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Avoid dereferencing a null pointer in the 'LoadSounsFromWave' function if the audioBuffer is null (#1499)
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@ -766,7 +766,11 @@ Sound LoadSoundFromWave(Wave wave)
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if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion");
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AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, frameCount, AUDIO_BUFFER_USAGE_STATIC);
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if (audioBuffer == NULL) TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
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if (audioBuffer == NULL)
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{
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TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
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return sound; // early return to avoid dereferencing the audioBuffer null pointer
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}
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frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
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if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion");
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