mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Fixed little bug in lighting blinn phong example
This commit is contained in:
@ -31,7 +31,7 @@ int main()
|
||||
// Model initialization
|
||||
Vector3 position = { 0.0, 0.0, 0.0 };
|
||||
Model model = LoadModel("resources/model/dwarf.obj");
|
||||
// Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs");
|
||||
Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs");
|
||||
SetModelShader(&model, shader);
|
||||
|
||||
// Shader locations initialization
|
||||
@ -154,7 +154,7 @@ int main()
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawModel(model, position, 0.1f, (Color){255 * blinnMaterial.diffuseColor[0], 255 * blinnMaterial.diffuseColor[1], 255 * blinnMaterial.diffuseColor[2], 255});
|
||||
DrawModel(model, position, 4.0f, (Color){255 * blinnMaterial.diffuseColor[0], 255 * blinnMaterial.diffuseColor[1], 255 * blinnMaterial.diffuseColor[2], 255});
|
||||
|
||||
DrawSphere((Vector3){directionalLight.position[0], directionalLight.position[1], directionalLight.position[2]}, 1, YELLOW);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user