mirror of
https://github.com/raysan5/raylib.git
synced 2026-04-19 05:23:41 -04:00
Merge branch 'master' of https://github.com/raysan5/raylib
This commit is contained in:
133
examples/shapes/shapes_ellipse_collision.c
Normal file
133
examples/shapes/shapes_ellipse_collision.c
Normal file
@ -0,0 +1,133 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - ellipse collision
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Ziya (@Monjaris)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Ziya (@Monjaris)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include <math.h>
|
||||
|
||||
// Check if point is inside ellipse
|
||||
static bool CheckCollisionPointEllipse(Vector2 point, Vector2 center, float rx, float ry)
|
||||
{
|
||||
float dx = (point.x - center.x)/rx;
|
||||
float dy = (point.y - center.y)/ry;
|
||||
return (dx*dx + dy*dy) <= 1.0f;
|
||||
}
|
||||
|
||||
// Check if two ellipses collide
|
||||
// Uses radial boundary distance in the direction between centers — scales correctly with radii
|
||||
static bool CheckCollisionEllipses(Vector2 c1, float rx1, float ry1, Vector2 c2, float rx2, float ry2)
|
||||
{
|
||||
float dx = c2.x - c1.x;
|
||||
float dy = c2.y - c1.y;
|
||||
float dist = sqrtf(dx*dx + dy*dy);
|
||||
|
||||
// Ellipses are on top of each other
|
||||
if (dist == 0.0f) return true;
|
||||
|
||||
float theta = atan2f(dy, dx);
|
||||
float cosT = cosf(theta);
|
||||
float sinT = sinf(theta);
|
||||
|
||||
// Radial distance from center to ellipse boundary in direction theta
|
||||
// r(theta) = (rx * ry) / sqrt((ry*cos)^2 + (rx*sin)^2)
|
||||
float r1 = (rx1*ry1)/sqrtf((ry1*cosT)*(ry1*cosT) + (rx1*sinT)*(rx1*sinT));
|
||||
float r2 = (rx2*ry2)/sqrtf((ry2*cosT)*(ry2*cosT) + (rx2*sinT)*(rx2*sinT));
|
||||
|
||||
return dist <= (r1 + r2);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision ellipses");
|
||||
SetTargetFPS(60);
|
||||
|
||||
Vector2 ellipseACenter = { (float)screenWidth/4, (float)screenHeight/2 };
|
||||
float ellipseARx = 120.0f;
|
||||
float ellipseARy = 70.0f;
|
||||
|
||||
Vector2 ellipseBCenter = { (float)screenWidth*3/4, (float)screenHeight/2 };
|
||||
float ellipseBRx = 90.0f;
|
||||
float ellipseBRy = 140.0f;
|
||||
|
||||
// 0 = controlling A, 1 = controlling B
|
||||
int controlled = 0;
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KEY_A)) controlled = 0;
|
||||
if (IsKeyPressed(KEY_B)) controlled = 1;
|
||||
|
||||
if (controlled == 0) ellipseACenter = GetMousePosition();
|
||||
else ellipseBCenter = GetMousePosition();
|
||||
|
||||
bool ellipsesCollide = CheckCollisionEllipses(
|
||||
ellipseACenter, ellipseARx, ellipseARy,
|
||||
ellipseBCenter, ellipseBRx, ellipseBRy
|
||||
);
|
||||
|
||||
bool mouseInA = CheckCollisionPointEllipse(GetMousePosition(), ellipseACenter, ellipseARx, ellipseARy);
|
||||
bool mouseInB = CheckCollisionPointEllipse(GetMousePosition(), ellipseBCenter, ellipseBRx, ellipseBRy);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawEllipse((int)ellipseACenter.x, (int)ellipseACenter.y, ellipseARx, ellipseARy, ellipsesCollide ? RED : BLUE);
|
||||
|
||||
DrawEllipse((int)ellipseBCenter.x, (int)ellipseBCenter.y, ellipseBRx, ellipseBRy, ellipsesCollide ? RED : GREEN);
|
||||
|
||||
DrawEllipseLines((int)ellipseACenter.x, (int)ellipseACenter.y, ellipseARx, ellipseARy, WHITE);
|
||||
|
||||
DrawEllipseLines((int)ellipseBCenter.x, (int)ellipseBCenter.y, ellipseBRx, ellipseBRy, WHITE);
|
||||
|
||||
DrawCircleV(ellipseACenter, 4, WHITE);
|
||||
DrawCircleV(ellipseBCenter, 4, WHITE);
|
||||
|
||||
if (ellipsesCollide) DrawText("ELLIPSES COLLIDE", screenWidth/2 - 120, 40, 28, RED);
|
||||
else DrawText("NO COLLISION", screenWidth/2 - 80, 40, 28, DARKGRAY);
|
||||
|
||||
DrawText(controlled == 0 ? "Controlling: A" : "Controlling: B", 20, screenHeight - 40, 20, YELLOW);
|
||||
|
||||
if (mouseInA && controlled != 0) DrawText("Mouse inside ellipse A", 20, screenHeight - 70, 20, BLUE);
|
||||
if (mouseInB && controlled != 1) DrawText("Mouse inside ellipse B", 20, screenHeight - 70, 20, GREEN);
|
||||
|
||||
DrawText("Press [A] or [B] to switch control", 20, 20, 20, GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
CloseWindow();
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/shapes/shapes_ellipse_collision.png
Normal file
BIN
examples/shapes/shapes_ellipse_collision.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
@ -26,13 +26,13 @@ REM Checks if cl is available and skips to the argument loop if it is
|
||||
REM (Prevents calling vcvarsall every time you run this script)
|
||||
WHERE cl >nul 2>nul
|
||||
IF %ERRORLEVEL% == 0 goto READ_ARGS
|
||||
|
||||
REM Activate the msvc build environment if cl isn't available yet
|
||||
IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" (
|
||||
set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat"
|
||||
) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" (
|
||||
set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat"
|
||||
) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" (
|
||||
set VC_INIT="C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat"
|
||||
for /f "tokens=*" %%i in (
|
||||
'"C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe" -latest -property installationPath 2^>nul'
|
||||
) do set VS_PATH=%%i
|
||||
IF defined VS_PATH (
|
||||
set VC_INIT="%VS_PATH%\VC\Auxiliary\Build\vcvarsall.bat"
|
||||
) ELSE (
|
||||
REM Initialize your vc environment here if the defaults don't work
|
||||
REM set VC_INIT="C:\your\path\here\vcvarsall.bat"
|
||||
@ -167,7 +167,7 @@ IF NOT EXIST !TEMP_DIR!\ (
|
||||
cd !TEMP_DIR!
|
||||
REM raylib source folder
|
||||
set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33"
|
||||
set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c"
|
||||
set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c"
|
||||
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
|
||||
|
||||
IF DEFINED REALLY_QUIET (
|
||||
|
||||
11
src/Makefile
11
src/Makefile
@ -275,11 +275,20 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_SOFTWARE # Uncomment to use software rendering
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_ES3
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB_RGFW)
|
||||
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_ES3
|
||||
|
||||
ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_SOFTWARE)
|
||||
$(error WEB_RGFW: Software rendering not supported!)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
# By default use OpenGL ES 2.0 on Android
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
|
||||
|
||||
@ -177,6 +177,13 @@ typedef struct {
|
||||
RGFW_window *window; // Native display device (physical screen connection)
|
||||
RGFW_monitor *monitor;
|
||||
mg_gamepads minigamepad;
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
|
||||
RGFW_surface *surface;
|
||||
u8 *surfacePixels;
|
||||
i32 surfaceWidth;
|
||||
i32 surfaceHeight;
|
||||
#endif
|
||||
} PlatformData;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -1121,7 +1128,35 @@ void DisableCursor(void)
|
||||
// Swap back buffer with front buffer (screen drawing)
|
||||
void SwapScreenBuffer(void)
|
||||
{
|
||||
RGFW_window_swapBuffers_OpenGL(platform.window);
|
||||
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
|
||||
{
|
||||
if (platform.surface)
|
||||
{
|
||||
// copy rlsw pixel data to the surface framebuffer
|
||||
swReadPixels(0, 0, platform.surfaceWidth, platform.surfaceHeight, SW_RGBA, SW_UNSIGNED_BYTE, platform.surfacePixels);
|
||||
|
||||
// Mac wants a different pixel order. I cant seem to get this to work any other way
|
||||
#if defined(__APPLE__)
|
||||
unsigned char temp = 0;
|
||||
unsigned char *p = NULL;
|
||||
for (int i = 0; i < (platform.surfaceWidth * platform.surfaceHeight); i += 1)
|
||||
{
|
||||
p = platform.surfacePixels + (i * 4);
|
||||
temp = p[0];
|
||||
p[0] = p[2];
|
||||
p[2] = temp;
|
||||
}
|
||||
#endif
|
||||
|
||||
// blit surface to the window
|
||||
RGFW_window_blitSurface(platform.window, platform.surface);
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
RGFW_window_swapBuffers_OpenGL(platform.window);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -1315,6 +1350,9 @@ void PollInputEvents(void)
|
||||
// Window events are also polled (Minimized, maximized, close...)
|
||||
case RGFW_windowResized:
|
||||
{
|
||||
// set flag that the window was resized
|
||||
CORE.Window.resizedLastFrame = true;
|
||||
|
||||
#if defined(__APPLE__)
|
||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||
{
|
||||
@ -1363,7 +1401,42 @@ void PollInputEvents(void)
|
||||
CORE.Window.currentFbo.width = CORE.Window.screen.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.screen.height;
|
||||
#endif
|
||||
CORE.Window.resizedLastFrame = true;
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
|
||||
#if defined(__APPLE__)
|
||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||
SetupViewport(platform.window->w * currentMonitor->pixelRatio, platform.window->h * currentMonitor->pixelRatio);
|
||||
|
||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||
#endif
|
||||
platform.surfaceWidth = CORE.Window.currentFbo.width;
|
||||
platform.surfaceHeight = CORE.Window.currentFbo.height;
|
||||
|
||||
// in software mode we dont have the viewport so we need to reverse the highdpi changes
|
||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||
{
|
||||
Vector2 scaleDpi = GetWindowScaleDPI();
|
||||
platform.surfaceWidth *= scaleDpi.x;
|
||||
platform.surfaceHeight *= scaleDpi.y;
|
||||
}
|
||||
|
||||
if (platform.surfacePixels != NULL)
|
||||
{
|
||||
RL_FREE(platform.surfacePixels);
|
||||
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth * platform.surfaceHeight * 4);
|
||||
}
|
||||
|
||||
if (platform.surface != NULL)
|
||||
{
|
||||
RGFW_surface_free(platform.surface);
|
||||
platform.surface = RGFW_window_createSurface(platform.window, platform.surfacePixels, platform.surfaceWidth, platform.surfaceHeight, RGFW_formatBGRA8);
|
||||
swResize(platform.surfaceWidth, platform.surfaceHeight);
|
||||
}
|
||||
#endif
|
||||
} break;
|
||||
case RGFW_windowMaximized:
|
||||
{
|
||||
@ -1641,6 +1714,12 @@ int InitPlatform(void)
|
||||
hints->major = 4;
|
||||
hints->minor = 3;
|
||||
}
|
||||
else if (rlGetVersion() == RL_OPENGL_SOFTWARE)
|
||||
{
|
||||
hints->major = 1;
|
||||
hints->minor = 1;
|
||||
hints->renderer = RGFW_glSoftware;
|
||||
}
|
||||
|
||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) hints->samples = 4;
|
||||
|
||||
@ -1720,6 +1799,39 @@ int InitPlatform(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
|
||||
// apple always scales for retina
|
||||
#if defined(__APPLE__)
|
||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||
|
||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||
#endif
|
||||
|
||||
platform.surfaceWidth = CORE.Window.currentFbo.width;
|
||||
platform.surfaceHeight = CORE.Window.currentFbo.height;
|
||||
|
||||
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth * platform.surfaceHeight * 4);
|
||||
if (platform.surfacePixels == NULL)
|
||||
{
|
||||
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize software pixel buffer");
|
||||
return -1;
|
||||
}
|
||||
|
||||
platform.surface = RGFW_window_createSurface(platform.window, platform.surfacePixels, platform.surfaceWidth, platform.surfaceHeight, RGFW_formatBGRA8);
|
||||
|
||||
if (platform.surface == NULL)
|
||||
{
|
||||
RL_FREE(platform.surfacePixels);
|
||||
|
||||
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize software surface");
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
|
||||
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
|
||||
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
||||
@ -1750,20 +1862,63 @@ int InitPlatform(void)
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#if defined(RGFW_WAYLAND)
|
||||
if (RGFW_usingWayland()) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland): Initialized successfully");
|
||||
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (fallback)): Initialized successfully");
|
||||
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
|
||||
{
|
||||
if (RGFW_usingWayland()) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland, Software): Initialized successfully");
|
||||
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, Software (fallback)): Initialized successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RGFW_usingWayland()) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland): Initialized successfully");
|
||||
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (fallback)): Initialized successfully");
|
||||
}
|
||||
#elif defined(RGFW_X11)
|
||||
#if defined(__APPLE__)
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (MacOS)): Initialized successfully");
|
||||
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
|
||||
{
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, Software, (MacOS)): Initialized successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, (MacOS)): Initialized successfully");
|
||||
}
|
||||
#else
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11): Initialized successfully");
|
||||
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
|
||||
{
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, Software): Initialized successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11): Initialized successfully");
|
||||
}
|
||||
#endif
|
||||
#elif defined (RGFW_WINDOWS)
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32): Initialized successfully");
|
||||
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
|
||||
{
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32, Software): Initialized successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32): Initialized successfully");
|
||||
}
|
||||
#elif defined(RGFW_WASM)
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs): Initialized successfully");
|
||||
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
|
||||
{
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs, Software): Initialized successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs): Initialized successfully");
|
||||
}
|
||||
#elif defined(RGFW_MACOS)
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS): Initialized successfully");
|
||||
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
|
||||
{
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS, Software): Initialized successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS): Initialized successfully");
|
||||
}
|
||||
#endif
|
||||
|
||||
mg_gamepads_init(&platform.minigamepad);
|
||||
@ -1776,6 +1931,18 @@ void ClosePlatform(void)
|
||||
{
|
||||
mg_gamepads_free(&platform.minigamepad);
|
||||
RGFW_window_close(platform.window);
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
|
||||
if (platform.surfacePixels != NULL)
|
||||
{
|
||||
RL_FREE(platform.surfacePixels);
|
||||
}
|
||||
|
||||
if (platform.surface != NULL)
|
||||
{
|
||||
RGFW_surface_free(platform.surface);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Keycode mapping
|
||||
|
||||
Reference in New Issue
Block a user