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Mouse delta calculation with scaling (#5779)
Added scaling from SetMouseScale to mouse GetMouseDelta
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@ -4125,8 +4125,8 @@ Vector2 GetMouseDelta(void)
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{
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{
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Vector2 delta = { 0 };
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Vector2 delta = { 0 };
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delta.x = CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x;
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delta.x = (CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x)*CORE.Input.Mouse.scale.x;
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delta.y = CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y;
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delta.y = (CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y)*CORE.Input.Mouse.scale.y;
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return delta;
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return delta;
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}
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}
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