00af1c0607
Update explosion.png
2020-06-03 01:30:07 +02:00
9ce838806b
[examples] Review/change audio resources
2020-06-03 01:29:24 +02:00
6b9e49e965
[example] Update textures_sprite_explosion
2020-06-03 00:07:13 +02:00
5867a63068
Update textures_sprite_button.png
2020-06-03 00:06:52 +02:00
d8e079dad3
[example] Update textures_particles_blending
2020-06-03 00:06:47 +02:00
3792951023
REVIEWED: GetPixelDataSize() to consider compressed data properly
2020-06-02 23:08:34 +02:00
a4333035c7
Use TRACELOG() macro instead of TraceLog() function
2020-06-02 23:07:42 +02:00
b00ab118c6
[examples] text_font_sdf - Corrected bug
2020-06-02 23:07:11 +02:00
8a501ef06d
Review some png images
2020-06-02 12:58:46 +02:00
82fca43406
Replaced some resources for better licensing
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Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
2020-05-31 23:31:43 +02:00
0e1d7d6430
Fixing Android build from Linux. Letting ANDROID_NDK to be modified at compile time. Default path to the ANDROID_TOOLCHAIN have changed in the latest Android command-line tools release. ( #1264 )
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Co-authored-by: Branlix 3000 <branlix@3000.3k >
2020-05-31 21:18:33 +02:00
fed4716c3b
resources PNG chunks cleaning
2020-05-28 21:18:58 +02:00
15e1e9ba24
Added resources license
2020-05-28 21:17:40 +02:00
64747478fe
Renamed some resources for naming consistency
2020-05-28 21:17:16 +02:00
36a15a745c
Remove unused font
2020-05-28 21:16:13 +02:00
6e84120b89
fix bug in QuaternionFromVector3ToVector3 ( #1263 )
2020-05-27 17:52:23 +02:00
c43e889e39
Corrected bug on TextJoin()
2020-05-27 13:45:11 +02:00
aff47d1564
Added bool IsCursorOnScreen(void). ( #1262 )
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- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
2020-05-26 11:59:25 +02:00
ae334e9a6e
Update SPONSORS.md
2020-05-25 23:56:22 +02:00
1c5df677e1
REDESIGNED: ExportWaveAsCode() to use memory buffer
2020-05-24 15:48:07 +02:00
b0f245d8c5
Review ExportImageAsCode() comment
2020-05-24 15:47:15 +02:00
8120547639
Added LoadWAV()/SaveWAV() memory buffer sample code
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It could be useful in a future...
2020-05-24 00:20:32 +02:00
a6fcd32339
Support WAV music streaming #1198
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Switched custom WAV laoding/saving funtionality to drwav library, it also provides the required mechanisms to stream wav data.
2020-05-23 23:19:59 +02:00
427e543d84
Corrected issue
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Compression API requires functions provided by stbi_image_write (DEFLATE compression)
2020-05-23 23:17:34 +02:00
fe5fe230b9
Update dr_wav.h
2020-05-23 23:16:40 +02:00
394bf00ba5
REDESIGNED: ExportMesh() to use memory buffer #1232
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This change could introduce an issue on dataSize precalculation...
2020-05-23 19:48:40 +02:00
4e8e90b6df
Add note comment on ExportImageAsCode()
2020-05-23 19:46:58 +02:00
0bcb892975
REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffers
2020-05-23 19:24:15 +02:00
94789dd24a
Review usage of sizeof(), unify conventions
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All functions requiring sizeof() now follow the same convention:
NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
2020-05-23 19:23:40 +02:00
b95673f701
Use RL_FREE() instead of free()
2020-05-23 19:21:46 +02:00
d3dece3343
REDESIGNED: ExportImageAsCode() to use memory buffer #1232
2020-05-23 18:24:53 +02:00
c1e0978555
Replaced strncat() by memcpy() in some functions
2020-05-23 18:05:41 +02:00
795c079c55
Corrected issues on LoadPKM()
2020-05-23 18:04:58 +02:00
a33dd87c99
Added Blend Modes example. ( #1261 )
2020-05-22 02:30:23 +02:00
c1bb051e61
Avoid some warnings
2020-05-22 02:26:47 +02:00
76f8e84901
Reviewed LoadBMFont() to load data from memory #1232
2020-05-22 02:19:45 +02:00
70cd2f1edf
Tweak
2020-05-22 02:18:50 +02:00
0e56bc2929
Replace file accesses by memory accesses
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Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module.
Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX()
2020-05-22 01:47:30 +02:00
a2955bc5b3
Corrected issue with multichannel on CloseAudioDevice()
2020-05-22 00:32:23 +02:00
cdbe1b6190
Review buffer limits on rectangle drawing
2020-05-21 18:57:45 +02:00
b3eea3d322
Avoid loading texcoords and normasl from model if not existent
2020-05-18 18:35:47 +02:00
6acb7bcfe4
Avoid glGetStringi() on OpenGL 2.1
2020-05-18 13:24:21 +02:00
d9a96c4ca0
added BLEND_SET ( #1251 )
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* added BLEND_SET
* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
abb94bd2ff
Adding Normalize and Remap functions ( #1247 )
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* Adding Norm and Remap functions
// Normalize input value within input range
// Remap input value within input range to output range
* Rename Norm to Normalize
To make it uniforms with Raylib's functions
* Calculate Remap without other functions
2020-05-15 13:08:28 +02:00
b897ae092a
ADDED: Ecample: embedded files loading
2020-05-14 23:58:36 +02:00
d14c51aa2a
Introduced Vector2 and Vector3 Square Lenght. ( #1248 )
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* Introduced Vector2 and Vector3 Square Lenght.
* Square length functions renamed
2020-05-14 22:31:58 +02:00
7b001164ef
Review formatting GetPRevDirectoryPath()
2020-05-14 17:37:54 +02:00
64d44d131d
Emscripten fullscreen -WIP-
2020-05-14 17:35:26 +02:00
730375faf7
fix bug in GetPrevDirectoryPath on Unix-like systems ( #1246 )
2020-05-14 17:30:32 +02:00
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
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Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00