mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-02 04:09:18 -05:00
Update depth_write.fs
This commit is contained in:
@ -1,11 +1,13 @@
|
|||||||
#version 100
|
#version 100
|
||||||
|
|
||||||
#extension GL_EXT_frag_depth : enable
|
#extension GL_EXT_frag_depth : enable
|
||||||
|
|
||||||
precision mediump float;
|
precision mediump float;
|
||||||
|
|
||||||
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
||||||
|
// Input uniform values
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user