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Fixed lighting engine module newlines at end of file
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@ -121,4 +121,4 @@ void SetMaterialGlossiness(Material *material, float glossiness)
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void SetMaterialNormalDepth(Material *material, float depth)
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{
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material->normalDepth[0] = depth;
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}
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}
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@ -84,4 +84,4 @@ void SetMaterialNormalDepth(Material *material, float depth); // Set n
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}
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#endif
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#endif // LIGHTING_H
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#endif // LIGHTING_H
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