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https://github.com/raysan5/raylib.git
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fix: cursor lock/unlock inconsistent behaviour on glfw, rgfw, sl (#5323)
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@ -1070,6 +1070,7 @@ void EnableCursor(void)
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if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE);
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CORE.Input.Mouse.cursorHidden = false;
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CORE.Input.Mouse.cursorLocked = false;
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}
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@ -1083,6 +1084,7 @@ void DisableCursor(void)
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if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
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CORE.Input.Mouse.cursorHidden = true;
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CORE.Input.Mouse.cursorLocked = true;
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}
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@ -838,8 +838,9 @@ void EnableCursor(void)
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// Set cursor position in the middle
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
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RGFW_window_showMouse(platform.window, true);
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CORE.Input.Mouse.cursorHidden = false;
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ShowCursor();
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CORE.Input.Mouse.cursorLocked = true;
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}
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// Disables cursor (lock cursor)
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@ -848,6 +849,8 @@ void DisableCursor(void)
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RGFW_disableCursor = true;
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RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
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HideCursor();
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CORE.Input.Mouse.cursorLocked = true;
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}
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// Swap back buffer with front buffer (screen drawing)
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@ -1237,13 +1237,7 @@ void EnableCursor(void)
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{
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SDL_SetRelativeMouseMode(SDL_FALSE);
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#if defined(USING_VERSION_SDL3)
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// NOTE: SDL_ShowCursor() has been split into three functions:
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// SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
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SDL_ShowCursor();
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#else
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SDL_ShowCursor(SDL_ENABLE);
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#endif
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ShowCursor();
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CORE.Input.Mouse.cursorLocked = false;
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}
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@ -1253,6 +1247,9 @@ void DisableCursor(void)
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{
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SDL_SetRelativeMouseMode(SDL_TRUE);
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HideCursor();
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platform.cursorRelative = true;
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CORE.Input.Mouse.cursorLocked = true;
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}
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