Commit Graph

4584 Commits

Author SHA1 Message Date
Ray
02d6402f4f Update CMakeBuilds badge 2021-02-11 11:51:37 +01:00
Ray
ccdf2a3a9e Update cmake.yml 2021-02-11 11:50:55 +01:00
Ray
aaab355df7 Add CMake workflow badge 2021-02-11 11:49:58 +01:00
d93b8f6544 Fix spelling mistake (#1581)
Sorry if this is a bit of a useless pr
2021-02-09 22:29:01 +01:00
Ray
36e434099d Update android.yml 2021-02-09 15:54:12 +01:00
Ray
bf008234e2 Update linux.yml 2021-02-09 15:53:56 +01:00
Ray
16c0f92f18 Update macos.yml 2021-02-09 15:53:30 +01:00
Ray
a5af604b2d Update webassembly.yml 2021-02-09 15:52:07 +01:00
Ray
4f40b4a961 Update windows.yml 2021-02-09 15:51:34 +01:00
043eb5882b Review Makefile to support PLATFORM_RPI #1580 2021-02-09 15:42:03 +01:00
00a0461c7a REDESIGNED: VS2019 build paths
REMOVED: core_basic_window.cpp
2021-02-09 14:06:40 +01:00
cdf8ea7e30 Update advance_game.c 2021-02-09 13:23:20 +01:00
9619e5cbf8 Review some warnings and formatting 2021-02-09 13:23:06 +01:00
4e68524871 REMOVED: GetGamepadButton() internal func 2021-02-09 12:14:50 +01:00
52d0e86cc6 Poll inputs after frame sleep (#1573) 2021-02-08 16:57:19 +01:00
cdd35d4b09 BINDINGS: Remove Harbour (#1574)
It looks like the Harbour bindings disappeared? Did they exist at one point?
2021-02-08 13:15:40 +01:00
70965f20d5 Disabling WindowSizeCallback around fullscreen toggle. (#1480)
* Disabling WindowSizeCallback around fullscreen toggle.

#1294 fixed the issue that toggle fullscreen changes the screen size because of the WindowSizeCallback. The proposed edit by @raysan5 was to comment out WindowSizeCallback which I essentially simplified to disable the callback around the set window monitor functions.

The developers using the ToggleFullscreen function should be aware that they need to size the screen correctly on that same frame. Otherwise they should check if fullscreen and size properly using the GetMonitorWidth and GetMonitorHeight functions.

* Update core.c

Fix issue from merge
2021-02-07 20:55:27 +01:00
67206a5415 Review latest PR formating 2021-02-07 20:52:11 +01:00
9081defd46 Fix initialize GLFW's Joystick subsystem before window is created on Desktop platforms (#1554) (#1572) 2021-02-07 20:49:37 +01:00
090c790e50 Review formating for latest PR 2021-02-07 20:47:40 +01:00
6be1be4573 Fix wrong values shown for monitor width and height in pixels when fullscreen is toggled. (#1479)
This solves issue #1322 which in my opinion was prematurely closed. As the monitor resolution is expected to be the maximum that the monitor supports. My change is that as per GLFW documentation you can get all current video modes sorted by max resolution. When you toggle fullscreen the first video mode returned would be the current screen resolution setup but that doesn't help if you want to know the maximum supported.
2021-02-07 20:44:38 +01:00
c49ce58f02 REVIEWED: Multichannel sound system #1548
I don't like this solution but I think it's valid in the meantime....
2021-02-07 19:20:30 +01:00
b2215cf017 REVIEWED: Replace GetImageData() by LoadImageColors() 2021-02-06 13:29:22 +01:00
b7b718a545 REVIEWED: example: Replaced GetImageData() 2021-02-06 13:15:23 +01:00
0f309b9b16 REMOVED: MeshNormalsSmooth() #1421
Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
2021-02-05 19:49:05 +01:00
edb54c6cb1 REVIEWED: CloseAudioBufferPool(), uninit buffers properly #1548 2021-02-05 19:45:13 +01:00
5663c81803 REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562 2021-02-05 19:19:44 +01:00
56ff944def Update miniaudio to v0.10.32 #1562 2021-02-05 19:18:44 +01:00
62ccec0ac5 REMOVED: SetTraceLogExit()
I feel nobody has ever used this function...
2021-02-05 14:36:28 +01:00
421e5d4829 REVIEWED: DecompressData() 2021-02-05 14:35:43 +01:00
e831bf02c5 removed redundant call to eglGetConfig (https://github.com/raysan5/raylib/issues/1550) (#1567) 2021-02-05 13:55:09 +01:00
97a7875648 REVIEWED: Gamepad issues on Android 2021-02-05 13:52:25 +01:00
4407533a41 REVIEWED: DecompressData(), memory reallocation 2021-02-05 13:52:01 +01:00
Ray
3431d58586 Designing some callbacks -WIP- 2021-02-05 10:17:21 +01:00
005bc4c414 REVIEWED: LoadShaderProgram() #1563
Try to avoid a possible false-positive memory leak...
2021-02-02 12:33:01 +01:00
ed9c10a3e6 Update raudio.c 2021-02-02 11:42:49 +01:00
c8e427ad23 Update loading of gltf animation. (#1561)
This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
2021-02-02 10:49:42 +01:00
2884b88101 out is a keyword in shaders and can't be used as a variable name. (#1558)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-01-31 21:37:27 +01:00
aebcd9b551 Update models_first_person_maze.c 2021-01-31 16:22:24 +01:00
96db787657 REVIEWED: Gamepad system, specially for RPI 2021-01-31 03:07:26 +01:00
e818dc27cd Use local (") includes for GLFW since it is included with the source tree. (#1557)
This change helps some platforms produce fewer errors/warnings.

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-01-30 22:22:14 +01:00
bc332018f6 REVIEWED: SetGamepadMappings()
return value for all platforms
2021-01-28 18:37:52 +01:00
731ab15d57 Gltf animation support (#1551)
* Added example for gltf animation and split some functions for loading model animations into IQM and GLTF similar to how models are being loaded.

* Removed wrongly duplicated function

* Bone loading for gltf model (not working at this point)

* Loading info about vertex to joint connection but animation is still not working

* Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF

* The model almost looks like a real person on animation.

* Fixed model loading with bones.

Also updated license info on the model.

* Cleaned up some code and updated examples.

* Fix identation issues

* Fix identation issues

* Fix identation issues
2021-01-28 11:29:06 +01:00
88a6f16c9a Documentation cmake (#1549)
* Documenting the compiler flags

* Moved some android compiler flags and added documentation on them too.

* Some more restructuring.

Removed unnecessary comments that were self described by the code.
Added some more explanations around certain parts of CMake and especially around compiler flags.
2021-01-26 14:34:27 +01:00
65b299c6cf Replace tabs by 4 spaces 2021-01-25 17:53:04 +01:00
f3ce3a6f74 Removing config.h.in file (#1546)
CMake relied on this file for configurations and also was interfering in the regular config.h by having a separate definition if building with CMake. This was not entirely correct so instead we will define compile time definitions separately through CMake (CompileDefinitions.cmake) and also will use the provided EXTERNAL_CONFIG_FLAGS that I found that will not use config.h in through the build process.

I also introduced a new compiler option (CUSTOMIZE_BUILD) that when OFF will use the default config.h and when ON will show other options for redefining your own options.

Fixed an error in rlgl.h where if you have both RLGL_STANDALONE and SUPPORT_VR_SIMULATOR you get a compile time error.
2021-01-25 10:47:53 +01:00
4bf7b00013 Removing test file. (#1545)
This test file is just testing compilation with the library works correctly but is no longer needed because:
- it is not cross platform
- it taps into the CTest system which is better suited for real unit/integration tests
- it can be incorporated into the pipeline of github actions instead in the future
2021-01-25 10:44:30 +01:00
1d23e15692 Added a windows and linux simple compile with cmake (#1543)
* Added a windows and linux simple compile with cmake

Will expand on the file but it will be nice to know if they are some extremely breaking changes in the future. cmake.yml will run two task one for linux build and one for windows build essentially checking that both are working. We can add all platforms later.

* Renaming the task to "CMake Builds" and removing the test step.

Commented out the test step as I don't yet know what the two bash files are doing but they are failing the build.
2021-01-24 21:09:01 +01:00
a0d2b64747 Fix issue when trying to build raylib statically (#1544) 2021-01-22 23:43:06 +01:00
Ray
f4f208c4ae ADDED: UploadMesh() #1529
Upload mesh data to GPU and get VAO/VBO identifiers
2021-01-22 12:16:19 +01:00