formatting

This commit is contained in:
RobinsAviary
2025-11-13 17:50:06 -05:00
parent 974985ed49
commit f1d246a648

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@ -95,39 +95,38 @@ int main(void)
{
// Draw triangle with lines
rlBegin(RL_LINES);
// Three lines, six points
// Three lines, six points
// Define color for next vertex
rlColor4ub(255, 0, 0, 255);
// Define vertex
rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
rlColor4ub(0, 255, 0, 255);
rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
// Define color for next vertex
rlColor4ub(255, 0, 0, 255);
// Define vertex
rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
rlColor4ub(0, 255, 0, 255);
rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
rlColor4ub(0, 255, 0, 255);
rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
rlColor4ub(0, 0, 255, 255);
rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
rlColor4ub(0, 255, 0, 255);
rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
rlColor4ub(0, 0, 255, 255);
rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
rlColor4ub(0, 0, 255, 255);
rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
rlColor4ub(255, 0, 0, 255);
rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
rlColor4ub(0, 0, 255, 255);
rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
rlColor4ub(255, 0, 0, 255);
rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
rlEnd();
}
else
{
// Draw triangle as a triangle
rlBegin(RL_TRIANGLES);
// One triangle, three points
// Define color for next vertex
rlColor4ub(255, 0, 0, 255);
// Define vertex
rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
rlColor4ub(0, 255, 0, 255);
rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
rlColor4ub(0, 0, 255, 255);
rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
// One triangle, three points
// Define color for next vertex
rlColor4ub(255, 0, 0, 255);
// Define vertex
rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
rlColor4ub(0, 255, 0, 255);
rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
rlColor4ub(0, 0, 255, 255);
rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
rlEnd();
}