mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
13
.gitignore
vendored
13
.gitignore
vendored
@ -3,6 +3,8 @@
|
||||
|
||||
# Ignore VIM's backup generated files
|
||||
*.swp
|
||||
*.swo
|
||||
*~
|
||||
|
||||
# Ignore Android generated files and folders
|
||||
src_android/obj/
|
||||
@ -62,6 +64,17 @@ examples/*
|
||||
# Unignore examples Makefile
|
||||
!examples/Makefile
|
||||
|
||||
# Ignore all games files
|
||||
games/*
|
||||
# Unignore all games dirs
|
||||
!games/*/
|
||||
# Unignore all games files with extension
|
||||
!games/*.c
|
||||
!games/*.lua
|
||||
!games/*.png
|
||||
# Unignore games makefile
|
||||
!games/makefile
|
||||
|
||||
# Ignore files build by xcode
|
||||
*.mode*v*
|
||||
*.pbxuser
|
||||
|
||||
@ -34,4 +34,4 @@ contact
|
||||
* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
|
||||
* Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5)
|
||||
|
||||
[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
|
||||
[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
|
||||
|
||||
@ -278,4 +278,4 @@ contributing (in some way or another) to make raylib project better. Huge thanks
|
||||
|
||||
Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!
|
||||
|
||||
[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
|
||||
[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
|
||||
|
||||
@ -44,5 +44,5 @@ raylib 1.4
|
||||
|
||||
Any feature missing? Do you have a request? [Let me know!][raysan5]
|
||||
|
||||
[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
|
||||
[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
|
||||
[isssues]: https://github.com/raysan5/raylib/issues
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
* This example has been created using raylib 1.3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -53,7 +53,7 @@
|
||||
|
||||
<div class="content">
|
||||
<p>I’m working hard on raylib but my resources are quite limited.
|
||||
If you enjoy raylib and want to help / contribute, please, <a class="simplelink" href="mailto:raysan@raysanweb.com?subject=Hey! I want to help/contribute!"><strong>let me know</strong></a>.</p>
|
||||
If you enjoy raylib and want to help / contribute, please, <a class="simplelink" href="mailto:ray@raylib.com?subject=Hey! I want to help/contribute!"><strong>let me know</strong></a>.</p>
|
||||
<br>
|
||||
<p>The following help is highly appreciated:</p>
|
||||
<br>
|
||||
|
||||
BIN
docs/images/rres_file_format_v1.0b.png
Normal file
BIN
docs/images/rres_file_format_v1.0b.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
BIN
docs/images/wave_collector_gameplay.png
Normal file
BIN
docs/images/wave_collector_gameplay.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 981 KiB |
BIN
docs/images/wave_collector_title.png
Normal file
BIN
docs/images/wave_collector_title.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.0 MiB |
@ -108,7 +108,7 @@
|
||||
- Multiplatform support: Android, Raspberry Pi, HTML5, Oculus Rift CV1<br>
|
||||
- Custom color palette for fancy visuals on raywhite background<br>
|
||||
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)<br>
|
||||
- Complete binding to Lua: [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlua.h" target="_blank">rlua</a>]<br>
|
||||
- Complete binding to <a class="simplelink" href="https://github.com/raysan5/raylib-lua" target="_blank">Lua</a>, <a class="simplelink" href="https://github.com/gen2brain/raylib-go" target="_blank">Go</a> and Pascal.<br>
|
||||
</div>
|
||||
<br>
|
||||
<a href="images/raylib_architecture.png"><img src="images/raylib_architecture.png" alt="raylib architechture" width="800" height="450"/></a>
|
||||
@ -120,16 +120,21 @@
|
||||
<strong>raylib supporters on patreon</strong>
|
||||
<p>The following people is supporting raylib project on <a class="simplelink" href="https://www.patreon.com/raysan5" target="_blank">patreon</a>. Many thanks to all of them for believing in the project and contributing to it.</p>
|
||||
<br>
|
||||
<p> - Jarrod - 2drealms (<a class="simplelink" href="https://twitter.com/2drealms" target="_blank">@2drealms</a>)</p>
|
||||
<p> - Kovay Hatfield</p>
|
||||
<p> - Pau Fernandez (<a class="simplelink" href="https://twitter.com/pauek" target="_blank">@pauek</a>)</p>
|
||||
<p> - Marcelo Paez (<a class="simplelink" href="https://twitter.com/paezao" target="_blank">@paezao</a>)</p>
|
||||
<p> - Chris Johnson</p>
|
||||
<p> - Joel Davis (<a class="simplelink" href="https://twitter.com/joeld42" target="_blank">@joeld42</a>)</p>
|
||||
<p> - Charles Nicosia</p>
|
||||
<p> - Rajasekaran Senthil (<a class="simplelink" href="https://twitter.com/rskgames" target="_blank">@rskgames</a>)</p>
|
||||
<p> - Adrian Guerrero</p>
|
||||
<p> - Dani Gómez</p>
|
||||
<p> - Marc Agüera</p>
|
||||
<p> - Sergio Martínez</p>
|
||||
<p> - Evan</p>
|
||||
<p> - Justin Hamilton</p>
|
||||
<p> - Antonio Radovcic</p>
|
||||
<p> - James W. Bohnke</p>
|
||||
<p> - Evan Sirchuk</p>
|
||||
<br>
|
||||
<p>And a very special thanks to <strong>Ilya Zarembsky</strong> for his generous contribution. Many thanks Ilya! Hope your students enjoy raylib! :D</p>
|
||||
<p>And a very special thanks to <strong>Ilya Zarembsky</strong> (<a class="simplelink" href="https://twitter.com/wly_cdgr" target="_blank">@wly_cdgr</a>) for his generous contribution. Many thanks Ilya! Hope your students are enjoying raylib! :D</p>
|
||||
</div>
|
||||
|
||||
<div class="footer">
|
||||
|
||||
@ -5,15 +5,15 @@
|
||||
# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
|
||||
#
|
||||
# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
@ -66,21 +66,34 @@ endif
|
||||
endif
|
||||
|
||||
# define compiler flags:
|
||||
# -O2 defines optimization level
|
||||
# -s strip unnecessary data from build
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 use standard C from 1999 revision
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
|
||||
else
|
||||
CFLAGS = -O2 -s -Wall -std=c99
|
||||
# -O2 defines optimization level
|
||||
# -Og enable debugging
|
||||
# -s strip unnecessary data from build
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -fgnu89-inline declaring inline functions support (GCC optimized)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux to enable timespec and drflac
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
CFLAGS = -O2 -s -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
CFLAGS = -O2 -s -Wall -std=c99
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
|
||||
endif
|
||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
|
||||
# define raylib release directory for compiled library
|
||||
@ -110,9 +123,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# add standard directories for GNU/Linux
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
INCLUDES += -I/usr/local/include/raylib/
|
||||
else ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I../src/external/glfw3/include
|
||||
@ -207,7 +218,6 @@ EXAMPLES = \
|
||||
core_3d_camera_first_person \
|
||||
core_2d_camera \
|
||||
core_world_screen \
|
||||
core_oculus_rift \
|
||||
shapes_logo_raylib \
|
||||
shapes_basic_shapes \
|
||||
shapes_colors_palette \
|
||||
@ -327,19 +337,19 @@ core_3d_camera_free: core_3d_camera_free.c
|
||||
|
||||
# compile [core] example - 3d camera first person
|
||||
core_3d_camera_first_person: core_3d_camera_first_person.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [core] example - 2d camera
|
||||
core_2d_camera: core_2d_camera.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [core] example - world screen
|
||||
core_world_screen: core_world_screen.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [core] example - oculus rift
|
||||
core_oculus_rift: core_oculus_rift.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
#core_oculus_rift: core_oculus_rift.c
|
||||
# $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [shapes] example - raylib logo (with basic shapes)
|
||||
shapes_logo_raylib: shapes_logo_raylib.c
|
||||
@ -376,31 +386,31 @@ textures_srcrec_dstrec: textures_srcrec_dstrec.c
|
||||
# compile [textures] example - texture to image
|
||||
textures_to_image: textures_to_image.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [textures] example - texture raw data
|
||||
textures_raw_data: textures_raw_data.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [textures] example - texture formats loading
|
||||
textures_formats_loading: textures_formats_loading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [textures] example - texture particles trail blending
|
||||
textures_particles_trail_blending: textures_particles_trail_blending.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [textures] example - texture image processing
|
||||
textures_image_processing: textures_image_processing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [textures] example - texture image drawing
|
||||
textures_image_drawing: textures_image_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [text] example - sprite fonts loading
|
||||
text_sprite_fonts: text_sprite_fonts.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [text] example - bmfonts and ttf loading
|
||||
text_bmfont_ttf: text_bmfont_ttf.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
@ -436,7 +446,7 @@ models_geometric_shapes: models_geometric_shapes.c
|
||||
# compile [models] example - box collisions
|
||||
models_box_collisions: models_box_collisions.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [models] example - basic window
|
||||
models_planes: models_planes.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
@ -464,15 +474,15 @@ models_ray_picking: models_ray_picking.c
|
||||
# compile [shaders] example - model shader
|
||||
shaders_model_shader: shaders_model_shader.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [shaders] example - shapes texture shader
|
||||
shaders_shapes_textures: shaders_shapes_textures.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [shaders] example - custom uniform in shader
|
||||
shaders_custom_uniform: shaders_custom_uniform.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [shaders] example - postprocessing shader
|
||||
shaders_postprocessing: shaders_postprocessing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
@ -497,13 +507,6 @@ audio_module_playing: audio_module_playing.c
|
||||
audio_raw_stream: audio_raw_stream.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# Linux Fix to timespect from
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
CFLAGS += -D_POSIX_C_SOURCE=199309L
|
||||
endif
|
||||
endif
|
||||
|
||||
# compile [physac] example - physics demo
|
||||
physics_demo: physics_demo.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
|
||||
@ -523,7 +526,7 @@ physics_restitution: physics_restitution.c
|
||||
# compile [physac] example - physics shatter
|
||||
physics_shatter: physics_shatter.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# fix dylib install path name for each executable (MAC)
|
||||
fix_dylib:
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
|
||||
@ -29,7 +29,7 @@
|
||||
#endif
|
||||
#include "audio.h"
|
||||
|
||||
#if defined(__linux)
|
||||
#if defined(__linux__)
|
||||
|
||||
#include <stdio.h>
|
||||
#include <termios.h>
|
||||
|
||||
@ -3,7 +3,12 @@
|
||||
* raylib [core] example - Oculus Rift CV1
|
||||
*
|
||||
* Compile example using:
|
||||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
|
||||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I..\src\external -I..\src\external\OculusSDK\LibOVR\Include /
|
||||
* -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 /
|
||||
* -Wl,-allow-multiple-definition
|
||||
*
|
||||
* #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT
|
||||
* Enable Oculus Rift CV1 functionality
|
||||
*
|
||||
* This example has been created using raylib 1.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
@ -14,6 +19,95 @@
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "glad.h" // Required for: OpenGL types and functions declarations
|
||||
#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality
|
||||
|
||||
#include <string.h> // Required for: memset()
|
||||
#include <stdlib.h> // Required for: exit()
|
||||
#include <stdio.h> // required for: vfprintf()
|
||||
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
|
||||
|
||||
#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
#include "OVR_CAPI_GL.h" // Oculus SDK for OpenGL
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
// ...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// TraceLog message types
|
||||
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// Oculus buffer type
|
||||
typedef struct OculusBuffer {
|
||||
ovrTextureSwapChain textureChain;
|
||||
GLuint depthId;
|
||||
GLuint fboId;
|
||||
int width;
|
||||
int height;
|
||||
} OculusBuffer;
|
||||
|
||||
// Oculus mirror texture type
|
||||
typedef struct OculusMirror {
|
||||
ovrMirrorTexture texture;
|
||||
GLuint fboId;
|
||||
int width;
|
||||
int height;
|
||||
} OculusMirror;
|
||||
|
||||
// Oculus layer type
|
||||
typedef struct OculusLayer {
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
ovrLayerEyeFov eyeLayer; // layer 0
|
||||
//ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
|
||||
Matrix eyeProjections[2];
|
||||
int width;
|
||||
int height;
|
||||
} OculusLayer;
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// OVR device variables
|
||||
static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
|
||||
static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
|
||||
static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
|
||||
static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
|
||||
static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
|
||||
static OculusMirror mirror; // Oculus mirror texture and fbo
|
||||
static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
|
||||
static void CloseOculusDevice(void); // Close Oculus device
|
||||
static void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking
|
||||
static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
|
||||
static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
|
||||
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
|
||||
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture
|
||||
static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop)
|
||||
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
#endif
|
||||
|
||||
static void TraceLog(int msgType, const char *text, ...);
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
@ -25,8 +119,9 @@ int main()
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
|
||||
|
||||
// NOTE: If device is not available, it fallbacks to default device (simulator)
|
||||
InitVrDevice(HMD_OCULUS_RIFT_CV1); // Init VR device (Oculus Rift CV1)
|
||||
bool vrDeviceReady = InitOculusDevice(); // Init VR device Oculus Rift CV1
|
||||
|
||||
if (!vrDeviceReady) InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator if device fails
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera;
|
||||
@ -47,10 +142,10 @@ int main()
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsVrSimulator()) UpdateCamera(&camera); // Update camera (simulator mode)
|
||||
else if (IsVrDeviceReady()) UpdateVrTracking(&camera); // Update camera with device tracking data
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
|
||||
if (!vrDeviceReady) UpdateCamera(&camera); // Update camera (simulator mode)
|
||||
else UpdateOculusTracking(&camera); // Update camera with device tracking data
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@ -58,6 +153,9 @@ int main()
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
if (vrDeviceReady) BeginOculusDrawing();
|
||||
else BeginVrDrawing();
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
@ -67,6 +165,9 @@ int main()
|
||||
DrawGrid(40, 1.0f);
|
||||
|
||||
End3dMode();
|
||||
|
||||
if (vrDeviceReady) EndOculusDrawing();
|
||||
else EndVrDrawing();
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
@ -76,10 +177,362 @@ int main()
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseVrDevice(); // Close VR device
|
||||
if (vrDeviceReady) CloseOculusDevice();
|
||||
else CloseVrSimulator();
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// Set internal projection and modelview matrix depending on eyes tracking data
|
||||
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
|
||||
{
|
||||
Matrix eyeProjection = matProjection;
|
||||
Matrix eyeModelView = matModelView;
|
||||
|
||||
glViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
|
||||
layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
|
||||
|
||||
Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.y,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.z,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.w };
|
||||
QuaternionInvert(&eyeRenderPose);
|
||||
Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
|
||||
Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
|
||||
-layer.eyeLayer.RenderPose[eye].Position.y,
|
||||
-layer.eyeLayer.RenderPose[eye].Position.z);
|
||||
|
||||
Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement
|
||||
eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
|
||||
|
||||
eyeProjection = layer.eyeProjections[eye];
|
||||
}
|
||||
|
||||
// Initialize Oculus device (returns true if success)
|
||||
static bool InitOculusDevice(void)
|
||||
{
|
||||
bool oculusReady = false;
|
||||
|
||||
ovrResult result = ovr_Initialize(NULL);
|
||||
|
||||
if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
|
||||
else
|
||||
{
|
||||
result = ovr_Create(&session, &luid);
|
||||
if (OVR_FAILURE(result))
|
||||
{
|
||||
TraceLog(WARNING, "OVR: Could not create Oculus session");
|
||||
ovr_Shutdown();
|
||||
}
|
||||
else
|
||||
{
|
||||
hmdDesc = ovr_GetHmdDesc(session);
|
||||
|
||||
TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
|
||||
TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
|
||||
TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
|
||||
TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
|
||||
//TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
|
||||
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
|
||||
|
||||
// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
|
||||
// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
|
||||
|
||||
// Initialize Oculus Buffers
|
||||
layer = InitOculusLayer(session);
|
||||
buffer = LoadOculusBuffer(session, layer.width, layer.height);
|
||||
mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
|
||||
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
|
||||
|
||||
// Recenter OVR tracking origin
|
||||
ovr_RecenterTrackingOrigin(session);
|
||||
|
||||
oculusReady = true;
|
||||
}
|
||||
}
|
||||
|
||||
return oculusReady;
|
||||
}
|
||||
|
||||
// Close Oculus device (and unload buffers)
|
||||
static void CloseOculusDevice(void)
|
||||
{
|
||||
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
|
||||
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
|
||||
|
||||
ovr_Destroy(session); // Free Oculus session data
|
||||
ovr_Shutdown(); // Close Oculus device connection
|
||||
}
|
||||
|
||||
// Update Oculus head position-orientation tracking
|
||||
static void UpdateOculusTracking(Camera *camera)
|
||||
{
|
||||
frameIndex++;
|
||||
|
||||
ovrPosef eyePoses[2];
|
||||
ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
|
||||
|
||||
layer.eyeLayer.RenderPose[0] = eyePoses[0];
|
||||
layer.eyeLayer.RenderPose[1] = eyePoses[1];
|
||||
|
||||
// TODO: Update external camera with eyePoses data (position, orientation)
|
||||
// NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later
|
||||
// it will be useful for the user to draw, lets say, billboards oriented to camera
|
||||
|
||||
// Get session status information
|
||||
ovrSessionStatus sessionStatus;
|
||||
ovr_GetSessionStatus(session, &sessionStatus);
|
||||
|
||||
if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
|
||||
if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
|
||||
//if (sessionStatus.HmdPresent) // HMD is present.
|
||||
//if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
|
||||
//if (sessionStatus.HmdMounted) // HMD is on the user's head.
|
||||
//if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
|
||||
}
|
||||
|
||||
// Setup Oculus buffers for drawing
|
||||
static void BeginOculusDrawing(void)
|
||||
{
|
||||
GLuint currentTexId;
|
||||
int currentIndex;
|
||||
|
||||
ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex);
|
||||
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId);
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
|
||||
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
|
||||
}
|
||||
|
||||
// Finish Oculus drawing and blit framebuffer to mirror
|
||||
static void EndOculusDrawing(void)
|
||||
{
|
||||
// Unbind current framebuffer (Oculus buffer)
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
ovr_CommitTextureSwapChain(session, buffer.textureChain);
|
||||
|
||||
ovrLayerHeader *layers = &layer.eyeLayer.Header;
|
||||
ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
|
||||
|
||||
// Blit mirror texture to back buffer
|
||||
BlitOculusMirror(session, mirror);
|
||||
}
|
||||
|
||||
// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
|
||||
{
|
||||
OculusBuffer buffer;
|
||||
buffer.width = width;
|
||||
buffer.height = height;
|
||||
|
||||
// Create OVR texture chain
|
||||
ovrTextureSwapChainDesc desc = {};
|
||||
desc.Type = ovrTexture_2D;
|
||||
desc.ArraySize = 1;
|
||||
desc.Width = width;
|
||||
desc.Height = height;
|
||||
desc.MipLevels = 1;
|
||||
desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
desc.SampleCount = 1;
|
||||
desc.StaticImage = ovrFalse;
|
||||
|
||||
ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
|
||||
|
||||
if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
|
||||
|
||||
int textureCount = 0;
|
||||
ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
|
||||
|
||||
if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
|
||||
|
||||
for (int i = 0; i < textureCount; ++i)
|
||||
{
|
||||
GLuint chainTexId;
|
||||
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
|
||||
glBindTexture(GL_TEXTURE_2D, chainTexId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/*
|
||||
// Setup framebuffer object (using depth texture)
|
||||
glGenFramebuffers(1, &buffer.fboId);
|
||||
glGenTextures(1, &buffer.depthId);
|
||||
glBindTexture(GL_TEXTURE_2D, buffer.depthId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
*/
|
||||
|
||||
// Setup framebuffer object (using depth renderbuffer)
|
||||
glGenFramebuffers(1, &buffer.fboId);
|
||||
glGenRenderbuffers(1, &buffer.depthId);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Unload texture required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
|
||||
{
|
||||
if (buffer.textureChain)
|
||||
{
|
||||
ovr_DestroyTextureSwapChain(session, buffer.textureChain);
|
||||
buffer.textureChain = NULL;
|
||||
}
|
||||
|
||||
if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
|
||||
if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
|
||||
}
|
||||
|
||||
// Load Oculus mirror buffers
|
||||
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
|
||||
{
|
||||
OculusMirror mirror;
|
||||
mirror.width = width;
|
||||
mirror.height = height;
|
||||
|
||||
ovrMirrorTextureDesc mirrorDesc;
|
||||
memset(&mirrorDesc, 0, sizeof(mirrorDesc));
|
||||
mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
mirrorDesc.Width = mirror.width;
|
||||
mirrorDesc.Height = mirror.height;
|
||||
|
||||
if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
|
||||
|
||||
glGenFramebuffers(1, &mirror.fboId);
|
||||
|
||||
return mirror;
|
||||
}
|
||||
|
||||
// Unload Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
|
||||
if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
|
||||
}
|
||||
|
||||
// Copy Oculus screen buffer to mirror texture
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
GLuint mirrorTextureId;
|
||||
|
||||
ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
|
||||
#if defined(GRAPHICS_API_OPENGL_33)
|
||||
// NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0)
|
||||
glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
#endif
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
// Init Oculus layer (similar to photoshop)
|
||||
static OculusLayer InitOculusLayer(ovrSession session)
|
||||
{
|
||||
OculusLayer layer = { 0 };
|
||||
|
||||
layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
|
||||
memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
|
||||
layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
|
||||
layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
|
||||
|
||||
ovrEyeRenderDesc eyeRenderDescs[2];
|
||||
|
||||
for (int eye = 0; eye < 2; eye++)
|
||||
{
|
||||
eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
|
||||
layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
|
||||
|
||||
layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
|
||||
layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
|
||||
|
||||
ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
|
||||
layer.eyeLayer.Viewport[eye].Size = eyeSize;
|
||||
layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
|
||||
layer.eyeLayer.Viewport[eye].Pos.y = 0;
|
||||
|
||||
layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
|
||||
layer.width += eyeSize.w;
|
||||
}
|
||||
|
||||
return layer;
|
||||
}
|
||||
|
||||
// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
|
||||
{
|
||||
Matrix rmat;
|
||||
|
||||
rmat.m0 = ovrmat.M[0][0];
|
||||
rmat.m1 = ovrmat.M[1][0];
|
||||
rmat.m2 = ovrmat.M[2][0];
|
||||
rmat.m3 = ovrmat.M[3][0];
|
||||
rmat.m4 = ovrmat.M[0][1];
|
||||
rmat.m5 = ovrmat.M[1][1];
|
||||
rmat.m6 = ovrmat.M[2][1];
|
||||
rmat.m7 = ovrmat.M[3][1];
|
||||
rmat.m8 = ovrmat.M[0][2];
|
||||
rmat.m9 = ovrmat.M[1][2];
|
||||
rmat.m10 = ovrmat.M[2][2];
|
||||
rmat.m11 = ovrmat.M[3][2];
|
||||
rmat.m12 = ovrmat.M[0][3];
|
||||
rmat.m13 = ovrmat.M[1][3];
|
||||
rmat.m14 = ovrmat.M[2][3];
|
||||
rmat.m15 = ovrmat.M[3][3];
|
||||
|
||||
MatrixTranspose(&rmat);
|
||||
|
||||
return rmat;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Output a trace log message
|
||||
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
|
||||
static void TraceLog(int msgType, const char *text, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
|
||||
switch (msgType)
|
||||
{
|
||||
case INFO: fprintf(stdout, "INFO: "); break;
|
||||
case ERROR: fprintf(stdout, "ERROR: "); break;
|
||||
case WARNING: fprintf(stdout, "WARNING: "); break;
|
||||
case DEBUG: fprintf(stdout, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
vfprintf(stdout, text, args);
|
||||
fprintf(stdout, "\n");
|
||||
|
||||
va_end(args);
|
||||
|
||||
if (msgType == ERROR) exit(1);
|
||||
}
|
||||
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
* This example has been created using raylib 1.3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -338,7 +338,7 @@ int main()
|
||||
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
|
||||
|
||||
} break;
|
||||
case GAMEPLAY:
|
||||
@ -388,8 +388,8 @@ int main()
|
||||
DrawRectangle(20, 20, foodBar, 40, ORANGE);
|
||||
DrawRectangleLines(20, 20, 400, 40, BLACK);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
|
||||
|
||||
if (gameraMode)
|
||||
{
|
||||
@ -403,15 +403,15 @@ int main()
|
||||
// Draw a transparent black rectangle that covers all screen
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
|
||||
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
@ -444,4 +444,4 @@ int main()
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -354,7 +354,7 @@ int main()
|
||||
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
|
||||
|
||||
} break;
|
||||
case GAMEPLAY:
|
||||
@ -404,8 +404,8 @@ int main()
|
||||
DrawRectangle(20, 20, foodBar, 40, ORANGE);
|
||||
DrawRectangleLines(20, 20, 400, 40, BLACK);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
|
||||
|
||||
if (gameraMode)
|
||||
{
|
||||
@ -419,15 +419,15 @@ int main()
|
||||
// Draw a transparent black rectangle that covers all screen
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
|
||||
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
@ -468,4 +468,4 @@ int main()
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -379,7 +379,7 @@ int main()
|
||||
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
|
||||
|
||||
} break;
|
||||
case GAMEPLAY:
|
||||
@ -429,8 +429,8 @@ int main()
|
||||
DrawRectangle(20, 20, foodBar, 40, ORANGE);
|
||||
DrawRectangleLines(20, 20, 400, 40, BLACK);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
|
||||
|
||||
if (gameraMode)
|
||||
{
|
||||
@ -444,15 +444,15 @@ int main()
|
||||
// Draw a transparent black rectangle that covers all screen
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
|
||||
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
@ -493,4 +493,4 @@ int main()
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -460,7 +460,7 @@ void UpdateDrawFrame(void)
|
||||
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 1, WHITE);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 1, WHITE);
|
||||
|
||||
} break;
|
||||
case GAMEPLAY:
|
||||
@ -510,8 +510,8 @@ void UpdateDrawFrame(void)
|
||||
DrawRectangle(20, 20, foodBar, 40, ORANGE);
|
||||
DrawRectangleLines(20, 20, 400, 40, BLACK);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
|
||||
|
||||
if (gameraMode)
|
||||
{
|
||||
@ -525,15 +525,15 @@ void UpdateDrawFrame(void)
|
||||
// Draw a transparent black rectangle that covers all screen
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
|
||||
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
|
||||
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
|
||||
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
|
||||
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
|
||||
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
|
||||
|
||||
// Draw blinking text
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
|
||||
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
@ -541,4 +541,4 @@ void UpdateDrawFrame(void)
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
#
|
||||
# raylib - makefile to compile Dr.Turtle game
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -66,7 +66,7 @@ endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
|
||||
else
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
|
||||
@ -114,7 +114,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
|
||||
# on XWindow could require also below libraries, just uncomment
|
||||
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# libraries for OS X 10.9 desktop compiling
|
||||
|
||||
@ -9,7 +9,7 @@
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* raylib - Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* raylib - Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -119,7 +119,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
|
||||
# on XWindow could require also below libraries, just uncomment
|
||||
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# libraries for OS X 10.9 desktop compiling
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level00 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level01 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level02 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level03 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level04 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level05 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level06 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level07 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level08 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level09 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level10 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -10,7 +10,7 @@
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -114,14 +114,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# libraries for Debian GNU/Linux desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
|
||||
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -lpthread -ldl
|
||||
# on XWindow could require also below libraries, just uncomment
|
||||
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# libraries for OS X 10.9 desktop compiling
|
||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
|
||||
else
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# libraries for Windows desktop compiling
|
||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
||||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -687,7 +687,7 @@ void DrawGameplayScreen(void)
|
||||
}
|
||||
|
||||
// Draw time left for ritual
|
||||
DrawTextEx(font, FormatText("%02.2f", (99.0f - ritualTime)), (Vector2){ 560, 20 }, font.size, 0, WHITE);
|
||||
DrawTextEx(font, FormatText("%02.2f", (99.0f - ritualTime)), (Vector2){ 560, 20 }, font.baseSize, 0, WHITE);
|
||||
|
||||
// Draw light energy bar
|
||||
DrawRectangle(20, 30, 400, 20, GRAY);
|
||||
@ -703,7 +703,7 @@ void DrawGameplayScreen(void)
|
||||
// Show message: "You run out of light!!!" if player.lightEnergy <= 0
|
||||
if (player.lightEnergy < 2)
|
||||
{
|
||||
if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.size/2, 0, WHITE);
|
||||
if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.baseSize/2, 0, WHITE);
|
||||
}
|
||||
}
|
||||
else if (!timeOver) // LEVEL_FINISHED
|
||||
@ -846,4 +846,4 @@ static void EnemyReset(Enemy *enemy)
|
||||
enemy->speed = (float)GetRandomValue(8, 18)/10.0f;
|
||||
enemy->awakeFramesDelay = GetRandomValue(180, 1200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -85,7 +85,7 @@ void DrawTitleScreen(void)
|
||||
|
||||
DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY);
|
||||
|
||||
if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.size, -2, WHITE);
|
||||
if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.baseSize, -2, WHITE);
|
||||
}
|
||||
|
||||
// Title Screen Unload logic
|
||||
@ -102,4 +102,4 @@ void UnloadTitleScreen(void)
|
||||
int FinishTitleScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -119,7 +119,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
|
||||
# on XWindow could require also below libraries, just uncomment
|
||||
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# libraries for OS X 10.9 desktop compiling
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
* This show has been created using raylib v1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -709,11 +709,11 @@ void UpdateDrawOneFrame(void)
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x5c5a5aff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
|
||||
DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
|
||||
|
||||
switch (coreWindow)
|
||||
{
|
||||
@ -739,16 +739,16 @@ void UpdateDrawOneFrame(void)
|
||||
|
||||
if (framesCounter > 140)
|
||||
{
|
||||
DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, fontMecha.size, 2, BLACK);
|
||||
DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, fontMecha.size, 2, BLACK);
|
||||
DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, fontMecha.baseSize, 2, BLACK);
|
||||
DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, fontMecha.baseSize, 2, BLACK);
|
||||
}
|
||||
} break;
|
||||
case SHAPES:
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0xcd5757ff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0xcd5757ff));
|
||||
DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0xcd5757ff));
|
||||
DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0xcd5757ff));
|
||||
DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0xcd5757ff));
|
||||
|
||||
DrawCircle(screenWidth/4, 120 + 240, 35, DARKBLUE);
|
||||
DrawCircleGradient(screenWidth/4, 220 + 240, 60, GREEN, SKYBLUE);
|
||||
@ -769,8 +769,8 @@ void UpdateDrawOneFrame(void)
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x60815aff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x60815aff));
|
||||
DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x60815aff));
|
||||
DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x60815aff));
|
||||
DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x60815aff));
|
||||
|
||||
DrawRectangle(138, 348, 260, 260, GRAY);
|
||||
DrawTexturePro(lena, (Rectangle){ 0, 0, lena.width, lena.height }, (Rectangle){ 140 + 128, 350 + 128, lena.width/2*scaleFactor, lena.height/2*scaleFactor }, (Vector2){ lena.width/4*scaleFactor, lena.height/4*scaleFactor }, 0.0f, WHITE);
|
||||
@ -786,21 +786,21 @@ void UpdateDrawOneFrame(void)
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x377764ff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
|
||||
DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
|
||||
DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
|
||||
DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x377764ff));
|
||||
DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x377764ff));
|
||||
DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, fontRomulus.baseSize*2, 4, GetColor(0x377764ff));
|
||||
|
||||
DrawTexture(texAlagard, 60, 360, WHITE);
|
||||
|
||||
DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, fontMechaC.size, -3, WHITE);
|
||||
DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, fontAlagardC.size, -2, WHITE);
|
||||
DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, fontJupiterC.size, 2, WHITE);
|
||||
DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, fontMechaC.baseSize, -3, WHITE);
|
||||
DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, fontAlagardC.baseSize, -2, WHITE);
|
||||
DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, fontJupiterC.baseSize, 2, WHITE);
|
||||
|
||||
DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, fontAlagard.size*2, 2, MAROON);
|
||||
DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, fontPixelplay.size*2, 4, ORANGE);
|
||||
DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, fontMecha.size*2, 4, DARKGREEN);
|
||||
DrawTextEx(fontSetback, "...comercial projects...", (Vector2){ 710, 550 }, fontSetback.size*2, 4, DARKBLUE);
|
||||
DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, fontRomulus.size*2, 3, DARKPURPLE);
|
||||
DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, fontAlagard.baseSize*2, 2, MAROON);
|
||||
DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, fontPixelplay.baseSize*2, 4, ORANGE);
|
||||
DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, fontMecha.baseSize*2, 4, DARKGREEN);
|
||||
DrawTextEx(fontSetback, "...commercial projects...", (Vector2){ 710, 550 }, fontSetback.baseSize*2, 4, DARKBLUE);
|
||||
DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, fontRomulus.baseSize*2, 3, DARKPURPLE);
|
||||
|
||||
DrawText("This is a custom font spritesheet, raylib can load it automatically!", 228, 360 + 295, 10, GRAY);
|
||||
|
||||
@ -809,9 +809,9 @@ void UpdateDrawOneFrame(void)
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x417794ff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
|
||||
DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
|
||||
DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
|
||||
DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x417794ff));
|
||||
DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x417794ff));
|
||||
DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, fontRomulus.baseSize*2, 4, GetColor(0x417794ff));
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
@ -843,8 +843,8 @@ void UpdateDrawOneFrame(void)
|
||||
{
|
||||
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x8c7539ff));
|
||||
|
||||
DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x8c7539ff));
|
||||
DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x8c7539ff));
|
||||
DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x8c7539ff));
|
||||
DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x8c7539ff));
|
||||
|
||||
DrawText("PRESS SPACE to START PLAYING MUSIC", 135, 350, 20, GRAY);
|
||||
DrawRectangle(150, 390, 400, 12, LIGHTGRAY);
|
||||
@ -897,7 +897,7 @@ void UpdateDrawOneFrame(void)
|
||||
case ENDING:
|
||||
{
|
||||
// Draw ENDING screen
|
||||
DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", fontAlagard.size*4, 4).x/2, 80 }, fontAlagard.size*4, 4, MAROON);
|
||||
DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", fontAlagard.baseSize*4, 4).x/2, 80 }, fontAlagard.baseSize*4, 4, MAROON);
|
||||
|
||||
DrawTexture(raylibLogoA, logoPositionX, logoPositionY - 40, WHITE);
|
||||
|
||||
@ -929,4 +929,4 @@ void UpdateDrawOneFrame(void)
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -116,7 +116,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
||||
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
|
||||
# on XWindow could require also below libraries, just uncomment
|
||||
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# libraries for OS X 10.9 desktop compiling
|
||||
|
||||
@ -8,7 +8,7 @@
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
************************************************************************************/
|
||||
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -8,7 +8,7 @@
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
************************************************************************************/
|
||||
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -362,11 +362,11 @@ void DrawAisle01Screen(void)
|
||||
|
||||
if (msgState == 0)
|
||||
{
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
}
|
||||
else if (msgState == 1)
|
||||
{
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
|
||||
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
|
||||
}
|
||||
@ -374,7 +374,7 @@ void DrawAisle01Screen(void)
|
||||
{
|
||||
if ((msgCounter/30)%2)
|
||||
{
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
|
||||
|
||||
DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
|
||||
DrawRectangleRec(picture.bounds, Fade(RED, 0.6f));
|
||||
@ -406,4 +406,4 @@ void UnloadAisle01Screen(void)
|
||||
int FinishAisle01Screen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -393,11 +393,11 @@ void DrawAisle02Screen(void)
|
||||
|
||||
if (msgState == 0)
|
||||
{
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
}
|
||||
else if (msgState == 1)
|
||||
{
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
|
||||
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
|
||||
}
|
||||
@ -405,7 +405,7 @@ void DrawAisle02Screen(void)
|
||||
{
|
||||
if ((msgCounter/30)%2)
|
||||
{
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
|
||||
|
||||
DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
|
||||
DrawRectangleRec(arc.bounds, Fade(RED, 0.6f));
|
||||
@ -441,4 +441,4 @@ void UnloadAisle02Screen(void)
|
||||
int FinishAisle02Screen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -355,11 +355,11 @@ void DrawArmoryScreen(void)
|
||||
|
||||
if (msgState == 0)
|
||||
{
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
}
|
||||
else if (msgState == 1)
|
||||
{
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
|
||||
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
|
||||
}
|
||||
@ -367,7 +367,7 @@ void DrawArmoryScreen(void)
|
||||
{
|
||||
if ((msgCounter/30)%2)
|
||||
{
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
|
||||
|
||||
DrawRectangleRec(blazon01.bounds, Fade(RED, 0.6f));
|
||||
DrawRectangleRec(blazon02.bounds, Fade(RED, 0.6f));
|
||||
@ -401,4 +401,4 @@ void UnloadArmoryScreen(void)
|
||||
int FinishArmoryScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -285,11 +285,11 @@ void DrawAtticScreen(void)
|
||||
|
||||
if (msgState == 0)
|
||||
{
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
}
|
||||
else if (msgState == 1)
|
||||
{
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
|
||||
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
|
||||
}
|
||||
@ -297,7 +297,7 @@ void DrawAtticScreen(void)
|
||||
{
|
||||
if ((msgCounter/30)%2)
|
||||
{
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
|
||||
|
||||
DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
|
||||
DrawRectangleRec(arc.bounds, Fade(RED, 0.6f));
|
||||
@ -329,4 +329,4 @@ void UnloadAtticScreen(void)
|
||||
int FinishAtticScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -334,11 +334,11 @@ void DrawBathroomScreen(void)
|
||||
|
||||
if (msgState == 0)
|
||||
{
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
}
|
||||
else if (msgState == 1)
|
||||
{
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
|
||||
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
|
||||
}
|
||||
@ -346,7 +346,7 @@ void DrawBathroomScreen(void)
|
||||
{
|
||||
if ((msgCounter/30)%2)
|
||||
{
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
|
||||
|
||||
DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
|
||||
DrawRectangleRec(mirror.bounds, Fade(RED, 0.6f));
|
||||
@ -380,4 +380,4 @@ void UnloadBathroomScreen(void)
|
||||
int FinishBathroomScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -71,8 +71,8 @@ void DrawEndingScreen(void)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), DARKGRAY);
|
||||
|
||||
DrawTextEx(font, "CONGRATULATIONS!", (Vector2){ 50, 160 }, font.size*3, 2, Fade(WHITE, alpha));
|
||||
DrawTextEx(font, "SKULLY ESCAPED!", (Vector2){ 100, 300 }, font.size*3, 2, Fade(WHITE, alpha));
|
||||
DrawTextEx(font, "CONGRATULATIONS!", (Vector2){ 50, 160 }, font.baseSize*3, 2, Fade(WHITE, alpha));
|
||||
DrawTextEx(font, "SKULLY ESCAPED!", (Vector2){ 100, 300 }, font.baseSize*3, 2, Fade(WHITE, alpha));
|
||||
|
||||
if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawText("PRESS ENTER or CLICK", 380, 545, 40, BLACK);
|
||||
}
|
||||
@ -87,4 +87,4 @@ void UnloadEndingScreen(void)
|
||||
int FinishEndingScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -354,11 +354,11 @@ void DrawKitchenScreen(void)
|
||||
|
||||
if (msgState == 0)
|
||||
{
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
}
|
||||
else if (msgState == 1)
|
||||
{
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
|
||||
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
|
||||
}
|
||||
@ -366,7 +366,7 @@ void DrawKitchenScreen(void)
|
||||
{
|
||||
if ((msgCounter/30)%2)
|
||||
{
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
|
||||
|
||||
DrawRectangleRec(closet.bounds, Fade(RED, 0.6f));
|
||||
DrawRectangleRec(window.bounds, Fade(RED, 0.6f));
|
||||
@ -400,4 +400,4 @@ void UnloadKitchenScreen(void)
|
||||
int FinishKitchenScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -354,11 +354,11 @@ void DrawLivingroomScreen(void)
|
||||
|
||||
if (msgState == 0)
|
||||
{
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
}
|
||||
else if (msgState == 1)
|
||||
{
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
|
||||
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
|
||||
|
||||
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
|
||||
}
|
||||
@ -366,7 +366,7 @@ void DrawLivingroomScreen(void)
|
||||
{
|
||||
if ((msgCounter/30)%2)
|
||||
{
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
|
||||
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
|
||||
|
||||
DrawRectangleRec(candle.bounds, Fade(RED, 0.6f));
|
||||
DrawRectangleRec(phone.bounds, Fade(RED, 0.6f));
|
||||
@ -400,4 +400,4 @@ void UnloadLivingroomScreen(void)
|
||||
int FinishLivingroomScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -77,12 +77,12 @@ void DrawEndingScreen(void)
|
||||
if (endingStatus == 1) // Win
|
||||
{
|
||||
DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
|
||||
DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.size, 0, WHITE);
|
||||
DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.baseSize, 0, WHITE);
|
||||
}
|
||||
else if (endingStatus == 2) // Lose
|
||||
{
|
||||
DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
|
||||
DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.size, 0, WHITE);
|
||||
DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.baseSize, 0, WHITE);
|
||||
}
|
||||
|
||||
DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f));
|
||||
@ -91,7 +91,7 @@ void DrawEndingScreen(void)
|
||||
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
|
||||
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
|
||||
|
||||
if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.size, 0, SKYBLUE);
|
||||
if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.baseSize, 0, SKYBLUE);
|
||||
}
|
||||
|
||||
// Ending Screen Unload logic
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -399,15 +399,15 @@ void DrawGameplayScreen(void)
|
||||
DrawTexture(texPlayer, player.position.x - 32, player.position.y - 24, WHITE);
|
||||
|
||||
// Draw pause message
|
||||
if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.size*2, 0, WHITE);
|
||||
if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.baseSize*2, 0, WHITE);
|
||||
|
||||
// Draw number of samples
|
||||
//DrawText(FormatText("%05i", collectedSamples), 900, 200, 40, GRAY);
|
||||
//DrawText(FormatText("%05i", totalSamples), 900, 250, 40, GRAY);
|
||||
DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.size, -2, SKYBLUE);
|
||||
DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.baseSize, -2, SKYBLUE);
|
||||
|
||||
// Draw combo
|
||||
DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.size/2, -2, SKYBLUE);
|
||||
DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.baseSize/2, -2, SKYBLUE);
|
||||
|
||||
// Draw synchonicity level
|
||||
DrawRectangle(99, 622, 395, 32, Fade(RAYWHITE, 0.8f));
|
||||
@ -419,15 +419,15 @@ void DrawGameplayScreen(void)
|
||||
|
||||
DrawRectangleLines(99, 622, 395, 32, MAROON);
|
||||
|
||||
if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, GREEN);
|
||||
else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, SKYBLUE);
|
||||
if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, GREEN);
|
||||
else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, SKYBLUE);
|
||||
|
||||
// Draw time warp coool-down bar
|
||||
DrawRectangle(754, 622, 395, 32, Fade(RAYWHITE, 0.8f));
|
||||
DrawRectangle(754, 622, warpCounter, 32, Fade(SKYBLUE, 0.8f));
|
||||
DrawRectangleLines(754, 622, 395, 32, DARKGRAY);
|
||||
//DrawText(FormatText("%02i%%", (int)(synchro*100)), 754 + 410, 628, 20, DARKGRAY);
|
||||
DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.size, -2, SKYBLUE);
|
||||
DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.baseSize, -2, SKYBLUE);
|
||||
|
||||
// Draw wave
|
||||
// NOTE: Old drawing method, replaced by rendertarget
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -91,7 +91,7 @@ void DrawTitleScreen(void)
|
||||
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
|
||||
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
|
||||
|
||||
if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.size, 0, SKYBLUE);
|
||||
if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.baseSize, 0, SKYBLUE);
|
||||
}
|
||||
|
||||
// Title Screen Unload logic
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -7,7 +7,7 @@
|
||||
* The level is actually the wave and the wave is the level!
|
||||
* Be fast! Be smart! Be the best wave collector!
|
||||
*
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* This game has been created using raylib v1.7 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
||||
|
||||
36
src/Makefile
36
src/Makefile
@ -1,7 +1,7 @@
|
||||
#******************************************************************************
|
||||
#
|
||||
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
#
|
||||
# Many Thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
|
||||
#
|
||||
# Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
@ -153,12 +153,34 @@ endif
|
||||
|
||||
# define compiler flags:
|
||||
# -O1 defines optimization level
|
||||
# -Og enable debugging
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -fgnu89-inline declaring inline functions support (GCC optimized)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux to enable timespec and drflac
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
|
||||
endif
|
||||
|
||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
|
||||
# if shared library required, make sure code is compiled as position independent
|
||||
ifeq ($(SHARED),YES)
|
||||
@ -243,7 +265,7 @@ OBJS += external/stb_vorbis.o
|
||||
|
||||
# typing 'make' will invoke the default target entry called 'all',
|
||||
# in this case, the 'default' target entry is raylib
|
||||
all: toolchain raylib
|
||||
all: toolchain raylib
|
||||
|
||||
# make standalone Android toolchain
|
||||
toolchain:
|
||||
@ -266,7 +288,7 @@ else
|
||||
ifeq ($(SHARED),YES)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# compile raylib to shared library version for GNU/Linux.
|
||||
# WARNING: you should type "make clean" before doing this target
|
||||
# WARNING: you should type "make clean" before doing this target
|
||||
$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS)
|
||||
@echo "raylib shared library (libraylib.so) generated!"
|
||||
endif
|
||||
@ -299,11 +321,11 @@ core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
|
||||
# compile rlgl module
|
||||
rlgl.o : rlgl.c rlgl.h raymath.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(GRAPHICS)
|
||||
|
||||
|
||||
# compile shapes module
|
||||
shapes.o : shapes.c raylib.h rlgl.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(SHAREDFLAG)
|
||||
|
||||
|
||||
# compile textures module
|
||||
textures.o : textures.c rlgl.h utils.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) -D$(SHAREDFLAG)
|
||||
@ -319,7 +341,7 @@ models.o : models.c raylib.h rlgl.h raymath.h
|
||||
# compile audio module
|
||||
audio.o : audio.c raylib.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG) -D$(SHAREDOPENALFLAG)
|
||||
|
||||
|
||||
# compile stb_vorbis library
|
||||
external/stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
|
||||
$(CC) -c -o $@ $< -O1 $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
|
||||
131
src/audio.c
131
src/audio.c
@ -1,26 +1,22 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.audio
|
||||
* raylib.audio - Basic funtionality to work with audio
|
||||
*
|
||||
* This module provides basic functionality to work with audio:
|
||||
* Manage audio device (init/close)
|
||||
* Load and Unload audio files (WAV, OGG, FLAC, XM, MOD)
|
||||
* Play/Stop/Pause/Resume loaded audio
|
||||
* Manage mixing channels
|
||||
* Manage raw audio context
|
||||
*
|
||||
* NOTES:
|
||||
*
|
||||
* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
|
||||
* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
|
||||
* FEATURES:
|
||||
* - Manage audio device (init/close)
|
||||
* - Load and unload audio files
|
||||
* - Format wave data (sample rate, size, channels)
|
||||
* - Play/Stop/Pause/Resume loaded audio
|
||||
* - Manage mixing channels
|
||||
* - Manage raw audio context
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define AUDIO_STANDALONE
|
||||
* If defined, the module can be used as standalone library (independently of raylib).
|
||||
* Define to use the module as standalone library (independently of raylib).
|
||||
* Required types and functions are defined in the same module.
|
||||
*
|
||||
* #define SUPPORT_FILEFORMAT_WAV / SUPPORT_LOAD_WAV / ENABLE_LOAD_WAV
|
||||
* #define SUPPORT_FILEFORMAT_WAV
|
||||
* #define SUPPORT_FILEFORMAT_OGG
|
||||
* #define SUPPORT_FILEFORMAT_XM
|
||||
* #define SUPPORT_FILEFORMAT_MOD
|
||||
@ -28,7 +24,10 @@
|
||||
* Selected desired fileformats to be supported for loading. Some of those formats are
|
||||
* supported by default, to remove support, just comment unrequired #define in this module
|
||||
*
|
||||
* #define SUPPORT_RAW_AUDIO_BUFFERS
|
||||
*
|
||||
* LIMITATIONS:
|
||||
* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
|
||||
* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
|
||||
@ -38,17 +37,16 @@
|
||||
* dr_flac - FLAC audio file loading
|
||||
*
|
||||
* CONTRIBUTORS:
|
||||
*
|
||||
* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
|
||||
* XM audio module support (jar_xm)
|
||||
* MOD audio module support (jar_mod)
|
||||
* Mixing channels support
|
||||
* Raw audio context support
|
||||
* Joshua Reisenauer (github: @kd7tck):
|
||||
* - XM audio module support (jar_xm)
|
||||
* - MOD audio module support (jar_mod)
|
||||
* - Mixing channels support
|
||||
* - Raw audio context support
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -69,6 +67,12 @@
|
||||
|
||||
//#define AUDIO_STANDALONE // NOTE: To use the audio module as standalone lib, just uncomment this line
|
||||
|
||||
// Default configuration flags (supported features)
|
||||
//-------------------------------------------------
|
||||
#define SUPPORT_FILEFORMAT_WAV
|
||||
#define SUPPORT_FILEFORMAT_OGG
|
||||
//-------------------------------------------------
|
||||
|
||||
#if defined(AUDIO_STANDALONE)
|
||||
#include "audio.h"
|
||||
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
|
||||
@ -93,18 +97,26 @@
|
||||
#include <string.h> // Required for: strcmp(), strncmp()
|
||||
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread()
|
||||
|
||||
//#define STB_VORBIS_HEADER_ONLY
|
||||
#include "external/stb_vorbis.h" // OGG loading functions
|
||||
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||||
//#define STB_VORBIS_HEADER_ONLY
|
||||
#include "external/stb_vorbis.h" // OGG loading functions
|
||||
#endif
|
||||
|
||||
#define JAR_XM_IMPLEMENTATION
|
||||
#include "external/jar_xm.h" // XM loading functions
|
||||
#if defined(SUPPORT_FILEFORMAT_XM)
|
||||
#define JAR_XM_IMPLEMENTATION
|
||||
#include "external/jar_xm.h" // XM loading functions
|
||||
#endif
|
||||
|
||||
#define JAR_MOD_IMPLEMENTATION
|
||||
#include "external/jar_mod.h" // MOD loading functions
|
||||
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||||
#define JAR_MOD_IMPLEMENTATION
|
||||
#include "external/jar_mod.h" // MOD loading functions
|
||||
#endif
|
||||
|
||||
#define DR_FLAC_IMPLEMENTATION
|
||||
#define DR_FLAC_NO_WIN32_IO
|
||||
#include "external/dr_flac.h" // FLAC loading functions
|
||||
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||||
#define DR_FLAC_IMPLEMENTATION
|
||||
#define DR_FLAC_NO_WIN32_IO
|
||||
#include "external/dr_flac.h" // FLAC loading functions
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#undef bool
|
||||
@ -139,10 +151,18 @@ typedef enum { MUSIC_AUDIO_OGG = 0, MUSIC_AUDIO_FLAC, MUSIC_MODULE_XM, MUSIC_MOD
|
||||
// Music type (file streaming from memory)
|
||||
typedef struct MusicData {
|
||||
MusicContextType ctxType; // Type of music context (OGG, XM, MOD)
|
||||
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||||
stb_vorbis *ctxOgg; // OGG audio context
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||||
drflac *ctxFlac; // FLAC audio context
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_XM)
|
||||
jar_xm_context_t *ctxXm; // XM chiptune context
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||||
jar_mod_context_t ctxMod; // MOD chiptune context
|
||||
#endif
|
||||
|
||||
AudioStream stream; // Audio stream (double buffering)
|
||||
|
||||
@ -163,9 +183,15 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||||
static Wave LoadWAV(const char *fileName); // Load WAV file
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||||
static Wave LoadOGG(const char *fileName); // Load OGG file
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||||
static Wave LoadFLAC(const char *fileName); // Load FLAC file
|
||||
#endif
|
||||
|
||||
#if defined(AUDIO_STANDALONE)
|
||||
const char *GetExtension(const char *fileName); // Get the extension for a filename
|
||||
@ -260,8 +286,13 @@ Wave LoadWave(const char *fileName)
|
||||
Wave wave = { 0 };
|
||||
|
||||
if (strcmp(GetExtension(fileName), "wav") == 0) wave = LoadWAV(fileName);
|
||||
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||||
else if (strcmp(GetExtension(fileName), "ogg") == 0) wave = LoadOGG(fileName);
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||||
else if (strcmp(GetExtension(fileName), "flac") == 0) wave = LoadFLAC(fileName);
|
||||
#endif
|
||||
#if !defined(AUDIO_STANDALONE)
|
||||
else if (strcmp(GetExtension(fileName),"rres") == 0)
|
||||
{
|
||||
RRES rres = LoadResource(fileName, 0);
|
||||
@ -273,7 +304,8 @@ Wave LoadWave(const char *fileName)
|
||||
|
||||
UnloadResource(rres);
|
||||
}
|
||||
else TraceLog(WARNING, "[%s] File extension not recognized, it can't be loaded", fileName);
|
||||
#endif
|
||||
else TraceLog(WARNING, "[%s] Audio fileformat not supported, it can't be loaded", fileName);
|
||||
|
||||
return wave;
|
||||
}
|
||||
@ -663,6 +695,7 @@ Music LoadMusicStream(const char *fileName)
|
||||
TraceLog(DEBUG, "[%s] OGG memory required: %i", fileName, info.temp_memory_required);
|
||||
}
|
||||
}
|
||||
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||||
else if (strcmp(GetExtension(fileName), "flac") == 0)
|
||||
{
|
||||
music->ctxFlac = drflac_open_file(fileName);
|
||||
@ -682,6 +715,8 @@ Music LoadMusicStream(const char *fileName)
|
||||
TraceLog(DEBUG, "[%s] FLAC channels: %i", fileName, music->ctxFlac->channels);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_XM)
|
||||
else if (strcmp(GetExtension(fileName), "xm") == 0)
|
||||
{
|
||||
int result = jar_xm_create_context_from_file(&music->ctxXm, 48000, fileName);
|
||||
@ -702,6 +737,8 @@ Music LoadMusicStream(const char *fileName)
|
||||
}
|
||||
else TraceLog(WARNING, "[%s] XM file could not be opened", fileName);
|
||||
}
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||||
else if (strcmp(GetExtension(fileName), "mod") == 0)
|
||||
{
|
||||
jar_mod_init(&music->ctxMod);
|
||||
@ -719,7 +756,8 @@ Music LoadMusicStream(const char *fileName)
|
||||
}
|
||||
else TraceLog(WARNING, "[%s] MOD file could not be opened", fileName);
|
||||
}
|
||||
else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName);
|
||||
#endif
|
||||
else TraceLog(WARNING, "[%s] Audio fileformat not supported, it can't be loaded", fileName);
|
||||
|
||||
return music;
|
||||
}
|
||||
@ -730,9 +768,15 @@ void UnloadMusicStream(Music music)
|
||||
CloseAudioStream(music->stream);
|
||||
|
||||
if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close(music->ctxOgg);
|
||||
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||||
else if (music->ctxType == MUSIC_AUDIO_FLAC) drflac_free(music->ctxFlac);
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_XM)
|
||||
else if (music->ctxType == MUSIC_MODULE_XM) jar_xm_free_context(music->ctxXm);
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||||
else if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_unload(&music->ctxMod);
|
||||
#endif
|
||||
|
||||
free(music);
|
||||
}
|
||||
@ -777,8 +821,15 @@ void StopMusicStream(Music music)
|
||||
switch (music->ctxType)
|
||||
{
|
||||
case MUSIC_AUDIO_OGG: stb_vorbis_seek_start(music->ctxOgg); break;
|
||||
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||||
case MUSIC_MODULE_FLAC: /* TODO: Restart FLAC context */ break;
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_XM)
|
||||
case MUSIC_MODULE_XM: /* TODO: Restart XM context */ break;
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||||
case MUSIC_MODULE_MOD: jar_mod_seek_start(&music->ctxMod); break;
|
||||
#endif
|
||||
default: break;
|
||||
}
|
||||
|
||||
@ -820,14 +871,20 @@ void UpdateMusicStream(Music music)
|
||||
int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, (short *)pcm, samplesCount*music->stream.channels);
|
||||
|
||||
} break;
|
||||
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||||
case MUSIC_AUDIO_FLAC:
|
||||
{
|
||||
// NOTE: Returns the number of samples to process
|
||||
unsigned int numSamplesFlac = (unsigned int)drflac_read_s16(music->ctxFlac, samplesCount*music->stream.channels, (short *)pcm);
|
||||
|
||||
} break;
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_XM)
|
||||
case MUSIC_MODULE_XM: jar_xm_generate_samples_16bit(music->ctxXm, pcm, samplesCount); break;
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||||
case MUSIC_MODULE_MOD: jar_mod_fillbuffer(&music->ctxMod, pcm, samplesCount, 0); break;
|
||||
#endif
|
||||
default: break;
|
||||
}
|
||||
|
||||
@ -1066,6 +1123,7 @@ void StopAudioStream(AudioStream stream)
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||||
// Load WAV file into Wave structure
|
||||
static Wave LoadWAV(const char *fileName)
|
||||
{
|
||||
@ -1182,7 +1240,9 @@ static Wave LoadWAV(const char *fileName)
|
||||
|
||||
return wave;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||||
// Load OGG file into Wave structure
|
||||
// NOTE: Using stb_vorbis library
|
||||
static Wave LoadOGG(const char *fileName)
|
||||
@ -1206,7 +1266,7 @@ static Wave LoadOGG(const char *fileName)
|
||||
wave.sampleCount = (int)stb_vorbis_stream_length_in_samples(oggFile);
|
||||
|
||||
float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
|
||||
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
|
||||
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio length is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
|
||||
|
||||
wave.data = (short *)malloc(wave.sampleCount*wave.channels*sizeof(short));
|
||||
|
||||
@ -1222,7 +1282,9 @@ static Wave LoadOGG(const char *fileName)
|
||||
|
||||
return wave;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||||
// Load FLAC file into Wave structure
|
||||
// NOTE: Using dr_flac library
|
||||
static Wave LoadFLAC(const char *fileName)
|
||||
@ -1244,6 +1306,7 @@ static Wave LoadFLAC(const char *fileName)
|
||||
|
||||
return wave;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Some required functions for audio standalone module version
|
||||
#if defined(AUDIO_STANDALONE)
|
||||
|
||||
40
src/audio.h
40
src/audio.h
@ -1,31 +1,37 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.audio
|
||||
* raylib.audio - Basic funtionality to work with audio
|
||||
*
|
||||
* This module provides basic functionality to work with audio:
|
||||
* Manage audio device (init/close)
|
||||
* Load and Unload audio files (WAV, OGG, FLAC, XM, MOD)
|
||||
* Play/Stop/Pause/Resume loaded audio
|
||||
* Manage mixing channels
|
||||
* Manage raw audio context
|
||||
* FEATURES:
|
||||
* - Manage audio device (init/close)
|
||||
* - Load and unload audio files
|
||||
* - Format wave data (sample rate, size, channels)
|
||||
* - Play/Stop/Pause/Resume loaded audio
|
||||
* - Manage mixing channels
|
||||
* - Manage raw audio context
|
||||
*
|
||||
* LIMITATIONS:
|
||||
* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
|
||||
* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
|
||||
* stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/)
|
||||
* jar_xm - XM module file loading
|
||||
* jar_mod - MOD audio file loading
|
||||
* dr_flac - FLAC audio file loading
|
||||
* jar_xm - XM module file loading (#define SUPPORT_FILEFORMAT_XM)
|
||||
* jar_mod - MOD audio file loading (#define SUPPORT_FILEFORMAT_MOD)
|
||||
* dr_flac - FLAC audio file loading (#define SUPPORT_FILEFORMAT_FLAC)
|
||||
*
|
||||
* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
|
||||
* XM audio module support (jar_xm)
|
||||
* MOD audio module support (jar_mod)
|
||||
* Mixing channels support
|
||||
* Raw audio context support
|
||||
* CONTRIBUTORS:
|
||||
* Joshua Reisenauer (github: @kd7tck):
|
||||
* - XM audio module support (jar_xm)
|
||||
* - MOD audio module support (jar_mod)
|
||||
* - Mixing channels support
|
||||
* - Raw audio context support
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -148,7 +154,7 @@ float GetMusicTimePlayed(Music music); // Get current m
|
||||
AudioStream InitAudioStream(unsigned int sampleRate,
|
||||
unsigned int sampleSize,
|
||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||
void UpdateAudioStream(AudioStream stream, void *data, int samplesCount); // Update audio stream buffers with data
|
||||
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||
void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib Camera System - Camera Modes Setup and Control Functions
|
||||
* raylib.camera - Camera system with multiple modes support
|
||||
*
|
||||
* NOTE: Memory footprint of this library is aproximately 52 bytes (global variables)
|
||||
*
|
||||
@ -22,7 +22,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2015-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2015-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
77
src/core.c
77
src/core.c
@ -2,7 +2,14 @@
|
||||
*
|
||||
* raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms
|
||||
*
|
||||
* The following platforms are supported: Windows, Linux, Mac (OSX), Android, Raspberry Pi, HTML5, Oculus Rift CV1
|
||||
* PLATFORMS SUPPORTED:
|
||||
* - Windows (win32/Win64)
|
||||
* - Linux (tested on Ubuntu)
|
||||
* - Mac (OSX)
|
||||
* - Android (API Level 9 or greater)
|
||||
* - Raspberry Pi (Raspbian)
|
||||
* - HTML5 (Chrome, Firefox)
|
||||
* - Oculus Rift CV1
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
@ -22,13 +29,15 @@
|
||||
* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
|
||||
* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code.
|
||||
*
|
||||
* #define LOAD_DEFAULT_FONT (defined by default)
|
||||
* #define SUPPORT_DEFAULT_FONT (default)
|
||||
* Default font is loaded on window initialization to be available for the user to render simple text.
|
||||
* NOTE: If enabled, uses external module functions to load default raylib font (module: text)
|
||||
*
|
||||
* #define INCLUDE_CAMERA_SYSTEM / SUPPORT_CAMERA_SYSTEM
|
||||
* #define SUPPORT_CAMERA_SYSTEM
|
||||
* Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
|
||||
*
|
||||
* #define INCLUDE_GESTURES_SYSTEM / SUPPORT_GESTURES_SYSTEM
|
||||
* #define SUPPORT_GESTURES_SYSTEM
|
||||
* Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
|
||||
*
|
||||
* #define SUPPORT_MOUSE_GESTURES
|
||||
* Mouse gestures are directly mapped like touches and processed by gestures system.
|
||||
@ -42,7 +51,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -61,6 +70,14 @@
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
// Default configuration flags (supported features)
|
||||
//-------------------------------------------------
|
||||
#define SUPPORT_DEFAULT_FONT
|
||||
#define SUPPORT_MOUSE_GESTURES
|
||||
#define SUPPORT_CAMERA_SYSTEM
|
||||
#define SUPPORT_GESTURES_SYSTEM
|
||||
//-------------------------------------------------
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
|
||||
@ -70,10 +87,12 @@
|
||||
#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
|
||||
#include "raymath.h" // Required for: Vector3 and Matrix functions
|
||||
|
||||
#define GESTURES_IMPLEMENTATION
|
||||
#include "gestures.h" // Gestures detection functionality
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
#define GESTURES_IMPLEMENTATION
|
||||
#include "gestures.h" // Gestures detection functionality
|
||||
#endif
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
#if defined(SUPPORT_CAMERA_SYSTEM) && !defined(PLATFORM_ANDROID)
|
||||
#define CAMERA_IMPLEMENTATION
|
||||
#include "camera.h" // Camera system functionality
|
||||
#endif
|
||||
@ -86,7 +105,7 @@
|
||||
#include <string.h> // Required for: strcmp()
|
||||
//#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
|
||||
|
||||
#if defined __linux || defined(PLATFORM_WEB)
|
||||
#if defined __linux__ || defined(PLATFORM_WEB)
|
||||
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
|
||||
#elif defined __APPLE__
|
||||
#include <unistd.h> // Required for: usleep()
|
||||
@ -96,7 +115,7 @@
|
||||
//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
|
||||
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
|
||||
|
||||
#ifdef __linux
|
||||
#ifdef __linux__
|
||||
#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
|
||||
#define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
|
||||
#include <GLFW/glfw3native.h> // which are required for hiding mouse
|
||||
@ -140,8 +159,6 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define STORAGE_FILENAME "storage.data"
|
||||
|
||||
#if defined(PLATFORM_RPI)
|
||||
// Old device inputs system
|
||||
#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
|
||||
@ -161,7 +178,7 @@
|
||||
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
|
||||
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
|
||||
|
||||
#define LOAD_DEFAULT_FONT // Load default font on window initialization (module: text)
|
||||
#define STORAGE_FILENAME "storage.data"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
@ -259,7 +276,10 @@ static int lastGamepadButtonPressed = -1; // Register last gamepad button pres
|
||||
static int gamepadAxisCount = 0; // Register number of available gamepad axis
|
||||
|
||||
static Vector2 mousePosition; // Mouse position on screen
|
||||
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
static char **dropFilesPath; // Store dropped files paths as strings
|
||||
@ -277,7 +297,7 @@ static bool showLogo = false; // Track if showing logo at init is
|
||||
//----------------------------------------------------------------------------------
|
||||
// Other Modules Functions Declaration (required by core)
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(LOAD_DEFAULT_FONT)
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
|
||||
extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
|
||||
#endif
|
||||
@ -359,7 +379,7 @@ void InitWindow(int width, int height, const char *title)
|
||||
// Init graphics device (display device and OpenGL context)
|
||||
InitGraphicsDevice(width, height);
|
||||
|
||||
#if defined(LOAD_DEFAULT_FONT)
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
// Load default font
|
||||
// NOTE: External function (defined in module: text)
|
||||
LoadDefaultFont();
|
||||
@ -471,7 +491,7 @@ void InitWindow(int width, int height, void *state)
|
||||
// Close Window and Terminate Context
|
||||
void CloseWindow(void)
|
||||
{
|
||||
#if defined(LOAD_DEFAULT_FONT)
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
UnloadDefaultFont();
|
||||
#endif
|
||||
|
||||
@ -621,7 +641,7 @@ int GetScreenHeight(void)
|
||||
void ShowCursor()
|
||||
{
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#ifdef __linux
|
||||
#ifdef __linux__
|
||||
XUndefineCursor(glfwGetX11Display(), glfwGetX11Window(window));
|
||||
#else
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
@ -634,7 +654,7 @@ void ShowCursor()
|
||||
void HideCursor()
|
||||
{
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#ifdef __linux
|
||||
#ifdef __linux__
|
||||
XColor col;
|
||||
const char nil[] = {0};
|
||||
|
||||
@ -755,11 +775,8 @@ void End2dMode(void)
|
||||
void Begin3dMode(Camera camera)
|
||||
{
|
||||
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
|
||||
|
||||
if (IsVrDeviceReady() || IsVrSimulator()) BeginVrDrawing();
|
||||
|
||||
|
||||
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
|
||||
|
||||
rlPushMatrix(); // Save previous matrix, which contains the settings for the 2d ortho projection
|
||||
rlLoadIdentity(); // Reset current matrix (PROJECTION)
|
||||
|
||||
@ -786,8 +803,6 @@ void End3dMode(void)
|
||||
{
|
||||
rlglDraw(); // Process internal buffers (update + draw)
|
||||
|
||||
if (IsVrDeviceReady() || IsVrSimulator()) EndVrDrawing();
|
||||
|
||||
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
|
||||
rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack
|
||||
|
||||
@ -2011,7 +2026,7 @@ static double GetTime(void)
|
||||
// Wait for some milliseconds (stop program execution)
|
||||
static void Wait(float ms)
|
||||
{
|
||||
#define SUPPORT_BUSY_WAIT_LOOP
|
||||
//#define SUPPORT_BUSY_WAIT_LOOP
|
||||
#if defined(SUPPORT_BUSY_WAIT_LOOP)
|
||||
double prevTime = GetTime();
|
||||
double nextTime = 0.0;
|
||||
@ -2021,7 +2036,7 @@ static void Wait(float ms)
|
||||
#else
|
||||
#if defined _WIN32
|
||||
Sleep(ms);
|
||||
#elif defined __linux || defined(PLATFORM_WEB)
|
||||
#elif defined __linux__ || defined(PLATFORM_WEB)
|
||||
struct timespec req = { 0 };
|
||||
time_t sec = (int)(ms/1000.0f);
|
||||
ms -= (sec*1000);
|
||||
@ -2069,9 +2084,11 @@ static bool GetMouseButtonStatus(int button)
|
||||
// Poll (store) all input events
|
||||
static void PollInputEvents(void)
|
||||
{
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
||||
// because ProcessGestureEvent() is just called on an event, not every frame
|
||||
UpdateGestures();
|
||||
#endif
|
||||
|
||||
// Reset last key pressed registered
|
||||
lastKeyPressed = -1;
|
||||
@ -2301,8 +2318,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
|
||||
{
|
||||
currentMouseState[button] = action;
|
||||
|
||||
#define ENABLE_MOUSE_GESTURES
|
||||
#if defined(ENABLE_MOUSE_GESTURES)
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
|
||||
// Process mouse events as touches to be able to use mouse-gestures
|
||||
GestureEvent gestureEvent;
|
||||
|
||||
@ -2333,8 +2349,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
|
||||
// GLFW3 Cursor Position Callback, runs on mouse move
|
||||
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
|
||||
{
|
||||
#define ENABLE_MOUSE_GESTURES
|
||||
#if defined(ENABLE_MOUSE_GESTURES)
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
|
||||
// Process mouse events as touches to be able to use mouse-gestures
|
||||
GestureEvent gestureEvent;
|
||||
|
||||
@ -2464,7 +2479,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
||||
// Init graphics device (display device and OpenGL context)
|
||||
InitGraphicsDevice(screenWidth, screenHeight);
|
||||
|
||||
#if defined(LOAD_DEFAULT_FONT)
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
// Load default font
|
||||
// NOTE: External function (defined in module: text)
|
||||
LoadDefaultFont();
|
||||
|
||||
@ -122,7 +122,7 @@ EASEDEF float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t
|
||||
EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d/2) < 1) return (c/2*t*t*t + b);
|
||||
return (c/2*((t-=2)*t*t + 2) + b);
|
||||
return (c/2*((t-=2)*t*t + 2) + b);
|
||||
}
|
||||
|
||||
// Quadratic Easing functions
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse)
|
||||
* raylib.gestures - Gestures system, gestures processing based on input events (touch/mouse)
|
||||
*
|
||||
* NOTE: Memory footprint of this library is aproximately 128 bytes (global variables)
|
||||
*
|
||||
@ -24,7 +24,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -147,7 +147,7 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
|
||||
// Functions required to query time on Windows
|
||||
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
|
||||
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
|
||||
#elif defined(__linux)
|
||||
#elif defined(__linux__)
|
||||
#include <sys/time.h> // Required for: timespec
|
||||
#include <time.h> // Required for: clock_gettime()
|
||||
#endif
|
||||
@ -517,7 +517,7 @@ static double GetCurrentTime(void)
|
||||
time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
|
||||
#endif
|
||||
|
||||
#if defined(__linux)
|
||||
#if defined(__linux__)
|
||||
// NOTE: Only for Linux-based systems
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
|
||||
32
src/models.c
32
src/models.c
@ -1,17 +1,19 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.models - Basic functions to draw 3d shapes and 3d models
|
||||
* raylib.models - Basic functions to deal with 3d shapes and 3d models
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define SUPPORT_FILEFORMAT_OBJ / SUPPORT_LOAD_OBJ
|
||||
* #define SUPPORT_FILEFORMAT_OBJ
|
||||
* Selected desired fileformats to be supported for loading.
|
||||
*
|
||||
* #define SUPPORT_FILEFORMAT_MTL
|
||||
* Selected desired fileformats to be supported for loading.
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -30,6 +32,12 @@
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
// Default configuration flags (supported features)
|
||||
//-------------------------------------------------
|
||||
#define SUPPORT_FILEFORMAT_OBJ
|
||||
#define SUPPORT_FILEFORMAT_MTL
|
||||
//-------------------------------------------------
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
@ -61,8 +69,12 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(SUPPORT_FILEFORMAT_OBJ)
|
||||
static Mesh LoadOBJ(const char *fileName); // Load OBJ mesh data
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_MTL)
|
||||
static Material LoadMTL(const char *fileName); // Load MTL material data
|
||||
#endif
|
||||
|
||||
static Mesh GenMeshHeightmap(Image image, Vector3 size);
|
||||
static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
||||
@ -580,8 +592,11 @@ Mesh LoadMesh(const char *fileName)
|
||||
{
|
||||
Mesh mesh = { 0 };
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_OBJ)
|
||||
if (strcmp(GetExtension(fileName), "obj") == 0) mesh = LoadOBJ(fileName);
|
||||
else TraceLog(WARNING, "[%s] Mesh extension not recognized, it can't be loaded", fileName);
|
||||
#else
|
||||
TraceLog(WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
|
||||
#endif
|
||||
|
||||
if (mesh.vertexCount == 0) TraceLog(WARNING, "Mesh could not be loaded");
|
||||
else rlglLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh)
|
||||
@ -690,8 +705,11 @@ Material LoadMaterial(const char *fileName)
|
||||
{
|
||||
Material material = { 0 };
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_MTL)
|
||||
if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName);
|
||||
else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName);
|
||||
#else
|
||||
TraceLog(WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName);
|
||||
#endif
|
||||
|
||||
return material;
|
||||
}
|
||||
@ -1588,6 +1606,7 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_OBJ)
|
||||
// Load OBJ mesh data
|
||||
static Mesh LoadOBJ(const char *fileName)
|
||||
{
|
||||
@ -1836,7 +1855,9 @@ static Mesh LoadOBJ(const char *fileName)
|
||||
|
||||
return mesh;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_MTL)
|
||||
// Load MTL material data (specs: http://paulbourke.net/dataformats/mtl/)
|
||||
// NOTE: Texture map parameters are not supported
|
||||
static Material LoadMTL(const char *fileName)
|
||||
@ -2000,3 +2021,4 @@ static Material LoadMTL(const char *fileName)
|
||||
|
||||
return material;
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -249,7 +249,7 @@ PHYSACDEF void ClosePhysics(void);
|
||||
// Functions required to query time on Windows
|
||||
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
|
||||
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
|
||||
#elif defined(__linux) || defined(PLATFORM_WEB)
|
||||
#elif defined(__linux__) || defined(PLATFORM_WEB)
|
||||
#include <sys/time.h> // Required for: timespec
|
||||
#include <time.h> // Required for: clock_gettime()
|
||||
#include <stdint.h>
|
||||
@ -277,7 +277,7 @@ PHYSACDEF void ClosePhysics(void);
|
||||
static unsigned int usedMemory = 0; // Total allocated dynamic memory
|
||||
static bool physicsThreadEnabled = false; // Physics thread enabled state
|
||||
static double currentTime = 0; // Current time in milliseconds
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux) || defined(PLATFORM_WEB)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux__) || defined(PLATFORM_WEB)
|
||||
static double baseTime = 0; // Android and RPI platforms base time
|
||||
#endif
|
||||
static double startTime = 0; // Start time in milliseconds
|
||||
@ -1906,7 +1906,7 @@ static double GetCurrentTime(void)
|
||||
time = (double)((double)currentTime/clockFrequency)*1000;
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux) || defined(PLATFORM_WEB)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux__) || defined(PLATFORM_WEB)
|
||||
struct timespec ts;
|
||||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||
uint64_t temp = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec;
|
||||
|
||||
81
src/raylib.h
81
src/raylib.h
@ -1,43 +1,45 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib v1.7.0 (www.raylib.com)
|
||||
* raylib v1.7.0
|
||||
*
|
||||
* A simple and easy-to-use library to learn videogames programming
|
||||
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
|
||||
*
|
||||
* FEATURES:
|
||||
* Library written in plain C code (C99)
|
||||
* Uses PascalCase/camelCase notation
|
||||
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
||||
* Multiple textures support, including compressed formats and mipmaps generation
|
||||
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
||||
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
||||
* Audio loading and playing with streaming support and mixing channels [audio]
|
||||
* VR stereo rendering support with configurable HMD device parameters
|
||||
* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
|
||||
* Custom color palette for fancy visuals on raywhite background
|
||||
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||
* Complete binding for Lua [rlua]
|
||||
* - Library written in plain C code (C99)
|
||||
* - Uses PascalCase/camelCase notation
|
||||
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
||||
* - Multiple textures support, including compressed formats and mipmaps generation
|
||||
* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
||||
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
||||
* - Audio loading and playing with streaming support and mixing channels: [audio]
|
||||
* - VR stereo rendering support with configurable HMD device parameters
|
||||
* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
|
||||
* - Custom color palette for fancy visuals on raywhite background
|
||||
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||
* - Complete bindings for Lua, Go and Pascal
|
||||
*
|
||||
* NOTES:
|
||||
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
|
||||
* One custom default font could be loaded automatically when InitWindow() [core]
|
||||
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
||||
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
|
||||
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
|
||||
* One custom default font could be loaded automatically when InitWindow() [core]
|
||||
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
||||
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
||||
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
||||
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
||||
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
||||
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
||||
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
||||
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
||||
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
||||
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
||||
* OpenAL Soft for audio device/context management [audio]
|
||||
* tinfl for data decompression (DEFLATE algorithm) [utils]
|
||||
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
||||
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
||||
* OpenAL Soft for audio device/context management [audio]
|
||||
*
|
||||
* OPTIONAL DEPENDENCIES:
|
||||
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
||||
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
||||
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
||||
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
||||
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
||||
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
||||
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
||||
* tinfl for data decompression (DEFLATE algorithm) [rres]
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
@ -45,7 +47,7 @@
|
||||
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software:
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -687,6 +689,7 @@ RLAPI Color Fade(Color color, float alpha); // Color fade-
|
||||
|
||||
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
||||
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
||||
//RLAPI void TraceLog(int logType, const char *text, ...); // Trace log messages showing (INFO, WARNING, ERROR, DEBUG)
|
||||
|
||||
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
||||
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
||||
@ -764,6 +767,7 @@ RLAPI void DrawPixelV(Vector2 position, Color color);
|
||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
||||
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||
@ -943,12 +947,13 @@ RLAPI void EndBlendMode(void); // End
|
||||
// VR experience Functions (Module: rlgl)
|
||||
// NOTE: This functions are useless when using OpenGL 1.1
|
||||
//------------------------------------------------------------------------------------
|
||||
RLAPI void InitVrDevice(int vdDevice); // Init VR device
|
||||
RLAPI void CloseVrDevice(void); // Close VR device
|
||||
RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready
|
||||
RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
|
||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Audio Loading and Playing Functions (Module: audio)
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raymath v1.0 - Some useful functions to work with Vector3, Matrix and Quaternions
|
||||
* raymath v1.0 - Math functions to work with Vector3, Matrix and Quaternions
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
|
||||
759
src/rlgl.c
759
src/rlgl.c
@ -2,10 +2,8 @@
|
||||
*
|
||||
* rlgl - raylib OpenGL abstraction layer
|
||||
*
|
||||
* DESCRIPTION:
|
||||
*
|
||||
* rlgl allows usage of OpenGL 1.1 style functions (rlVertex) that are internally mapped to
|
||||
* selected OpenGL version (1.1, 2.1, 3.3 Core, ES 2.0).
|
||||
* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
|
||||
* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
|
||||
*
|
||||
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
|
||||
* VBO buffers (and VAOs if available). It requires calling 3 functions:
|
||||
@ -16,34 +14,19 @@
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_11
|
||||
* Use OpenGL 1.1 backend
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_21
|
||||
* Use OpenGL 2.1 backend
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_33
|
||||
* Use OpenGL 3.3 Core profile backend
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_ES2
|
||||
* Use OpenGL ES 2.0 backend
|
||||
* Use selected OpenGL backend
|
||||
*
|
||||
* #define RLGL_STANDALONE
|
||||
* Use rlgl as standalone library (no raylib dependency)
|
||||
*
|
||||
* #define RLGL_NO_DISTORTION_SHADER
|
||||
* Avoid stereo rendering distortion sahder (shader_distortion.h) inclusion
|
||||
* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
|
||||
* Support VR simulation functionality (stereo rendering)
|
||||
*
|
||||
* #define SUPPORT_SHADER_DEFAULT / ENABLE_SHADER_DEFAULT
|
||||
*
|
||||
* #define SUPPORT_SHADER_DISTORTION
|
||||
*
|
||||
*
|
||||
* #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT
|
||||
* Enable Oculus Rift CV1 functionality
|
||||
*
|
||||
* #define SUPPORT_STEREO_RENDERING
|
||||
*
|
||||
* #define RLGL_NO_DEFAULT_SHADER
|
||||
* #define SUPPORT_DISTORTION_SHADER
|
||||
* Include stereo rendering distortion shader (shader_distortion.h)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
|
||||
@ -52,7 +35,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -71,6 +54,11 @@
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
// Default configuration flags (supported features)
|
||||
//-------------------------------------------------
|
||||
#define SUPPORT_VR_SIMULATION
|
||||
//-------------------------------------------------
|
||||
|
||||
#include "rlgl.h"
|
||||
|
||||
#include <stdio.h> // Required for: fopen(), fclose(), fread()... [Used only on LoadText()]
|
||||
@ -117,21 +105,10 @@
|
||||
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()]
|
||||
#endif
|
||||
|
||||
#if !defined(GRAPHICS_API_OPENGL_11) && !defined(RLGL_NO_DISTORTION_SHADER)
|
||||
#if !defined(GRAPHICS_API_OPENGL_11) && defined(SUPPORT_DISTORTION_SHADER)
|
||||
#include "shader_distortion.h" // Distortion shader to be embedded
|
||||
#endif
|
||||
|
||||
//#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
#include "external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
#define OCULUSAPI
|
||||
#else
|
||||
#define OCULUSAPI static
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -187,15 +164,15 @@
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#define glClearDepth glClearDepthf
|
||||
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
|
||||
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
|
||||
#define glClearDepth glClearDepthf
|
||||
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
|
||||
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
|
||||
#endif
|
||||
|
||||
// Default vertex attribute names on shader to set location points
|
||||
@ -267,32 +244,6 @@ typedef struct VrStereoConfig {
|
||||
Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
|
||||
} VrStereoConfig;
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
typedef struct OculusBuffer {
|
||||
ovrTextureSwapChain textureChain;
|
||||
GLuint depthId;
|
||||
GLuint fboId;
|
||||
int width;
|
||||
int height;
|
||||
} OculusBuffer;
|
||||
|
||||
typedef struct OculusMirror {
|
||||
ovrMirrorTexture texture;
|
||||
GLuint fboId;
|
||||
int width;
|
||||
int height;
|
||||
} OculusMirror;
|
||||
|
||||
typedef struct OculusLayer {
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
ovrLayerEyeFov eyeLayer; // layer 0
|
||||
//ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
|
||||
Matrix eyeProjections[2];
|
||||
int width;
|
||||
int height;
|
||||
} OculusLayer;
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -305,7 +256,7 @@ static Matrix projection;
|
||||
static Matrix *currentMatrix;
|
||||
static int currentMatrixMode;
|
||||
|
||||
static DrawMode currentDrawMode;
|
||||
static int currentDrawMode;
|
||||
|
||||
static float currentDepth = -1.0f;
|
||||
|
||||
@ -334,6 +285,13 @@ static bool texCompETC1Supported = false; // ETC1 texture compression support
|
||||
static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
|
||||
static bool texCompPVRTSupported = false; // PVR texture compression support
|
||||
static bool texCompASTCSupported = false; // ASTC texture compression support
|
||||
|
||||
// VR global variables
|
||||
static VrDeviceInfo hmd; // Current VR device info
|
||||
static VrStereoConfig vrConfig; // VR stereo configuration for simulator
|
||||
static bool vrSimulatorReady = false; // VR simulator ready flag
|
||||
static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
|
||||
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
|
||||
#endif
|
||||
|
||||
// Extension supported flag: Anisotropic filtering
|
||||
@ -343,26 +301,6 @@ static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supp
|
||||
// Extension supported flag: Clamp mirror wrap mode
|
||||
static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// OVR device variables
|
||||
static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
|
||||
static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
|
||||
static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
|
||||
static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
|
||||
static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
|
||||
static OculusMirror mirror; // Oculus mirror texture and fbo
|
||||
static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
|
||||
#endif
|
||||
|
||||
// VR global variables
|
||||
static VrDeviceInfo hmd; // Current VR device info
|
||||
static VrStereoConfig vrConfig; // VR stereo configuration for simulator
|
||||
static bool vrDeviceReady = false; // VR device ready flag
|
||||
static bool vrSimulator = false; // VR simulator enabled flag
|
||||
static bool vrEnabled = false; // VR experience enabled (device or simulator)
|
||||
static bool vrRendering = true; // VR stereo rendering enabled/disabled flag
|
||||
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_ES2)
|
||||
// NOTE: VAO functionality is exposed through extensions (OES)
|
||||
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
|
||||
@ -380,7 +318,7 @@ static int blendMode = 0; // Track current blending mode
|
||||
// White texture useful for plain color polys (required by shader)
|
||||
static unsigned int whiteTexture;
|
||||
|
||||
// Default framebuffer size (required by Oculus device)
|
||||
// Default framebuffer size
|
||||
static int screenWidth; // Default framebuffer width
|
||||
static int screenHeight; // Default framebuffer height
|
||||
|
||||
@ -397,7 +335,7 @@ static void UnloadDefaultShader(void); // Unload default shader
|
||||
|
||||
static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads)
|
||||
static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data
|
||||
static void DrawDefaultBuffers(int eyesCount); // Draw default internal buffers vertex data
|
||||
static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data
|
||||
static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
|
||||
|
||||
// Configure stereo rendering (including distortion shader) with HMD device parameters
|
||||
@ -407,26 +345,6 @@ static void SetStereoConfig(VrDeviceInfo info);
|
||||
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
#if !defined(RLGL_STANDALONE)
|
||||
static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
|
||||
static void CloseOculusDevice(void); // Close Oculus device
|
||||
static void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking
|
||||
static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
|
||||
static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
|
||||
#endif
|
||||
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
|
||||
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture
|
||||
static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop)
|
||||
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
|
||||
static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
|
||||
@ -1352,9 +1270,7 @@ void rlglDraw(void)
|
||||
|
||||
// NOTE: Default buffers upload and draw
|
||||
UpdateDefaultBuffers();
|
||||
|
||||
if (vrEnabled && vrRendering) DrawDefaultBuffers(2);
|
||||
else DrawDefaultBuffers(1);
|
||||
DrawDefaultBuffers(); // NOTE: Stereo rendering is checked inside
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -2018,9 +1934,6 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
int eyesCount = 1;
|
||||
if (vrEnabled) eyesCount = 2;
|
||||
|
||||
glUseProgram(material.shader.id);
|
||||
|
||||
// Upload to shader material.colDiffuse
|
||||
@ -2153,6 +2066,9 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
|
||||
if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]);
|
||||
}
|
||||
|
||||
int eyesCount = 1;
|
||||
if (vrStereoRender) eyesCount = 2;
|
||||
|
||||
for (int eye = 0; eye < eyesCount; eye++)
|
||||
{
|
||||
if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
|
||||
@ -2617,146 +2533,127 @@ void EndBlendMode(void)
|
||||
BeginBlendMode(BLEND_ALPHA);
|
||||
}
|
||||
|
||||
// Init VR device (or simulator)
|
||||
// NOTE: If device is not available, it fallbacks to default device (simulator)
|
||||
// Init VR simulator for selected device
|
||||
// NOTE: It modifies the global variable: VrDeviceInfo hmd
|
||||
void InitVrDevice(int vrDevice)
|
||||
void InitVrSimulator(int vrDevice)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
switch (vrDevice)
|
||||
if (vrDevice == HMD_OCULUS_RIFT_DK2)
|
||||
{
|
||||
case HMD_DEFAULT_DEVICE: TraceLog(INFO, "Initializing default VR Device (Oculus Rift CV1)");
|
||||
case HMD_OCULUS_RIFT_DK2:
|
||||
case HMD_OCULUS_RIFT_CV1:
|
||||
{
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
vrDeviceReady = InitOculusDevice();
|
||||
#else
|
||||
TraceLog(WARNING, "Oculus Rift not supported by default, recompile raylib with Oculus support");
|
||||
// Oculus Rift DK2 parameters
|
||||
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
|
||||
hmd.vResolution = 800; // HMD vertical resolution in pixels
|
||||
hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
|
||||
hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
|
||||
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
||||
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
||||
hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
|
||||
hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
|
||||
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
||||
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
||||
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
||||
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
||||
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
||||
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
||||
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
||||
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
||||
|
||||
TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift DK2)");
|
||||
}
|
||||
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
|
||||
{
|
||||
// Oculus Rift CV1 parameters
|
||||
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
|
||||
// new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
|
||||
// previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
|
||||
// I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
|
||||
// but result is not the same obtained with Oculus PC SDK.
|
||||
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
|
||||
hmd.vResolution = 1200; // HMD vertical resolution in pixels
|
||||
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
|
||||
hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
|
||||
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
||||
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
||||
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
|
||||
hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
|
||||
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
||||
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
||||
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
||||
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
||||
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
||||
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
||||
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
||||
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
||||
|
||||
TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift CV1)");
|
||||
}
|
||||
else
|
||||
{
|
||||
TraceLog(WARNING, "VR Simulator doesn't support current device yet,");
|
||||
TraceLog(WARNING, "using default VR Simulator parameters");
|
||||
}
|
||||
|
||||
// Initialize framebuffer and textures for stereo rendering
|
||||
// NOTE: screen size should match HMD aspect ratio
|
||||
vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
|
||||
|
||||
#if defined(SUPPORT_DISTORTION_SHADER)
|
||||
// Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
|
||||
vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
|
||||
if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
|
||||
#endif
|
||||
} break;
|
||||
case HMD_VALVE_HTC_VIVE:
|
||||
case HMD_SAMSUNG_GEAR_VR:
|
||||
case HMD_GOOGLE_CARDBOARD:
|
||||
case HMD_SONY_PLAYSTATION_VR:
|
||||
case HMD_RAZER_OSVR:
|
||||
case HMD_FOVE_VR: TraceLog(WARNING, "VR Device not supported");
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (!vrDeviceReady)
|
||||
{
|
||||
TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)");
|
||||
SetStereoConfig(hmd);
|
||||
|
||||
if (vrDevice == HMD_OCULUS_RIFT_DK2)
|
||||
{
|
||||
// Oculus Rift DK2 parameters
|
||||
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
|
||||
hmd.vResolution = 800; // HMD vertical resolution in pixels
|
||||
hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
|
||||
hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
|
||||
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
||||
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
||||
hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
|
||||
hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
|
||||
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
||||
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
||||
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
||||
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
||||
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
||||
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
||||
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
||||
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
||||
}
|
||||
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
|
||||
{
|
||||
// Oculus Rift CV1 parameters
|
||||
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
|
||||
// new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
|
||||
// previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
|
||||
// I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
|
||||
// but result is not the same obtained with Oculus PC SDK.
|
||||
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
|
||||
hmd.vResolution = 1200; // HMD vertical resolution in pixels
|
||||
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
|
||||
hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
|
||||
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
||||
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
||||
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
|
||||
hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
|
||||
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
||||
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
||||
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
||||
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
||||
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
||||
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
||||
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
||||
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
||||
}
|
||||
|
||||
// Initialize framebuffer and textures for stereo rendering
|
||||
// NOTE: screen size should match HMD aspect ratio
|
||||
vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
|
||||
|
||||
// Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
|
||||
vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
|
||||
if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
|
||||
|
||||
SetStereoConfig(hmd);
|
||||
|
||||
vrSimulator = true;
|
||||
vrEnabled = true;
|
||||
}
|
||||
vrSimulatorReady = true;
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
TraceLog(WARNING, "VR device or simulator not supported on OpenGL 1.1");
|
||||
TraceLog(WARNING, "VR Simulator not supported on OpenGL 1.1");
|
||||
#endif
|
||||
}
|
||||
|
||||
// Close VR device (or simulator)
|
||||
void CloseVrDevice(void)
|
||||
// Close VR simulator for current device
|
||||
void CloseVrSimulator(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
if (vrDeviceReady) CloseOculusDevice();
|
||||
else
|
||||
#endif
|
||||
if (vrSimulatorReady)
|
||||
{
|
||||
rlDeleteRenderTextures(vrConfig.stereoFbo); // Unload stereo framebuffer and texture
|
||||
#if defined(SUPPORT_DISTORTION_SHADER)
|
||||
UnloadShader(vrConfig.distortionShader); // Unload distortion shader
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
vrDeviceReady = false;
|
||||
}
|
||||
|
||||
// Detect if VR device is available
|
||||
bool IsVrDeviceReady(void)
|
||||
{
|
||||
return (vrDeviceReady && vrEnabled);
|
||||
}
|
||||
|
||||
// Detect if VR simulator is running
|
||||
bool IsVrSimulator(void)
|
||||
bool IsVrSimulatorReady(void)
|
||||
{
|
||||
return (vrSimulator && vrEnabled);
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
return vrSimulatorReady;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Enable/Disable VR experience (device or simulator)
|
||||
void ToggleVrMode(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
if (vrDeviceReady || vrSimulator) vrEnabled = !vrEnabled;
|
||||
else vrEnabled = false;
|
||||
vrSimulatorReady = !vrSimulatorReady;
|
||||
|
||||
if (!vrEnabled)
|
||||
if (!vrSimulatorReady)
|
||||
{
|
||||
vrStereoRender = false;
|
||||
|
||||
// Reset viewport and default projection-modelview matrices
|
||||
rlViewport(0, 0, screenWidth, screenHeight);
|
||||
projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
|
||||
MatrixTranspose(&projection);
|
||||
modelview = MatrixIdentity();
|
||||
}
|
||||
else vrStereoRender = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -2764,37 +2661,29 @@ void ToggleVrMode(void)
|
||||
// NOTE: Camera (position, target, up) gets update with head tracking information
|
||||
void UpdateVrTracking(Camera *camera)
|
||||
{
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
if (vrDeviceReady) UpdateOculusTracking(camera);
|
||||
#endif
|
||||
// TODO: Simulate 1st person camera system
|
||||
}
|
||||
|
||||
// Begin Oculus drawing configuration
|
||||
void BeginVrDrawing(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
if (vrDeviceReady)
|
||||
{
|
||||
BeginOculusDrawing();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (vrSimulatorReady)
|
||||
{
|
||||
// Setup framebuffer for stereo rendering
|
||||
rlEnableRenderTexture(vrConfig.stereoFbo.id);
|
||||
|
||||
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
||||
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
||||
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
||||
// - Do NOT enable GL_FRAMEBUFFER_SRGB
|
||||
//glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
||||
rlClearScreenBuffers(); // Clear current framebuffer(s)
|
||||
|
||||
vrStereoRender = true;
|
||||
}
|
||||
|
||||
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
||||
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
||||
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
||||
// - Do NOT enable GL_FRAMEBUFFER_SRGB
|
||||
//glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
||||
rlClearScreenBuffers(); // Clear current framebuffer(s)
|
||||
|
||||
vrRendering = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -2802,18 +2691,13 @@ void BeginVrDrawing(void)
|
||||
void EndVrDrawing(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
if (vrDeviceReady)
|
||||
if (vrSimulatorReady)
|
||||
{
|
||||
EndOculusDrawing();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
// Unbind current framebuffer
|
||||
rlDisableRenderTexture();
|
||||
vrStereoRender = false; // Disable stereo render
|
||||
|
||||
rlDisableRenderTexture(); // Unbind current framebuffer
|
||||
|
||||
rlClearScreenBuffers(); // Clear current framebuffer
|
||||
rlClearScreenBuffers(); // Clear current framebuffer
|
||||
|
||||
// Set viewport to default framebuffer size (screen size)
|
||||
rlViewport(0, 0, screenWidth, screenHeight);
|
||||
@ -2825,8 +2709,12 @@ void EndVrDrawing(void)
|
||||
rlMatrixMode(RL_MODELVIEW); // Enable internal modelview matrix
|
||||
rlLoadIdentity(); // Reset internal modelview matrix
|
||||
|
||||
#if defined(SUPPORT_DISTORTION_SHADER)
|
||||
// Draw RenderTexture (stereoFbo) using distortion shader
|
||||
currentShader = vrConfig.distortionShader;
|
||||
#else
|
||||
currentShader = GetDefaultShader();
|
||||
#endif
|
||||
|
||||
rlEnableTexture(vrConfig.stereoFbo.texture.id);
|
||||
|
||||
@ -2855,15 +2743,21 @@ void EndVrDrawing(void)
|
||||
|
||||
rlDisableTexture();
|
||||
|
||||
// Update and draw render texture fbo with distortion to backbuffer
|
||||
UpdateDefaultBuffers();
|
||||
DrawDefaultBuffers(1);
|
||||
|
||||
DrawDefaultBuffers();
|
||||
|
||||
// Restore defaultShader
|
||||
currentShader = defaultShader;
|
||||
|
||||
// Reset viewport and default projection-modelview matrices
|
||||
rlViewport(0, 0, screenWidth, screenHeight);
|
||||
projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
|
||||
MatrixTranspose(&projection);
|
||||
modelview = MatrixIdentity();
|
||||
|
||||
rlDisableDepthTest();
|
||||
}
|
||||
|
||||
rlDisableDepthTest();
|
||||
|
||||
vrRendering = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -3405,10 +3299,13 @@ static void UpdateDefaultBuffers(void)
|
||||
|
||||
// Draw default internal buffers vertex data
|
||||
// NOTE: We draw in this order: lines, triangles, quads
|
||||
static void DrawDefaultBuffers(int eyesCount)
|
||||
static void DrawDefaultBuffers()
|
||||
{
|
||||
Matrix matProjection = projection;
|
||||
Matrix matModelView = modelview;
|
||||
|
||||
int eyesCount = 1;
|
||||
if (vrStereoRender) eyesCount = 2;
|
||||
|
||||
for (int eye = 0; eye < eyesCount; eye++)
|
||||
{
|
||||
@ -3652,6 +3549,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
|
||||
TraceLog(DEBUG, "VR: Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]);
|
||||
TraceLog(DEBUG, "VR: Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]);
|
||||
|
||||
#if defined(SUPPORT_DISTORTION_SHADER)
|
||||
// Update distortion shader with lens and distortion-scale parameters
|
||||
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "leftLensCenter"), leftLensCenter, 2);
|
||||
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "rightLensCenter"), rightLensCenter, 2);
|
||||
@ -3662,6 +3560,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
|
||||
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "scaleIn"), scaleIn, 2);
|
||||
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "hmdWarpParam"), hmd.distortionK, 4);
|
||||
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "chromaAbParam"), hmd.chromaAbCorrection, 4);
|
||||
#endif
|
||||
|
||||
// Fovy is normally computed with: 2*atan2(hmd.vScreenSize, 2*hmd.eyeToScreenDistance)*RAD2DEG
|
||||
// ...but with lens distortion it is increased (see Oculus SDK Documentation)
|
||||
@ -3693,47 +3592,19 @@ static void SetStereoConfig(VrDeviceInfo hmd)
|
||||
// Set internal projection and modelview matrix depending on eyes tracking data
|
||||
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
|
||||
{
|
||||
if (vrEnabled)
|
||||
{
|
||||
Matrix eyeProjection = matProjection;
|
||||
Matrix eyeModelView = matModelView;
|
||||
Matrix eyeProjection = matProjection;
|
||||
Matrix eyeModelView = matModelView;
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
if (vrDeviceReady)
|
||||
{
|
||||
rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
|
||||
layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
|
||||
// Setup viewport and projection/modelview matrices using tracking data
|
||||
rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
|
||||
|
||||
Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.y,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.z,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.w };
|
||||
QuaternionInvert(&eyeRenderPose);
|
||||
Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
|
||||
Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
|
||||
-layer.eyeLayer.RenderPose[eye].Position.y,
|
||||
-layer.eyeLayer.RenderPose[eye].Position.z);
|
||||
// Apply view offset to modelview matrix
|
||||
eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
|
||||
|
||||
Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement
|
||||
eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
|
||||
eyeProjection = vrConfig.eyesProjection[eye];
|
||||
|
||||
eyeProjection = layer.eyeProjections[eye];
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
// Setup viewport and projection/modelview matrices using tracking data
|
||||
rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
|
||||
|
||||
// Apply view offset to modelview matrix
|
||||
eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
|
||||
|
||||
eyeProjection = vrConfig.eyesProjection[eye];
|
||||
}
|
||||
|
||||
SetMatrixModelview(eyeModelView);
|
||||
SetMatrixProjection(eyeProjection);
|
||||
}
|
||||
SetMatrixModelview(eyeModelView);
|
||||
SetMatrixProjection(eyeProjection);
|
||||
}
|
||||
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
|
||||
@ -3864,304 +3735,6 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// Initialize Oculus device (returns true if success)
|
||||
OCULUSAPI bool InitOculusDevice(void)
|
||||
{
|
||||
bool oculusReady = false;
|
||||
|
||||
ovrResult result = ovr_Initialize(NULL);
|
||||
|
||||
if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
|
||||
else
|
||||
{
|
||||
result = ovr_Create(&session, &luid);
|
||||
if (OVR_FAILURE(result))
|
||||
{
|
||||
TraceLog(WARNING, "OVR: Could not create Oculus session");
|
||||
ovr_Shutdown();
|
||||
}
|
||||
else
|
||||
{
|
||||
hmdDesc = ovr_GetHmdDesc(session);
|
||||
|
||||
TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
|
||||
TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
|
||||
TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
|
||||
TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
|
||||
//TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
|
||||
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
|
||||
|
||||
// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
|
||||
// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
|
||||
|
||||
// Initialize Oculus Buffers
|
||||
layer = InitOculusLayer(session);
|
||||
buffer = LoadOculusBuffer(session, layer.width, layer.height);
|
||||
mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
|
||||
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
|
||||
|
||||
// Recenter OVR tracking origin
|
||||
ovr_RecenterTrackingOrigin(session);
|
||||
|
||||
oculusReady = true;
|
||||
vrEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
return oculusReady;
|
||||
}
|
||||
|
||||
// Close Oculus device (and unload buffers)
|
||||
OCULUSAPI void CloseOculusDevice(void)
|
||||
{
|
||||
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
|
||||
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
|
||||
|
||||
ovr_Destroy(session); // Free Oculus session data
|
||||
ovr_Shutdown(); // Close Oculus device connection
|
||||
}
|
||||
|
||||
// Update Oculus head position-orientation tracking
|
||||
OCULUSAPI void UpdateOculusTracking(Camera *camera)
|
||||
{
|
||||
frameIndex++;
|
||||
|
||||
ovrPosef eyePoses[2];
|
||||
ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
|
||||
|
||||
layer.eyeLayer.RenderPose[0] = eyePoses[0];
|
||||
layer.eyeLayer.RenderPose[1] = eyePoses[1];
|
||||
|
||||
// TODO: Update external camera with eyePoses data (position, orientation)
|
||||
// NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later
|
||||
// it will be useful for the user to draw, lets say, billboards oriented to camera
|
||||
|
||||
// Get session status information
|
||||
ovrSessionStatus sessionStatus;
|
||||
ovr_GetSessionStatus(session, &sessionStatus);
|
||||
|
||||
if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
|
||||
if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
|
||||
//if (sessionStatus.HmdPresent) // HMD is present.
|
||||
//if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
|
||||
//if (sessionStatus.HmdMounted) // HMD is on the user's head.
|
||||
//if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
|
||||
}
|
||||
|
||||
// Setup Oculus buffers for drawing
|
||||
OCULUSAPI void BeginOculusDrawing(void)
|
||||
{
|
||||
GLuint currentTexId;
|
||||
int currentIndex;
|
||||
|
||||
ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex);
|
||||
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId);
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
|
||||
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
|
||||
}
|
||||
|
||||
// Finish Oculus drawing and blit framebuffer to mirror
|
||||
OCULUSAPI void EndOculusDrawing(void)
|
||||
{
|
||||
// Unbind current framebuffer (Oculus buffer)
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
ovr_CommitTextureSwapChain(session, buffer.textureChain);
|
||||
|
||||
ovrLayerHeader *layers = &layer.eyeLayer.Header;
|
||||
ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
|
||||
|
||||
// Blit mirror texture to back buffer
|
||||
BlitOculusMirror(session, mirror);
|
||||
}
|
||||
|
||||
// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
|
||||
{
|
||||
OculusBuffer buffer;
|
||||
buffer.width = width;
|
||||
buffer.height = height;
|
||||
|
||||
// Create OVR texture chain
|
||||
ovrTextureSwapChainDesc desc = {};
|
||||
desc.Type = ovrTexture_2D;
|
||||
desc.ArraySize = 1;
|
||||
desc.Width = width;
|
||||
desc.Height = height;
|
||||
desc.MipLevels = 1;
|
||||
desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
desc.SampleCount = 1;
|
||||
desc.StaticImage = ovrFalse;
|
||||
|
||||
ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
|
||||
|
||||
if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
|
||||
|
||||
int textureCount = 0;
|
||||
ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
|
||||
|
||||
if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
|
||||
|
||||
for (int i = 0; i < textureCount; ++i)
|
||||
{
|
||||
GLuint chainTexId;
|
||||
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
|
||||
glBindTexture(GL_TEXTURE_2D, chainTexId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/*
|
||||
// Setup framebuffer object (using depth texture)
|
||||
glGenFramebuffers(1, &buffer.fboId);
|
||||
glGenTextures(1, &buffer.depthId);
|
||||
glBindTexture(GL_TEXTURE_2D, buffer.depthId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
*/
|
||||
|
||||
// Setup framebuffer object (using depth renderbuffer)
|
||||
glGenFramebuffers(1, &buffer.fboId);
|
||||
glGenRenderbuffers(1, &buffer.depthId);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Unload texture required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
|
||||
{
|
||||
if (buffer.textureChain)
|
||||
{
|
||||
ovr_DestroyTextureSwapChain(session, buffer.textureChain);
|
||||
buffer.textureChain = NULL;
|
||||
}
|
||||
|
||||
if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
|
||||
if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
|
||||
}
|
||||
|
||||
// Load Oculus mirror buffers
|
||||
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
|
||||
{
|
||||
OculusMirror mirror;
|
||||
mirror.width = width;
|
||||
mirror.height = height;
|
||||
|
||||
ovrMirrorTextureDesc mirrorDesc;
|
||||
memset(&mirrorDesc, 0, sizeof(mirrorDesc));
|
||||
mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
mirrorDesc.Width = mirror.width;
|
||||
mirrorDesc.Height = mirror.height;
|
||||
|
||||
if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
|
||||
|
||||
glGenFramebuffers(1, &mirror.fboId);
|
||||
|
||||
return mirror;
|
||||
}
|
||||
|
||||
// Unload Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
|
||||
if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
|
||||
}
|
||||
|
||||
// Copy Oculus screen buffer to mirror texture
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
GLuint mirrorTextureId;
|
||||
|
||||
ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
|
||||
#if defined(GRAPHICS_API_OPENGL_33)
|
||||
// NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0)
|
||||
glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
#endif
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
// Init Oculus layer (similar to photoshop)
|
||||
static OculusLayer InitOculusLayer(ovrSession session)
|
||||
{
|
||||
OculusLayer layer = { 0 };
|
||||
|
||||
layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
|
||||
memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
|
||||
layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
|
||||
layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
|
||||
|
||||
ovrEyeRenderDesc eyeRenderDescs[2];
|
||||
|
||||
for (int eye = 0; eye < 2; eye++)
|
||||
{
|
||||
eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
|
||||
layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
|
||||
|
||||
layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
|
||||
layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
|
||||
|
||||
ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
|
||||
layer.eyeLayer.Viewport[eye].Size = eyeSize;
|
||||
layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
|
||||
layer.eyeLayer.Viewport[eye].Pos.y = 0;
|
||||
|
||||
layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
|
||||
layer.width += eyeSize.w;
|
||||
}
|
||||
|
||||
return layer;
|
||||
}
|
||||
|
||||
// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
|
||||
{
|
||||
Matrix rmat;
|
||||
|
||||
rmat.m0 = ovrmat.M[0][0];
|
||||
rmat.m1 = ovrmat.M[1][0];
|
||||
rmat.m2 = ovrmat.M[2][0];
|
||||
rmat.m3 = ovrmat.M[3][0];
|
||||
rmat.m4 = ovrmat.M[0][1];
|
||||
rmat.m5 = ovrmat.M[1][1];
|
||||
rmat.m6 = ovrmat.M[2][1];
|
||||
rmat.m7 = ovrmat.M[3][1];
|
||||
rmat.m8 = ovrmat.M[0][2];
|
||||
rmat.m9 = ovrmat.M[1][2];
|
||||
rmat.m10 = ovrmat.M[2][2];
|
||||
rmat.m11 = ovrmat.M[3][2];
|
||||
rmat.m12 = ovrmat.M[0][3];
|
||||
rmat.m13 = ovrmat.M[1][3];
|
||||
rmat.m14 = ovrmat.M[2][3];
|
||||
rmat.m15 = ovrmat.M[3][3];
|
||||
|
||||
MatrixTranspose(&rmat);
|
||||
|
||||
return rmat;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
// Output a trace log message
|
||||
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
|
||||
|
||||
60
src/rlgl.h
60
src/rlgl.h
@ -2,8 +2,8 @@
|
||||
*
|
||||
* rlgl - raylib OpenGL abstraction layer
|
||||
*
|
||||
* rlgl allows usage of OpenGL 1.1 style functions (rlVertex) that are internally mapped to
|
||||
* selected OpenGL version (1.1, 2.1, 3.3 Core, ES 2.0).
|
||||
* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
|
||||
* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
|
||||
*
|
||||
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
|
||||
* VBO buffers (and VAOs if available). It requires calling 3 functions:
|
||||
@ -11,18 +11,29 @@
|
||||
* rlglDraw() - Process internal buffers and send required draw calls
|
||||
* rlglClose() - De-initialize internal buffers data and other auxiliar resources
|
||||
*
|
||||
* External libs:
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_11
|
||||
* #define GRAPHICS_API_OPENGL_21
|
||||
* #define GRAPHICS_API_OPENGL_33
|
||||
* #define GRAPHICS_API_OPENGL_ES2
|
||||
* Use selected OpenGL backend
|
||||
*
|
||||
* #define RLGL_STANDALONE
|
||||
* Use rlgl as standalone library (no raylib dependency)
|
||||
*
|
||||
* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
|
||||
* Support VR simulation functionality (stereo rendering)
|
||||
*
|
||||
* #define SUPPORT_SHADER_DISTORTION
|
||||
* Include stereo rendering distortion shader (shader_distortion.h)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
|
||||
* GLAD - OpenGL extensions loading (OpenGL 3.3 Core only)
|
||||
*
|
||||
* Module Configuration Flags:
|
||||
* GRAPHICS_API_OPENGL_11 - Use OpenGL 1.1 backend
|
||||
* GRAPHICS_API_OPENGL_21 - Use OpenGL 2.1 backend
|
||||
* GRAPHICS_API_OPENGL_33 - Use OpenGL 3.3 Core profile backend
|
||||
* GRAPHICS_API_OPENGL_ES2 - Use OpenGL ES 2.0 backend
|
||||
*
|
||||
* RLGL_STANDALONE - Use rlgl as standalone library (no raylib dependency)
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
@ -124,15 +135,21 @@
|
||||
#define RL_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE
|
||||
#define RL_WRAP_CLAMP_MIRROR 0x8742 // GL_MIRROR_CLAMP_EXT
|
||||
|
||||
// Matrix modes (equivalent to OpenGL)
|
||||
#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
|
||||
#define RL_PROJECTION 0x1701 // GL_PROJECTION
|
||||
#define RL_TEXTURE 0x1702 // GL_TEXTURE
|
||||
|
||||
// Primitive assembly draw modes
|
||||
#define RL_LINES 0x0001 // GL_LINES
|
||||
#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
|
||||
#define RL_QUADS 0x0007 // GL_QUADS
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||
|
||||
typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
|
||||
|
||||
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
|
||||
|
||||
typedef unsigned char byte;
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
@ -399,19 +416,12 @@ void EndBlendMode(void); // End blend
|
||||
void TraceLog(int msgType, const char *text, ...);
|
||||
float *MatrixToFloat(Matrix mat);
|
||||
|
||||
void InitVrDevice(int vrDevice); // Init VR device
|
||||
void CloseVrDevice(void); // Close VR device
|
||||
bool IsVrDeviceReady(void); // Detect if VR device is ready
|
||||
bool IsVrSimulator(void); // Detect if VR simulator is running
|
||||
void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||
void CloseVrSimulator(void); // Close VR simulator for current device
|
||||
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||
|
||||
// Oculus Rift API for direct access the device (no simulator)
|
||||
bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
|
||||
void CloseOculusDevice(void); // Close Oculus device
|
||||
void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking (and camera)
|
||||
void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
|
||||
void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
|
||||
void BeginVrDrawing(void); // Begin VR stereo rendering
|
||||
void EndVrDrawing(void); // End VR stereo rendering
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
@ -1,8 +1,6 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* rres - raylib Resource custom format management functions
|
||||
*
|
||||
* Basic functions to load/save rRES resource files
|
||||
* rres v1.0 - raylib resource (rRES) custom fileformat management functions
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
|
||||
44
src/shapes.c
44
src/shapes.c
@ -13,7 +13,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -57,7 +57,7 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
// No private (static) functions in this module (.c file)
|
||||
static float EaseCubicInOut(float t, float b, float c, float d); // Cubic easing
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
@ -106,6 +106,13 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
|
||||
// Draw a line defining thickness
|
||||
void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
|
||||
{
|
||||
if (startPos.x > endPos.x)
|
||||
{
|
||||
Vector2 tempPos = startPos;
|
||||
startPos = endPos;
|
||||
endPos = tempPos;
|
||||
}
|
||||
|
||||
float dx = endPos.x - startPos.x;
|
||||
float dy = endPos.y - startPos.y;
|
||||
|
||||
@ -133,6 +140,27 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
|
||||
rlDisableTexture();
|
||||
}
|
||||
|
||||
// Draw line using cubic-bezier curves in-out
|
||||
void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
|
||||
{
|
||||
#define LINE_DIVISIONS 24 // Bezier line divisions
|
||||
|
||||
Vector2 previous = startPos;
|
||||
Vector2 current;
|
||||
|
||||
for (int i = 1; i <= LINE_DIVISIONS; i++)
|
||||
{
|
||||
// Cubic easing in-out
|
||||
// NOTE: Easing is calcutated only for y position value
|
||||
current.y = EaseCubicInOut(i, startPos.y, endPos.y - startPos.y, LINE_DIVISIONS);
|
||||
current.x = previous.x + (endPos.x - startPos.x)/LINE_DIVISIONS;
|
||||
|
||||
DrawLineEx(previous, current, thick, color);
|
||||
|
||||
previous = current;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw a color-filled circle
|
||||
void DrawCircle(int centerX, int centerY, float radius, Color color)
|
||||
{
|
||||
@ -590,3 +618,15 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
|
||||
|
||||
return retRec;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Cubic easing in-out
|
||||
// NOTE: Required for DrawLineBezier()
|
||||
static float EaseCubicInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d/2) < 1) return (c/2*t*t*t + b);
|
||||
return (c/2*((t-=2)*t*t + 2) + b);
|
||||
}
|
||||
62
src/text.c
62
src/text.c
@ -5,12 +5,11 @@
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define SUPPORT_FILEFORMAT_FNT
|
||||
* #define SUPPORT_FILEFORMAT_TTF / INCLUDE_STB_TRUETYPE
|
||||
* #define SUPPORT_FILEFORMAT_IMAGE_FONT
|
||||
* #define SUPPORT_FILEFORMAT_TTF
|
||||
* Selected desired fileformats to be supported for loading. Some of those formats are
|
||||
* supported by default, to remove support, just comment unrequired #define in this module
|
||||
*
|
||||
* #define INCLUDE_DEFAULT_FONT / SUPPORT_DEFAULT_FONT
|
||||
* #define SUPPORT_DEFAULT_FONT
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* stb_truetype - Load TTF file and rasterize characters data
|
||||
@ -18,7 +17,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -37,6 +36,11 @@
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
// Default supported features
|
||||
//-------------------------------------
|
||||
#define SUPPORT_DEFAULT_FONT
|
||||
//-------------------------------------
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <stdlib.h> // Required for: malloc(), free()
|
||||
@ -46,10 +50,12 @@
|
||||
|
||||
#include "utils.h" // Required for: GetExtension()
|
||||
|
||||
// Following libs are used on LoadTTF()
|
||||
#define STBTT_STATIC // Define stb_truetype functions static to this module
|
||||
#define STB_TRUETYPE_IMPLEMENTATION
|
||||
#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
|
||||
#if defined(SUPPORT_FILEFORMAT_TTF)
|
||||
// Following libs are used on LoadTTF()
|
||||
#define STBTT_STATIC // Define stb_truetype functions static to this module
|
||||
#define STB_TRUETYPE_IMPLEMENTATION
|
||||
#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
|
||||
#endif
|
||||
|
||||
// Rectangle packing functions (not used at the moment)
|
||||
//#define STB_RECT_PACK_IMPLEMENTATION
|
||||
@ -61,8 +67,6 @@
|
||||
#define MAX_FORMATTEXT_LENGTH 64
|
||||
#define MAX_SUBTEXT_LENGTH 64
|
||||
|
||||
#define BIT_CHECK(a,b) ((a) & (1 << (b)))
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -71,8 +75,10 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
static SpriteFont defaultFont; // Default font provided by raylib
|
||||
// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Other Modules Functions Declaration (required by text)
|
||||
@ -86,17 +92,28 @@ static int GetCharIndex(SpriteFont font, int letter);
|
||||
|
||||
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
|
||||
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
|
||||
#if defined(SUPPORT_FILEFORMAT_FNT)
|
||||
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_TTF)
|
||||
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
extern void LoadDefaultFont(void);
|
||||
extern void UnloadDefaultFont(void);
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
|
||||
// Load raylib default font
|
||||
extern void LoadDefaultFont(void)
|
||||
{
|
||||
#define BIT_CHECK(a,b) ((a) & (1 << (b)))
|
||||
|
||||
// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
|
||||
// http://www.utf8-chartable.de/unicode-utf8-table.pl
|
||||
|
||||
@ -241,16 +258,23 @@ extern void LoadDefaultFont(void)
|
||||
TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
|
||||
}
|
||||
|
||||
// Unload raylib default font
|
||||
extern void UnloadDefaultFont(void)
|
||||
{
|
||||
UnloadTexture(defaultFont.texture);
|
||||
free(defaultFont.chars);
|
||||
}
|
||||
#endif // SUPPORT_DEFAULT_FONT
|
||||
|
||||
// Get the default font, useful to be used with extended parameters
|
||||
SpriteFont GetDefaultFont()
|
||||
{
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
return defaultFont;
|
||||
#else
|
||||
SpriteFont font = { 0 };
|
||||
return font;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Load SpriteFont from file into GPU memory (VRAM)
|
||||
@ -265,8 +289,12 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
||||
|
||||
// Check file extension
|
||||
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); // TODO: DELETE... SOON...
|
||||
#if defined(SUPPORT_FILEFORMAT_TTF)
|
||||
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_FNT)
|
||||
else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
|
||||
#endif
|
||||
else if (strcmp(GetExtension(fileName),"rres") == 0)
|
||||
{
|
||||
// TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
|
||||
@ -317,6 +345,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount,
|
||||
{
|
||||
SpriteFont spriteFont = { 0 };
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_TTF)
|
||||
if (strcmp(GetExtension(fileName),"ttf") == 0)
|
||||
{
|
||||
if ((fontChars == NULL) || (charsCount == 0))
|
||||
@ -331,6 +360,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount,
|
||||
}
|
||||
else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (spriteFont.texture.id == 0)
|
||||
{
|
||||
@ -345,7 +375,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount,
|
||||
void UnloadSpriteFont(SpriteFont spriteFont)
|
||||
{
|
||||
// NOTE: Make sure spriteFont is not default font (fallback)
|
||||
if (spriteFont.texture.id != defaultFont.texture.id)
|
||||
if (spriteFont.texture.id != GetDefaultFont().texture.id)
|
||||
{
|
||||
UnloadTexture(spriteFont.texture);
|
||||
free(spriteFont.chars);
|
||||
@ -360,7 +390,7 @@ void UnloadSpriteFont(SpriteFont spriteFont)
|
||||
void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
|
||||
{
|
||||
// Check if default font has been loaded
|
||||
if (defaultFont.texture.id != 0)
|
||||
if (GetDefaultFont().texture.id != 0)
|
||||
{
|
||||
Vector2 position = { (float)posX, (float)posY };
|
||||
|
||||
@ -471,7 +501,7 @@ int MeasureText(const char *text, int fontSize)
|
||||
Vector2 vec = { 0.0f, 0.0f };
|
||||
|
||||
// Check if default font has been loaded
|
||||
if (defaultFont.texture.id != 0)
|
||||
if (GetDefaultFont().texture.id != 0)
|
||||
{
|
||||
int defaultFontSize = 10; // Default Font chars height in pixel
|
||||
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
|
||||
@ -826,6 +856,7 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||
return spriteFont;
|
||||
}
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_FNT)
|
||||
// Load a BMFont file (AngelCode font file)
|
||||
static SpriteFont LoadBMFont(const char *fileName)
|
||||
{
|
||||
@ -943,7 +974,9 @@ static SpriteFont LoadBMFont(const char *fileName)
|
||||
|
||||
return font;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_TTF)
|
||||
// Generate a sprite font from TTF file data (font size required)
|
||||
// TODO: Review texture packing method and generation (use oversampling)
|
||||
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
|
||||
@ -1035,4 +1068,5 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, in
|
||||
free(charData);
|
||||
|
||||
return font;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
347
src/textures.c
347
src/textures.c
@ -4,24 +4,24 @@
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define SUPPORT_STB_IMAGE / INCLUDE_STB_IMAGE
|
||||
*
|
||||
* #define SUPPORT_FILEFORMAT_BMP / SUPPORT_LOAD_BMP
|
||||
* #define SUPPORT_FILEFORMAT_PNG / SUPPORT_LOAD_PNG
|
||||
* #define SUPPORT_FILEFORMAT_BMP
|
||||
* #define SUPPORT_FILEFORMAT_PNG
|
||||
* #define SUPPORT_FILEFORMAT_TGA
|
||||
* #define SUPPORT_FILEFORMAT_JPG / ENABLE_LOAD_JPG
|
||||
* #define SUPPORT_FILEFORMAT_JPG
|
||||
* #define SUPPORT_FILEFORMAT_GIF
|
||||
* #define SUPPORT_FILEFORMAT_PSD
|
||||
* #define SUPPORT_FILEFORMAT_HDR
|
||||
* #define SUPPORT_FILEFORMAT_DDS / ENABLE_LOAD_DDS
|
||||
* #define SUPPORT_FILEFORMAT_DDS
|
||||
* #define SUPPORT_FILEFORMAT_PKM
|
||||
* #define SUPPORT_FILEFORMAT_KTX
|
||||
* #define SUPPORT_FILEFORMAT_PVR
|
||||
* #define SUPPORT_FILEFORMAT_ASTC
|
||||
* Selected desired fileformats to be supported for loading. Some of those formats are
|
||||
* Selecte desired fileformats to be supported for image data loading. Some of those formats are
|
||||
* supported by default, to remove support, just comment unrequired #define in this module
|
||||
*
|
||||
* #define SUPPORT_IMAGE_RESIZE / INCLUDE_STB_IMAGE_RESIZE
|
||||
* #define SUPPORT_IMAGE_MANIPULATION
|
||||
* Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
|
||||
* If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* stb_image - Multiple image formats loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC)
|
||||
@ -31,7 +31,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -50,6 +50,12 @@
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
// Default configuration flags (supported features)
|
||||
//-------------------------------------------------
|
||||
#define SUPPORT_FILEFORMAT_PNG
|
||||
#define SUPPORT_IMAGE_MANIPULATION
|
||||
//-------------------------------------------------
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <stdlib.h> // Required for: malloc(), free()
|
||||
@ -61,23 +67,46 @@
|
||||
|
||||
#include "utils.h" // Required for: fopen() Android mapping, TraceLog()
|
||||
|
||||
// Support only desired texture formats, by default: JPEG, PNG, BMP, TGA
|
||||
//#define STBI_NO_JPEG // Image format .jpg and .jpeg
|
||||
//#define STBI_NO_PNG
|
||||
//#define STBI_NO_BMP
|
||||
//#define STBI_NO_TGA
|
||||
#define STBI_NO_PSD
|
||||
#define STBI_NO_GIF
|
||||
#define STBI_NO_HDR
|
||||
// Support only desired texture formats on stb_image
|
||||
#if !defined(SUPPORT_FILEFORMAT_BMP)
|
||||
#define STBI_NO_BMP
|
||||
#endif
|
||||
#if !defined(SUPPORT_FILEFORMAT_PNG)
|
||||
#define STBI_NO_PNG
|
||||
#endif
|
||||
#if !defined(SUPPORT_FILEFORMAT_TGA)
|
||||
#define STBI_NO_TGA
|
||||
#endif
|
||||
#if !defined(SUPPORT_FILEFORMAT_JPG)
|
||||
#define STBI_NO_JPEG // Image format .jpg and .jpeg
|
||||
#endif
|
||||
#if !defined(SUPPORT_FILEFORMAT_PSD)
|
||||
#define STBI_NO_PSD
|
||||
#endif
|
||||
#if !defined(SUPPORT_FILEFORMAT_GIF)
|
||||
#define STBI_NO_GIF
|
||||
#endif
|
||||
#if !defined(SUPPORT_FILEFORMAT_HDR)
|
||||
#define STBI_NO_HDR
|
||||
#endif
|
||||
|
||||
// Image fileformats not supported by default
|
||||
#define STBI_NO_PIC
|
||||
#define STBI_NO_PNM // Image format .ppm and .pgm
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "external/stb_image.h" // Required for: stbi_load()
|
||||
// NOTE: Used to read image data (multiple formats support)
|
||||
|
||||
#define STB_IMAGE_RESIZE_IMPLEMENTATION
|
||||
#include "external/stb_image_resize.h" // Required for: stbir_resize_uint8()
|
||||
// NOTE: Used for image scaling on ImageResize()
|
||||
#if (defined(SUPPORT_FILEFORMAT_BMP) || defined(SUPPORT_FILEFORMAT_PNG) || defined(SUPPORT_FILEFORMAT_TGA) || \
|
||||
defined(SUPPORT_FILEFORMAT_JPG) || defined(SUPPORT_FILEFORMAT_PSD) || defined(SUPPORT_FILEFORMAT_GIF) || \
|
||||
defined(SUPPORT_FILEFORMAT_HDR))
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "external/stb_image.h" // Required for: stbi_load()
|
||||
// NOTE: Used to read image data (multiple formats support)
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_IMAGE_MANIPULATION)
|
||||
#define STB_IMAGE_RESIZE_IMPLEMENTATION
|
||||
#include "external/stb_image_resize.h" // Required for: stbir_resize_uint8()
|
||||
// NOTE: Used for image scaling on ImageResize()
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
@ -102,11 +131,21 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(SUPPORT_FILEFORMAT_DDS)
|
||||
static Image LoadDDS(const char *fileName); // Load DDS file
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_PKM)
|
||||
static Image LoadPKM(const char *fileName); // Load PKM file
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_KTX)
|
||||
static Image LoadKTX(const char *fileName); // Load KTX file
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_PVR)
|
||||
static Image LoadPVR(const char *fileName); // Load PVR file
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_ASTC)
|
||||
static Image LoadASTC(const char *fileName); // Load ASTC file
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
@ -124,18 +163,21 @@ Image LoadImage(const char *fileName)
|
||||
image.mipmaps = 0;
|
||||
image.format = 0;
|
||||
|
||||
if ((strcmp(GetExtension(fileName),"png") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"bmp") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"tga") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"jpg") == 0)
|
||||
#ifndef STBI_NO_GIF
|
||||
if ((strcmp(GetExtension(fileName),"png") == 0)
|
||||
#if defined(SUPPORT_FILEFORMAT_BMP)
|
||||
|| (strcmp(GetExtension(fileName),"bmp") == 0)
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_TGA)
|
||||
|| (strcmp(GetExtension(fileName),"tga") == 0)
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_JPG)
|
||||
|| (strcmp(GetExtension(fileName),"jpg") == 0)
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_DDS)
|
||||
|| (strcmp(GetExtension(fileName),"gif") == 0)
|
||||
#endif
|
||||
#ifndef STBI_NO_PSD
|
||||
#if defined(SUPPORT_FILEFORMAT_PSD)
|
||||
|| (strcmp(GetExtension(fileName),"psd") == 0)
|
||||
#endif
|
||||
#ifndef STBI_NO_PIC
|
||||
|| (strcmp(GetExtension(fileName),"pic") == 0)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
@ -155,11 +197,21 @@ Image LoadImage(const char *fileName)
|
||||
else if (imgBpp == 3) image.format = UNCOMPRESSED_R8G8B8;
|
||||
else if (imgBpp == 4) image.format = UNCOMPRESSED_R8G8B8A8;
|
||||
}
|
||||
#if defined(SUPPORT_FILEFORMAT_DDS)
|
||||
else if (strcmp(GetExtension(fileName),"dds") == 0) image = LoadDDS(fileName);
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_PKM)
|
||||
else if (strcmp(GetExtension(fileName),"pkm") == 0) image = LoadPKM(fileName);
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_KTX)
|
||||
else if (strcmp(GetExtension(fileName),"ktx") == 0) image = LoadKTX(fileName);
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_PVR)
|
||||
else if (strcmp(GetExtension(fileName),"pvr") == 0) image = LoadPVR(fileName);
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_ASTC)
|
||||
else if (strcmp(GetExtension(fileName),"astc") == 0) image = LoadASTC(fileName);
|
||||
#endif
|
||||
else if (strcmp(GetExtension(fileName),"rres") == 0)
|
||||
{
|
||||
RRES rres = LoadResource(fileName, 0);
|
||||
@ -171,6 +223,7 @@ Image LoadImage(const char *fileName)
|
||||
|
||||
UnloadResource(rres);
|
||||
}
|
||||
else TraceLog("[%s] Image fileformat not supported", fileName);
|
||||
|
||||
if (image.data != NULL) TraceLog(INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height);
|
||||
else TraceLog(WARNING, "[%s] Image could not be loaded", fileName);
|
||||
@ -664,115 +717,6 @@ void ImageAlphaMask(Image *image, Image alphaMask)
|
||||
}
|
||||
}
|
||||
|
||||
// Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||
// NOTE: In case selected bpp do not represent an known 16bit format,
|
||||
// dithered data is stored in the LSB part of the unsigned short
|
||||
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
|
||||
{
|
||||
if (image->format >= COMPRESSED_DXT1_RGB)
|
||||
{
|
||||
TraceLog(WARNING, "Compressed data formats can not be dithered");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((rBpp+gBpp+bBpp+aBpp) > 16)
|
||||
{
|
||||
TraceLog(WARNING, "Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp));
|
||||
}
|
||||
else
|
||||
{
|
||||
Color *pixels = GetImageData(*image);
|
||||
|
||||
free(image->data); // free old image data
|
||||
|
||||
if ((image->format != UNCOMPRESSED_R8G8B8) && (image->format != UNCOMPRESSED_R8G8B8A8))
|
||||
{
|
||||
TraceLog(WARNING, "Image format is already 16bpp or lower, dithering could have no effect");
|
||||
}
|
||||
|
||||
// Define new image format, check if desired bpp match internal known format
|
||||
if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = UNCOMPRESSED_R5G6B5;
|
||||
else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = UNCOMPRESSED_R5G5B5A1;
|
||||
else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = UNCOMPRESSED_R4G4B4A4;
|
||||
else
|
||||
{
|
||||
image->format = 0;
|
||||
TraceLog(WARNING, "Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp);
|
||||
}
|
||||
|
||||
// NOTE: We will store the dithered data as unsigned short (16bpp)
|
||||
image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
|
||||
|
||||
Color oldPixel = WHITE;
|
||||
Color newPixel = WHITE;
|
||||
|
||||
int rError, gError, bError;
|
||||
unsigned short rPixel, gPixel, bPixel, aPixel; // Used for 16bit pixel composition
|
||||
|
||||
#define MIN(a,b) (((a)<(b))?(a):(b))
|
||||
|
||||
for (int y = 0; y < image->height; y++)
|
||||
{
|
||||
for (int x = 0; x < image->width; x++)
|
||||
{
|
||||
oldPixel = pixels[y*image->width + x];
|
||||
|
||||
// NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat())
|
||||
newPixel.r = oldPixel.r >> (8 - rBpp); // R bits
|
||||
newPixel.g = oldPixel.g >> (8 - gBpp); // G bits
|
||||
newPixel.b = oldPixel.b >> (8 - bBpp); // B bits
|
||||
newPixel.a = oldPixel.a >> (8 - aBpp); // A bits (not used on dithering)
|
||||
|
||||
// NOTE: Error must be computed between new and old pixel but using same number of bits!
|
||||
// We want to know how much color precision we have lost...
|
||||
rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp));
|
||||
gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp));
|
||||
bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp));
|
||||
|
||||
pixels[y*image->width + x] = newPixel;
|
||||
|
||||
// NOTE: Some cases are out of the array and should be ignored
|
||||
if (x < (image->width - 1))
|
||||
{
|
||||
pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff);
|
||||
pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff);
|
||||
pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff);
|
||||
}
|
||||
|
||||
if ((x > 0) && (y < (image->height - 1)))
|
||||
{
|
||||
pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff);
|
||||
}
|
||||
|
||||
if (y < (image->height - 1))
|
||||
{
|
||||
pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff);
|
||||
}
|
||||
|
||||
if ((x < (image->width - 1)) && (y < (image->height - 1)))
|
||||
{
|
||||
pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff);
|
||||
}
|
||||
|
||||
rPixel = (unsigned short)newPixel.r;
|
||||
gPixel = (unsigned short)newPixel.g;
|
||||
bPixel = (unsigned short)newPixel.b;
|
||||
aPixel = (unsigned short)newPixel.a;
|
||||
|
||||
((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel;
|
||||
}
|
||||
}
|
||||
|
||||
free(pixels);
|
||||
}
|
||||
}
|
||||
|
||||
// Convert image to POT (power-of-two)
|
||||
// NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5)
|
||||
void ImageToPOT(Image *image, Color fillColor)
|
||||
@ -818,6 +762,7 @@ void ImageToPOT(Image *image, Color fillColor)
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(SUPPORT_IMAGE_MANIPULATION)
|
||||
// Copy an image to a new image
|
||||
Image ImageCopy(Image image)
|
||||
{
|
||||
@ -1203,6 +1148,115 @@ void ImageFlipHorizontal(Image *image)
|
||||
image->data = processed.data;
|
||||
}
|
||||
|
||||
// Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||
// NOTE: In case selected bpp do not represent an known 16bit format,
|
||||
// dithered data is stored in the LSB part of the unsigned short
|
||||
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
|
||||
{
|
||||
if (image->format >= COMPRESSED_DXT1_RGB)
|
||||
{
|
||||
TraceLog(WARNING, "Compressed data formats can not be dithered");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((rBpp+gBpp+bBpp+aBpp) > 16)
|
||||
{
|
||||
TraceLog(WARNING, "Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp));
|
||||
}
|
||||
else
|
||||
{
|
||||
Color *pixels = GetImageData(*image);
|
||||
|
||||
free(image->data); // free old image data
|
||||
|
||||
if ((image->format != UNCOMPRESSED_R8G8B8) && (image->format != UNCOMPRESSED_R8G8B8A8))
|
||||
{
|
||||
TraceLog(WARNING, "Image format is already 16bpp or lower, dithering could have no effect");
|
||||
}
|
||||
|
||||
// Define new image format, check if desired bpp match internal known format
|
||||
if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = UNCOMPRESSED_R5G6B5;
|
||||
else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = UNCOMPRESSED_R5G5B5A1;
|
||||
else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = UNCOMPRESSED_R4G4B4A4;
|
||||
else
|
||||
{
|
||||
image->format = 0;
|
||||
TraceLog(WARNING, "Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp);
|
||||
}
|
||||
|
||||
// NOTE: We will store the dithered data as unsigned short (16bpp)
|
||||
image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
|
||||
|
||||
Color oldPixel = WHITE;
|
||||
Color newPixel = WHITE;
|
||||
|
||||
int rError, gError, bError;
|
||||
unsigned short rPixel, gPixel, bPixel, aPixel; // Used for 16bit pixel composition
|
||||
|
||||
#define MIN(a,b) (((a)<(b))?(a):(b))
|
||||
|
||||
for (int y = 0; y < image->height; y++)
|
||||
{
|
||||
for (int x = 0; x < image->width; x++)
|
||||
{
|
||||
oldPixel = pixels[y*image->width + x];
|
||||
|
||||
// NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat())
|
||||
newPixel.r = oldPixel.r >> (8 - rBpp); // R bits
|
||||
newPixel.g = oldPixel.g >> (8 - gBpp); // G bits
|
||||
newPixel.b = oldPixel.b >> (8 - bBpp); // B bits
|
||||
newPixel.a = oldPixel.a >> (8 - aBpp); // A bits (not used on dithering)
|
||||
|
||||
// NOTE: Error must be computed between new and old pixel but using same number of bits!
|
||||
// We want to know how much color precision we have lost...
|
||||
rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp));
|
||||
gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp));
|
||||
bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp));
|
||||
|
||||
pixels[y*image->width + x] = newPixel;
|
||||
|
||||
// NOTE: Some cases are out of the array and should be ignored
|
||||
if (x < (image->width - 1))
|
||||
{
|
||||
pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff);
|
||||
pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff);
|
||||
pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff);
|
||||
}
|
||||
|
||||
if ((x > 0) && (y < (image->height - 1)))
|
||||
{
|
||||
pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff);
|
||||
}
|
||||
|
||||
if (y < (image->height - 1))
|
||||
{
|
||||
pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff);
|
||||
}
|
||||
|
||||
if ((x < (image->width - 1)) && (y < (image->height - 1)))
|
||||
{
|
||||
pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff);
|
||||
}
|
||||
|
||||
rPixel = (unsigned short)newPixel.r;
|
||||
gPixel = (unsigned short)newPixel.g;
|
||||
bPixel = (unsigned short)newPixel.b;
|
||||
aPixel = (unsigned short)newPixel.a;
|
||||
|
||||
((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel;
|
||||
}
|
||||
}
|
||||
|
||||
free(pixels);
|
||||
}
|
||||
}
|
||||
|
||||
// Modify image color: tint
|
||||
void ImageColorTint(Image *image, Color color)
|
||||
{
|
||||
@ -1359,6 +1413,7 @@ void ImageColorBrightness(Image *image, int brightness)
|
||||
|
||||
image->data = processed.data;
|
||||
}
|
||||
#endif // SUPPORT_IMAGE_MANIPULATION
|
||||
|
||||
// Generate GPU mipmaps for a texture
|
||||
void GenTextureMipmaps(Texture2D *texture)
|
||||
@ -1547,6 +1602,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_DDS)
|
||||
// Loading DDS image data (compressed or uncompressed)
|
||||
static Image LoadDDS(const char *fileName)
|
||||
{
|
||||
@ -1744,7 +1800,9 @@ static Image LoadDDS(const char *fileName)
|
||||
|
||||
return image;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_PKM)
|
||||
// Loading PKM image data (ETC1/ETC2 compression)
|
||||
// NOTE: KTX is the standard Khronos Group compression format (ETC1/ETC2, mipmaps)
|
||||
// PKM is a much simpler file format used mainly to contain a single ETC1/ETC2 compressed image (no mipmaps)
|
||||
@ -1836,7 +1894,9 @@ static Image LoadPKM(const char *fileName)
|
||||
|
||||
return image;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_KTX)
|
||||
// Load KTX compressed image data (ETC1/ETC2 compression)
|
||||
static Image LoadKTX(const char *fileName)
|
||||
{
|
||||
@ -1929,7 +1989,9 @@ static Image LoadKTX(const char *fileName)
|
||||
|
||||
return image;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_PVR)
|
||||
// Loading PVR image data (uncompressed or PVRT compression)
|
||||
// NOTE: PVR v2 not supported, use PVR v3 instead
|
||||
static Image LoadPVR(const char *fileName)
|
||||
@ -2087,7 +2149,9 @@ static Image LoadPVR(const char *fileName)
|
||||
|
||||
return image;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_ASTC)
|
||||
// Load ASTC compressed image data (ASTC compression)
|
||||
static Image LoadASTC(const char *fileName)
|
||||
{
|
||||
@ -2170,3 +2234,4 @@ static Image LoadASTC(const char *fileName)
|
||||
|
||||
return image;
|
||||
}
|
||||
#endif
|
||||
64
src/utils.c
64
src/utils.c
@ -4,22 +4,28 @@
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define SUPPORT_SAVE_PNG
|
||||
* Enable saving PNG fileformat
|
||||
* #define SUPPORT_SAVE_PNG (defined by default)
|
||||
* Support saving image data as PNG fileformat
|
||||
* NOTE: Requires stb_image_write library
|
||||
*
|
||||
* #define SUPPORT_SAVE_BMP
|
||||
* Support saving image data as BMP fileformat
|
||||
* NOTE: Requires stb_image_write library
|
||||
*
|
||||
* #define DO_NOT_TRACE_DEBUG_MSGS
|
||||
* Avoid showing DEBUG TraceLog() messages
|
||||
* #define SUPPORT_TRACELOG
|
||||
* Show TraceLog() output messages
|
||||
* NOTE: By default DEBUG traces not shown
|
||||
*
|
||||
* #define SUPPORT_TRACELOG_DEBUG
|
||||
* Show TraceLog() DEBUG messages
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* stb_image_write - PNG writting functions
|
||||
* stb_image_write - BMP/PNG writting functions
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -129,18 +135,46 @@ void TraceLog(int msgType, const char *text, ...)
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
|
||||
|
||||
#if defined(SUPPORT_SAVE_BMP)
|
||||
// Creates a BMP image file from an array of pixel data
|
||||
void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
|
||||
{
|
||||
stbi_write_bmp(fileName, width, height, compSize, imgData);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_SAVE_PNG)
|
||||
// Creates a PNG image file from an array of pixel data
|
||||
void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
|
||||
{
|
||||
stbi_write_png(fileName, width, height, compSize, imgData, width*compSize);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Keep track of memory allocated
|
||||
// NOTE: mallocType defines the type of data allocated
|
||||
/*
|
||||
void RecordMalloc(int mallocType, int mallocSize, const char *msg)
|
||||
{
|
||||
// TODO: Investigate how to record memory allocation data...
|
||||
// Maybe creating my own malloc function...
|
||||
}
|
||||
*/
|
||||
|
||||
bool IsFileExtension(const char *fileName, const char *ext)
|
||||
{
|
||||
return (strcmp(GetExtension(fileName), ext) == 0);
|
||||
}
|
||||
|
||||
// Get the extension for a filename
|
||||
const char *GetExtension(const char *fileName)
|
||||
{
|
||||
const char *dot = strrchr(fileName, '.');
|
||||
if (!dot || dot == fileName) return "";
|
||||
return (dot + 1);
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
// Initialize asset manager from android app
|
||||
@ -162,24 +196,6 @@ FILE *android_fopen(const char *fileName, const char *mode)
|
||||
}
|
||||
#endif
|
||||
|
||||
// Keep track of memory allocated
|
||||
// NOTE: mallocType defines the type of data allocated
|
||||
/*
|
||||
void RecordMalloc(int mallocType, int mallocSize, const char *msg)
|
||||
{
|
||||
// TODO: Investigate how to record memory allocation data...
|
||||
// Maybe creating my own malloc function...
|
||||
}
|
||||
*/
|
||||
|
||||
// Get the extension for a filename
|
||||
const char *GetExtension(const char *fileName)
|
||||
{
|
||||
const char *dot = strrchr(fileName, '.');
|
||||
if (!dot || dot == fileName) return "";
|
||||
return (dot + 1);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
13
src/utils.h
13
src/utils.h
@ -1,10 +1,11 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.utils
|
||||
* raylib.utils - Some common utility functions
|
||||
*
|
||||
* Some utility functions
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -33,6 +34,8 @@
|
||||
|
||||
#include "rres.h"
|
||||
|
||||
#define SUPPORT_SAVE_PNG
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Some basic Defines
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -61,9 +64,13 @@ void TraceLog(int msgType, const char *text, ...); // Outputs a trace log messa
|
||||
const char *GetExtension(const char *fileName); // Returns extension of a filename
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
|
||||
#if defined(SUPPORT_SAVE_BMP)
|
||||
void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
|
||||
#endif
|
||||
#if defined(SUPPORT_SAVE_PNG)
|
||||
void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void InitAssetManager(AAssetManager *manager); // Initialize asset manager from android app
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -8,7 +8,7 @@
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Options Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -8,7 +8,7 @@
|
||||
* This game has been created using raylib v1.2 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile basic game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile basic test for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user