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Fix SetGamepadVibration() TRACELOG message (#4615)
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@ -627,7 +627,7 @@ int SetGamepadMappings(const char *mappings)
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
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{
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TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
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TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
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}
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// Set mouse position XY
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@ -1088,7 +1088,7 @@ int SetGamepadMappings(const char *mappings)
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
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{
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TRACELOG(LOG_WARNING, "GamepadSetVibration() not available on target platform");
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TRACELOG(LOG_WARNING, "SetGamepadVibration() not available on target platform");
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}
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// Set mouse position XY
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@ -797,7 +797,7 @@ int SetGamepadMappings(const char *mappings)
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
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{
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TRACELOG(LOG_WARNING, "GamepadSetVibration() not available on target platform");
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TRACELOG(LOG_WARNING, "SetGamepadVibration() not available on target platform");
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}
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// Set mouse position XY
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@ -622,7 +622,7 @@ int SetGamepadMappings(const char *mappings)
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
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{
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TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
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TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
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}
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// Set mouse position XY
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@ -384,7 +384,7 @@ int SetGamepadMappings(const char *mappings)
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
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{
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TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
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TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
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}
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// Set mouse position XY
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