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https://github.com/raysan5/raylib.git
synced 2026-04-23 23:33:58 -04:00
[build.zig] Refactor (#5764)
* Add better structure for build.zig Temporarily disabled the tests * Cleanup build.zig a bit * Fixed zemscripten and cleanup other platforms * Make opengl_version selection more restritive * Add traslateC to build; Renable examples * Add raygui build to build.zig * Deny glfw from android target * Fix android platform includes * Add Zig project example * Add Zig project mention to README * Set right name for web build in zig example * Cleanup last parts of build.zig * Add linking method for build.zig * Fix lshcore link for glfw and rgfw build.zig * Fix weird sdl linkage build.zig * Add zig example to zig project * Fix win32, mac build bugs in build.zig * Rename argument lshcore to shcore build.zig
This commit is contained in:
83
projects/Zig/src/core_basic_window.c
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83
projects/Zig/src/core_basic_window.c
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/*******************************************************************************************
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*
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* raylib [core] example - Basic window (adapted for HTML5 platform)
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*
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* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP
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* As you will notice, code structure is slightly different to the other examples...
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* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void); // Update and Draw one frame
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//----------------------------------------------------------------------------------
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// Program main entry point
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//----------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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UpdateDrawFrame();
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}
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#endif
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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73
projects/Zig/src/core_basic_window.zig
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73
projects/Zig/src/core_basic_window.zig
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//*******************************************************************************************
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//*
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//* raylib [core] example - Basic window (adapted for HTML5 platform)
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//*
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//* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP
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//* As you will notice, code structure is slightly different to the other examples...
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//* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
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//*
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//* This example has been created using raylib 6.0 (www.raylib.com)
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//* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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//*
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//* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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//* Rewrite in Zig by HaxSam (@haxsam)
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//*
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//*******************************************************************************************
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const rl = @import("raylib");
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const std = @import("std");
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const builtin = @import("builtin");
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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const screenWidth: c_int = 800;
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const screenHeight: c_int = 450;
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//----------------------------------------------------------------------------------
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// Program main entry point
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//----------------------------------------------------------------------------------
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pub fn main() void {
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// Initialization
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//--------------------------------------------------------------------------------------
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rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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if (builtin.os.tag == .emscripten) {
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std.os.emscripten.emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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} else {
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rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.WindowShouldClose()) // Detect window close button or ESC key
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{
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UpdateDrawFrame();
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}
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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rl.CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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fn UpdateDrawFrame() callconv(.c) void {
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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}
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