Merge pull request #250 from raysan5/develop

Integrate develop branch
This commit is contained in:
Ray
2017-03-26 23:06:17 +02:00
committed by GitHub
113 changed files with 1565 additions and 1212 deletions

13
.gitignore vendored
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@ -3,6 +3,8 @@
# Ignore VIM's backup generated files # Ignore VIM's backup generated files
*.swp *.swp
*.swo
*~
# Ignore Android generated files and folders # Ignore Android generated files and folders
src_android/obj/ src_android/obj/
@ -62,6 +64,17 @@ examples/*
# Unignore examples Makefile # Unignore examples Makefile
!examples/Makefile !examples/Makefile
# Ignore all games files
games/*
# Unignore all games dirs
!games/*/
# Unignore all games files with extension
!games/*.c
!games/*.lua
!games/*.png
# Unignore games makefile
!games/makefile
# Ignore files build by xcode # Ignore files build by xcode
*.mode*v* *.mode*v*
*.pbxuser *.pbxuser

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@ -34,4 +34,4 @@ contact
* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5) * Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
* Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5) * Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5)
[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San" [raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"

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@ -278,4 +278,4 @@ contributing (in some way or another) to make raylib project better. Huge thanks
Please, if I forget someone in this list, excuse me and write me an email to remind me to add you! Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!
[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San" [raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"

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@ -44,5 +44,5 @@ raylib 1.4
Any feature missing? Do you have a request? [Let me know!][raysan5] Any feature missing? Do you have a request? [Let me know!][raysan5]
[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San" [raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
[isssues]: https://github.com/raysan5/raylib/issues [isssues]: https://github.com/raysan5/raylib/issues

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@ -5,7 +5,7 @@
* This example has been created using raylib 1.3.0 (www.raylib.com) * This example has been created using raylib 1.3.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2015 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -53,7 +53,7 @@
<div class="content"> <div class="content">
<p>Im working hard on raylib but my resources are quite limited. <p>Im working hard on raylib but my resources are quite limited.
If you enjoy raylib and want to help / contribute, please, <a class="simplelink" href="mailto:raysan@raysanweb.com?subject=Hey! I want to help/contribute!"><strong>let me know</strong></a>.</p> If you enjoy raylib and want to help / contribute, please, <a class="simplelink" href="mailto:ray@raylib.com?subject=Hey! I want to help/contribute!"><strong>let me know</strong></a>.</p>
<br> <br>
<p>The following help is highly appreciated:</p> <p>The following help is highly appreciated:</p>
<br> <br>

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@ -108,7 +108,7 @@
- Multiplatform support: Android, Raspberry Pi, HTML5, Oculus Rift CV1<br> - Multiplatform support: Android, Raspberry Pi, HTML5, Oculus Rift CV1<br>
- Custom color palette for fancy visuals on raywhite background<br> - Custom color palette for fancy visuals on raywhite background<br>
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)<br> - Minimal external dependencies (GLFW3, OpenGL, OpenAL)<br>
- Complete binding to Lua: [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlua.h" target="_blank">rlua</a>]<br> - Complete binding to <a class="simplelink" href="https://github.com/raysan5/raylib-lua" target="_blank">Lua</a>, <a class="simplelink" href="https://github.com/gen2brain/raylib-go" target="_blank">Go</a> and Pascal.<br>
</div> </div>
<br> <br>
<a href="images/raylib_architecture.png"><img src="images/raylib_architecture.png" alt="raylib architechture" width="800" height="450"/></a> <a href="images/raylib_architecture.png"><img src="images/raylib_architecture.png" alt="raylib architechture" width="800" height="450"/></a>
@ -120,16 +120,21 @@
<strong>raylib supporters on patreon</strong> <strong>raylib supporters on patreon</strong>
<p>The following people is supporting raylib project on <a class="simplelink" href="https://www.patreon.com/raysan5" target="_blank">patreon</a>. Many thanks to all of them for believing in the project and contributing to it.</p> <p>The following people is supporting raylib project on <a class="simplelink" href="https://www.patreon.com/raysan5" target="_blank">patreon</a>. Many thanks to all of them for believing in the project and contributing to it.</p>
<br> <br>
<p> - Jarrod - 2drealms (<a class="simplelink" href="https://twitter.com/2drealms" target="_blank">@2drealms</a>)</p>
<p> - Kovay Hatfield</p>
<p> - Pau Fernandez (<a class="simplelink" href="https://twitter.com/pauek" target="_blank">@pauek</a>)</p> <p> - Pau Fernandez (<a class="simplelink" href="https://twitter.com/pauek" target="_blank">@pauek</a>)</p>
<p> - Marcelo Paez (<a class="simplelink" href="https://twitter.com/paezao" target="_blank">@paezao</a>)</p> <p> - Chris Johnson</p>
<p> - Joel Davis (<a class="simplelink" href="https://twitter.com/joeld42" target="_blank">@joeld42</a>)</p>
<p> - Charles Nicosia</p>
<p> - Rajasekaran Senthil (<a class="simplelink" href="https://twitter.com/rskgames" target="_blank">@rskgames</a>)</p> <p> - Rajasekaran Senthil (<a class="simplelink" href="https://twitter.com/rskgames" target="_blank">@rskgames</a>)</p>
<p> - Adrian Guerrero</p> <p> - Adrian Guerrero</p>
<p> - Dani Gómez</p> <p> - Dani Gómez</p>
<p> - Marc Agüera</p> <p> - Justin Hamilton</p>
<p> - Sergio Martínez</p> <p> - Antonio Radovcic</p>
<p> - Evan</p> <p> - James W. Bohnke</p>
<p> - Evan Sirchuk</p>
<br> <br>
<p>And a very special thanks to <strong>Ilya Zarembsky</strong> for his generous contribution. Many thanks Ilya! Hope your students enjoy raylib! :D</p> <p>And a very special thanks to <strong>Ilya Zarembsky</strong> (<a class="simplelink" href="https://twitter.com/wly_cdgr" target="_blank">@wly_cdgr</a>) for his generous contribution. Many thanks Ilya! Hope your students are enjoying raylib! :D</p>
</div> </div>
<div class="footer"> <div class="footer">

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@ -66,21 +66,34 @@ endif
endif endif
# define compiler flags: # define compiler flags:
# -O2 defines optimization level # -O2 defines optimization level
# -s strip unnecessary data from build # -Og enable debugging
# -Wall turns on most, but not all, compiler warnings # -s strip unnecessary data from build
# -std=c99 use standard C from 1999 revision # -Wall turns on most, but not all, compiler warnings
ifeq ($(PLATFORM),PLATFORM_RPI) # -std=c99 defines C language mode (standard C from 1999 revision)
CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline # -std=gnu99 defines C language mode (GNU C from 1999 revision)
else # -fgnu89-inline declaring inline functions support (GCC optimized)
CFLAGS = -O2 -s -Wall -std=c99 # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux to enable timespec and drflac
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
CFLAGS = -O2 -s -Wall -std=c99
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
endif
ifeq ($(PLATFORM_OS),OSX)
CFLAGS = -O2 -s -Wall -std=c99
endif
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
endif endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define raylib release directory for compiled library # define raylib release directory for compiled library
@ -110,9 +123,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# add standard directories for GNU/Linux # add standard directories for GNU/Linux
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),WINDOWS)
INCLUDES += -I/usr/local/include/raylib/
else ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries headers # external libraries headers
# GLFW3 # GLFW3
INCLUDES += -I../src/external/glfw3/include INCLUDES += -I../src/external/glfw3/include
@ -207,7 +218,6 @@ EXAMPLES = \
core_3d_camera_first_person \ core_3d_camera_first_person \
core_2d_camera \ core_2d_camera \
core_world_screen \ core_world_screen \
core_oculus_rift \
shapes_logo_raylib \ shapes_logo_raylib \
shapes_basic_shapes \ shapes_basic_shapes \
shapes_colors_palette \ shapes_colors_palette \
@ -338,8 +348,8 @@ core_world_screen: core_world_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - oculus rift # compile [core] example - oculus rift
core_oculus_rift: core_oculus_rift.c #core_oculus_rift: core_oculus_rift.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - raylib logo (with basic shapes) # compile [shapes] example - raylib logo (with basic shapes)
shapes_logo_raylib: shapes_logo_raylib.c shapes_logo_raylib: shapes_logo_raylib.c
@ -497,13 +507,6 @@ audio_module_playing: audio_module_playing.c
audio_raw_stream: audio_raw_stream.c audio_raw_stream: audio_raw_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# Linux Fix to timespect from
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -D_POSIX_C_SOURCE=199309L
endif
endif
# compile [physac] example - physics demo # compile [physac] example - physics demo
physics_demo: physics_demo.c physics_demo: physics_demo.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)

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@ -29,7 +29,7 @@
#endif #endif
#include "audio.h" #include "audio.h"
#if defined(__linux) #if defined(__linux__)
#include <stdio.h> #include <stdio.h>
#include <termios.h> #include <termios.h>

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@ -3,7 +3,12 @@
* raylib [core] example - Oculus Rift CV1 * raylib [core] example - Oculus Rift CV1
* *
* Compile example using: * Compile example using:
* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 * gcc -o $(NAME_PART).exe $(FILE_NAME) -I..\src\external -I..\src\external\OculusSDK\LibOVR\Include /
* -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 /
* -Wl,-allow-multiple-definition
*
* #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT
* Enable Oculus Rift CV1 functionality
* *
* This example has been created using raylib 1.5 (www.raylib.com) * This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@ -14,6 +19,95 @@
#include "raylib.h" #include "raylib.h"
#include "glad.h" // Required for: OpenGL types and functions declarations
#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality
#include <string.h> // Required for: memset()
#include <stdlib.h> // Required for: exit()
#include <stdio.h> // required for: vfprintf()
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code
#if defined(RLGL_OCULUS_SUPPORT)
#include "OVR_CAPI_GL.h" // Oculus SDK for OpenGL
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// TraceLog message types
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
#if defined(RLGL_OCULUS_SUPPORT)
// Oculus buffer type
typedef struct OculusBuffer {
ovrTextureSwapChain textureChain;
GLuint depthId;
GLuint fboId;
int width;
int height;
} OculusBuffer;
// Oculus mirror texture type
typedef struct OculusMirror {
ovrMirrorTexture texture;
GLuint fboId;
int width;
int height;
} OculusMirror;
// Oculus layer type
typedef struct OculusLayer {
ovrViewScaleDesc viewScaleDesc;
ovrLayerEyeFov eyeLayer; // layer 0
//ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
Matrix eyeProjections[2];
int width;
int height;
} OculusLayer;
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
#if defined(RLGL_OCULUS_SUPPORT)
// OVR device variables
static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
static OculusMirror mirror; // Oculus mirror texture and fbo
static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
#endif
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
#if defined(RLGL_OCULUS_SUPPORT)
static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
static void CloseOculusDevice(void); // Close Oculus device
static void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking
static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture
static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop)
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
#endif
static void TraceLog(int msgType, const char *text, ...);
int main() int main()
{ {
// Initialization // Initialization
@ -25,8 +119,9 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
// NOTE: If device is not available, it fallbacks to default device (simulator) bool vrDeviceReady = InitOculusDevice(); // Init VR device Oculus Rift CV1
InitVrDevice(HMD_OCULUS_RIFT_CV1); // Init VR device (Oculus Rift CV1)
if (!vrDeviceReady) InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator if device fails
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera; Camera camera;
@ -47,10 +142,10 @@ int main()
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
if (IsVrSimulator()) UpdateCamera(&camera); // Update camera (simulator mode) if (!vrDeviceReady) UpdateCamera(&camera); // Update camera (simulator mode)
else if (IsVrDeviceReady()) UpdateVrTracking(&camera); // Update camera with device tracking data else UpdateOculusTracking(&camera); // Update camera with device tracking data
if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
@ -59,6 +154,9 @@ int main()
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
if (vrDeviceReady) BeginOculusDrawing();
else BeginVrDrawing();
Begin3dMode(camera); Begin3dMode(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
@ -68,6 +166,9 @@ int main()
End3dMode(); End3dMode();
if (vrDeviceReady) EndOculusDrawing();
else EndVrDrawing();
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();
@ -76,10 +177,362 @@ int main()
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseVrDevice(); // Close VR device if (vrDeviceReady) CloseOculusDevice();
else CloseVrSimulator();
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
#if defined(RLGL_OCULUS_SUPPORT)
// Set internal projection and modelview matrix depending on eyes tracking data
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
{
Matrix eyeProjection = matProjection;
Matrix eyeModelView = matModelView;
glViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
layer.eyeLayer.RenderPose[eye].Orientation.y,
layer.eyeLayer.RenderPose[eye].Orientation.z,
layer.eyeLayer.RenderPose[eye].Orientation.w };
QuaternionInvert(&eyeRenderPose);
Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
-layer.eyeLayer.RenderPose[eye].Position.y,
-layer.eyeLayer.RenderPose[eye].Position.z);
Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement
eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
eyeProjection = layer.eyeProjections[eye];
}
// Initialize Oculus device (returns true if success)
static bool InitOculusDevice(void)
{
bool oculusReady = false;
ovrResult result = ovr_Initialize(NULL);
if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
else
{
result = ovr_Create(&session, &luid);
if (OVR_FAILURE(result))
{
TraceLog(WARNING, "OVR: Could not create Oculus session");
ovr_Shutdown();
}
else
{
hmdDesc = ovr_GetHmdDesc(session);
TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
//TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
// Initialize Oculus Buffers
layer = InitOculusLayer(session);
buffer = LoadOculusBuffer(session, layer.width, layer.height);
mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
// Recenter OVR tracking origin
ovr_RecenterTrackingOrigin(session);
oculusReady = true;
}
}
return oculusReady;
}
// Close Oculus device (and unload buffers)
static void CloseOculusDevice(void)
{
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
ovr_Destroy(session); // Free Oculus session data
ovr_Shutdown(); // Close Oculus device connection
}
// Update Oculus head position-orientation tracking
static void UpdateOculusTracking(Camera *camera)
{
frameIndex++;
ovrPosef eyePoses[2];
ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
layer.eyeLayer.RenderPose[0] = eyePoses[0];
layer.eyeLayer.RenderPose[1] = eyePoses[1];
// TODO: Update external camera with eyePoses data (position, orientation)
// NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later
// it will be useful for the user to draw, lets say, billboards oriented to camera
// Get session status information
ovrSessionStatus sessionStatus;
ovr_GetSessionStatus(session, &sessionStatus);
if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
//if (sessionStatus.HmdPresent) // HMD is present.
//if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
//if (sessionStatus.HmdMounted) // HMD is on the user's head.
//if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
}
// Setup Oculus buffers for drawing
static void BeginOculusDrawing(void)
{
GLuint currentTexId;
int currentIndex;
ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, &currentIndex);
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, &currentTexId);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
}
// Finish Oculus drawing and blit framebuffer to mirror
static void EndOculusDrawing(void)
{
// Unbind current framebuffer (Oculus buffer)
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
ovr_CommitTextureSwapChain(session, buffer.textureChain);
ovrLayerHeader *layers = &layer.eyeLayer.Header;
ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
// Blit mirror texture to back buffer
BlitOculusMirror(session, mirror);
}
// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
{
OculusBuffer buffer;
buffer.width = width;
buffer.height = height;
// Create OVR texture chain
ovrTextureSwapChainDesc desc = {};
desc.Type = ovrTexture_2D;
desc.ArraySize = 1;
desc.Width = width;
desc.Height = height;
desc.MipLevels = 1;
desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
desc.SampleCount = 1;
desc.StaticImage = ovrFalse;
ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
int textureCount = 0;
ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
for (int i = 0; i < textureCount; ++i)
{
GLuint chainTexId;
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
glBindTexture(GL_TEXTURE_2D, chainTexId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
glBindTexture(GL_TEXTURE_2D, 0);
/*
// Setup framebuffer object (using depth texture)
glGenFramebuffers(1, &buffer.fboId);
glGenTextures(1, &buffer.depthId);
glBindTexture(GL_TEXTURE_2D, buffer.depthId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
*/
// Setup framebuffer object (using depth renderbuffer)
glGenFramebuffers(1, &buffer.fboId);
glGenRenderbuffers(1, &buffer.depthId);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
return buffer;
}
// Unload texture required buffers
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
{
if (buffer.textureChain)
{
ovr_DestroyTextureSwapChain(session, buffer.textureChain);
buffer.textureChain = NULL;
}
if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
}
// Load Oculus mirror buffers
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
{
OculusMirror mirror;
mirror.width = width;
mirror.height = height;
ovrMirrorTextureDesc mirrorDesc;
memset(&mirrorDesc, 0, sizeof(mirrorDesc));
mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
mirrorDesc.Width = mirror.width;
mirrorDesc.Height = mirror.height;
if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
glGenFramebuffers(1, &mirror.fboId);
return mirror;
}
// Unload Oculus mirror buffers
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
{
if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
}
// Copy Oculus screen buffer to mirror texture
static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
{
GLuint mirrorTextureId;
ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
#if defined(GRAPHICS_API_OPENGL_33)
// NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0)
glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
#endif
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
// Init Oculus layer (similar to photoshop)
static OculusLayer InitOculusLayer(ovrSession session)
{
OculusLayer layer = { 0 };
layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
ovrEyeRenderDesc eyeRenderDescs[2];
for (int eye = 0; eye < 2; eye++)
{
eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
layer.eyeLayer.Viewport[eye].Size = eyeSize;
layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
layer.eyeLayer.Viewport[eye].Pos.y = 0;
layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
layer.width += eyeSize.w;
}
return layer;
}
// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
{
Matrix rmat;
rmat.m0 = ovrmat.M[0][0];
rmat.m1 = ovrmat.M[1][0];
rmat.m2 = ovrmat.M[2][0];
rmat.m3 = ovrmat.M[3][0];
rmat.m4 = ovrmat.M[0][1];
rmat.m5 = ovrmat.M[1][1];
rmat.m6 = ovrmat.M[2][1];
rmat.m7 = ovrmat.M[3][1];
rmat.m8 = ovrmat.M[0][2];
rmat.m9 = ovrmat.M[1][2];
rmat.m10 = ovrmat.M[2][2];
rmat.m11 = ovrmat.M[3][2];
rmat.m12 = ovrmat.M[0][3];
rmat.m13 = ovrmat.M[1][3];
rmat.m14 = ovrmat.M[2][3];
rmat.m15 = ovrmat.M[3][3];
MatrixTranspose(&rmat);
return rmat;
}
#endif
// Output a trace log message
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
static void TraceLog(int msgType, const char *text, ...)
{
va_list args;
va_start(args, text);
switch (msgType)
{
case INFO: fprintf(stdout, "INFO: "); break;
case ERROR: fprintf(stdout, "ERROR: "); break;
case WARNING: fprintf(stdout, "WARNING: "); break;
case DEBUG: fprintf(stdout, "DEBUG: "); break;
default: break;
}
vfprintf(stdout, text, args);
fprintf(stdout, "\n");
va_end(args);
if (msgType == ERROR) exit(1);
}

View File

@ -5,7 +5,7 @@
* This example has been created using raylib 1.3.0 (www.raylib.com) * This example has been created using raylib 1.3.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2015 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -15,7 +15,7 @@
* This game has been created using raylib 1.1 (www.raylib.com) * This game has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -15,7 +15,7 @@
* This game has been created using raylib 1.1 (www.raylib.com) * This game has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -15,7 +15,7 @@
* This game has been created using raylib 1.1 (www.raylib.com) * This game has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -15,7 +15,7 @@
* This game has been created using raylib 1.1 (www.raylib.com) * This game has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -15,7 +15,7 @@
* This game has been created using raylib 1.1 (www.raylib.com) * This game has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@ -338,7 +338,7 @@ int main()
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE); DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text // Draw blinking text
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE); if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
} break; } break;
case GAMEPLAY: case GAMEPLAY:
@ -388,8 +388,8 @@ int main()
DrawRectangle(20, 20, foodBar, 40, ORANGE); DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK); DrawRectangleLines(20, 20, 400, 40, BLACK);
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
if (gameraMode) if (gameraMode)
{ {
@ -403,15 +403,15 @@ int main()
// Draw a transparent black rectangle that covers all screen // Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f)); DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON); DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD); DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD); DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
// Draw blinking text // Draw blinking text
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY); if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
} break; } break;
default: break; default: break;

View File

@ -15,7 +15,7 @@
* This game has been created using raylib 1.6 (www.raylib.com) * This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@ -354,7 +354,7 @@ int main()
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE); DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text // Draw blinking text
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE); if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
} break; } break;
case GAMEPLAY: case GAMEPLAY:
@ -404,8 +404,8 @@ int main()
DrawRectangle(20, 20, foodBar, 40, ORANGE); DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK); DrawRectangleLines(20, 20, 400, 40, BLACK);
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
if (gameraMode) if (gameraMode)
{ {
@ -419,15 +419,15 @@ int main()
// Draw a transparent black rectangle that covers all screen // Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f)); DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON); DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD); DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD); DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
// Draw blinking text // Draw blinking text
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY); if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
} break; } break;
default: break; default: break;

View File

@ -15,7 +15,7 @@
* This game has been created using raylib 1.6 (www.raylib.com) * This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@ -379,7 +379,7 @@ int main()
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE); DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text // Draw blinking text
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE); if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
} break; } break;
case GAMEPLAY: case GAMEPLAY:
@ -429,8 +429,8 @@ int main()
DrawRectangle(20, 20, foodBar, 40, ORANGE); DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK); DrawRectangleLines(20, 20, 400, 40, BLACK);
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
if (gameraMode) if (gameraMode)
{ {
@ -444,15 +444,15 @@ int main()
// Draw a transparent black rectangle that covers all screen // Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f)); DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON); DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD); DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD); DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
// Draw blinking text // Draw blinking text
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY); if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
} break; } break;
default: break; default: break;

View File

@ -15,7 +15,7 @@
* This game has been created using raylib 1.6 (www.raylib.com) * This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@ -460,7 +460,7 @@ void UpdateDrawFrame(void)
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE); DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text // Draw blinking text
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 1, WHITE); if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 1, WHITE);
} break; } break;
case GAMEPLAY: case GAMEPLAY:
@ -510,8 +510,8 @@ void UpdateDrawFrame(void)
DrawRectangle(20, 20, foodBar, 40, ORANGE); DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK); DrawRectangleLines(20, 20, 400, 40, BLACK);
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
if (gameraMode) if (gameraMode)
{ {
@ -525,15 +525,15 @@ void UpdateDrawFrame(void)
// Draw a transparent black rectangle that covers all screen // Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f)); DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON); DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD); DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD); DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE); DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
// Draw blinking text // Draw blinking text
if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY); if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
} break; } break;
default: break; default: break;

View File

@ -2,7 +2,7 @@
# #
# raylib - makefile to compile Dr.Turtle game # raylib - makefile to compile Dr.Turtle game
# #
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # Copyright (c) 2014 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.
@ -114,7 +114,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
# on XWindow could require also below libraries, just uncomment # on XWindow could require also below libraries, just uncomment
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else else
ifeq ($(PLATFORM_OS),OSX) ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling # libraries for OS X 10.9 desktop compiling

View File

@ -9,7 +9,7 @@
* This game has been created using raylib 1.6 (www.raylib.com) * This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* raylib - Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com) * raylib - Copyright (c) 2015 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -4,7 +4,7 @@
# #
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
# #
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # Copyright (c) 2014 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.
@ -119,7 +119,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
# on XWindow could require also below libraries, just uncomment # on XWindow could require also below libraries, just uncomment
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else else
ifeq ($(PLATFORM_OS),OSX) ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling # libraries for OS X 10.9 desktop compiling

View File

@ -4,7 +4,7 @@
* *
* Level00 Screen Functions Definitions (Init, Update, Draw, Unload) * Level00 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Level01 Screen Functions Definitions (Init, Update, Draw, Unload) * Level01 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Level02 Screen Functions Definitions (Init, Update, Draw, Unload) * Level02 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Level03 Screen Functions Definitions (Init, Update, Draw, Unload) * Level03 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Level04 Screen Functions Definitions (Init, Update, Draw, Unload) * Level04 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Level05 Screen Functions Definitions (Init, Update, Draw, Unload) * Level05 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Level06 Screen Functions Definitions (Init, Update, Draw, Unload) * Level06 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Level07 Screen Functions Definitions (Init, Update, Draw, Unload) * Level07 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Level08 Screen Functions Definitions (Init, Update, Draw, Unload) * Level08 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Level09 Screen Functions Definitions (Init, Update, Draw, Unload) * Level09 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Level10 Screen Functions Definitions (Init, Update, Draw, Unload) * Level10 Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Logo Screen Functions Definitions (Init, Update, Draw, Unload) * Logo Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Screens Functions Declarations (Init, Update, Draw, Unload) * Screens Functions Declarations (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -10,7 +10,7 @@
* This game has been created using raylib (www.raylib.com) * This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2015 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -4,7 +4,7 @@
# #
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
# #
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # Copyright (c) 2014 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.
@ -114,14 +114,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for Debian GNU/Linux desktop compiling # libraries for Debian GNU/Linux desktop compiling
# requires the following packages: # requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -lpthread -ldl
# on XWindow could require also below libraries, just uncomment
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif endif
ifeq ($(PLATFORM_OS),OSX) ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling # libraries for OS X 10.9 desktop compiling
# requires the following packages: # requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
else endif
ifeq ($(PLATFORM_OS),WINDOWS)
# libraries for Windows desktop compiling # libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed # NOTE: GLFW3 and OpenAL Soft libraries should be installed
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32

View File

@ -4,7 +4,7 @@
* *
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -687,7 +687,7 @@ void DrawGameplayScreen(void)
} }
// Draw time left for ritual // Draw time left for ritual
DrawTextEx(font, FormatText("%02.2f", (99.0f - ritualTime)), (Vector2){ 560, 20 }, font.size, 0, WHITE); DrawTextEx(font, FormatText("%02.2f", (99.0f - ritualTime)), (Vector2){ 560, 20 }, font.baseSize, 0, WHITE);
// Draw light energy bar // Draw light energy bar
DrawRectangle(20, 30, 400, 20, GRAY); DrawRectangle(20, 30, 400, 20, GRAY);
@ -703,7 +703,7 @@ void DrawGameplayScreen(void)
// Show message: "You run out of light!!!" if player.lightEnergy <= 0 // Show message: "You run out of light!!!" if player.lightEnergy <= 0
if (player.lightEnergy < 2) if (player.lightEnergy < 2)
{ {
if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.size/2, 0, WHITE); if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.baseSize/2, 0, WHITE);
} }
} }
else if (!timeOver) // LEVEL_FINISHED else if (!timeOver) // LEVEL_FINISHED

View File

@ -4,7 +4,7 @@
* *
* Logo Screen Functions Definitions (Init, Update, Draw, Unload) * Logo Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Title Screen Functions Definitions (Init, Update, Draw, Unload) * Title Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -85,7 +85,7 @@ void DrawTitleScreen(void)
DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY); DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY);
if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.size, -2, WHITE); if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.baseSize, -2, WHITE);
} }
// Title Screen Unload logic // Title Screen Unload logic

View File

@ -4,7 +4,7 @@
* *
* Screens Functions Declarations (Init, Update, Draw, Unload) * Screens Functions Declarations (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
# #
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
# #
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # Copyright (c) 2014 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.
@ -119,7 +119,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
# on XWindow could require also below libraries, just uncomment # on XWindow could require also below libraries, just uncomment
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else else
ifeq ($(PLATFORM_OS),OSX) ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling # libraries for OS X 10.9 desktop compiling

View File

@ -5,7 +5,7 @@
* This show has been created using raylib v1.4 (www.raylib.com) * This show has been created using raylib v1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@ -709,11 +709,11 @@ void UpdateDrawOneFrame(void)
{ {
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x5c5a5aff)); DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x5c5a5aff));
DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff)); DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff)); DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff)); DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff)); DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff)); DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
switch (coreWindow) switch (coreWindow)
{ {
@ -739,16 +739,16 @@ void UpdateDrawOneFrame(void)
if (framesCounter > 140) if (framesCounter > 140)
{ {
DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, fontMecha.size, 2, BLACK); DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, fontMecha.baseSize, 2, BLACK);
DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, fontMecha.size, 2, BLACK); DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, fontMecha.baseSize, 2, BLACK);
} }
} break; } break;
case SHAPES: case SHAPES:
{ {
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0xcd5757ff)); DrawText("This module give you functions to:", 48, 200, 10, GetColor(0xcd5757ff));
DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0xcd5757ff)); DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0xcd5757ff));
DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0xcd5757ff)); DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0xcd5757ff));
DrawCircle(screenWidth/4, 120 + 240, 35, DARKBLUE); DrawCircle(screenWidth/4, 120 + 240, 35, DARKBLUE);
DrawCircleGradient(screenWidth/4, 220 + 240, 60, GREEN, SKYBLUE); DrawCircleGradient(screenWidth/4, 220 + 240, 60, GREEN, SKYBLUE);
@ -769,8 +769,8 @@ void UpdateDrawOneFrame(void)
{ {
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x60815aff)); DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x60815aff));
DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x60815aff)); DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x60815aff));
DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x60815aff)); DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x60815aff));
DrawRectangle(138, 348, 260, 260, GRAY); DrawRectangle(138, 348, 260, 260, GRAY);
DrawTexturePro(lena, (Rectangle){ 0, 0, lena.width, lena.height }, (Rectangle){ 140 + 128, 350 + 128, lena.width/2*scaleFactor, lena.height/2*scaleFactor }, (Vector2){ lena.width/4*scaleFactor, lena.height/4*scaleFactor }, 0.0f, WHITE); DrawTexturePro(lena, (Rectangle){ 0, 0, lena.width, lena.height }, (Rectangle){ 140 + 128, 350 + 128, lena.width/2*scaleFactor, lena.height/2*scaleFactor }, (Vector2){ lena.width/4*scaleFactor, lena.height/4*scaleFactor }, 0.0f, WHITE);
@ -786,21 +786,21 @@ void UpdateDrawOneFrame(void)
{ {
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x377764ff)); DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x377764ff));
DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x377764ff)); DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x377764ff));
DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x377764ff)); DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x377764ff));
DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x377764ff)); DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, fontRomulus.baseSize*2, 4, GetColor(0x377764ff));
DrawTexture(texAlagard, 60, 360, WHITE); DrawTexture(texAlagard, 60, 360, WHITE);
DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, fontMechaC.size, -3, WHITE); DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, fontMechaC.baseSize, -3, WHITE);
DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, fontAlagardC.size, -2, WHITE); DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, fontAlagardC.baseSize, -2, WHITE);
DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, fontJupiterC.size, 2, WHITE); DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, fontJupiterC.baseSize, 2, WHITE);
DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, fontAlagard.size*2, 2, MAROON); DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, fontAlagard.baseSize*2, 2, MAROON);
DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, fontPixelplay.size*2, 4, ORANGE); DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, fontPixelplay.baseSize*2, 4, ORANGE);
DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, fontMecha.size*2, 4, DARKGREEN); DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, fontMecha.baseSize*2, 4, DARKGREEN);
DrawTextEx(fontSetback, "...comercial projects...", (Vector2){ 710, 550 }, fontSetback.size*2, 4, DARKBLUE); DrawTextEx(fontSetback, "...commercial projects...", (Vector2){ 710, 550 }, fontSetback.baseSize*2, 4, DARKBLUE);
DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, fontRomulus.size*2, 3, DARKPURPLE); DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, fontRomulus.baseSize*2, 3, DARKPURPLE);
DrawText("This is a custom font spritesheet, raylib can load it automatically!", 228, 360 + 295, 10, GRAY); DrawText("This is a custom font spritesheet, raylib can load it automatically!", 228, 360 + 295, 10, GRAY);
@ -809,9 +809,9 @@ void UpdateDrawOneFrame(void)
{ {
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x417794ff)); DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x417794ff));
DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x417794ff)); DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x417794ff));
DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x417794ff)); DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x417794ff));
DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x417794ff)); DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, fontRomulus.baseSize*2, 4, GetColor(0x417794ff));
Begin3dMode(camera); Begin3dMode(camera);
@ -843,8 +843,8 @@ void UpdateDrawOneFrame(void)
{ {
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x8c7539ff)); DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x8c7539ff));
DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x8c7539ff)); DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x8c7539ff));
DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x8c7539ff)); DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x8c7539ff));
DrawText("PRESS SPACE to START PLAYING MUSIC", 135, 350, 20, GRAY); DrawText("PRESS SPACE to START PLAYING MUSIC", 135, 350, 20, GRAY);
DrawRectangle(150, 390, 400, 12, LIGHTGRAY); DrawRectangle(150, 390, 400, 12, LIGHTGRAY);
@ -897,7 +897,7 @@ void UpdateDrawOneFrame(void)
case ENDING: case ENDING:
{ {
// Draw ENDING screen // Draw ENDING screen
DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", fontAlagard.size*4, 4).x/2, 80 }, fontAlagard.size*4, 4, MAROON); DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", fontAlagard.baseSize*4, 4).x/2, 80 }, fontAlagard.baseSize*4, 4, MAROON);
DrawTexture(raylibLogoA, logoPositionX, logoPositionY - 40, WHITE); DrawTexture(raylibLogoA, logoPositionX, logoPositionY - 40, WHITE);

View File

@ -4,7 +4,7 @@
# #
# makefile to compile advance game # makefile to compile advance game
# #
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # Copyright (c) 2014 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.
@ -116,7 +116,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
# on XWindow could require also below libraries, just uncomment # on XWindow could require also below libraries, just uncomment
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else else
ifeq ($(PLATFORM_OS),OSX) ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling # libraries for OS X 10.9 desktop compiling

View File

@ -8,7 +8,7 @@
* This game has been created using raylib (www.raylib.com) * This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
************************************************************************************/ ************************************************************************************/

View File

@ -4,7 +4,7 @@
* *
* Screens Functions Declarations (Init, Update, Draw, Unload) * Screens Functions Declarations (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -8,7 +8,7 @@
* This game has been created using raylib (www.raylib.com) * This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
************************************************************************************/ ************************************************************************************/

View File

@ -4,7 +4,7 @@
* *
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -362,11 +362,11 @@ void DrawAisle01Screen(void)
if (msgState == 0) if (msgState == 0)
{ {
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
} }
else if (msgState == 1) else if (msgState == 1)
{ {
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK); if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
} }
@ -374,7 +374,7 @@ void DrawAisle01Screen(void)
{ {
if ((msgCounter/30)%2) if ((msgCounter/30)%2)
{ {
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE); DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f)); DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
DrawRectangleRec(picture.bounds, Fade(RED, 0.6f)); DrawRectangleRec(picture.bounds, Fade(RED, 0.6f));

View File

@ -4,7 +4,7 @@
* *
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -393,11 +393,11 @@ void DrawAisle02Screen(void)
if (msgState == 0) if (msgState == 0)
{ {
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
} }
else if (msgState == 1) else if (msgState == 1)
{ {
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK); if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
} }
@ -405,7 +405,7 @@ void DrawAisle02Screen(void)
{ {
if ((msgCounter/30)%2) if ((msgCounter/30)%2)
{ {
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE); DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f)); DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
DrawRectangleRec(arc.bounds, Fade(RED, 0.6f)); DrawRectangleRec(arc.bounds, Fade(RED, 0.6f));

View File

@ -4,7 +4,7 @@
* *
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -355,11 +355,11 @@ void DrawArmoryScreen(void)
if (msgState == 0) if (msgState == 0)
{ {
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
} }
else if (msgState == 1) else if (msgState == 1)
{ {
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK); if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
} }
@ -367,7 +367,7 @@ void DrawArmoryScreen(void)
{ {
if ((msgCounter/30)%2) if ((msgCounter/30)%2)
{ {
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE); DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
DrawRectangleRec(blazon01.bounds, Fade(RED, 0.6f)); DrawRectangleRec(blazon01.bounds, Fade(RED, 0.6f));
DrawRectangleRec(blazon02.bounds, Fade(RED, 0.6f)); DrawRectangleRec(blazon02.bounds, Fade(RED, 0.6f));

View File

@ -4,7 +4,7 @@
* *
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -285,11 +285,11 @@ void DrawAtticScreen(void)
if (msgState == 0) if (msgState == 0)
{ {
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
} }
else if (msgState == 1) else if (msgState == 1)
{ {
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK); if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
} }
@ -297,7 +297,7 @@ void DrawAtticScreen(void)
{ {
if ((msgCounter/30)%2) if ((msgCounter/30)%2)
{ {
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE); DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f)); DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
DrawRectangleRec(arc.bounds, Fade(RED, 0.6f)); DrawRectangleRec(arc.bounds, Fade(RED, 0.6f));

View File

@ -4,7 +4,7 @@
* *
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -334,11 +334,11 @@ void DrawBathroomScreen(void)
if (msgState == 0) if (msgState == 0)
{ {
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
} }
else if (msgState == 1) else if (msgState == 1)
{ {
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK); if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
} }
@ -346,7 +346,7 @@ void DrawBathroomScreen(void)
{ {
if ((msgCounter/30)%2) if ((msgCounter/30)%2)
{ {
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE); DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f)); DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
DrawRectangleRec(mirror.bounds, Fade(RED, 0.6f)); DrawRectangleRec(mirror.bounds, Fade(RED, 0.6f));

View File

@ -4,7 +4,7 @@
* *
* Ending Screen Functions Definitions (Init, Update, Draw, Unload) * Ending Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -71,8 +71,8 @@ void DrawEndingScreen(void)
{ {
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), DARKGRAY); DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), DARKGRAY);
DrawTextEx(font, "CONGRATULATIONS!", (Vector2){ 50, 160 }, font.size*3, 2, Fade(WHITE, alpha)); DrawTextEx(font, "CONGRATULATIONS!", (Vector2){ 50, 160 }, font.baseSize*3, 2, Fade(WHITE, alpha));
DrawTextEx(font, "SKULLY ESCAPED!", (Vector2){ 100, 300 }, font.size*3, 2, Fade(WHITE, alpha)); DrawTextEx(font, "SKULLY ESCAPED!", (Vector2){ 100, 300 }, font.baseSize*3, 2, Fade(WHITE, alpha));
if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawText("PRESS ENTER or CLICK", 380, 545, 40, BLACK); if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawText("PRESS ENTER or CLICK", 380, 545, 40, BLACK);
} }

View File

@ -4,7 +4,7 @@
* *
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -354,11 +354,11 @@ void DrawKitchenScreen(void)
if (msgState == 0) if (msgState == 0)
{ {
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
} }
else if (msgState == 1) else if (msgState == 1)
{ {
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK); if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
} }
@ -366,7 +366,7 @@ void DrawKitchenScreen(void)
{ {
if ((msgCounter/30)%2) if ((msgCounter/30)%2)
{ {
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE); DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
DrawRectangleRec(closet.bounds, Fade(RED, 0.6f)); DrawRectangleRec(closet.bounds, Fade(RED, 0.6f));
DrawRectangleRec(window.bounds, Fade(RED, 0.6f)); DrawRectangleRec(window.bounds, Fade(RED, 0.6f));

View File

@ -4,7 +4,7 @@
* *
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -354,11 +354,11 @@ void DrawLivingroomScreen(void)
if (msgState == 0) if (msgState == 0)
{ {
DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
} }
else if (msgState == 1) else if (msgState == 1)
{ {
DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE); DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK); if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
} }
@ -366,7 +366,7 @@ void DrawLivingroomScreen(void)
{ {
if ((msgCounter/30)%2) if ((msgCounter/30)%2)
{ {
DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE); DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
DrawRectangleRec(candle.bounds, Fade(RED, 0.6f)); DrawRectangleRec(candle.bounds, Fade(RED, 0.6f));
DrawRectangleRec(phone.bounds, Fade(RED, 0.6f)); DrawRectangleRec(phone.bounds, Fade(RED, 0.6f));

View File

@ -4,7 +4,7 @@
* *
* Logo Screen Functions Definitions (Init, Update, Draw, Unload) * Logo Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Logo Screen Functions Definitions (Init, Update, Draw, Unload) * Logo Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Title Screen Functions Definitions (Init, Update, Draw, Unload) * Title Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Screens Functions Declarations (Init, Update, Draw, Unload) * Screens Functions Declarations (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -5,7 +5,7 @@
* This game has been created using raylib 1.6 (www.raylib.com) * This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -4,7 +4,7 @@
# #
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
# #
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # Copyright (c) 2014 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Ending Screen Functions Definitions (Init, Update, Draw, Unload) * Ending Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -77,12 +77,12 @@ void DrawEndingScreen(void)
if (endingStatus == 1) // Win if (endingStatus == 1) // Win
{ {
DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE); DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.size, 0, WHITE); DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.baseSize, 0, WHITE);
} }
else if (endingStatus == 2) // Lose else if (endingStatus == 2) // Lose
{ {
DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE); DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.size, 0, WHITE); DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.baseSize, 0, WHITE);
} }
DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f)); DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f));
@ -91,7 +91,7 @@ void DrawEndingScreen(void)
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY); DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE); DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.size, 0, SKYBLUE); if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.baseSize, 0, SKYBLUE);
} }
// Ending Screen Unload logic // Ending Screen Unload logic

View File

@ -4,7 +4,7 @@
* *
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -399,15 +399,15 @@ void DrawGameplayScreen(void)
DrawTexture(texPlayer, player.position.x - 32, player.position.y - 24, WHITE); DrawTexture(texPlayer, player.position.x - 32, player.position.y - 24, WHITE);
// Draw pause message // Draw pause message
if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.size*2, 0, WHITE); if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.baseSize*2, 0, WHITE);
// Draw number of samples // Draw number of samples
//DrawText(FormatText("%05i", collectedSamples), 900, 200, 40, GRAY); //DrawText(FormatText("%05i", collectedSamples), 900, 200, 40, GRAY);
//DrawText(FormatText("%05i", totalSamples), 900, 250, 40, GRAY); //DrawText(FormatText("%05i", totalSamples), 900, 250, 40, GRAY);
DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.size, -2, SKYBLUE); DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.baseSize, -2, SKYBLUE);
// Draw combo // Draw combo
DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.size/2, -2, SKYBLUE); DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.baseSize/2, -2, SKYBLUE);
// Draw synchonicity level // Draw synchonicity level
DrawRectangle(99, 622, 395, 32, Fade(RAYWHITE, 0.8f)); DrawRectangle(99, 622, 395, 32, Fade(RAYWHITE, 0.8f));
@ -419,15 +419,15 @@ void DrawGameplayScreen(void)
DrawRectangleLines(99, 622, 395, 32, MAROON); DrawRectangleLines(99, 622, 395, 32, MAROON);
if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, GREEN); if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, GREEN);
else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, SKYBLUE); else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, SKYBLUE);
// Draw time warp coool-down bar // Draw time warp coool-down bar
DrawRectangle(754, 622, 395, 32, Fade(RAYWHITE, 0.8f)); DrawRectangle(754, 622, 395, 32, Fade(RAYWHITE, 0.8f));
DrawRectangle(754, 622, warpCounter, 32, Fade(SKYBLUE, 0.8f)); DrawRectangle(754, 622, warpCounter, 32, Fade(SKYBLUE, 0.8f));
DrawRectangleLines(754, 622, 395, 32, DARKGRAY); DrawRectangleLines(754, 622, 395, 32, DARKGRAY);
//DrawText(FormatText("%02i%%", (int)(synchro*100)), 754 + 410, 628, 20, DARKGRAY); //DrawText(FormatText("%02i%%", (int)(synchro*100)), 754 + 410, 628, 20, DARKGRAY);
DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.size, -2, SKYBLUE); DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.baseSize, -2, SKYBLUE);
// Draw wave // Draw wave
// NOTE: Old drawing method, replaced by rendertarget // NOTE: Old drawing method, replaced by rendertarget

View File

@ -4,7 +4,7 @@
* *
* Logo Screen Functions Definitions (Init, Update, Draw, Unload) * Logo Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Title Screen Functions Definitions (Init, Update, Draw, Unload) * Title Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -91,7 +91,7 @@ void DrawTitleScreen(void)
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY); DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE); DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.size, 0, SKYBLUE); if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.baseSize, 0, SKYBLUE);
} }
// Title Screen Unload logic // Title Screen Unload logic

View File

@ -4,7 +4,7 @@
* *
* Screens Functions Declarations (Init, Update, Draw, Unload) * Screens Functions Declarations (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -7,7 +7,7 @@
* The level is actually the wave and the wave is the level! * The level is actually the wave and the wave is the level!
* Be fast! Be smart! Be the best wave collector! * Be fast! Be smart! Be the best wave collector!
* *
* This game has been created using raylib (www.raylib.com) * This game has been created using raylib v1.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2017 Ramon Santamaria (@raysan5) * Copyright (c) 2017 Ramon Santamaria (@raysan5)

View File

@ -153,12 +153,34 @@ endif
# define compiler flags: # define compiler flags:
# -O1 defines optimization level # -O1 defines optimization level
# -Og enable debugging
# -Wall turns on most, but not all, compiler warnings # -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision) # -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -fgnu89-inline declaring inline functions support (GCC optimized) # -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces # -D_DEFAULT_SOURCE use with -std=c99 on Linux to enable timespec and drflac
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE
endif
ifeq ($(PLATFORM_OS),OSX)
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# if shared library required, make sure code is compiled as position independent # if shared library required, make sure code is compiled as position independent
ifeq ($(SHARED),YES) ifeq ($(SHARED),YES)

View File

@ -1,26 +1,22 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib.audio * raylib.audio - Basic funtionality to work with audio
* *
* This module provides basic functionality to work with audio: * FEATURES:
* Manage audio device (init/close) * - Manage audio device (init/close)
* Load and Unload audio files (WAV, OGG, FLAC, XM, MOD) * - Load and unload audio files
* Play/Stop/Pause/Resume loaded audio * - Format wave data (sample rate, size, channels)
* Manage mixing channels * - Play/Stop/Pause/Resume loaded audio
* Manage raw audio context * - Manage mixing channels
* * - Manage raw audio context
* NOTES:
*
* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
* *
* CONFIGURATION: * CONFIGURATION:
* *
* #define AUDIO_STANDALONE * #define AUDIO_STANDALONE
* If defined, the module can be used as standalone library (independently of raylib). * Define to use the module as standalone library (independently of raylib).
* Required types and functions are defined in the same module. * Required types and functions are defined in the same module.
* *
* #define SUPPORT_FILEFORMAT_WAV / SUPPORT_LOAD_WAV / ENABLE_LOAD_WAV * #define SUPPORT_FILEFORMAT_WAV
* #define SUPPORT_FILEFORMAT_OGG * #define SUPPORT_FILEFORMAT_OGG
* #define SUPPORT_FILEFORMAT_XM * #define SUPPORT_FILEFORMAT_XM
* #define SUPPORT_FILEFORMAT_MOD * #define SUPPORT_FILEFORMAT_MOD
@ -28,7 +24,10 @@
* Selected desired fileformats to be supported for loading. Some of those formats are * Selected desired fileformats to be supported for loading. Some of those formats are
* supported by default, to remove support, just comment unrequired #define in this module * supported by default, to remove support, just comment unrequired #define in this module
* *
* #define SUPPORT_RAW_AUDIO_BUFFERS *
* LIMITATIONS:
* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
* *
* DEPENDENCIES: * DEPENDENCIES:
* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html) * OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
@ -38,17 +37,16 @@
* dr_flac - FLAC audio file loading * dr_flac - FLAC audio file loading
* *
* CONTRIBUTORS: * CONTRIBUTORS:
* * Joshua Reisenauer (github: @kd7tck):
* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions: * - XM audio module support (jar_xm)
* XM audio module support (jar_xm) * - MOD audio module support (jar_mod)
* MOD audio module support (jar_mod) * - Mixing channels support
* Mixing channels support * - Raw audio context support
* Raw audio context support
* *
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -69,6 +67,12 @@
//#define AUDIO_STANDALONE // NOTE: To use the audio module as standalone lib, just uncomment this line //#define AUDIO_STANDALONE // NOTE: To use the audio module as standalone lib, just uncomment this line
// Default configuration flags (supported features)
//-------------------------------------------------
#define SUPPORT_FILEFORMAT_WAV
#define SUPPORT_FILEFORMAT_OGG
//-------------------------------------------------
#if defined(AUDIO_STANDALONE) #if defined(AUDIO_STANDALONE)
#include "audio.h" #include "audio.h"
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
@ -93,18 +97,26 @@
#include <string.h> // Required for: strcmp(), strncmp() #include <string.h> // Required for: strcmp(), strncmp()
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread() #include <stdio.h> // Required for: FILE, fopen(), fclose(), fread()
//#define STB_VORBIS_HEADER_ONLY #if defined(SUPPORT_FILEFORMAT_OGG)
#include "external/stb_vorbis.h" // OGG loading functions //#define STB_VORBIS_HEADER_ONLY
#include "external/stb_vorbis.h" // OGG loading functions
#endif
#define JAR_XM_IMPLEMENTATION #if defined(SUPPORT_FILEFORMAT_XM)
#include "external/jar_xm.h" // XM loading functions #define JAR_XM_IMPLEMENTATION
#include "external/jar_xm.h" // XM loading functions
#endif
#define JAR_MOD_IMPLEMENTATION #if defined(SUPPORT_FILEFORMAT_MOD)
#include "external/jar_mod.h" // MOD loading functions #define JAR_MOD_IMPLEMENTATION
#include "external/jar_mod.h" // MOD loading functions
#endif
#define DR_FLAC_IMPLEMENTATION #if defined(SUPPORT_FILEFORMAT_FLAC)
#define DR_FLAC_NO_WIN32_IO #define DR_FLAC_IMPLEMENTATION
#include "external/dr_flac.h" // FLAC loading functions #define DR_FLAC_NO_WIN32_IO
#include "external/dr_flac.h" // FLAC loading functions
#endif
#ifdef _MSC_VER #ifdef _MSC_VER
#undef bool #undef bool
@ -139,10 +151,18 @@ typedef enum { MUSIC_AUDIO_OGG = 0, MUSIC_AUDIO_FLAC, MUSIC_MODULE_XM, MUSIC_MOD
// Music type (file streaming from memory) // Music type (file streaming from memory)
typedef struct MusicData { typedef struct MusicData {
MusicContextType ctxType; // Type of music context (OGG, XM, MOD) MusicContextType ctxType; // Type of music context (OGG, XM, MOD)
#if defined(SUPPORT_FILEFORMAT_OGG)
stb_vorbis *ctxOgg; // OGG audio context stb_vorbis *ctxOgg; // OGG audio context
#endif
#if defined(SUPPORT_FILEFORMAT_FLAC)
drflac *ctxFlac; // FLAC audio context drflac *ctxFlac; // FLAC audio context
#endif
#if defined(SUPPORT_FILEFORMAT_XM)
jar_xm_context_t *ctxXm; // XM chiptune context jar_xm_context_t *ctxXm; // XM chiptune context
#endif
#if defined(SUPPORT_FILEFORMAT_MOD)
jar_mod_context_t ctxMod; // MOD chiptune context jar_mod_context_t ctxMod; // MOD chiptune context
#endif
AudioStream stream; // Audio stream (double buffering) AudioStream stream; // Audio stream (double buffering)
@ -163,9 +183,15 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module specific Functions Declaration // Module specific Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(SUPPORT_FILEFORMAT_WAV)
static Wave LoadWAV(const char *fileName); // Load WAV file static Wave LoadWAV(const char *fileName); // Load WAV file
#endif
#if defined(SUPPORT_FILEFORMAT_OGG)
static Wave LoadOGG(const char *fileName); // Load OGG file static Wave LoadOGG(const char *fileName); // Load OGG file
#endif
#if defined(SUPPORT_FILEFORMAT_FLAC)
static Wave LoadFLAC(const char *fileName); // Load FLAC file static Wave LoadFLAC(const char *fileName); // Load FLAC file
#endif
#if defined(AUDIO_STANDALONE) #if defined(AUDIO_STANDALONE)
const char *GetExtension(const char *fileName); // Get the extension for a filename const char *GetExtension(const char *fileName); // Get the extension for a filename
@ -260,8 +286,13 @@ Wave LoadWave(const char *fileName)
Wave wave = { 0 }; Wave wave = { 0 };
if (strcmp(GetExtension(fileName), "wav") == 0) wave = LoadWAV(fileName); if (strcmp(GetExtension(fileName), "wav") == 0) wave = LoadWAV(fileName);
#if defined(SUPPORT_FILEFORMAT_OGG)
else if (strcmp(GetExtension(fileName), "ogg") == 0) wave = LoadOGG(fileName); else if (strcmp(GetExtension(fileName), "ogg") == 0) wave = LoadOGG(fileName);
#endif
#if defined(SUPPORT_FILEFORMAT_FLAC)
else if (strcmp(GetExtension(fileName), "flac") == 0) wave = LoadFLAC(fileName); else if (strcmp(GetExtension(fileName), "flac") == 0) wave = LoadFLAC(fileName);
#endif
#if !defined(AUDIO_STANDALONE)
else if (strcmp(GetExtension(fileName),"rres") == 0) else if (strcmp(GetExtension(fileName),"rres") == 0)
{ {
RRES rres = LoadResource(fileName, 0); RRES rres = LoadResource(fileName, 0);
@ -273,7 +304,8 @@ Wave LoadWave(const char *fileName)
UnloadResource(rres); UnloadResource(rres);
} }
else TraceLog(WARNING, "[%s] File extension not recognized, it can't be loaded", fileName); #endif
else TraceLog(WARNING, "[%s] Audio fileformat not supported, it can't be loaded", fileName);
return wave; return wave;
} }
@ -663,6 +695,7 @@ Music LoadMusicStream(const char *fileName)
TraceLog(DEBUG, "[%s] OGG memory required: %i", fileName, info.temp_memory_required); TraceLog(DEBUG, "[%s] OGG memory required: %i", fileName, info.temp_memory_required);
} }
} }
#if defined(SUPPORT_FILEFORMAT_FLAC)
else if (strcmp(GetExtension(fileName), "flac") == 0) else if (strcmp(GetExtension(fileName), "flac") == 0)
{ {
music->ctxFlac = drflac_open_file(fileName); music->ctxFlac = drflac_open_file(fileName);
@ -682,6 +715,8 @@ Music LoadMusicStream(const char *fileName)
TraceLog(DEBUG, "[%s] FLAC channels: %i", fileName, music->ctxFlac->channels); TraceLog(DEBUG, "[%s] FLAC channels: %i", fileName, music->ctxFlac->channels);
} }
} }
#endif
#if defined(SUPPORT_FILEFORMAT_XM)
else if (strcmp(GetExtension(fileName), "xm") == 0) else if (strcmp(GetExtension(fileName), "xm") == 0)
{ {
int result = jar_xm_create_context_from_file(&music->ctxXm, 48000, fileName); int result = jar_xm_create_context_from_file(&music->ctxXm, 48000, fileName);
@ -702,6 +737,8 @@ Music LoadMusicStream(const char *fileName)
} }
else TraceLog(WARNING, "[%s] XM file could not be opened", fileName); else TraceLog(WARNING, "[%s] XM file could not be opened", fileName);
} }
#endif
#if defined(SUPPORT_FILEFORMAT_MOD)
else if (strcmp(GetExtension(fileName), "mod") == 0) else if (strcmp(GetExtension(fileName), "mod") == 0)
{ {
jar_mod_init(&music->ctxMod); jar_mod_init(&music->ctxMod);
@ -719,7 +756,8 @@ Music LoadMusicStream(const char *fileName)
} }
else TraceLog(WARNING, "[%s] MOD file could not be opened", fileName); else TraceLog(WARNING, "[%s] MOD file could not be opened", fileName);
} }
else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName); #endif
else TraceLog(WARNING, "[%s] Audio fileformat not supported, it can't be loaded", fileName);
return music; return music;
} }
@ -730,9 +768,15 @@ void UnloadMusicStream(Music music)
CloseAudioStream(music->stream); CloseAudioStream(music->stream);
if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close(music->ctxOgg); if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close(music->ctxOgg);
#if defined(SUPPORT_FILEFORMAT_FLAC)
else if (music->ctxType == MUSIC_AUDIO_FLAC) drflac_free(music->ctxFlac); else if (music->ctxType == MUSIC_AUDIO_FLAC) drflac_free(music->ctxFlac);
#endif
#if defined(SUPPORT_FILEFORMAT_XM)
else if (music->ctxType == MUSIC_MODULE_XM) jar_xm_free_context(music->ctxXm); else if (music->ctxType == MUSIC_MODULE_XM) jar_xm_free_context(music->ctxXm);
#endif
#if defined(SUPPORT_FILEFORMAT_MOD)
else if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_unload(&music->ctxMod); else if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_unload(&music->ctxMod);
#endif
free(music); free(music);
} }
@ -777,8 +821,15 @@ void StopMusicStream(Music music)
switch (music->ctxType) switch (music->ctxType)
{ {
case MUSIC_AUDIO_OGG: stb_vorbis_seek_start(music->ctxOgg); break; case MUSIC_AUDIO_OGG: stb_vorbis_seek_start(music->ctxOgg); break;
#if defined(SUPPORT_FILEFORMAT_FLAC)
case MUSIC_MODULE_FLAC: /* TODO: Restart FLAC context */ break;
#endif
#if defined(SUPPORT_FILEFORMAT_XM)
case MUSIC_MODULE_XM: /* TODO: Restart XM context */ break; case MUSIC_MODULE_XM: /* TODO: Restart XM context */ break;
#endif
#if defined(SUPPORT_FILEFORMAT_MOD)
case MUSIC_MODULE_MOD: jar_mod_seek_start(&music->ctxMod); break; case MUSIC_MODULE_MOD: jar_mod_seek_start(&music->ctxMod); break;
#endif
default: break; default: break;
} }
@ -820,14 +871,20 @@ void UpdateMusicStream(Music music)
int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, (short *)pcm, samplesCount*music->stream.channels); int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, (short *)pcm, samplesCount*music->stream.channels);
} break; } break;
#if defined(SUPPORT_FILEFORMAT_FLAC)
case MUSIC_AUDIO_FLAC: case MUSIC_AUDIO_FLAC:
{ {
// NOTE: Returns the number of samples to process // NOTE: Returns the number of samples to process
unsigned int numSamplesFlac = (unsigned int)drflac_read_s16(music->ctxFlac, samplesCount*music->stream.channels, (short *)pcm); unsigned int numSamplesFlac = (unsigned int)drflac_read_s16(music->ctxFlac, samplesCount*music->stream.channels, (short *)pcm);
} break; } break;
#endif
#if defined(SUPPORT_FILEFORMAT_XM)
case MUSIC_MODULE_XM: jar_xm_generate_samples_16bit(music->ctxXm, pcm, samplesCount); break; case MUSIC_MODULE_XM: jar_xm_generate_samples_16bit(music->ctxXm, pcm, samplesCount); break;
#endif
#if defined(SUPPORT_FILEFORMAT_MOD)
case MUSIC_MODULE_MOD: jar_mod_fillbuffer(&music->ctxMod, pcm, samplesCount, 0); break; case MUSIC_MODULE_MOD: jar_mod_fillbuffer(&music->ctxMod, pcm, samplesCount, 0); break;
#endif
default: break; default: break;
} }
@ -1066,6 +1123,7 @@ void StopAudioStream(AudioStream stream)
// Module specific Functions Definition // Module specific Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(SUPPORT_FILEFORMAT_WAV)
// Load WAV file into Wave structure // Load WAV file into Wave structure
static Wave LoadWAV(const char *fileName) static Wave LoadWAV(const char *fileName)
{ {
@ -1182,7 +1240,9 @@ static Wave LoadWAV(const char *fileName)
return wave; return wave;
} }
#endif
#if defined(SUPPORT_FILEFORMAT_OGG)
// Load OGG file into Wave structure // Load OGG file into Wave structure
// NOTE: Using stb_vorbis library // NOTE: Using stb_vorbis library
static Wave LoadOGG(const char *fileName) static Wave LoadOGG(const char *fileName)
@ -1206,7 +1266,7 @@ static Wave LoadOGG(const char *fileName)
wave.sampleCount = (int)stb_vorbis_stream_length_in_samples(oggFile); wave.sampleCount = (int)stb_vorbis_stream_length_in_samples(oggFile);
float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile); float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds); if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio length is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
wave.data = (short *)malloc(wave.sampleCount*wave.channels*sizeof(short)); wave.data = (short *)malloc(wave.sampleCount*wave.channels*sizeof(short));
@ -1222,7 +1282,9 @@ static Wave LoadOGG(const char *fileName)
return wave; return wave;
} }
#endif
#if defined(SUPPORT_FILEFORMAT_FLAC)
// Load FLAC file into Wave structure // Load FLAC file into Wave structure
// NOTE: Using dr_flac library // NOTE: Using dr_flac library
static Wave LoadFLAC(const char *fileName) static Wave LoadFLAC(const char *fileName)
@ -1244,6 +1306,7 @@ static Wave LoadFLAC(const char *fileName)
return wave; return wave;
} }
#endif
// Some required functions for audio standalone module version // Some required functions for audio standalone module version
#if defined(AUDIO_STANDALONE) #if defined(AUDIO_STANDALONE)

View File

@ -1,31 +1,37 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib.audio * raylib.audio - Basic funtionality to work with audio
* *
* This module provides basic functionality to work with audio: * FEATURES:
* Manage audio device (init/close) * - Manage audio device (init/close)
* Load and Unload audio files (WAV, OGG, FLAC, XM, MOD) * - Load and unload audio files
* Play/Stop/Pause/Resume loaded audio * - Format wave data (sample rate, size, channels)
* Manage mixing channels * - Play/Stop/Pause/Resume loaded audio
* Manage raw audio context * - Manage mixing channels
* - Manage raw audio context
*
* LIMITATIONS:
* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
* *
* DEPENDENCIES: * DEPENDENCIES:
* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html) * OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
* stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/) * stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/)
* jar_xm - XM module file loading * jar_xm - XM module file loading (#define SUPPORT_FILEFORMAT_XM)
* jar_mod - MOD audio file loading * jar_mod - MOD audio file loading (#define SUPPORT_FILEFORMAT_MOD)
* dr_flac - FLAC audio file loading * dr_flac - FLAC audio file loading (#define SUPPORT_FILEFORMAT_FLAC)
* *
* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions: * CONTRIBUTORS:
* XM audio module support (jar_xm) * Joshua Reisenauer (github: @kd7tck):
* MOD audio module support (jar_mod) * - XM audio module support (jar_xm)
* Mixing channels support * - MOD audio module support (jar_mod)
* Raw audio context support * - Mixing channels support
* - Raw audio context support
* *
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -148,7 +154,7 @@ float GetMusicTimePlayed(Music music); // Get current m
AudioStream InitAudioStream(unsigned int sampleRate, AudioStream InitAudioStream(unsigned int sampleRate,
unsigned int sampleSize, unsigned int sampleSize,
unsigned int channels); // Init audio stream (to stream raw audio pcm data) unsigned int channels); // Init audio stream (to stream raw audio pcm data)
void UpdateAudioStream(AudioStream stream, void *data, int samplesCount); // Update audio stream buffers with data void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
void PlayAudioStream(AudioStream stream); // Play audio stream void PlayAudioStream(AudioStream stream); // Play audio stream

View File

@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib Camera System - Camera Modes Setup and Control Functions * raylib.camera - Camera system with multiple modes support
* *
* NOTE: Memory footprint of this library is aproximately 52 bytes (global variables) * NOTE: Memory footprint of this library is aproximately 52 bytes (global variables)
* *
@ -22,7 +22,7 @@
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2015-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2015-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -2,7 +2,14 @@
* *
* raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms * raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms
* *
* The following platforms are supported: Windows, Linux, Mac (OSX), Android, Raspberry Pi, HTML5, Oculus Rift CV1 * PLATFORMS SUPPORTED:
* - Windows (win32/Win64)
* - Linux (tested on Ubuntu)
* - Mac (OSX)
* - Android (API Level 9 or greater)
* - Raspberry Pi (Raspbian)
* - HTML5 (Chrome, Firefox)
* - Oculus Rift CV1
* *
* CONFIGURATION: * CONFIGURATION:
* *
@ -22,13 +29,15 @@
* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js * Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code. * using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code.
* *
* #define LOAD_DEFAULT_FONT (defined by default) * #define SUPPORT_DEFAULT_FONT (default)
* Default font is loaded on window initialization to be available for the user to render simple text. * Default font is loaded on window initialization to be available for the user to render simple text.
* NOTE: If enabled, uses external module functions to load default raylib font (module: text) * NOTE: If enabled, uses external module functions to load default raylib font (module: text)
* *
* #define INCLUDE_CAMERA_SYSTEM / SUPPORT_CAMERA_SYSTEM * #define SUPPORT_CAMERA_SYSTEM
* Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
* *
* #define INCLUDE_GESTURES_SYSTEM / SUPPORT_GESTURES_SYSTEM * #define SUPPORT_GESTURES_SYSTEM
* Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
* *
* #define SUPPORT_MOUSE_GESTURES * #define SUPPORT_MOUSE_GESTURES
* Mouse gestures are directly mapped like touches and processed by gestures system. * Mouse gestures are directly mapped like touches and processed by gestures system.
@ -42,7 +51,7 @@
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -61,6 +70,14 @@
* *
**********************************************************************************************/ **********************************************************************************************/
// Default configuration flags (supported features)
//-------------------------------------------------
#define SUPPORT_DEFAULT_FONT
#define SUPPORT_MOUSE_GESTURES
#define SUPPORT_CAMERA_SYSTEM
#define SUPPORT_GESTURES_SYSTEM
//-------------------------------------------------
#include "raylib.h" #include "raylib.h"
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
@ -70,10 +87,12 @@
#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint) #define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
#include "raymath.h" // Required for: Vector3 and Matrix functions #include "raymath.h" // Required for: Vector3 and Matrix functions
#define GESTURES_IMPLEMENTATION #if defined(SUPPORT_GESTURES_SYSTEM)
#include "gestures.h" // Gestures detection functionality #define GESTURES_IMPLEMENTATION
#include "gestures.h" // Gestures detection functionality
#endif
#if !defined(PLATFORM_ANDROID) #if defined(SUPPORT_CAMERA_SYSTEM) && !defined(PLATFORM_ANDROID)
#define CAMERA_IMPLEMENTATION #define CAMERA_IMPLEMENTATION
#include "camera.h" // Camera system functionality #include "camera.h" // Camera system functionality
#endif #endif
@ -86,7 +105,7 @@
#include <string.h> // Required for: strcmp() #include <string.h> // Required for: strcmp()
//#include <errno.h> // Macros for reporting and retrieving error conditions through error codes //#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
#if defined __linux || defined(PLATFORM_WEB) #if defined __linux__ || defined(PLATFORM_WEB)
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX #include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
#elif defined __APPLE__ #elif defined __APPLE__
#include <unistd.h> // Required for: usleep() #include <unistd.h> // Required for: usleep()
@ -96,7 +115,7 @@
//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 //#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management #include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
#ifdef __linux #ifdef __linux__
#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting #define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
#define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window #define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
#include <GLFW/glfw3native.h> // which are required for hiding mouse #include <GLFW/glfw3native.h> // which are required for hiding mouse
@ -140,8 +159,6 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Defines and Macros // Defines and Macros
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#define STORAGE_FILENAME "storage.data"
#if defined(PLATFORM_RPI) #if defined(PLATFORM_RPI)
// Old device inputs system // Old device inputs system
#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input #define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
@ -161,7 +178,7 @@
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) #define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad) #define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
#define LOAD_DEFAULT_FONT // Load default font on window initialization (module: text) #define STORAGE_FILENAME "storage.data"
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
@ -259,7 +276,10 @@ static int lastGamepadButtonPressed = -1; // Register last gamepad button pres
static int gamepadAxisCount = 0; // Register number of available gamepad axis static int gamepadAxisCount = 0; // Register number of available gamepad axis
static Vector2 mousePosition; // Mouse position on screen static Vector2 mousePosition; // Mouse position on screen
#if defined(SUPPORT_GESTURES_SYSTEM)
static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
#endif
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
static char **dropFilesPath; // Store dropped files paths as strings static char **dropFilesPath; // Store dropped files paths as strings
@ -277,7 +297,7 @@ static bool showLogo = false; // Track if showing logo at init is
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by core) // Other Modules Functions Declaration (required by core)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(LOAD_DEFAULT_FONT) #if defined(SUPPORT_DEFAULT_FONT)
extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow() extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
#endif #endif
@ -359,7 +379,7 @@ void InitWindow(int width, int height, const char *title)
// Init graphics device (display device and OpenGL context) // Init graphics device (display device and OpenGL context)
InitGraphicsDevice(width, height); InitGraphicsDevice(width, height);
#if defined(LOAD_DEFAULT_FONT) #if defined(SUPPORT_DEFAULT_FONT)
// Load default font // Load default font
// NOTE: External function (defined in module: text) // NOTE: External function (defined in module: text)
LoadDefaultFont(); LoadDefaultFont();
@ -471,7 +491,7 @@ void InitWindow(int width, int height, void *state)
// Close Window and Terminate Context // Close Window and Terminate Context
void CloseWindow(void) void CloseWindow(void)
{ {
#if defined(LOAD_DEFAULT_FONT) #if defined(SUPPORT_DEFAULT_FONT)
UnloadDefaultFont(); UnloadDefaultFont();
#endif #endif
@ -621,7 +641,7 @@ int GetScreenHeight(void)
void ShowCursor() void ShowCursor()
{ {
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
#ifdef __linux #ifdef __linux__
XUndefineCursor(glfwGetX11Display(), glfwGetX11Window(window)); XUndefineCursor(glfwGetX11Display(), glfwGetX11Window(window));
#else #else
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
@ -634,7 +654,7 @@ void ShowCursor()
void HideCursor() void HideCursor()
{ {
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
#ifdef __linux #ifdef __linux__
XColor col; XColor col;
const char nil[] = {0}; const char nil[] = {0};
@ -756,10 +776,7 @@ void Begin3dMode(Camera camera)
{ {
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
if (IsVrDeviceReady() || IsVrSimulator()) BeginVrDrawing();
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
rlPushMatrix(); // Save previous matrix, which contains the settings for the 2d ortho projection rlPushMatrix(); // Save previous matrix, which contains the settings for the 2d ortho projection
rlLoadIdentity(); // Reset current matrix (PROJECTION) rlLoadIdentity(); // Reset current matrix (PROJECTION)
@ -786,8 +803,6 @@ void End3dMode(void)
{ {
rlglDraw(); // Process internal buffers (update + draw) rlglDraw(); // Process internal buffers (update + draw)
if (IsVrDeviceReady() || IsVrSimulator()) EndVrDrawing();
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack
@ -2011,7 +2026,7 @@ static double GetTime(void)
// Wait for some milliseconds (stop program execution) // Wait for some milliseconds (stop program execution)
static void Wait(float ms) static void Wait(float ms)
{ {
#define SUPPORT_BUSY_WAIT_LOOP //#define SUPPORT_BUSY_WAIT_LOOP
#if defined(SUPPORT_BUSY_WAIT_LOOP) #if defined(SUPPORT_BUSY_WAIT_LOOP)
double prevTime = GetTime(); double prevTime = GetTime();
double nextTime = 0.0; double nextTime = 0.0;
@ -2021,7 +2036,7 @@ static void Wait(float ms)
#else #else
#if defined _WIN32 #if defined _WIN32
Sleep(ms); Sleep(ms);
#elif defined __linux || defined(PLATFORM_WEB) #elif defined __linux__ || defined(PLATFORM_WEB)
struct timespec req = { 0 }; struct timespec req = { 0 };
time_t sec = (int)(ms/1000.0f); time_t sec = (int)(ms/1000.0f);
ms -= (sec*1000); ms -= (sec*1000);
@ -2069,9 +2084,11 @@ static bool GetMouseButtonStatus(int button)
// Poll (store) all input events // Poll (store) all input events
static void PollInputEvents(void) static void PollInputEvents(void)
{ {
#if defined(SUPPORT_GESTURES_SYSTEM)
// NOTE: Gestures update must be called every frame to reset gestures correctly // NOTE: Gestures update must be called every frame to reset gestures correctly
// because ProcessGestureEvent() is just called on an event, not every frame // because ProcessGestureEvent() is just called on an event, not every frame
UpdateGestures(); UpdateGestures();
#endif
// Reset last key pressed registered // Reset last key pressed registered
lastKeyPressed = -1; lastKeyPressed = -1;
@ -2301,8 +2318,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
{ {
currentMouseState[button] = action; currentMouseState[button] = action;
#define ENABLE_MOUSE_GESTURES #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
#if defined(ENABLE_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures // Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent; GestureEvent gestureEvent;
@ -2333,8 +2349,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
// GLFW3 Cursor Position Callback, runs on mouse move // GLFW3 Cursor Position Callback, runs on mouse move
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
{ {
#define ENABLE_MOUSE_GESTURES #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
#if defined(ENABLE_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures // Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent; GestureEvent gestureEvent;
@ -2464,7 +2479,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
// Init graphics device (display device and OpenGL context) // Init graphics device (display device and OpenGL context)
InitGraphicsDevice(screenWidth, screenHeight); InitGraphicsDevice(screenWidth, screenHeight);
#if defined(LOAD_DEFAULT_FONT) #if defined(SUPPORT_DEFAULT_FONT)
// Load default font // Load default font
// NOTE: External function (defined in module: text) // NOTE: External function (defined in module: text)
LoadDefaultFont(); LoadDefaultFont();

View File

@ -1,6 +1,6 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse) * raylib.gestures - Gestures system, gestures processing based on input events (touch/mouse)
* *
* NOTE: Memory footprint of this library is aproximately 128 bytes (global variables) * NOTE: Memory footprint of this library is aproximately 128 bytes (global variables)
* *
@ -24,7 +24,7 @@
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -147,7 +147,7 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
// Functions required to query time on Windows // Functions required to query time on Windows
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
#elif defined(__linux) #elif defined(__linux__)
#include <sys/time.h> // Required for: timespec #include <sys/time.h> // Required for: timespec
#include <time.h> // Required for: clock_gettime() #include <time.h> // Required for: clock_gettime()
#endif #endif
@ -517,7 +517,7 @@ static double GetCurrentTime(void)
time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
#endif #endif
#if defined(__linux) #if defined(__linux__)
// NOTE: Only for Linux-based systems // NOTE: Only for Linux-based systems
struct timespec now; struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now); clock_gettime(CLOCK_MONOTONIC, &now);

View File

@ -1,17 +1,19 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib.models - Basic functions to draw 3d shapes and 3d models * raylib.models - Basic functions to deal with 3d shapes and 3d models
* *
* CONFIGURATION: * CONFIGURATION:
* *
* #define SUPPORT_FILEFORMAT_OBJ / SUPPORT_LOAD_OBJ * #define SUPPORT_FILEFORMAT_OBJ
* Selected desired fileformats to be supported for loading.
* *
* #define SUPPORT_FILEFORMAT_MTL * #define SUPPORT_FILEFORMAT_MTL
* Selected desired fileformats to be supported for loading.
* *
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -30,6 +32,12 @@
* *
**********************************************************************************************/ **********************************************************************************************/
// Default configuration flags (supported features)
//-------------------------------------------------
#define SUPPORT_FILEFORMAT_OBJ
#define SUPPORT_FILEFORMAT_MTL
//-------------------------------------------------
#include "raylib.h" #include "raylib.h"
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)
@ -61,8 +69,12 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module specific Functions Declaration // Module specific Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(SUPPORT_FILEFORMAT_OBJ)
static Mesh LoadOBJ(const char *fileName); // Load OBJ mesh data static Mesh LoadOBJ(const char *fileName); // Load OBJ mesh data
#endif
#if defined(SUPPORT_FILEFORMAT_MTL)
static Material LoadMTL(const char *fileName); // Load MTL material data static Material LoadMTL(const char *fileName); // Load MTL material data
#endif
static Mesh GenMeshHeightmap(Image image, Vector3 size); static Mesh GenMeshHeightmap(Image image, Vector3 size);
static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
@ -580,8 +592,11 @@ Mesh LoadMesh(const char *fileName)
{ {
Mesh mesh = { 0 }; Mesh mesh = { 0 };
#if defined(SUPPORT_FILEFORMAT_OBJ)
if (strcmp(GetExtension(fileName), "obj") == 0) mesh = LoadOBJ(fileName); if (strcmp(GetExtension(fileName), "obj") == 0) mesh = LoadOBJ(fileName);
else TraceLog(WARNING, "[%s] Mesh extension not recognized, it can't be loaded", fileName); #else
TraceLog(WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
#endif
if (mesh.vertexCount == 0) TraceLog(WARNING, "Mesh could not be loaded"); if (mesh.vertexCount == 0) TraceLog(WARNING, "Mesh could not be loaded");
else rlglLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh) else rlglLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh)
@ -690,8 +705,11 @@ Material LoadMaterial(const char *fileName)
{ {
Material material = { 0 }; Material material = { 0 };
#if defined(SUPPORT_FILEFORMAT_MTL)
if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName); if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName);
else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName); #else
TraceLog(WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName);
#endif
return material; return material;
} }
@ -1588,6 +1606,7 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
// Module specific Functions Definition // Module specific Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(SUPPORT_FILEFORMAT_OBJ)
// Load OBJ mesh data // Load OBJ mesh data
static Mesh LoadOBJ(const char *fileName) static Mesh LoadOBJ(const char *fileName)
{ {
@ -1836,7 +1855,9 @@ static Mesh LoadOBJ(const char *fileName)
return mesh; return mesh;
} }
#endif
#if defined(SUPPORT_FILEFORMAT_MTL)
// Load MTL material data (specs: http://paulbourke.net/dataformats/mtl/) // Load MTL material data (specs: http://paulbourke.net/dataformats/mtl/)
// NOTE: Texture map parameters are not supported // NOTE: Texture map parameters are not supported
static Material LoadMTL(const char *fileName) static Material LoadMTL(const char *fileName)
@ -2000,3 +2021,4 @@ static Material LoadMTL(const char *fileName)
return material; return material;
} }
#endif

View File

@ -249,7 +249,7 @@ PHYSACDEF void ClosePhysics(void);
// Functions required to query time on Windows // Functions required to query time on Windows
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
#elif defined(__linux) || defined(PLATFORM_WEB) #elif defined(__linux__) || defined(PLATFORM_WEB)
#include <sys/time.h> // Required for: timespec #include <sys/time.h> // Required for: timespec
#include <time.h> // Required for: clock_gettime() #include <time.h> // Required for: clock_gettime()
#include <stdint.h> #include <stdint.h>
@ -277,7 +277,7 @@ PHYSACDEF void ClosePhysics(void);
static unsigned int usedMemory = 0; // Total allocated dynamic memory static unsigned int usedMemory = 0; // Total allocated dynamic memory
static bool physicsThreadEnabled = false; // Physics thread enabled state static bool physicsThreadEnabled = false; // Physics thread enabled state
static double currentTime = 0; // Current time in milliseconds static double currentTime = 0; // Current time in milliseconds
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux) || defined(PLATFORM_WEB) #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux__) || defined(PLATFORM_WEB)
static double baseTime = 0; // Android and RPI platforms base time static double baseTime = 0; // Android and RPI platforms base time
#endif #endif
static double startTime = 0; // Start time in milliseconds static double startTime = 0; // Start time in milliseconds
@ -1906,7 +1906,7 @@ static double GetCurrentTime(void)
time = (double)((double)currentTime/clockFrequency)*1000; time = (double)((double)currentTime/clockFrequency)*1000;
#endif #endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux) || defined(PLATFORM_WEB) #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux__) || defined(PLATFORM_WEB)
struct timespec ts; struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts); clock_gettime(CLOCK_MONOTONIC, &ts);
uint64_t temp = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec; uint64_t temp = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec;

View File

@ -1,43 +1,45 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib v1.7.0 (www.raylib.com) * raylib v1.7.0
* *
* A simple and easy-to-use library to learn videogames programming * A simple and easy-to-use library to learn videogames programming (www.raylib.com)
* *
* FEATURES: * FEATURES:
* Library written in plain C code (C99) * - Library written in plain C code (C99)
* Uses PascalCase/camelCase notation * - Uses PascalCase/camelCase notation
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl] * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) * - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* Multiple textures support, including compressed formats and mipmaps generation * - Multiple textures support, including compressed formats and mipmaps generation
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps * - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath] * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
* Audio loading and playing with streaming support and mixing channels [audio] * - Audio loading and playing with streaming support and mixing channels: [audio]
* VR stereo rendering support with configurable HMD device parameters * - VR stereo rendering support with configurable HMD device parameters
* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1 * - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
* Custom color palette for fancy visuals on raywhite background * - Custom color palette for fancy visuals on raywhite background
* Minimal external dependencies (GLFW3, OpenGL, OpenAL) * - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
* Complete binding for Lua [rlua] * - Complete bindings for Lua, Go and Pascal
* *
* NOTES: * NOTES:
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte) * 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
* One custom default font could be loaded automatically when InitWindow() [core] * One custom default font could be loaded automatically when InitWindow() [core]
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads * If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined) * If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
* *
* DEPENDENCIES: * DEPENDENCIES:
* GLFW3 (www.glfw.org) for window/context management and input [core] * GLFW3 (www.glfw.org) for window/context management and input [core]
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl] * GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures] * OpenAL Soft for audio device/context management [audio]
* stb_image_write (Sean Barret) for image writting (PNG) [utils] *
* stb_truetype (Sean Barret) for ttf fonts loading [text] * OPTIONAL DEPENDENCIES:
* stb_vorbis (Sean Barret) for ogg audio loading [audio] * stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio] * stb_image_write (Sean Barret) for image writting (PNG) [utils]
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio] * stb_truetype (Sean Barret) for ttf fonts loading [text]
* dr_flac (David Reid) for FLAC audio file loading [audio] * stb_vorbis (Sean Barret) for ogg audio loading [audio]
* OpenAL Soft for audio device/context management [audio] * jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
* tinfl for data decompression (DEFLATE algorithm) [utils] * jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
* dr_flac (David Reid) for FLAC audio file loading [audio]
* tinfl for data decompression (DEFLATE algorithm) [rres]
* *
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
@ -45,7 +47,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software: * BSD-like license that allows static linking with closed source software:
* *
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -687,6 +689,7 @@ RLAPI Color Fade(Color color, float alpha); // Color fade-
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags) RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
//RLAPI void TraceLog(int logType, const char *text, ...); // Trace log messages showing (INFO, WARNING, ERROR, DEBUG)
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
@ -764,6 +767,7 @@ RLAPI void DrawPixelV(Vector2 position, Color color);
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
@ -943,12 +947,13 @@ RLAPI void EndBlendMode(void); // End
// VR experience Functions (Module: rlgl) // VR experience Functions (Module: rlgl)
// NOTE: This functions are useless when using OpenGL 1.1 // NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
RLAPI void InitVrDevice(int vdDevice); // Init VR device RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
RLAPI void CloseVrDevice(void); // Close VR device RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator) RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio) // Audio Loading and Playing Functions (Module: audio)

View File

@ -1,6 +1,6 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raymath v1.0 - Some useful functions to work with Vector3, Matrix and Quaternions * raymath v1.0 - Math functions to work with Vector3, Matrix and Quaternions
* *
* CONFIGURATION: * CONFIGURATION:
* *

View File

@ -2,10 +2,8 @@
* *
* rlgl - raylib OpenGL abstraction layer * rlgl - raylib OpenGL abstraction layer
* *
* DESCRIPTION: * rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
* * pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
* rlgl allows usage of OpenGL 1.1 style functions (rlVertex) that are internally mapped to
* selected OpenGL version (1.1, 2.1, 3.3 Core, ES 2.0).
* *
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal * When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
* VBO buffers (and VAOs if available). It requires calling 3 functions: * VBO buffers (and VAOs if available). It requires calling 3 functions:
@ -16,34 +14,19 @@
* CONFIGURATION: * CONFIGURATION:
* *
* #define GRAPHICS_API_OPENGL_11 * #define GRAPHICS_API_OPENGL_11
* Use OpenGL 1.1 backend
*
* #define GRAPHICS_API_OPENGL_21 * #define GRAPHICS_API_OPENGL_21
* Use OpenGL 2.1 backend
*
* #define GRAPHICS_API_OPENGL_33 * #define GRAPHICS_API_OPENGL_33
* Use OpenGL 3.3 Core profile backend
*
* #define GRAPHICS_API_OPENGL_ES2 * #define GRAPHICS_API_OPENGL_ES2
* Use OpenGL ES 2.0 backend * Use selected OpenGL backend
* *
* #define RLGL_STANDALONE * #define RLGL_STANDALONE
* Use rlgl as standalone library (no raylib dependency) * Use rlgl as standalone library (no raylib dependency)
* *
* #define RLGL_NO_DISTORTION_SHADER * #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
* Avoid stereo rendering distortion sahder (shader_distortion.h) inclusion * Support VR simulation functionality (stereo rendering)
* *
* #define SUPPORT_SHADER_DEFAULT / ENABLE_SHADER_DEFAULT * #define SUPPORT_DISTORTION_SHADER
* * Include stereo rendering distortion shader (shader_distortion.h)
* #define SUPPORT_SHADER_DISTORTION
*
*
* #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT
* Enable Oculus Rift CV1 functionality
*
* #define SUPPORT_STEREO_RENDERING
*
* #define RLGL_NO_DEFAULT_SHADER
* *
* DEPENDENCIES: * DEPENDENCIES:
* raymath - 3D math functionality (Vector3, Matrix, Quaternion) * raymath - 3D math functionality (Vector3, Matrix, Quaternion)
@ -52,7 +35,7 @@
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -71,6 +54,11 @@
* *
**********************************************************************************************/ **********************************************************************************************/
// Default configuration flags (supported features)
//-------------------------------------------------
#define SUPPORT_VR_SIMULATION
//-------------------------------------------------
#include "rlgl.h" #include "rlgl.h"
#include <stdio.h> // Required for: fopen(), fclose(), fread()... [Used only on LoadText()] #include <stdio.h> // Required for: fopen(), fclose(), fread()... [Used only on LoadText()]
@ -117,21 +105,10 @@
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()] #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()]
#endif #endif
#if !defined(GRAPHICS_API_OPENGL_11) && !defined(RLGL_NO_DISTORTION_SHADER) #if !defined(GRAPHICS_API_OPENGL_11) && defined(SUPPORT_DISTORTION_SHADER)
#include "shader_distortion.h" // Distortion shader to be embedded #include "shader_distortion.h" // Distortion shader to be embedded
#endif #endif
//#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code
#if defined(RLGL_OCULUS_SUPPORT)
#include "external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
#endif
#if defined(RLGL_STANDALONE)
#define OCULUSAPI
#else
#define OCULUSAPI static
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Defines and Macros // Defines and Macros
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -187,15 +164,15 @@
#endif #endif
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11)
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#endif #endif
#if defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_ES2)
#define glClearDepth glClearDepthf #define glClearDepth glClearDepthf
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
#endif #endif
// Default vertex attribute names on shader to set location points // Default vertex attribute names on shader to set location points
@ -267,32 +244,6 @@ typedef struct VrStereoConfig {
Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
} VrStereoConfig; } VrStereoConfig;
#if defined(RLGL_OCULUS_SUPPORT)
typedef struct OculusBuffer {
ovrTextureSwapChain textureChain;
GLuint depthId;
GLuint fboId;
int width;
int height;
} OculusBuffer;
typedef struct OculusMirror {
ovrMirrorTexture texture;
GLuint fboId;
int width;
int height;
} OculusMirror;
typedef struct OculusLayer {
ovrViewScaleDesc viewScaleDesc;
ovrLayerEyeFov eyeLayer; // layer 0
//ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
Matrix eyeProjections[2];
int width;
int height;
} OculusLayer;
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Global Variables Definition // Global Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -305,7 +256,7 @@ static Matrix projection;
static Matrix *currentMatrix; static Matrix *currentMatrix;
static int currentMatrixMode; static int currentMatrixMode;
static DrawMode currentDrawMode; static int currentDrawMode;
static float currentDepth = -1.0f; static float currentDepth = -1.0f;
@ -334,6 +285,13 @@ static bool texCompETC1Supported = false; // ETC1 texture compression support
static bool texCompETC2Supported = false; // ETC2/EAC texture compression support static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
static bool texCompPVRTSupported = false; // PVR texture compression support static bool texCompPVRTSupported = false; // PVR texture compression support
static bool texCompASTCSupported = false; // ASTC texture compression support static bool texCompASTCSupported = false; // ASTC texture compression support
// VR global variables
static VrDeviceInfo hmd; // Current VR device info
static VrStereoConfig vrConfig; // VR stereo configuration for simulator
static bool vrSimulatorReady = false; // VR simulator ready flag
static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
#endif #endif
// Extension supported flag: Anisotropic filtering // Extension supported flag: Anisotropic filtering
@ -343,26 +301,6 @@ static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supp
// Extension supported flag: Clamp mirror wrap mode // Extension supported flag: Clamp mirror wrap mode
static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
#if defined(RLGL_OCULUS_SUPPORT)
// OVR device variables
static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
static OculusMirror mirror; // Oculus mirror texture and fbo
static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
#endif
// VR global variables
static VrDeviceInfo hmd; // Current VR device info
static VrStereoConfig vrConfig; // VR stereo configuration for simulator
static bool vrDeviceReady = false; // VR device ready flag
static bool vrSimulator = false; // VR simulator enabled flag
static bool vrEnabled = false; // VR experience enabled (device or simulator)
static bool vrRendering = true; // VR stereo rendering enabled/disabled flag
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
#if defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: VAO functionality is exposed through extensions (OES) // NOTE: VAO functionality is exposed through extensions (OES)
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays; static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
@ -380,7 +318,7 @@ static int blendMode = 0; // Track current blending mode
// White texture useful for plain color polys (required by shader) // White texture useful for plain color polys (required by shader)
static unsigned int whiteTexture; static unsigned int whiteTexture;
// Default framebuffer size (required by Oculus device) // Default framebuffer size
static int screenWidth; // Default framebuffer width static int screenWidth; // Default framebuffer width
static int screenHeight; // Default framebuffer height static int screenHeight; // Default framebuffer height
@ -397,7 +335,7 @@ static void UnloadDefaultShader(void); // Unload default shader
static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads) static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads)
static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data
static void DrawDefaultBuffers(int eyesCount); // Draw default internal buffers vertex data static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data
static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
// Configure stereo rendering (including distortion shader) with HMD device parameters // Configure stereo rendering (including distortion shader) with HMD device parameters
@ -407,26 +345,6 @@ static void SetStereoConfig(VrDeviceInfo info);
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView); static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
#endif #endif
#if defined(RLGL_OCULUS_SUPPORT)
#if !defined(RLGL_STANDALONE)
static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
static void CloseOculusDevice(void); // Close Oculus device
static void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking
static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
#endif
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture
static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop)
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
#endif
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11)
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight); static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight); static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
@ -1352,9 +1270,7 @@ void rlglDraw(void)
// NOTE: Default buffers upload and draw // NOTE: Default buffers upload and draw
UpdateDefaultBuffers(); UpdateDefaultBuffers();
DrawDefaultBuffers(); // NOTE: Stereo rendering is checked inside
if (vrEnabled && vrRendering) DrawDefaultBuffers(2);
else DrawDefaultBuffers(1);
#endif #endif
} }
@ -2018,9 +1934,6 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
#endif #endif
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
int eyesCount = 1;
if (vrEnabled) eyesCount = 2;
glUseProgram(material.shader.id); glUseProgram(material.shader.id);
// Upload to shader material.colDiffuse // Upload to shader material.colDiffuse
@ -2153,6 +2066,9 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]); if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]);
} }
int eyesCount = 1;
if (vrStereoRender) eyesCount = 2;
for (int eye = 0; eye < eyesCount; eye++) for (int eye = 0; eye < eyesCount; eye++)
{ {
if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView); if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
@ -2617,146 +2533,127 @@ void EndBlendMode(void)
BeginBlendMode(BLEND_ALPHA); BeginBlendMode(BLEND_ALPHA);
} }
// Init VR device (or simulator) // Init VR simulator for selected device
// NOTE: If device is not available, it fallbacks to default device (simulator)
// NOTE: It modifies the global variable: VrDeviceInfo hmd // NOTE: It modifies the global variable: VrDeviceInfo hmd
void InitVrDevice(int vrDevice) void InitVrSimulator(int vrDevice)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
switch (vrDevice) if (vrDevice == HMD_OCULUS_RIFT_DK2)
{ {
case HMD_DEFAULT_DEVICE: TraceLog(INFO, "Initializing default VR Device (Oculus Rift CV1)"); // Oculus Rift DK2 parameters
case HMD_OCULUS_RIFT_DK2: hmd.hResolution = 1280; // HMD horizontal resolution in pixels
case HMD_OCULUS_RIFT_CV1: hmd.vResolution = 800; // HMD vertical resolution in pixels
{ hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
#if defined(RLGL_OCULUS_SUPPORT) hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
vrDeviceReady = InitOculusDevice(); hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
#else hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
TraceLog(WARNING, "Oculus Rift not supported by default, recompile raylib with Oculus support"); hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift DK2)");
}
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
{
// Oculus Rift CV1 parameters
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
// new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
// previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
// I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
// but result is not the same obtained with Oculus PC SDK.
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
hmd.vResolution = 1200; // HMD vertical resolution in pixels
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift CV1)");
}
else
{
TraceLog(WARNING, "VR Simulator doesn't support current device yet,");
TraceLog(WARNING, "using default VR Simulator parameters");
}
// Initialize framebuffer and textures for stereo rendering
// NOTE: screen size should match HMD aspect ratio
vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
#if defined(SUPPORT_DISTORTION_SHADER)
// Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
#endif #endif
} break;
case HMD_VALVE_HTC_VIVE:
case HMD_SAMSUNG_GEAR_VR:
case HMD_GOOGLE_CARDBOARD:
case HMD_SONY_PLAYSTATION_VR:
case HMD_RAZER_OSVR:
case HMD_FOVE_VR: TraceLog(WARNING, "VR Device not supported");
default: break;
}
if (!vrDeviceReady) SetStereoConfig(hmd);
{
TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)");
if (vrDevice == HMD_OCULUS_RIFT_DK2) vrSimulatorReady = true;
{
// Oculus Rift DK2 parameters
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
hmd.vResolution = 800; // HMD vertical resolution in pixels
hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
}
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
{
// Oculus Rift CV1 parameters
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
// new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
// previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
// I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
// but result is not the same obtained with Oculus PC SDK.
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
hmd.vResolution = 1200; // HMD vertical resolution in pixels
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
}
// Initialize framebuffer and textures for stereo rendering
// NOTE: screen size should match HMD aspect ratio
vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
// Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
SetStereoConfig(hmd);
vrSimulator = true;
vrEnabled = true;
}
#endif #endif
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11)
TraceLog(WARNING, "VR device or simulator not supported on OpenGL 1.1"); TraceLog(WARNING, "VR Simulator not supported on OpenGL 1.1");
#endif #endif
} }
// Close VR device (or simulator) // Close VR simulator for current device
void CloseVrDevice(void) void CloseVrSimulator(void)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#if defined(RLGL_OCULUS_SUPPORT) if (vrSimulatorReady)
if (vrDeviceReady) CloseOculusDevice();
else
#endif
{ {
rlDeleteRenderTextures(vrConfig.stereoFbo); // Unload stereo framebuffer and texture rlDeleteRenderTextures(vrConfig.stereoFbo); // Unload stereo framebuffer and texture
#if defined(SUPPORT_DISTORTION_SHADER)
UnloadShader(vrConfig.distortionShader); // Unload distortion shader UnloadShader(vrConfig.distortionShader); // Unload distortion shader
#endif
} }
#endif #endif
vrDeviceReady = false;
}
// Detect if VR device is available
bool IsVrDeviceReady(void)
{
return (vrDeviceReady && vrEnabled);
} }
// Detect if VR simulator is running // Detect if VR simulator is running
bool IsVrSimulator(void) bool IsVrSimulatorReady(void)
{ {
return (vrSimulator && vrEnabled); #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
return vrSimulatorReady;
#else
return false;
#endif
} }
// Enable/Disable VR experience (device or simulator) // Enable/Disable VR experience (device or simulator)
void ToggleVrMode(void) void ToggleVrMode(void)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
if (vrDeviceReady || vrSimulator) vrEnabled = !vrEnabled; vrSimulatorReady = !vrSimulatorReady;
else vrEnabled = false;
if (!vrEnabled) if (!vrSimulatorReady)
{ {
vrStereoRender = false;
// Reset viewport and default projection-modelview matrices // Reset viewport and default projection-modelview matrices
rlViewport(0, 0, screenWidth, screenHeight); rlViewport(0, 0, screenWidth, screenHeight);
projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
MatrixTranspose(&projection); MatrixTranspose(&projection);
modelview = MatrixIdentity(); modelview = MatrixIdentity();
} }
else vrStereoRender = true;
#endif #endif
} }
@ -2764,37 +2661,29 @@ void ToggleVrMode(void)
// NOTE: Camera (position, target, up) gets update with head tracking information // NOTE: Camera (position, target, up) gets update with head tracking information
void UpdateVrTracking(Camera *camera) void UpdateVrTracking(Camera *camera)
{ {
#if defined(RLGL_OCULUS_SUPPORT) // TODO: Simulate 1st person camera system
if (vrDeviceReady) UpdateOculusTracking(camera);
#endif
} }
// Begin Oculus drawing configuration // Begin Oculus drawing configuration
void BeginVrDrawing(void) void BeginVrDrawing(void)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#if defined(RLGL_OCULUS_SUPPORT) if (vrSimulatorReady)
if (vrDeviceReady)
{
BeginOculusDrawing();
}
else
#endif
{ {
// Setup framebuffer for stereo rendering // Setup framebuffer for stereo rendering
rlEnableRenderTexture(vrConfig.stereoFbo.id); rlEnableRenderTexture(vrConfig.stereoFbo.id);
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
// - Do NOT enable GL_FRAMEBUFFER_SRGB
//glEnable(GL_FRAMEBUFFER_SRGB);
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
rlClearScreenBuffers(); // Clear current framebuffer(s)
vrStereoRender = true;
} }
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
// - Do NOT enable GL_FRAMEBUFFER_SRGB
//glEnable(GL_FRAMEBUFFER_SRGB);
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
rlClearScreenBuffers(); // Clear current framebuffer(s)
vrRendering = true;
#endif #endif
} }
@ -2802,18 +2691,13 @@ void BeginVrDrawing(void)
void EndVrDrawing(void) void EndVrDrawing(void)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#if defined(RLGL_OCULUS_SUPPORT) if (vrSimulatorReady)
if (vrDeviceReady)
{ {
EndOculusDrawing(); vrStereoRender = false; // Disable stereo render
}
else
#endif
{
// Unbind current framebuffer
rlDisableRenderTexture();
rlClearScreenBuffers(); // Clear current framebuffer rlDisableRenderTexture(); // Unbind current framebuffer
rlClearScreenBuffers(); // Clear current framebuffer
// Set viewport to default framebuffer size (screen size) // Set viewport to default framebuffer size (screen size)
rlViewport(0, 0, screenWidth, screenHeight); rlViewport(0, 0, screenWidth, screenHeight);
@ -2825,8 +2709,12 @@ void EndVrDrawing(void)
rlMatrixMode(RL_MODELVIEW); // Enable internal modelview matrix rlMatrixMode(RL_MODELVIEW); // Enable internal modelview matrix
rlLoadIdentity(); // Reset internal modelview matrix rlLoadIdentity(); // Reset internal modelview matrix
#if defined(SUPPORT_DISTORTION_SHADER)
// Draw RenderTexture (stereoFbo) using distortion shader // Draw RenderTexture (stereoFbo) using distortion shader
currentShader = vrConfig.distortionShader; currentShader = vrConfig.distortionShader;
#else
currentShader = GetDefaultShader();
#endif
rlEnableTexture(vrConfig.stereoFbo.texture.id); rlEnableTexture(vrConfig.stereoFbo.texture.id);
@ -2855,15 +2743,21 @@ void EndVrDrawing(void)
rlDisableTexture(); rlDisableTexture();
// Update and draw render texture fbo with distortion to backbuffer
UpdateDefaultBuffers(); UpdateDefaultBuffers();
DrawDefaultBuffers(1); DrawDefaultBuffers();
// Restore defaultShader
currentShader = defaultShader; currentShader = defaultShader;
// Reset viewport and default projection-modelview matrices
rlViewport(0, 0, screenWidth, screenHeight);
projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
MatrixTranspose(&projection);
modelview = MatrixIdentity();
rlDisableDepthTest();
} }
rlDisableDepthTest();
vrRendering = false;
#endif #endif
} }
@ -3405,11 +3299,14 @@ static void UpdateDefaultBuffers(void)
// Draw default internal buffers vertex data // Draw default internal buffers vertex data
// NOTE: We draw in this order: lines, triangles, quads // NOTE: We draw in this order: lines, triangles, quads
static void DrawDefaultBuffers(int eyesCount) static void DrawDefaultBuffers()
{ {
Matrix matProjection = projection; Matrix matProjection = projection;
Matrix matModelView = modelview; Matrix matModelView = modelview;
int eyesCount = 1;
if (vrStereoRender) eyesCount = 2;
for (int eye = 0; eye < eyesCount; eye++) for (int eye = 0; eye < eyesCount; eye++)
{ {
if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView); if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
@ -3652,6 +3549,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
TraceLog(DEBUG, "VR: Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]); TraceLog(DEBUG, "VR: Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]);
TraceLog(DEBUG, "VR: Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]); TraceLog(DEBUG, "VR: Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]);
#if defined(SUPPORT_DISTORTION_SHADER)
// Update distortion shader with lens and distortion-scale parameters // Update distortion shader with lens and distortion-scale parameters
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "leftLensCenter"), leftLensCenter, 2); SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "leftLensCenter"), leftLensCenter, 2);
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "rightLensCenter"), rightLensCenter, 2); SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "rightLensCenter"), rightLensCenter, 2);
@ -3662,6 +3560,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "scaleIn"), scaleIn, 2); SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "scaleIn"), scaleIn, 2);
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "hmdWarpParam"), hmd.distortionK, 4); SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "hmdWarpParam"), hmd.distortionK, 4);
SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "chromaAbParam"), hmd.chromaAbCorrection, 4); SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "chromaAbParam"), hmd.chromaAbCorrection, 4);
#endif
// Fovy is normally computed with: 2*atan2(hmd.vScreenSize, 2*hmd.eyeToScreenDistance)*RAD2DEG // Fovy is normally computed with: 2*atan2(hmd.vScreenSize, 2*hmd.eyeToScreenDistance)*RAD2DEG
// ...but with lens distortion it is increased (see Oculus SDK Documentation) // ...but with lens distortion it is increased (see Oculus SDK Documentation)
@ -3693,47 +3592,19 @@ static void SetStereoConfig(VrDeviceInfo hmd)
// Set internal projection and modelview matrix depending on eyes tracking data // Set internal projection and modelview matrix depending on eyes tracking data
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView) static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
{ {
if (vrEnabled) Matrix eyeProjection = matProjection;
{ Matrix eyeModelView = matModelView;
Matrix eyeProjection = matProjection;
Matrix eyeModelView = matModelView;
#if defined(RLGL_OCULUS_SUPPORT) // Setup viewport and projection/modelview matrices using tracking data
if (vrDeviceReady) rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
{
rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x, // Apply view offset to modelview matrix
layer.eyeLayer.RenderPose[eye].Orientation.y, eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
layer.eyeLayer.RenderPose[eye].Orientation.z,
layer.eyeLayer.RenderPose[eye].Orientation.w };
QuaternionInvert(&eyeRenderPose);
Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
-layer.eyeLayer.RenderPose[eye].Position.y,
-layer.eyeLayer.RenderPose[eye].Position.z);
Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement eyeProjection = vrConfig.eyesProjection[eye];
eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
eyeProjection = layer.eyeProjections[eye]; SetMatrixModelview(eyeModelView);
} SetMatrixProjection(eyeProjection);
else
#endif
{
// Setup viewport and projection/modelview matrices using tracking data
rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
// Apply view offset to modelview matrix
eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
eyeProjection = vrConfig.eyesProjection[eye];
}
SetMatrixModelview(eyeModelView);
SetMatrixProjection(eyeProjection);
}
} }
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3864,304 +3735,6 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
} }
#endif #endif
#if defined(RLGL_OCULUS_SUPPORT)
// Initialize Oculus device (returns true if success)
OCULUSAPI bool InitOculusDevice(void)
{
bool oculusReady = false;
ovrResult result = ovr_Initialize(NULL);
if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
else
{
result = ovr_Create(&session, &luid);
if (OVR_FAILURE(result))
{
TraceLog(WARNING, "OVR: Could not create Oculus session");
ovr_Shutdown();
}
else
{
hmdDesc = ovr_GetHmdDesc(session);
TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
//TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
// Initialize Oculus Buffers
layer = InitOculusLayer(session);
buffer = LoadOculusBuffer(session, layer.width, layer.height);
mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
// Recenter OVR tracking origin
ovr_RecenterTrackingOrigin(session);
oculusReady = true;
vrEnabled = true;
}
}
return oculusReady;
}
// Close Oculus device (and unload buffers)
OCULUSAPI void CloseOculusDevice(void)
{
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
ovr_Destroy(session); // Free Oculus session data
ovr_Shutdown(); // Close Oculus device connection
}
// Update Oculus head position-orientation tracking
OCULUSAPI void UpdateOculusTracking(Camera *camera)
{
frameIndex++;
ovrPosef eyePoses[2];
ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
layer.eyeLayer.RenderPose[0] = eyePoses[0];
layer.eyeLayer.RenderPose[1] = eyePoses[1];
// TODO: Update external camera with eyePoses data (position, orientation)
// NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later
// it will be useful for the user to draw, lets say, billboards oriented to camera
// Get session status information
ovrSessionStatus sessionStatus;
ovr_GetSessionStatus(session, &sessionStatus);
if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
//if (sessionStatus.HmdPresent) // HMD is present.
//if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
//if (sessionStatus.HmdMounted) // HMD is on the user's head.
//if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
}
// Setup Oculus buffers for drawing
OCULUSAPI void BeginOculusDrawing(void)
{
GLuint currentTexId;
int currentIndex;
ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, &currentIndex);
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, &currentTexId);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
}
// Finish Oculus drawing and blit framebuffer to mirror
OCULUSAPI void EndOculusDrawing(void)
{
// Unbind current framebuffer (Oculus buffer)
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
ovr_CommitTextureSwapChain(session, buffer.textureChain);
ovrLayerHeader *layers = &layer.eyeLayer.Header;
ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
// Blit mirror texture to back buffer
BlitOculusMirror(session, mirror);
}
// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
{
OculusBuffer buffer;
buffer.width = width;
buffer.height = height;
// Create OVR texture chain
ovrTextureSwapChainDesc desc = {};
desc.Type = ovrTexture_2D;
desc.ArraySize = 1;
desc.Width = width;
desc.Height = height;
desc.MipLevels = 1;
desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
desc.SampleCount = 1;
desc.StaticImage = ovrFalse;
ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
int textureCount = 0;
ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
for (int i = 0; i < textureCount; ++i)
{
GLuint chainTexId;
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
glBindTexture(GL_TEXTURE_2D, chainTexId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
glBindTexture(GL_TEXTURE_2D, 0);
/*
// Setup framebuffer object (using depth texture)
glGenFramebuffers(1, &buffer.fboId);
glGenTextures(1, &buffer.depthId);
glBindTexture(GL_TEXTURE_2D, buffer.depthId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
*/
// Setup framebuffer object (using depth renderbuffer)
glGenFramebuffers(1, &buffer.fboId);
glGenRenderbuffers(1, &buffer.depthId);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
return buffer;
}
// Unload texture required buffers
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
{
if (buffer.textureChain)
{
ovr_DestroyTextureSwapChain(session, buffer.textureChain);
buffer.textureChain = NULL;
}
if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
}
// Load Oculus mirror buffers
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
{
OculusMirror mirror;
mirror.width = width;
mirror.height = height;
ovrMirrorTextureDesc mirrorDesc;
memset(&mirrorDesc, 0, sizeof(mirrorDesc));
mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
mirrorDesc.Width = mirror.width;
mirrorDesc.Height = mirror.height;
if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
glGenFramebuffers(1, &mirror.fboId);
return mirror;
}
// Unload Oculus mirror buffers
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
{
if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
}
// Copy Oculus screen buffer to mirror texture
static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
{
GLuint mirrorTextureId;
ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
#if defined(GRAPHICS_API_OPENGL_33)
// NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0)
glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
#endif
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
// Init Oculus layer (similar to photoshop)
static OculusLayer InitOculusLayer(ovrSession session)
{
OculusLayer layer = { 0 };
layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
ovrEyeRenderDesc eyeRenderDescs[2];
for (int eye = 0; eye < 2; eye++)
{
eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
layer.eyeLayer.Viewport[eye].Size = eyeSize;
layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
layer.eyeLayer.Viewport[eye].Pos.y = 0;
layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
layer.width += eyeSize.w;
}
return layer;
}
// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
{
Matrix rmat;
rmat.m0 = ovrmat.M[0][0];
rmat.m1 = ovrmat.M[1][0];
rmat.m2 = ovrmat.M[2][0];
rmat.m3 = ovrmat.M[3][0];
rmat.m4 = ovrmat.M[0][1];
rmat.m5 = ovrmat.M[1][1];
rmat.m6 = ovrmat.M[2][1];
rmat.m7 = ovrmat.M[3][1];
rmat.m8 = ovrmat.M[0][2];
rmat.m9 = ovrmat.M[1][2];
rmat.m10 = ovrmat.M[2][2];
rmat.m11 = ovrmat.M[3][2];
rmat.m12 = ovrmat.M[0][3];
rmat.m13 = ovrmat.M[1][3];
rmat.m14 = ovrmat.M[2][3];
rmat.m15 = ovrmat.M[3][3];
MatrixTranspose(&rmat);
return rmat;
}
#endif
#if defined(RLGL_STANDALONE) #if defined(RLGL_STANDALONE)
// Output a trace log message // Output a trace log message
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning // NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning

View File

@ -2,8 +2,8 @@
* *
* rlgl - raylib OpenGL abstraction layer * rlgl - raylib OpenGL abstraction layer
* *
* rlgl allows usage of OpenGL 1.1 style functions (rlVertex) that are internally mapped to * rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
* selected OpenGL version (1.1, 2.1, 3.3 Core, ES 2.0). * pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
* *
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal * When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
* VBO buffers (and VAOs if available). It requires calling 3 functions: * VBO buffers (and VAOs if available). It requires calling 3 functions:
@ -11,18 +11,29 @@
* rlglDraw() - Process internal buffers and send required draw calls * rlglDraw() - Process internal buffers and send required draw calls
* rlglClose() - De-initialize internal buffers data and other auxiliar resources * rlglClose() - De-initialize internal buffers data and other auxiliar resources
* *
* External libs: * CONFIGURATION:
*
* #define GRAPHICS_API_OPENGL_11
* #define GRAPHICS_API_OPENGL_21
* #define GRAPHICS_API_OPENGL_33
* #define GRAPHICS_API_OPENGL_ES2
* Use selected OpenGL backend
*
* #define RLGL_STANDALONE
* Use rlgl as standalone library (no raylib dependency)
*
* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
* Support VR simulation functionality (stereo rendering)
*
* #define SUPPORT_SHADER_DISTORTION
* Include stereo rendering distortion shader (shader_distortion.h)
*
* DEPENDENCIES:
* raymath - 3D math functionality (Vector3, Matrix, Quaternion) * raymath - 3D math functionality (Vector3, Matrix, Quaternion)
* GLAD - OpenGL extensions loading (OpenGL 3.3 Core only) * GLAD - OpenGL extensions loading (OpenGL 3.3 Core only)
* *
* Module Configuration Flags:
* GRAPHICS_API_OPENGL_11 - Use OpenGL 1.1 backend
* GRAPHICS_API_OPENGL_21 - Use OpenGL 2.1 backend
* GRAPHICS_API_OPENGL_33 - Use OpenGL 3.3 Core profile backend
* GRAPHICS_API_OPENGL_ES2 - Use OpenGL ES 2.0 backend
*
* RLGL_STANDALONE - Use rlgl as standalone library (no raylib dependency)
* *
* LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
* *
@ -124,15 +135,21 @@
#define RL_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE #define RL_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE
#define RL_WRAP_CLAMP_MIRROR 0x8742 // GL_MIRROR_CLAMP_EXT #define RL_WRAP_CLAMP_MIRROR 0x8742 // GL_MIRROR_CLAMP_EXT
// Matrix modes (equivalent to OpenGL)
#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
#define RL_PROJECTION 0x1701 // GL_PROJECTION
#define RL_TEXTURE 0x1702 // GL_TEXTURE
// Primitive assembly draw modes
#define RL_LINES 0x0001 // GL_LINES
#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
#define RL_QUADS 0x0007 // GL_QUADS
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion; typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
typedef unsigned char byte; typedef unsigned char byte;
#if defined(RLGL_STANDALONE) #if defined(RLGL_STANDALONE)
@ -399,19 +416,12 @@ void EndBlendMode(void); // End blend
void TraceLog(int msgType, const char *text, ...); void TraceLog(int msgType, const char *text, ...);
float *MatrixToFloat(Matrix mat); float *MatrixToFloat(Matrix mat);
void InitVrDevice(int vrDevice); // Init VR device void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
void CloseVrDevice(void); // Close VR device void CloseVrSimulator(void); // Close VR simulator for current device
bool IsVrDeviceReady(void); // Detect if VR device is ready
bool IsVrSimulator(void); // Detect if VR simulator is running
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator) void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
void BeginVrDrawing(void); // Begin VR stereo rendering
// Oculus Rift API for direct access the device (no simulator) void EndVrDrawing(void); // End VR stereo rendering
bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
void CloseOculusDevice(void); // Close Oculus device
void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking (and camera)
void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
#endif #endif
#ifdef __cplusplus #ifdef __cplusplus

View File

@ -1,8 +1,6 @@
/********************************************************************************************** /**********************************************************************************************
* *
* rres - raylib Resource custom format management functions * rres v1.0 - raylib resource (rRES) custom fileformat management functions
*
* Basic functions to load/save rRES resource files
* *
* CONFIGURATION: * CONFIGURATION:
* *

View File

@ -13,7 +13,7 @@
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -57,7 +57,7 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module specific Functions Declaration // Module specific Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// No private (static) functions in this module (.c file) static float EaseCubicInOut(float t, float b, float c, float d); // Cubic easing
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Definition // Module Functions Definition
@ -106,6 +106,13 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
// Draw a line defining thickness // Draw a line defining thickness
void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
{ {
if (startPos.x > endPos.x)
{
Vector2 tempPos = startPos;
startPos = endPos;
endPos = tempPos;
}
float dx = endPos.x - startPos.x; float dx = endPos.x - startPos.x;
float dy = endPos.y - startPos.y; float dy = endPos.y - startPos.y;
@ -133,6 +140,27 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
rlDisableTexture(); rlDisableTexture();
} }
// Draw line using cubic-bezier curves in-out
void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
{
#define LINE_DIVISIONS 24 // Bezier line divisions
Vector2 previous = startPos;
Vector2 current;
for (int i = 1; i <= LINE_DIVISIONS; i++)
{
// Cubic easing in-out
// NOTE: Easing is calcutated only for y position value
current.y = EaseCubicInOut(i, startPos.y, endPos.y - startPos.y, LINE_DIVISIONS);
current.x = previous.x + (endPos.x - startPos.x)/LINE_DIVISIONS;
DrawLineEx(previous, current, thick, color);
previous = current;
}
}
// Draw a color-filled circle // Draw a color-filled circle
void DrawCircle(int centerX, int centerY, float radius, Color color) void DrawCircle(int centerX, int centerY, float radius, Color color)
{ {
@ -590,3 +618,15 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
return retRec; return retRec;
} }
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Cubic easing in-out
// NOTE: Required for DrawLineBezier()
static float EaseCubicInOut(float t, float b, float c, float d)
{
if ((t/=d/2) < 1) return (c/2*t*t*t + b);
return (c/2*((t-=2)*t*t + 2) + b);
}

View File

@ -5,12 +5,11 @@
* CONFIGURATION: * CONFIGURATION:
* *
* #define SUPPORT_FILEFORMAT_FNT * #define SUPPORT_FILEFORMAT_FNT
* #define SUPPORT_FILEFORMAT_TTF / INCLUDE_STB_TRUETYPE * #define SUPPORT_FILEFORMAT_TTF
* #define SUPPORT_FILEFORMAT_IMAGE_FONT
* Selected desired fileformats to be supported for loading. Some of those formats are * Selected desired fileformats to be supported for loading. Some of those formats are
* supported by default, to remove support, just comment unrequired #define in this module * supported by default, to remove support, just comment unrequired #define in this module
* *
* #define INCLUDE_DEFAULT_FONT / SUPPORT_DEFAULT_FONT * #define SUPPORT_DEFAULT_FONT
* *
* DEPENDENCIES: * DEPENDENCIES:
* stb_truetype - Load TTF file and rasterize characters data * stb_truetype - Load TTF file and rasterize characters data
@ -18,7 +17,7 @@
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -37,6 +36,11 @@
* *
**********************************************************************************************/ **********************************************************************************************/
// Default supported features
//-------------------------------------
#define SUPPORT_DEFAULT_FONT
//-------------------------------------
#include "raylib.h" #include "raylib.h"
#include <stdlib.h> // Required for: malloc(), free() #include <stdlib.h> // Required for: malloc(), free()
@ -46,10 +50,12 @@
#include "utils.h" // Required for: GetExtension() #include "utils.h" // Required for: GetExtension()
// Following libs are used on LoadTTF() #if defined(SUPPORT_FILEFORMAT_TTF)
#define STBTT_STATIC // Define stb_truetype functions static to this module // Following libs are used on LoadTTF()
#define STB_TRUETYPE_IMPLEMENTATION #define STBTT_STATIC // Define stb_truetype functions static to this module
#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap() #define STB_TRUETYPE_IMPLEMENTATION
#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
#endif
// Rectangle packing functions (not used at the moment) // Rectangle packing functions (not used at the moment)
//#define STB_RECT_PACK_IMPLEMENTATION //#define STB_RECT_PACK_IMPLEMENTATION
@ -61,8 +67,6 @@
#define MAX_FORMATTEXT_LENGTH 64 #define MAX_FORMATTEXT_LENGTH 64
#define MAX_SUBTEXT_LENGTH 64 #define MAX_SUBTEXT_LENGTH 64
#define BIT_CHECK(a,b) ((a) & (1 << (b)))
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -71,8 +75,10 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Global variables // Global variables
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(SUPPORT_DEFAULT_FONT)
static SpriteFont defaultFont; // Default font provided by raylib static SpriteFont defaultFont; // Default font provided by raylib
// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core] // NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by text) // Other Modules Functions Declaration (required by text)
@ -86,17 +92,28 @@ static int GetCharIndex(SpriteFont font, int letter);
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style) static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font) static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
#if defined(SUPPORT_FILEFORMAT_FNT)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file) static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
#endif
#if defined(SUPPORT_FILEFORMAT_TTF)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
#endif
#if defined(SUPPORT_DEFAULT_FONT)
extern void LoadDefaultFont(void); extern void LoadDefaultFont(void);
extern void UnloadDefaultFont(void); extern void UnloadDefaultFont(void);
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Definition // Module Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(SUPPORT_DEFAULT_FONT)
// Load raylib default font
extern void LoadDefaultFont(void) extern void LoadDefaultFont(void)
{ {
#define BIT_CHECK(a,b) ((a) & (1 << (b)))
// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement // NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
// http://www.utf8-chartable.de/unicode-utf8-table.pl // http://www.utf8-chartable.de/unicode-utf8-table.pl
@ -241,16 +258,23 @@ extern void LoadDefaultFont(void)
TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id); TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
} }
// Unload raylib default font
extern void UnloadDefaultFont(void) extern void UnloadDefaultFont(void)
{ {
UnloadTexture(defaultFont.texture); UnloadTexture(defaultFont.texture);
free(defaultFont.chars); free(defaultFont.chars);
} }
#endif // SUPPORT_DEFAULT_FONT
// Get the default font, useful to be used with extended parameters // Get the default font, useful to be used with extended parameters
SpriteFont GetDefaultFont() SpriteFont GetDefaultFont()
{ {
#if defined(SUPPORT_DEFAULT_FONT)
return defaultFont; return defaultFont;
#else
SpriteFont font = { 0 };
return font;
#endif
} }
// Load SpriteFont from file into GPU memory (VRAM) // Load SpriteFont from file into GPU memory (VRAM)
@ -265,8 +289,12 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Check file extension // Check file extension
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); // TODO: DELETE... SOON... if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); // TODO: DELETE... SOON...
#if defined(SUPPORT_FILEFORMAT_TTF)
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL); else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
#endif
#if defined(SUPPORT_FILEFORMAT_FNT)
else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName); else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
#endif
else if (strcmp(GetExtension(fileName),"rres") == 0) else if (strcmp(GetExtension(fileName),"rres") == 0)
{ {
// TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA) // TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
@ -317,6 +345,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount,
{ {
SpriteFont spriteFont = { 0 }; SpriteFont spriteFont = { 0 };
#if defined(SUPPORT_FILEFORMAT_TTF)
if (strcmp(GetExtension(fileName),"ttf") == 0) if (strcmp(GetExtension(fileName),"ttf") == 0)
{ {
if ((fontChars == NULL) || (charsCount == 0)) if ((fontChars == NULL) || (charsCount == 0))
@ -331,6 +360,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount,
} }
else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars); else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars);
} }
#endif
if (spriteFont.texture.id == 0) if (spriteFont.texture.id == 0)
{ {
@ -345,7 +375,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount,
void UnloadSpriteFont(SpriteFont spriteFont) void UnloadSpriteFont(SpriteFont spriteFont)
{ {
// NOTE: Make sure spriteFont is not default font (fallback) // NOTE: Make sure spriteFont is not default font (fallback)
if (spriteFont.texture.id != defaultFont.texture.id) if (spriteFont.texture.id != GetDefaultFont().texture.id)
{ {
UnloadTexture(spriteFont.texture); UnloadTexture(spriteFont.texture);
free(spriteFont.chars); free(spriteFont.chars);
@ -360,7 +390,7 @@ void UnloadSpriteFont(SpriteFont spriteFont)
void DrawText(const char *text, int posX, int posY, int fontSize, Color color) void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
{ {
// Check if default font has been loaded // Check if default font has been loaded
if (defaultFont.texture.id != 0) if (GetDefaultFont().texture.id != 0)
{ {
Vector2 position = { (float)posX, (float)posY }; Vector2 position = { (float)posX, (float)posY };
@ -471,7 +501,7 @@ int MeasureText(const char *text, int fontSize)
Vector2 vec = { 0.0f, 0.0f }; Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded // Check if default font has been loaded
if (defaultFont.texture.id != 0) if (GetDefaultFont().texture.id != 0)
{ {
int defaultFontSize = 10; // Default Font chars height in pixel int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize; if (fontSize < defaultFontSize) fontSize = defaultFontSize;
@ -826,6 +856,7 @@ static SpriteFont LoadRBMF(const char *fileName)
return spriteFont; return spriteFont;
} }
#if defined(SUPPORT_FILEFORMAT_FNT)
// Load a BMFont file (AngelCode font file) // Load a BMFont file (AngelCode font file)
static SpriteFont LoadBMFont(const char *fileName) static SpriteFont LoadBMFont(const char *fileName)
{ {
@ -943,7 +974,9 @@ static SpriteFont LoadBMFont(const char *fileName)
return font; return font;
} }
#endif
#if defined(SUPPORT_FILEFORMAT_TTF)
// Generate a sprite font from TTF file data (font size required) // Generate a sprite font from TTF file data (font size required)
// TODO: Review texture packing method and generation (use oversampling) // TODO: Review texture packing method and generation (use oversampling)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars) static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
@ -1036,3 +1069,4 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, in
return font; return font;
} }
#endif

View File

@ -4,24 +4,24 @@
* *
* CONFIGURATION: * CONFIGURATION:
* *
* #define SUPPORT_STB_IMAGE / INCLUDE_STB_IMAGE * #define SUPPORT_FILEFORMAT_BMP
* * #define SUPPORT_FILEFORMAT_PNG
* #define SUPPORT_FILEFORMAT_BMP / SUPPORT_LOAD_BMP
* #define SUPPORT_FILEFORMAT_PNG / SUPPORT_LOAD_PNG
* #define SUPPORT_FILEFORMAT_TGA * #define SUPPORT_FILEFORMAT_TGA
* #define SUPPORT_FILEFORMAT_JPG / ENABLE_LOAD_JPG * #define SUPPORT_FILEFORMAT_JPG
* #define SUPPORT_FILEFORMAT_GIF * #define SUPPORT_FILEFORMAT_GIF
* #define SUPPORT_FILEFORMAT_PSD
* #define SUPPORT_FILEFORMAT_HDR * #define SUPPORT_FILEFORMAT_HDR
* #define SUPPORT_FILEFORMAT_DDS / ENABLE_LOAD_DDS * #define SUPPORT_FILEFORMAT_DDS
* #define SUPPORT_FILEFORMAT_PKM * #define SUPPORT_FILEFORMAT_PKM
* #define SUPPORT_FILEFORMAT_KTX * #define SUPPORT_FILEFORMAT_KTX
* #define SUPPORT_FILEFORMAT_PVR * #define SUPPORT_FILEFORMAT_PVR
* #define SUPPORT_FILEFORMAT_ASTC * #define SUPPORT_FILEFORMAT_ASTC
* Selected desired fileformats to be supported for loading. Some of those formats are * Selecte desired fileformats to be supported for image data loading. Some of those formats are
* supported by default, to remove support, just comment unrequired #define in this module * supported by default, to remove support, just comment unrequired #define in this module
* *
* #define SUPPORT_IMAGE_RESIZE / INCLUDE_STB_IMAGE_RESIZE
* #define SUPPORT_IMAGE_MANIPULATION * #define SUPPORT_IMAGE_MANIPULATION
* Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
* If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()
* *
* DEPENDENCIES: * DEPENDENCIES:
* stb_image - Multiple image formats loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC) * stb_image - Multiple image formats loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC)
@ -31,7 +31,7 @@
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -50,6 +50,12 @@
* *
**********************************************************************************************/ **********************************************************************************************/
// Default configuration flags (supported features)
//-------------------------------------------------
#define SUPPORT_FILEFORMAT_PNG
#define SUPPORT_IMAGE_MANIPULATION
//-------------------------------------------------
#include "raylib.h" #include "raylib.h"
#include <stdlib.h> // Required for: malloc(), free() #include <stdlib.h> // Required for: malloc(), free()
@ -61,23 +67,46 @@
#include "utils.h" // Required for: fopen() Android mapping, TraceLog() #include "utils.h" // Required for: fopen() Android mapping, TraceLog()
// Support only desired texture formats, by default: JPEG, PNG, BMP, TGA // Support only desired texture formats on stb_image
//#define STBI_NO_JPEG // Image format .jpg and .jpeg #if !defined(SUPPORT_FILEFORMAT_BMP)
//#define STBI_NO_PNG #define STBI_NO_BMP
//#define STBI_NO_BMP #endif
//#define STBI_NO_TGA #if !defined(SUPPORT_FILEFORMAT_PNG)
#define STBI_NO_PSD #define STBI_NO_PNG
#define STBI_NO_GIF #endif
#define STBI_NO_HDR #if !defined(SUPPORT_FILEFORMAT_TGA)
#define STBI_NO_TGA
#endif
#if !defined(SUPPORT_FILEFORMAT_JPG)
#define STBI_NO_JPEG // Image format .jpg and .jpeg
#endif
#if !defined(SUPPORT_FILEFORMAT_PSD)
#define STBI_NO_PSD
#endif
#if !defined(SUPPORT_FILEFORMAT_GIF)
#define STBI_NO_GIF
#endif
#if !defined(SUPPORT_FILEFORMAT_HDR)
#define STBI_NO_HDR
#endif
// Image fileformats not supported by default
#define STBI_NO_PIC #define STBI_NO_PIC
#define STBI_NO_PNM // Image format .ppm and .pgm #define STBI_NO_PNM // Image format .ppm and .pgm
#define STB_IMAGE_IMPLEMENTATION
#include "external/stb_image.h" // Required for: stbi_load()
// NOTE: Used to read image data (multiple formats support)
#define STB_IMAGE_RESIZE_IMPLEMENTATION #if (defined(SUPPORT_FILEFORMAT_BMP) || defined(SUPPORT_FILEFORMAT_PNG) || defined(SUPPORT_FILEFORMAT_TGA) || \
#include "external/stb_image_resize.h" // Required for: stbir_resize_uint8() defined(SUPPORT_FILEFORMAT_JPG) || defined(SUPPORT_FILEFORMAT_PSD) || defined(SUPPORT_FILEFORMAT_GIF) || \
// NOTE: Used for image scaling on ImageResize() defined(SUPPORT_FILEFORMAT_HDR))
#define STB_IMAGE_IMPLEMENTATION
#include "external/stb_image.h" // Required for: stbi_load()
// NOTE: Used to read image data (multiple formats support)
#endif
#if defined(SUPPORT_IMAGE_MANIPULATION)
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include "external/stb_image_resize.h" // Required for: stbir_resize_uint8()
// NOTE: Used for image scaling on ImageResize()
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Defines and Macros // Defines and Macros
@ -102,11 +131,21 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module specific Functions Declaration // Module specific Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(SUPPORT_FILEFORMAT_DDS)
static Image LoadDDS(const char *fileName); // Load DDS file static Image LoadDDS(const char *fileName); // Load DDS file
#endif
#if defined(SUPPORT_FILEFORMAT_PKM)
static Image LoadPKM(const char *fileName); // Load PKM file static Image LoadPKM(const char *fileName); // Load PKM file
#endif
#if defined(SUPPORT_FILEFORMAT_KTX)
static Image LoadKTX(const char *fileName); // Load KTX file static Image LoadKTX(const char *fileName); // Load KTX file
#endif
#if defined(SUPPORT_FILEFORMAT_PVR)
static Image LoadPVR(const char *fileName); // Load PVR file static Image LoadPVR(const char *fileName); // Load PVR file
#endif
#if defined(SUPPORT_FILEFORMAT_ASTC)
static Image LoadASTC(const char *fileName); // Load ASTC file static Image LoadASTC(const char *fileName); // Load ASTC file
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Definition // Module Functions Definition
@ -124,18 +163,21 @@ Image LoadImage(const char *fileName)
image.mipmaps = 0; image.mipmaps = 0;
image.format = 0; image.format = 0;
if ((strcmp(GetExtension(fileName),"png") == 0) || if ((strcmp(GetExtension(fileName),"png") == 0)
(strcmp(GetExtension(fileName),"bmp") == 0) || #if defined(SUPPORT_FILEFORMAT_BMP)
(strcmp(GetExtension(fileName),"tga") == 0) || || (strcmp(GetExtension(fileName),"bmp") == 0)
(strcmp(GetExtension(fileName),"jpg") == 0) #endif
#ifndef STBI_NO_GIF #if defined(SUPPORT_FILEFORMAT_TGA)
|| (strcmp(GetExtension(fileName),"tga") == 0)
#endif
#if defined(SUPPORT_FILEFORMAT_JPG)
|| (strcmp(GetExtension(fileName),"jpg") == 0)
#endif
#if defined(SUPPORT_FILEFORMAT_DDS)
|| (strcmp(GetExtension(fileName),"gif") == 0) || (strcmp(GetExtension(fileName),"gif") == 0)
#endif #endif
#ifndef STBI_NO_PSD #if defined(SUPPORT_FILEFORMAT_PSD)
|| (strcmp(GetExtension(fileName),"psd") == 0) || (strcmp(GetExtension(fileName),"psd") == 0)
#endif
#ifndef STBI_NO_PIC
|| (strcmp(GetExtension(fileName),"pic") == 0)
#endif #endif
) )
{ {
@ -155,11 +197,21 @@ Image LoadImage(const char *fileName)
else if (imgBpp == 3) image.format = UNCOMPRESSED_R8G8B8; else if (imgBpp == 3) image.format = UNCOMPRESSED_R8G8B8;
else if (imgBpp == 4) image.format = UNCOMPRESSED_R8G8B8A8; else if (imgBpp == 4) image.format = UNCOMPRESSED_R8G8B8A8;
} }
#if defined(SUPPORT_FILEFORMAT_DDS)
else if (strcmp(GetExtension(fileName),"dds") == 0) image = LoadDDS(fileName); else if (strcmp(GetExtension(fileName),"dds") == 0) image = LoadDDS(fileName);
#endif
#if defined(SUPPORT_FILEFORMAT_PKM)
else if (strcmp(GetExtension(fileName),"pkm") == 0) image = LoadPKM(fileName); else if (strcmp(GetExtension(fileName),"pkm") == 0) image = LoadPKM(fileName);
#endif
#if defined(SUPPORT_FILEFORMAT_KTX)
else if (strcmp(GetExtension(fileName),"ktx") == 0) image = LoadKTX(fileName); else if (strcmp(GetExtension(fileName),"ktx") == 0) image = LoadKTX(fileName);
#endif
#if defined(SUPPORT_FILEFORMAT_PVR)
else if (strcmp(GetExtension(fileName),"pvr") == 0) image = LoadPVR(fileName); else if (strcmp(GetExtension(fileName),"pvr") == 0) image = LoadPVR(fileName);
#endif
#if defined(SUPPORT_FILEFORMAT_ASTC)
else if (strcmp(GetExtension(fileName),"astc") == 0) image = LoadASTC(fileName); else if (strcmp(GetExtension(fileName),"astc") == 0) image = LoadASTC(fileName);
#endif
else if (strcmp(GetExtension(fileName),"rres") == 0) else if (strcmp(GetExtension(fileName),"rres") == 0)
{ {
RRES rres = LoadResource(fileName, 0); RRES rres = LoadResource(fileName, 0);
@ -171,6 +223,7 @@ Image LoadImage(const char *fileName)
UnloadResource(rres); UnloadResource(rres);
} }
else TraceLog("[%s] Image fileformat not supported", fileName);
if (image.data != NULL) TraceLog(INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height); if (image.data != NULL) TraceLog(INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height);
else TraceLog(WARNING, "[%s] Image could not be loaded", fileName); else TraceLog(WARNING, "[%s] Image could not be loaded", fileName);
@ -664,115 +717,6 @@ void ImageAlphaMask(Image *image, Image alphaMask)
} }
} }
// Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
// NOTE: In case selected bpp do not represent an known 16bit format,
// dithered data is stored in the LSB part of the unsigned short
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
{
if (image->format >= COMPRESSED_DXT1_RGB)
{
TraceLog(WARNING, "Compressed data formats can not be dithered");
return;
}
if ((rBpp+gBpp+bBpp+aBpp) > 16)
{
TraceLog(WARNING, "Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp));
}
else
{
Color *pixels = GetImageData(*image);
free(image->data); // free old image data
if ((image->format != UNCOMPRESSED_R8G8B8) && (image->format != UNCOMPRESSED_R8G8B8A8))
{
TraceLog(WARNING, "Image format is already 16bpp or lower, dithering could have no effect");
}
// Define new image format, check if desired bpp match internal known format
if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = UNCOMPRESSED_R5G6B5;
else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = UNCOMPRESSED_R5G5B5A1;
else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = UNCOMPRESSED_R4G4B4A4;
else
{
image->format = 0;
TraceLog(WARNING, "Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp);
}
// NOTE: We will store the dithered data as unsigned short (16bpp)
image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
Color oldPixel = WHITE;
Color newPixel = WHITE;
int rError, gError, bError;
unsigned short rPixel, gPixel, bPixel, aPixel; // Used for 16bit pixel composition
#define MIN(a,b) (((a)<(b))?(a):(b))
for (int y = 0; y < image->height; y++)
{
for (int x = 0; x < image->width; x++)
{
oldPixel = pixels[y*image->width + x];
// NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat())
newPixel.r = oldPixel.r >> (8 - rBpp); // R bits
newPixel.g = oldPixel.g >> (8 - gBpp); // G bits
newPixel.b = oldPixel.b >> (8 - bBpp); // B bits
newPixel.a = oldPixel.a >> (8 - aBpp); // A bits (not used on dithering)
// NOTE: Error must be computed between new and old pixel but using same number of bits!
// We want to know how much color precision we have lost...
rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp));
gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp));
bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp));
pixels[y*image->width + x] = newPixel;
// NOTE: Some cases are out of the array and should be ignored
if (x < (image->width - 1))
{
pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff);
pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff);
pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff);
}
if ((x > 0) && (y < (image->height - 1)))
{
pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff);
pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff);
pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff);
}
if (y < (image->height - 1))
{
pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff);
pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff);
pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff);
}
if ((x < (image->width - 1)) && (y < (image->height - 1)))
{
pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff);
pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff);
pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff);
}
rPixel = (unsigned short)newPixel.r;
gPixel = (unsigned short)newPixel.g;
bPixel = (unsigned short)newPixel.b;
aPixel = (unsigned short)newPixel.a;
((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel;
}
}
free(pixels);
}
}
// Convert image to POT (power-of-two) // Convert image to POT (power-of-two)
// NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5) // NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5)
void ImageToPOT(Image *image, Color fillColor) void ImageToPOT(Image *image, Color fillColor)
@ -818,6 +762,7 @@ void ImageToPOT(Image *image, Color fillColor)
} }
} }
#if defined(SUPPORT_IMAGE_MANIPULATION)
// Copy an image to a new image // Copy an image to a new image
Image ImageCopy(Image image) Image ImageCopy(Image image)
{ {
@ -1203,6 +1148,115 @@ void ImageFlipHorizontal(Image *image)
image->data = processed.data; image->data = processed.data;
} }
// Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
// NOTE: In case selected bpp do not represent an known 16bit format,
// dithered data is stored in the LSB part of the unsigned short
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
{
if (image->format >= COMPRESSED_DXT1_RGB)
{
TraceLog(WARNING, "Compressed data formats can not be dithered");
return;
}
if ((rBpp+gBpp+bBpp+aBpp) > 16)
{
TraceLog(WARNING, "Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp));
}
else
{
Color *pixels = GetImageData(*image);
free(image->data); // free old image data
if ((image->format != UNCOMPRESSED_R8G8B8) && (image->format != UNCOMPRESSED_R8G8B8A8))
{
TraceLog(WARNING, "Image format is already 16bpp or lower, dithering could have no effect");
}
// Define new image format, check if desired bpp match internal known format
if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = UNCOMPRESSED_R5G6B5;
else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = UNCOMPRESSED_R5G5B5A1;
else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = UNCOMPRESSED_R4G4B4A4;
else
{
image->format = 0;
TraceLog(WARNING, "Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp);
}
// NOTE: We will store the dithered data as unsigned short (16bpp)
image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
Color oldPixel = WHITE;
Color newPixel = WHITE;
int rError, gError, bError;
unsigned short rPixel, gPixel, bPixel, aPixel; // Used for 16bit pixel composition
#define MIN(a,b) (((a)<(b))?(a):(b))
for (int y = 0; y < image->height; y++)
{
for (int x = 0; x < image->width; x++)
{
oldPixel = pixels[y*image->width + x];
// NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat())
newPixel.r = oldPixel.r >> (8 - rBpp); // R bits
newPixel.g = oldPixel.g >> (8 - gBpp); // G bits
newPixel.b = oldPixel.b >> (8 - bBpp); // B bits
newPixel.a = oldPixel.a >> (8 - aBpp); // A bits (not used on dithering)
// NOTE: Error must be computed between new and old pixel but using same number of bits!
// We want to know how much color precision we have lost...
rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp));
gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp));
bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp));
pixels[y*image->width + x] = newPixel;
// NOTE: Some cases are out of the array and should be ignored
if (x < (image->width - 1))
{
pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff);
pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff);
pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff);
}
if ((x > 0) && (y < (image->height - 1)))
{
pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff);
pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff);
pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff);
}
if (y < (image->height - 1))
{
pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff);
pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff);
pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff);
}
if ((x < (image->width - 1)) && (y < (image->height - 1)))
{
pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff);
pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff);
pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff);
}
rPixel = (unsigned short)newPixel.r;
gPixel = (unsigned short)newPixel.g;
bPixel = (unsigned short)newPixel.b;
aPixel = (unsigned short)newPixel.a;
((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel;
}
}
free(pixels);
}
}
// Modify image color: tint // Modify image color: tint
void ImageColorTint(Image *image, Color color) void ImageColorTint(Image *image, Color color)
{ {
@ -1359,6 +1413,7 @@ void ImageColorBrightness(Image *image, int brightness)
image->data = processed.data; image->data = processed.data;
} }
#endif // SUPPORT_IMAGE_MANIPULATION
// Generate GPU mipmaps for a texture // Generate GPU mipmaps for a texture
void GenTextureMipmaps(Texture2D *texture) void GenTextureMipmaps(Texture2D *texture)
@ -1547,6 +1602,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
// Module specific Functions Definition // Module specific Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(SUPPORT_FILEFORMAT_DDS)
// Loading DDS image data (compressed or uncompressed) // Loading DDS image data (compressed or uncompressed)
static Image LoadDDS(const char *fileName) static Image LoadDDS(const char *fileName)
{ {
@ -1744,7 +1800,9 @@ static Image LoadDDS(const char *fileName)
return image; return image;
} }
#endif
#if defined(SUPPORT_FILEFORMAT_PKM)
// Loading PKM image data (ETC1/ETC2 compression) // Loading PKM image data (ETC1/ETC2 compression)
// NOTE: KTX is the standard Khronos Group compression format (ETC1/ETC2, mipmaps) // NOTE: KTX is the standard Khronos Group compression format (ETC1/ETC2, mipmaps)
// PKM is a much simpler file format used mainly to contain a single ETC1/ETC2 compressed image (no mipmaps) // PKM is a much simpler file format used mainly to contain a single ETC1/ETC2 compressed image (no mipmaps)
@ -1836,7 +1894,9 @@ static Image LoadPKM(const char *fileName)
return image; return image;
} }
#endif
#if defined(SUPPORT_FILEFORMAT_KTX)
// Load KTX compressed image data (ETC1/ETC2 compression) // Load KTX compressed image data (ETC1/ETC2 compression)
static Image LoadKTX(const char *fileName) static Image LoadKTX(const char *fileName)
{ {
@ -1929,7 +1989,9 @@ static Image LoadKTX(const char *fileName)
return image; return image;
} }
#endif
#if defined(SUPPORT_FILEFORMAT_PVR)
// Loading PVR image data (uncompressed or PVRT compression) // Loading PVR image data (uncompressed or PVRT compression)
// NOTE: PVR v2 not supported, use PVR v3 instead // NOTE: PVR v2 not supported, use PVR v3 instead
static Image LoadPVR(const char *fileName) static Image LoadPVR(const char *fileName)
@ -2087,7 +2149,9 @@ static Image LoadPVR(const char *fileName)
return image; return image;
} }
#endif
#if defined(SUPPORT_FILEFORMAT_ASTC)
// Load ASTC compressed image data (ASTC compression) // Load ASTC compressed image data (ASTC compression)
static Image LoadASTC(const char *fileName) static Image LoadASTC(const char *fileName)
{ {
@ -2170,3 +2234,4 @@ static Image LoadASTC(const char *fileName)
return image; return image;
} }
#endif

View File

@ -4,22 +4,28 @@
* *
* CONFIGURATION: * CONFIGURATION:
* *
* #define SUPPORT_SAVE_PNG * #define SUPPORT_SAVE_PNG (defined by default)
* Enable saving PNG fileformat * Support saving image data as PNG fileformat
* NOTE: Requires stb_image_write library * NOTE: Requires stb_image_write library
* *
* #define SUPPORT_SAVE_BMP * #define SUPPORT_SAVE_BMP
* Support saving image data as BMP fileformat
* NOTE: Requires stb_image_write library
* *
* #define DO_NOT_TRACE_DEBUG_MSGS * #define SUPPORT_TRACELOG
* Avoid showing DEBUG TraceLog() messages * Show TraceLog() output messages
* NOTE: By default DEBUG traces not shown
*
* #define SUPPORT_TRACELOG_DEBUG
* Show TraceLog() DEBUG messages
* *
* DEPENDENCIES: * DEPENDENCIES:
* stb_image_write - PNG writting functions * stb_image_write - BMP/PNG writting functions
* *
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -129,18 +135,46 @@ void TraceLog(int msgType, const char *text, ...)
} }
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
#if defined(SUPPORT_SAVE_BMP)
// Creates a BMP image file from an array of pixel data // Creates a BMP image file from an array of pixel data
void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize) void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
{ {
stbi_write_bmp(fileName, width, height, compSize, imgData); stbi_write_bmp(fileName, width, height, compSize, imgData);
} }
#endif
#if defined(SUPPORT_SAVE_PNG)
// Creates a PNG image file from an array of pixel data // Creates a PNG image file from an array of pixel data
void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize) void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
{ {
stbi_write_png(fileName, width, height, compSize, imgData, width*compSize); stbi_write_png(fileName, width, height, compSize, imgData, width*compSize);
} }
#endif #endif
#endif
// Keep track of memory allocated
// NOTE: mallocType defines the type of data allocated
/*
void RecordMalloc(int mallocType, int mallocSize, const char *msg)
{
// TODO: Investigate how to record memory allocation data...
// Maybe creating my own malloc function...
}
*/
bool IsFileExtension(const char *fileName, const char *ext)
{
return (strcmp(GetExtension(fileName), ext) == 0);
}
// Get the extension for a filename
const char *GetExtension(const char *fileName)
{
const char *dot = strrchr(fileName, '.');
if (!dot || dot == fileName) return "";
return (dot + 1);
}
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)
// Initialize asset manager from android app // Initialize asset manager from android app
@ -162,24 +196,6 @@ FILE *android_fopen(const char *fileName, const char *mode)
} }
#endif #endif
// Keep track of memory allocated
// NOTE: mallocType defines the type of data allocated
/*
void RecordMalloc(int mallocType, int mallocSize, const char *msg)
{
// TODO: Investigate how to record memory allocation data...
// Maybe creating my own malloc function...
}
*/
// Get the extension for a filename
const char *GetExtension(const char *fileName)
{
const char *dot = strrchr(fileName, '.');
if (!dot || dot == fileName) return "";
return (dot + 1);
}
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module specific Functions Definition // Module specific Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

View File

@ -1,10 +1,11 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib.utils * raylib.utils - Some common utility functions
* *
* Some utility functions
* *
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * LICENSE: zlib/libpng
*
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -33,6 +34,8 @@
#include "rres.h" #include "rres.h"
#define SUPPORT_SAVE_PNG
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Some basic Defines // Some basic Defines
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -61,9 +64,13 @@ void TraceLog(int msgType, const char *text, ...); // Outputs a trace log messa
const char *GetExtension(const char *fileName); // Returns extension of a filename const char *GetExtension(const char *fileName); // Returns extension of a filename
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
#if defined(SUPPORT_SAVE_BMP)
void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize); void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
#endif
#if defined(SUPPORT_SAVE_PNG)
void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize); void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
#endif #endif
#endif
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)
void InitAssetManager(AAssetManager *manager); // Initialize asset manager from android app void InitAssetManager(AAssetManager *manager); // Initialize asset manager from android app

View File

@ -4,7 +4,7 @@
# #
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
# #
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # Copyright (c) 2014 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.

View File

@ -8,7 +8,7 @@
* This game has been created using raylib (www.raylib.com) * This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -4,7 +4,7 @@
* *
* Ending Screen Functions Definitions (Init, Update, Draw, Unload) * Ending Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) * Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Logo Screen Functions Definitions (Init, Update, Draw, Unload) * Logo Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Options Screen Functions Definitions (Init, Update, Draw, Unload) * Options Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Title Screen Functions Definitions (Init, Update, Draw, Unload) * Title Screen Functions Definitions (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
* *
* Screens Functions Declarations (Init, Update, Draw, Unload) * Screens Functions Declarations (Init, Update, Draw, Unload)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

View File

@ -8,7 +8,7 @@
* This game has been created using raylib v1.2 (www.raylib.com) * This game has been created using raylib v1.2 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -4,7 +4,7 @@
# #
# makefile to compile basic game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # makefile to compile basic game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
# #
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # Copyright (c) 2014 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.

View File

@ -4,7 +4,7 @@
# #
# makefile to compile basic test for desktop platforms, Raspberry Pi and HTML5 (emscripten) # makefile to compile basic test for desktop platforms, Raspberry Pi and HTML5 (emscripten)
# #
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # Copyright (c) 2014 Ramon Santamaria (@raysan5)
# #
# This software is provided "as-is", without any express or implied warranty. In no event # This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software. # will the authors be held liable for any damages arising from the use of this software.

View File

@ -7,7 +7,7 @@
* This example has been created using raylib v1.2 (www.raylib.com) * This example has been created using raylib v1.2 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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