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* Fix #4405 at runtime * Add parameter validation * Remove default global deadzone
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@ -3295,8 +3295,7 @@ float GetGamepadAxisMovement(int gamepad, int axis)
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if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS)) {
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float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]);
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// 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA
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if (movement > value + 0.1f) value = CORE.Input.Gamepad.axisState[gamepad][axis];
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if (movement > value) value = CORE.Input.Gamepad.axisState[gamepad][axis];
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}
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return value;
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