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Update rcore_desktop_sdl.c
raylib app crashing when started and a gamepad is already connected to the PC (even if the gamepad is not used in the app). I only tested this with a gamepad that has a layout which is not recognized. Using SDL3 as backend.
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@ -1670,7 +1670,7 @@ void PollInputEvents(void)
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{
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int jid = event.jdevice.which; // Joystick device index
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if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
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if (CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
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{
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platform.gamepad[jid] = SDL_GameControllerOpen(jid);
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platform.gamepadId[jid] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid]));
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