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Update core_3d_camera_fps.c
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@ -261,8 +261,7 @@ static void UpdateCameraFPS(Camera *camera)
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Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up));
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// Rotate view vector around right axis
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float pitchAngle = -lookRotation.y -
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lean.y;
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float pitchAngle = -lookRotation.y - lean.y;
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pitchAngle = Clamp(pitchAngle, -PI/2 + 0.0001f, PI/2 - 0.0001f); // Clamp angle so it doesn't go past straight up or straight down
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Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, pitchAngle);
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