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REVIEWED: android_fopen()
This commit is contained in:
13
src/utils.c
13
src/utils.c
@ -449,6 +449,8 @@ void InitAssetManager(AAssetManager *manager, const char *dataPath)
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// REF: https://developer.android.com/ndk/reference/group/asset
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FILE *android_fopen(const char *fileName, const char *mode)
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{
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FILE *file = NULL;
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if (mode[0] == 'w')
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{
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// NOTE: fopen() is mapped to android_fopen() that only grants read access to
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@ -456,7 +458,7 @@ FILE *android_fopen(const char *fileName, const char *mode)
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// write data when required using the standard stdio FILE access functions
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// REF: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only
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#undef fopen
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return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode);
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file = fopen(TextFormat("%s/%s", internalDataPath, fileName), mode);
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#define fopen(name, mode) android_fopen(name, mode)
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}
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else
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@ -467,18 +469,19 @@ FILE *android_fopen(const char *fileName, const char *mode)
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if (asset != NULL)
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{
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// Get pointer to file in the assets
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return funopen(asset, android_read, android_write, android_seek, android_close);
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file = funopen(asset, android_read, android_write, android_seek, android_close);
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}
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else
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{
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#undef fopen
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// Just do a regular open if file is not found in the assets
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if(fopen(TextFormat("%s/%s", internalDataPath, fileName), mode) == NULL) {
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return fopen(fileName, mode);
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}
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file = fopen(TextFormat("%s/%s", internalDataPath, fileName), mode);
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if (file == NULL) file = fopen(fileName, mode);
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#define fopen(name, mode) android_fopen(name, mode)
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}
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}
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return file;
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}
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#endif // PLATFORM_ANDROID
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