Update depth_write.fs

This commit is contained in:
Ray
2025-09-21 13:28:30 +02:00
parent e7cfd3d4a3
commit 8ada37d967

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@ -1,11 +1,13 @@
#version 100
#extension GL_EXT_frag_depth : enable
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
@ -15,4 +17,4 @@ void main()
gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepthEXT = 1.0 - gl_FragCoord.z;
}
}