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https://github.com/raysan5/raygui.git
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117 lines
4.9 KiB
C
117 lines
4.9 KiB
C
/*******************************************************************************************
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*
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* raygui - raw image file importer
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*
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* This example has been created using raylib v1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#define RAYGUI_STYLE_SAVE_LOAD
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#include "raygui.h"
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#include <string.h> // Required for: strcpy()
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#include <stdlib.h> // Required for: atoi()
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(int argc, char *argv[0])
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int SCREEN_WIDTH = 800;
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const int SCREEN_HEIGHT = 450;
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int guiHeight = 30;
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int guiWidth = 150;
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Rectangle panel = { SCREEN_WIDTH/2 - 130, SCREEN_HEIGHT/2 - 110, 260, 220 };
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int guiPosX = panel.x + 10;
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int guiPosY = panel.y + 10;
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int formatNum = 4;
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int formatActive = 0;
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int pixelNum = 8;
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int pixelActive = 0;
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//int channelsNum = 4;
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//int channelsActive = 0;
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int dropdownTest = 0;
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bool toggleRed = true;
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bool toggleGreen = true;
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bool toggleBlue = true;
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bool toggleAlpha = true;
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const char *formatText[4] = { "PNG", "RAW", "CODE (.c)" ,"CODE (.h)" };
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const char *formatPixel[8] = { "R8G8B8A8", "R8", "R5G5B5A1" ,"R5G6B5", "R8A8", "R16G16B16", "R4G4B4A4", "R2D2C3P0" };
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char fileNameText[32] = "Untitled";
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//const char *formatChannels[4] = { "R", "G", "B" ,"A" };
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InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "image exporter");
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Texture2D texture = { 0 };
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawRectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Fade(LIGHTGRAY, 0.5f));
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GuiGroupBox(panel, "Image export options");
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//Draw file format options
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GuiLabel((Rectangle){ guiPosX, guiPosY + 20, 0, 0 }, FormatText("File format"));
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formatActive = GuiComboBox((Rectangle){ guiPosX + 90, guiPosY + 10, guiWidth, guiHeight },formatText,formatNum,formatActive);
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//Draw pixel format options
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GuiLabel((Rectangle){ guiPosX, guiPosY + 60, 0, 0 }, FormatText("Pixel format"));
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pixelActive = GuiComboBox((Rectangle){ guiPosX + 90, guiPosY + 50, guiWidth, guiHeight },formatPixel,pixelNum,pixelActive);
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//Draw active channels options
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GuiLabel((Rectangle){ guiPosX, guiPosY + 100, 0, 0 }, FormatText("Active channels"));
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toggleRed = GuiToggleButton((Rectangle){ guiPosX + 100, guiPosY + 90, guiWidth/5, guiHeight}, "R", toggleRed);
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toggleGreen = GuiToggleButton((Rectangle){ guiPosX + 132, guiPosY + 90, guiWidth/5, guiHeight}, "G", toggleGreen);
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toggleBlue = GuiToggleButton((Rectangle){ guiPosX + 164, guiPosY + 90, guiWidth/5, guiHeight}, "B", toggleBlue);
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toggleAlpha = GuiToggleButton((Rectangle){ guiPosX + 196, guiPosY + 90, guiWidth/5, guiHeight}, "A", toggleAlpha);
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//channelsActive = GuiToggleGroup((Rectangle){ guiPosX + 100, guiPosY + 90, guiWidth/5, guiHeight },formatChannels,channelsNum,channelsActive);
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//Draw file name options
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GuiLabel((Rectangle){ guiPosX, guiPosY + 140, 0, 0 }, FormatText("File name"));
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GuiTextBox((Rectangle){ guiPosX + 90, guiPosY + 130, guiWidth, guiHeight }, fileNameText, 32);
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//Draw export image button
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if(GuiButton((Rectangle){ guiPosX, guiPosY + 170, guiWidth + 90, guiHeight }, "Export Image")){} // Call function
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dropdownTest = GuiDropdownBox((Rectangle){ 10, 10, 200, 20 }, formatText, 4, dropdownTest);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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if (texture.id != 0) UnloadTexture(texture);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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