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Ray
2026-04-18 18:53:05 +02:00
5 changed files with 326 additions and 17 deletions

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@ -0,0 +1,133 @@
/*******************************************************************************************
*
* raylib [shapes] example - ellipse collision
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.5
*
* Example contributed by Ziya (@Monjaris)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Ziya (@Monjaris)
*
********************************************************************************************/
#include "raylib.h"
#include <math.h>
// Check if point is inside ellipse
static bool CheckCollisionPointEllipse(Vector2 point, Vector2 center, float rx, float ry)
{
float dx = (point.x - center.x)/rx;
float dy = (point.y - center.y)/ry;
return (dx*dx + dy*dy) <= 1.0f;
}
// Check if two ellipses collide
// Uses radial boundary distance in the direction between centers — scales correctly with radii
static bool CheckCollisionEllipses(Vector2 c1, float rx1, float ry1, Vector2 c2, float rx2, float ry2)
{
float dx = c2.x - c1.x;
float dy = c2.y - c1.y;
float dist = sqrtf(dx*dx + dy*dy);
// Ellipses are on top of each other
if (dist == 0.0f) return true;
float theta = atan2f(dy, dx);
float cosT = cosf(theta);
float sinT = sinf(theta);
// Radial distance from center to ellipse boundary in direction theta
// r(theta) = (rx * ry) / sqrt((ry*cos)^2 + (rx*sin)^2)
float r1 = (rx1*ry1)/sqrtf((ry1*cosT)*(ry1*cosT) + (rx1*sinT)*(rx1*sinT));
float r2 = (rx2*ry2)/sqrtf((ry2*cosT)*(ry2*cosT) + (rx2*sinT)*(rx2*sinT));
return dist <= (r1 + r2);
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision ellipses");
SetTargetFPS(60);
Vector2 ellipseACenter = { (float)screenWidth/4, (float)screenHeight/2 };
float ellipseARx = 120.0f;
float ellipseARy = 70.0f;
Vector2 ellipseBCenter = { (float)screenWidth*3/4, (float)screenHeight/2 };
float ellipseBRx = 90.0f;
float ellipseBRy = 140.0f;
// 0 = controlling A, 1 = controlling B
int controlled = 0;
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_A)) controlled = 0;
if (IsKeyPressed(KEY_B)) controlled = 1;
if (controlled == 0) ellipseACenter = GetMousePosition();
else ellipseBCenter = GetMousePosition();
bool ellipsesCollide = CheckCollisionEllipses(
ellipseACenter, ellipseARx, ellipseARy,
ellipseBCenter, ellipseBRx, ellipseBRy
);
bool mouseInA = CheckCollisionPointEllipse(GetMousePosition(), ellipseACenter, ellipseARx, ellipseARy);
bool mouseInB = CheckCollisionPointEllipse(GetMousePosition(), ellipseBCenter, ellipseBRx, ellipseBRy);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawEllipse((int)ellipseACenter.x, (int)ellipseACenter.y, ellipseARx, ellipseARy, ellipsesCollide ? RED : BLUE);
DrawEllipse((int)ellipseBCenter.x, (int)ellipseBCenter.y, ellipseBRx, ellipseBRy, ellipsesCollide ? RED : GREEN);
DrawEllipseLines((int)ellipseACenter.x, (int)ellipseACenter.y, ellipseARx, ellipseARy, WHITE);
DrawEllipseLines((int)ellipseBCenter.x, (int)ellipseBCenter.y, ellipseBRx, ellipseBRy, WHITE);
DrawCircleV(ellipseACenter, 4, WHITE);
DrawCircleV(ellipseBCenter, 4, WHITE);
if (ellipsesCollide) DrawText("ELLIPSES COLLIDE", screenWidth/2 - 120, 40, 28, RED);
else DrawText("NO COLLISION", screenWidth/2 - 80, 40, 28, DARKGRAY);
DrawText(controlled == 0 ? "Controlling: A" : "Controlling: B", 20, screenHeight - 40, 20, YELLOW);
if (mouseInA && controlled != 0) DrawText("Mouse inside ellipse A", 20, screenHeight - 70, 20, BLUE);
if (mouseInB && controlled != 1) DrawText("Mouse inside ellipse B", 20, screenHeight - 70, 20, GREEN);
DrawText("Press [A] or [B] to switch control", 20, 20, 20, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
CloseWindow();
return 0;
}

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@ -26,13 +26,13 @@ REM Checks if cl is available and skips to the argument loop if it is
REM (Prevents calling vcvarsall every time you run this script) REM (Prevents calling vcvarsall every time you run this script)
WHERE cl >nul 2>nul WHERE cl >nul 2>nul
IF %ERRORLEVEL% == 0 goto READ_ARGS IF %ERRORLEVEL% == 0 goto READ_ARGS
REM Activate the msvc build environment if cl isn't available yet REM Activate the msvc build environment if cl isn't available yet
IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" ( for /f "tokens=*" %%i in (
set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" '"C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe" -latest -property installationPath 2^>nul'
) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" ( ) do set VS_PATH=%%i
set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" IF defined VS_PATH (
) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" ( set VC_INIT="%VS_PATH%\VC\Auxiliary\Build\vcvarsall.bat"
set VC_INIT="C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat"
) ELSE ( ) ELSE (
REM Initialize your vc environment here if the defaults don't work REM Initialize your vc environment here if the defaults don't work
REM set VC_INIT="C:\your\path\here\vcvarsall.bat" REM set VC_INIT="C:\your\path\here\vcvarsall.bat"
@ -167,7 +167,7 @@ IF NOT EXIST !TEMP_DIR!\ (
cd !TEMP_DIR! cd !TEMP_DIR!
REM raylib source folder REM raylib source folder
set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33" set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33"
set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c" set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c"
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include" set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
IF DEFINED REALLY_QUIET ( IF DEFINED REALLY_QUIET (

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@ -275,11 +275,20 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2 GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_SOFTWARE # Uncomment to use software rendering #GRAPHICS = GRAPHICS_API_OPENGL_SOFTWARE # Uncomment to use software rendering
endif endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2 GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_ES3 #GRAPHICS = GRAPHICS_API_OPENGL_ES3
endif endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB_RGFW)
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_ES3
ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_SOFTWARE)
$(error WEB_RGFW: Software rendering not supported!)
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# By default use OpenGL ES 2.0 on Android # By default use OpenGL ES 2.0 on Android
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2 GRAPHICS ?= GRAPHICS_API_OPENGL_ES2

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@ -177,6 +177,13 @@ typedef struct {
RGFW_window *window; // Native display device (physical screen connection) RGFW_window *window; // Native display device (physical screen connection)
RGFW_monitor *monitor; RGFW_monitor *monitor;
mg_gamepads minigamepad; mg_gamepads minigamepad;
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
RGFW_surface *surface;
u8 *surfacePixels;
i32 surfaceWidth;
i32 surfaceHeight;
#endif
} PlatformData; } PlatformData;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -1121,7 +1128,35 @@ void DisableCursor(void)
// Swap back buffer with front buffer (screen drawing) // Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void) void SwapScreenBuffer(void)
{ {
RGFW_window_swapBuffers_OpenGL(platform.window); #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
{
if (platform.surface)
{
// copy rlsw pixel data to the surface framebuffer
swReadPixels(0, 0, platform.surfaceWidth, platform.surfaceHeight, SW_RGBA, SW_UNSIGNED_BYTE, platform.surfacePixels);
// Mac wants a different pixel order. I cant seem to get this to work any other way
#if defined(__APPLE__)
unsigned char temp = 0;
unsigned char *p = NULL;
for (int i = 0; i < (platform.surfaceWidth * platform.surfaceHeight); i += 1)
{
p = platform.surfacePixels + (i * 4);
temp = p[0];
p[0] = p[2];
p[2] = temp;
}
#endif
// blit surface to the window
RGFW_window_blitSurface(platform.window, platform.surface);
}
}
#else
{
RGFW_window_swapBuffers_OpenGL(platform.window);
}
#endif
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -1315,6 +1350,9 @@ void PollInputEvents(void)
// Window events are also polled (Minimized, maximized, close...) // Window events are also polled (Minimized, maximized, close...)
case RGFW_windowResized: case RGFW_windowResized:
{ {
// set flag that the window was resized
CORE.Window.resizedLastFrame = true;
#if defined(__APPLE__) #if defined(__APPLE__)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{ {
@ -1363,7 +1401,42 @@ void PollInputEvents(void)
CORE.Window.currentFbo.width = CORE.Window.screen.width; CORE.Window.currentFbo.width = CORE.Window.screen.width;
CORE.Window.currentFbo.height = CORE.Window.screen.height; CORE.Window.currentFbo.height = CORE.Window.screen.height;
#endif #endif
CORE.Window.resizedLastFrame = true;
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
#if defined(__APPLE__)
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
SetupViewport(platform.window->w * currentMonitor->pixelRatio, platform.window->h * currentMonitor->pixelRatio);
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
#endif
platform.surfaceWidth = CORE.Window.currentFbo.width;
platform.surfaceHeight = CORE.Window.currentFbo.height;
// in software mode we dont have the viewport so we need to reverse the highdpi changes
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
Vector2 scaleDpi = GetWindowScaleDPI();
platform.surfaceWidth *= scaleDpi.x;
platform.surfaceHeight *= scaleDpi.y;
}
if (platform.surfacePixels != NULL)
{
RL_FREE(platform.surfacePixels);
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth * platform.surfaceHeight * 4);
}
if (platform.surface != NULL)
{
RGFW_surface_free(platform.surface);
platform.surface = RGFW_window_createSurface(platform.window, platform.surfacePixels, platform.surfaceWidth, platform.surfaceHeight, RGFW_formatBGRA8);
swResize(platform.surfaceWidth, platform.surfaceHeight);
}
#endif
} break; } break;
case RGFW_windowMaximized: case RGFW_windowMaximized:
{ {
@ -1641,6 +1714,12 @@ int InitPlatform(void)
hints->major = 4; hints->major = 4;
hints->minor = 3; hints->minor = 3;
} }
else if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
hints->major = 1;
hints->minor = 1;
hints->renderer = RGFW_glSoftware;
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) hints->samples = 4; if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) hints->samples = 4;
@ -1720,6 +1799,39 @@ int InitPlatform(void)
#endif #endif
} }
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// apple always scales for retina
#if defined(__APPLE__)
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
#endif
platform.surfaceWidth = CORE.Window.currentFbo.width;
platform.surfaceHeight = CORE.Window.currentFbo.height;
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth * platform.surfaceHeight * 4);
if (platform.surfacePixels == NULL)
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize software pixel buffer");
return -1;
}
platform.surface = RGFW_window_createSurface(platform.window, platform.surfacePixels, platform.surfaceWidth, platform.surfaceHeight, RGFW_formatBGRA8);
if (platform.surface == NULL)
{
RL_FREE(platform.surfacePixels);
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize software surface");
return -1;
}
#endif
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s", TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : ""); FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
@ -1750,20 +1862,63 @@ int InitPlatform(void)
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
#if defined(RGFW_WAYLAND) #if defined(RGFW_WAYLAND)
if (RGFW_usingWayland()) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland): Initialized successfully"); if (rlGetVersion() == RL_OPENGL_SOFTWARE)
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (fallback)): Initialized successfully"); {
if (RGFW_usingWayland()) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland, Software): Initialized successfully");
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, Software (fallback)): Initialized successfully");
}
else
{
if (RGFW_usingWayland()) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland): Initialized successfully");
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (fallback)): Initialized successfully");
}
#elif defined(RGFW_X11) #elif defined(RGFW_X11)
#if defined(__APPLE__) #if defined(__APPLE__)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (MacOS)): Initialized successfully"); if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, Software, (MacOS)): Initialized successfully");
}
else
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, (MacOS)): Initialized successfully");
}
#else #else
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11): Initialized successfully"); if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, Software): Initialized successfully");
}
else
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11): Initialized successfully");
}
#endif #endif
#elif defined (RGFW_WINDOWS) #elif defined (RGFW_WINDOWS)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32): Initialized successfully"); if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32, Software): Initialized successfully");
}
else
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32): Initialized successfully");
}
#elif defined(RGFW_WASM) #elif defined(RGFW_WASM)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs): Initialized successfully"); if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs, Software): Initialized successfully");
}
else
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs): Initialized successfully");
}
#elif defined(RGFW_MACOS) #elif defined(RGFW_MACOS)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS): Initialized successfully"); if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS, Software): Initialized successfully");
}
else
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS): Initialized successfully");
}
#endif #endif
mg_gamepads_init(&platform.minigamepad); mg_gamepads_init(&platform.minigamepad);
@ -1776,6 +1931,18 @@ void ClosePlatform(void)
{ {
mg_gamepads_free(&platform.minigamepad); mg_gamepads_free(&platform.minigamepad);
RGFW_window_close(platform.window); RGFW_window_close(platform.window);
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
if (platform.surfacePixels != NULL)
{
RL_FREE(platform.surfacePixels);
}
if (platform.surface != NULL)
{
RGFW_surface_free(platform.surface);
}
#endif
} }
// Keycode mapping // Keycode mapping