSBAR
(Rectangle){ guiPosX + 320, guiPosY + 190, 30, 30 }, // CHECKBOX
(Rectangle){ guiPosX + 20, guiPosY + 240, 150, 30 }, // SPINNER
(Rectangle){ guiPosX + 200, guiPosY + 240, 150, 30 }, // COMBOBOX
(Rectangle){ guiPosX + 20, guiPosY + 290, 150, 30 }, // TEXTBOX
(Rectangle){ 0, guiPosY, 140, GetScreenHeight() - 100 }, // LISTVIEW
(Rectangle){ guiPosX + 20, guiPosY + 330, 240, 240 }, // COLORPICKER
};
// Get current directory
// NOTE: Current working directory could not match current executable directory
GetCurrentDir(currentPath, sizeof(currentPath));
currentPath[strlen(currentPath)] = '\\';
currentPath[strlen(currentPath) + 1] = '\0'; // Not really required
GuiLoadStyleImage("resources/rguistyle_default_light.png");
Texture2D texIcons = LoadTexture("resources/icons.png");
Texture2D texLogo = LoadTexture("resources/logo128x128.png");
SetTargetFPS(60);
//------------------------------------------------------------
// Gui controls data
//-----------------------------------------------------------
bool toggle = false;
bool toggleValue = false;
const char *toggleGuiText[3] = { "toggle", "group", "selection" };
float sliderValue = 50.0f;
float sliderBarValue = 20.0f;
float progressValue = 0.0f;
bool checked = false;
int spinnerValue = 20;
int comboNum = 5;
const char *comboText[5] = { "this", "is", "a" ,"combo", "box" };
int comboActive = 0;
char guiText[17] = { '\0' };
Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
Color colorPickerValue = RED;
int listViewActive = -1;
int listViewStyleActive = -1;
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
droppedFiles = GetDroppedFiles(&dropsCount);
GuiLoadStyle(droppedFiles[0]);
ClearDroppedFiles();
}
//colorPickerValue = GetColor(GuiGetStyleProperty(BUTTON_BASE_COLOR_NORMAL));
//GuiSetStyleProperty(BUTTON_BASE_COLOR_NORMAL, GetHexValue(colorPickerValue));
// Update progress bar automatically
progressValue += 0.0005f;
if (progressValue > 1.0f) progressValue = 0.0f;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GuiBackgroundColor());
//Draw top and bottom bars
DrawRectangle(0, 0, GetScreenWidth(), 25, GRAY);
DrawRectangle(0, GetScreenHeight() - 25, GetScreenWidth(), 25, LIGHTGRAY);
//Draw top and bottom bars' text
GuiLabel((Rectangle){20, GetScreenHeight() - 18, 100, 20}, FormatText("CURRENT SELECTION: %s_%s", guiControlText[listViewActive], guiStylesText[listViewStyleActive]));
GuiLabel((Rectangle){guiPosX + 100, GetScreenHeight() - 18, 100, 20}, FormatText("SAVE STATUS: %s", guiText));
DrawText("CHOOSE CONTROL", 25, 10, styleGeneric[DEFAULT_TEXT_SIZE], LIGHTGRAY);
DrawText("> CHOOSE PROPERTY STYLE", 140, 10, styleGeneric[DEFAULT_TEXT_SIZE], LIGHTGRAY);
DrawText("> STYLE VIEWER", guiPosX, 10, styleGeneric[DEFAULT_TEXT_SIZE], LIGHTGRAY);
// Gui controls
listViewActive = GuiListView(bounds[LISTVIEW], guiControlText, NUM_CONTROLS, listViewActive);
if (listViewActive < 0) GuiDisable();
listViewStyleActive = GuiListView((Rectangle){ 145, guiPosY, 180, GetScreenHeight() - 100 }, guiStylesText, NUM_STYLES, listViewStyleActive);
GuiEnable();
GuiLabel(bounds[LABEL], "Label");
if (GuiLabelButton(bounds[LABELBUTTON], "LabelButton")) {}
if (GuiImageButtonEx(bounds[IMAGEBUTTON], texIcons , (Rectangle){ 0, 0, texIcons.width/3, texIcons.height/6 }, "test")) { }
if (toggle) toggle = GuiToggleButton(bounds[TOGGLE], "Toggle ACT", toggle);
else toggle = GuiToggleButton(bounds[TOGGLE], "Toggle INE", toggle);
toggleValue = GuiToggleGroup(bounds[TOGGLEGROUP], toggleGuiText, 3, toggleValue);
sliderValue = GuiSlider(bounds[SLIDER], sliderValue, 0, 100);
sliderBarValue = GuiSliderBar(bounds[SLIDERBAR], sliderBarValue, -10.0f, 40.0f);
progressValue = GuiProgressBar(bounds[PROGRESSBAR], progressValue, 0.0f, 1.0f);
spinnerValue = GuiSpinner(bounds[SPINNER], spinnerValue, 0, 100);
comboActive = GuiComboBox(bounds[COMBOBOX], comboText, comboNum, comboActive);
checked = GuiCheckBox(bounds[CHECKBOX], checked);
GuiTextBox(bounds[TEXTBOX], guiText, 16);
colorPickerValue = GuiColorPicker(bounds[COLORPICKER], colorPickerValue);
// Draw labels for GuiColorPicker information
GuiGroupBox((Rectangle){ guiPosX + 300, guiPosY + 340, 50, 80 }, "RGBA");
// GuiLabel((Rectangle){controlsAnchorPos + guiWidth*1.9f, guiPosY + 7.2f*deltaY + guiHeight/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, guiWidth/2, guiHeight}, FormatText("R: %i", colorPickerValue.r));
// GuiLabel((Rectangle){controlsAnchorPos + guiWidth*1.9f, guiPosY + 7.5f*deltaY + guiHeight/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, guiWidth/2, guiHeight}, FormatText("G: %i", colorPickerValue.g));
// GuiLabel((Rectangle){controlsAnchorPos + guiWidth*1.9f, guiPosY + 7.8f*deltaY + guiHeight/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, guiWidth/2, guiHeight}, FormatText("B: %i", colorPickerValue.b));
// GuiLabel((Rectangle){controlsAnchorPos + guiWidth*1.9f, guiPosY + 8.1f*deltaY + guiHeight/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, guiWidth/2, guiHeight}, FormatText("A: %i", colorPickerValue.a));
// GuiLabel((Rectangle){controlsAnchorPos + guiWidth*1.9f, guiPosY + 12.5f*deltaY + guiHeight/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, guiWidth/2, guiHeight}, FormatText("#%x", GetHexValue(colorPickerValue)));
// Draw Load and Save buttons
if (GuiButton(bounds[BUTTON], "Load Style")) BtnLoadStyle();
if (GuiButton((Rectangle){ guiPosX + 200, guiPosY + 290, 150, 30 }, "Save Style")) BtnSaveStyle();
// TODO: Draw selected control rectangles
if (listViewActive >= 0) DrawRectangleLinesEx(bounds[listViewActive], 1, RED);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texIcons);
UnloadTexture(texLogo);
ClearDroppedFiles(); // Clear internal buffers
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//--------------------------------------------------------------------------------------------
// Module functions
//--------------------------------------------------------------------------------------------
// Button load style function
static void BtnLoadStyle(void)
{
// Open file dialog
const char *filters[] = { "*.rstyle" };
const char *fileName; // = tinyfd_openFileDialog("Load raygui style file", currentPath, 1, filters, "raygui Style Files (*.rstyle)", 0);
if (fileName != NULL) GuiLoadStyle(fileName);
}
// Button save style function
static void BtnSaveStyle(void)
{
char currrentPathFile[256];
// Add sample file name to currentPath
strcpy(currrentPathFile, currentPath);
strcat(currrentPathFile, "mystyle.rstyle\0");
// Save file dialog
const char *filters[] = { "*.rstyle" };
const char *fileName; // = tinyfd_saveFileDialog("Save raygui style file", currrentPathFile, 1, filters, "raygui Style Files (*.rstyle)");
if (fileName != NULL)
{
GuiSaveStyle(fileName);
fileName = "";
}
}
static int GetGuiStylePropertyIndex(int control, int property)
{
int guiProp = -1;
switch (control)
{
case LABEL: break;
case LABELBUTTON: break;
case BUTTON: guiProp = BUTTON_BORDER_COLOR_NORMAL + property; break;
case IMAGEBUTTON: break;
case TOGGLE:
case TOGGLEGROUP: guiProp = TOGGLE_BORDER_COLOR_NORMAL + property; break;
case SLIDER: break;
case SLIDERBAR: break;
case PROGRESSBAR: break;
case CHECKBOX: break;
case SPINNER: guiProp = SPINNER_BORDER_COLOR_NORMAL + property; break;
case COMBOBOX: guiProp = COMBOBOX_BORDER_COLOR_NORMAL + property; break;
case TEXTBOX: guiProp = TEXTBOX_BORDER_COLOR_NORMAL + property; break;
case LISTVIEW: guiProp = LISTVIEW_BORDER_COLOR_NORMAL + property; break;
case COLORPICKER: break;
default: break;
}
return guiProp;
}