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REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments
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@ -1122,7 +1122,7 @@ double GetTime(void)
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// NOTE: This function is only safe to use if you control the URL given
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// A user could craft a malicious string performing another action
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// Only call this function yourself not with user input or make sure to check the string yourself
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// Ref: https://github.com/raysan5/raylib/issues/686
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// REF: https://github.com/raysan5/raylib/issues/686
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void OpenURL(const char *url)
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{
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// Security check to (partially) avoid malicious code
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@ -1234,8 +1234,8 @@ void PollInputEvents(void)
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// Map touch position to mouse position for convenience
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// WARNING: If the target desktop device supports touch screen, this behaviour should be reviewed!
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// TODO: GLFW does not support multi-touch input yet
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// Ref: https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch
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// Ref: https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages
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// REF: https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch
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// REF: https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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// Check if gamepads are ready
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@ -1347,7 +1347,7 @@ void PollInputEvents(void)
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// Function wrappers around RL_*alloc macros, used by glfwInitAllocator() inside of InitPlatform()
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// We need to provide these because GLFWallocator expects function pointers with specific signatures
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// Similar wrappers exist in utils.c but we cannot reuse them here due to declaration mismatch
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// Ref: https://www.glfw.org/docs/latest/intro_guide.html#init_allocator
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// REF: https://www.glfw.org/docs/latest/intro_guide.html#init_allocator
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static void *AllocateWrapper(size_t size, void *user)
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{
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(void)user;
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@ -1945,8 +1945,8 @@ static void CharCallback(GLFWwindow *window, unsigned int codepoint)
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{
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// NOTE: Registers any key down considering OS keyboard layout but
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// does not detect action events, those should be managed by user...
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// Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907
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// Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char
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// REF: https://github.com/glfw/glfw/issues/668#issuecomment-166794907
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// REF: https://www.glfw.org/docs/latest/input_guide.html#input_char
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// Check if there is space available in the queue
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if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
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