Commit Graph

4808 Commits

Author SHA1 Message Date
Ray
03ff864087 Formating tweaks 2024-12-18 18:44:23 +01:00
99cb4cbc36 Fix SetGamepadVibration() TRACELOG message (#4615) 2024-12-18 14:53:50 +01:00
Ray
783ca612cc Update Makefile 2024-12-18 12:51:00 +01:00
58004723d8 [rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW (#4480)
* add PLATFORM_WEB_RGFW

* fix some bugs

* fix web_rgfw gamepad

* send fake screensize

* fix gamepad bugs (linux) | add L3 + R3 (gamepad)

* fix?

* update RGFW (again)

* update raylib (merge)

* fix xinput stuff

* delete makefile added by mistake

* update RGFW

* update RGFW (rename joystick to gamepad to avoid misunderstandings

* update RGFW (fix X11 bug)

* update RGFW

* use RL_MALLOC for RGFW

* update RGFW (fixes xdnd bug)

* fix some formating
2024-12-18 12:03:42 +01:00
Ray
de6c09ee7a WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
2024-12-18 11:45:55 +01:00
Ray
f76734fc50 REVIEWED: UpdateModelAnimationBones(), break on first mesh found and formating 2024-12-18 11:43:43 +01:00
35c2408413 [rmodels] Optimized UpdateModelAnimationBones() function (#4602)
- Updating bones only once instead for each mesh.
 - Updating only one `model.meshes[].boneMatrices` and then using deep copy for other meshes instead of calculating for each bone in each mesh.

**Other points:**
 - Makes it a clean base/template/reference for bone updation functions. Because if using this as template then some calculations done in one mesh can affect bones in other mesh in next iteration(doubles the effect in for next mesh).

Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
2024-12-18 11:39:50 +01:00
cdaff163cb Fix show, hide, focus and unfocus window/flags states for SDL2 (#4610) 2024-12-18 11:39:30 +01:00
714cd5ef5c add SetGamepadVibration to rgfw and template (#4612) 2024-12-18 11:38:11 +01:00
bdfbd6e8cc Fix maximizing, minimizing and restoring windows for SDL2 (#4607) 2024-12-16 22:19:00 +01:00
79facde353 fix rlActiveDrawBuffers for OpenGL ES 3 (#4605) 2024-12-16 00:51:42 +01:00
d0504800d2 install rcamera.h (#4603)
Signed-off-by: Per Hallsmark <per.hallsmark@bitjuggler.se>
2024-12-15 11:16:08 +01:00
8a5a95c13a Removed inaccurate comment about negitves not being supported with TextToFloat And TextToInt Methods (#4596) 2024-12-13 09:21:13 +01:00
Ray
1f704be4e4 Review comments spacing for better alignment 2024-12-12 12:13:38 +01:00
Ray
6b220f2798 Review formating 2024-12-12 12:13:17 +01:00
2a2acff2d5 Make sure ShaderUniformDataType matches rlShaderUniformDataType (#4577)
* Make sure ShaderUniformDataType matches rlShaderUniformDataType

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
2024-12-08 12:52:06 +01:00
d2cd2a0152 [rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 2024-12-08 12:48:54 +01:00
Ray
602583bcdb Merge branch 'master' of https://github.com/raysan5/raylib 2024-12-03 19:14:29 +01:00
Ray
1f45e7af76 REVIEWED: Coding conventions 2024-12-03 19:14:14 +01:00
5feccb1bab [rmodels] Fixed null pointer dereference in LoadGLTF (#4564)
* [rmodels] Fixed null pointer dereference in LoadGLTF

* [rmodels] Add parenthesis around conditionals in LoadGLTF
2024-12-03 18:35:24 +01:00
f3f5f38c0f [rmodels] Fix crash when NULL is passed to LoadImageFromCgltfImage (#4563) 2024-12-02 13:35:54 +01:00
Ray
b50d418ec7 Merge branch 'master' of https://github.com/raysan5/raylib 2024-12-01 23:25:27 +01:00
Ray
dd26df0be8 REVIEWED: Parser issue with comment #4558 2024-12-01 23:25:12 +01:00
ff71e3a513 use unused variable. Fixes #4560 (#4561) 2024-12-01 23:22:46 +01:00
Ray
962f1c26ff Review formatting to follow raylib conventions 2024-12-01 23:10:59 +01:00
9047630ae7 [rmodels] Fix null pointer dereference in LoadImageFromCgltfImage (#4557) 2024-12-01 22:46:26 +01:00
Ray
503cd7ba34 Update raymath.h 2024-12-01 22:45:09 +01:00
1b4e73cf2f Update documentation for Vector2Angle (#4556) 2024-12-01 22:43:32 +01:00
58fe34d9cc [raudio] Fixed buffer overflow when loading WAV files (#4539) 2024-11-28 22:58:35 +01:00
2c4c6e6201 GetKeyName prototype (#4544)
* Update raylib.h: GeyKeyName prototype

Prototype for GetKeyName, which is already implemented elsewhere.

* Update raylib_to_parse.h: GetKeyName prototype
2024-11-28 22:50:00 +01:00
Ray
abb3c8e9f7 Revert "[build][cmake] Improve cmake config file generation (#4541)"
This reverts commit c53dd8a931.
2024-11-28 22:44:42 +01:00
c53dd8a931 [build][cmake] Improve cmake config file generation (#4541)
* Improve cmake config file generation

This allows for finding raylib on a non-standard location (eg, not in /usr/lib{,64})

* Only have glfw as private if using internal glfw and not static
2024-11-27 11:39:36 +01:00
79188f570b fixed spacing in sha1 comment (#4540) 2024-11-25 20:17:22 +01:00
6141489b00 Fixes casting warnings with RGFW platform. (#4534) 2024-11-24 16:25:36 +01:00
e494c545b8 raymath: fix C++ operator overloads (#4535)
Co-authored-by: Listeria monocytogenes <listeria@disroot.org>
2024-11-24 16:24:34 +01:00
Ray
da6fa1d756 Fix #4529 2024-11-22 11:06:34 +01:00
Ray
50a2afff9e Update raylib version to 5.6-dev to avoid confusions with release 2024-11-22 11:01:10 +01:00
a53a8958f2 Add implementation to GetWindowScaleDPI() for PLATFORM_WEB (#4526) 2024-11-22 10:52:55 +01:00
11429b48eb Fix for #4521 (#4523) 2024-11-20 21:28:46 +01:00
415a98965a update raymath.h: add Vector2CrossProduct function (#4520) 2024-11-20 11:27:14 +01:00
Ray
26548c1062 Remove trail-spaces 2024-11-19 12:33:13 +01:00
Ray
9e4f513a43 Reviewed formating 2024-11-19 12:31:57 +01:00
Ray
c78757a959 REVIEWED: GetClipboardImage(), make symbol available on all platforms 2024-11-19 12:31:49 +01:00
Ray
10789a4d49 Update rlgl.h 2024-11-19 12:31:14 +01:00
95e766472f [rmodels] Improve OBJ vertex data precision and lower memory usage by ExportMesh() (#4496)
* increased vertex data precision to match blender exports

* modified memory allocation to better fit higher precision data

* now accounting for newline characters during allocation

* now accounting for potentially higher vertex counts

* removed unnecessary final newline
2024-11-19 10:35:47 +01:00
Ray
938b805bfb Update raylib.h 2024-11-16 18:45:16 +01:00
7c5d74e98e Fixing an OBJ loader bug that fragmented the loaded meshes (#4494)
The nextShapeEnd integer is a pointer in the OBJ data structures.
The faceVertIndex is a vertex index counter for the mesh we are
about to create. Both integers are not compatible, which causes
the code to finish the meshes too early, thus writing the OBJ data
incompletely into the target meshes.

It wasn't noticed because for the last mesh, it process all remaining
data, causing the last mesh to contain all remaining triangles.

This would have been noticed if the OBJ meshes used different textures
for each mesh.
2024-11-15 16:40:14 +01:00
Ray
5e6cdf3a73 Update emsdk path on Windows to match new raylib installer package 2024-11-14 18:41:37 +01:00
Ray
76016aae20 Update raylib.ico 2024-11-14 16:40:04 +01:00
Ray
15eb8221e3 Updated raylib resource data 2024-11-14 16:39:58 +01:00