Commit Graph

4458 Commits

Author SHA1 Message Date
Ray
047747a4cc Update HISTORY.md 2020-12-25 01:22:58 +01:00
e8ea105b3d Update HISTORY.md 2020-12-25 01:21:09 +01:00
1caa31396e Update CHANGELOG 2020-12-25 01:20:19 +01:00
b973c2f08e Update SPONSORS.md 2020-12-24 23:21:44 +01:00
e0c1f25116 Update ROADMAP.md 2020-12-24 23:10:42 +01:00
d38e01d186 Minor tweak 2020-12-24 23:10:29 +01:00
ea0f6c7a26 Replace TABS by 4 spaces 2020-12-24 23:07:52 +01:00
Ray
b93c4b0c20 Update CHANGELOG 2020-12-24 19:33:52 +01:00
ec3845fa9f Review some RPI4 tracelogs 2020-12-24 19:09:05 +01:00
3e041a27b1 Update Makefile 2020-12-24 19:08:02 +01:00
5ffce8f230 Review tracelog messages for DRM platform 2020-12-24 17:56:08 +01:00
8073c5ec93 Update README.md 2020-12-24 15:51:46 +01:00
13a288d13a Update README.md 2020-12-24 15:48:43 +01:00
Ray
5662403488 Update README.md 2020-12-24 15:32:15 +01:00
b68e522ffc Updated several files while porting examples to web 2020-12-24 13:51:24 +01:00
bab1b9c1c5 Review example formating 2020-12-23 20:59:14 +01:00
d9a9bacb48 Review formatting 2020-12-23 20:30:00 +01:00
10a57f297e Merge branch 'master' of https://github.com/raysan5/raylib 2020-12-23 17:50:08 +01:00
60a3746a80 Remove dup example 2020-12-23 17:49:54 +01:00
Ray
002258aa57 Update CHANGELOG 2020-12-23 17:44:00 +01:00
Ray
c59ea67b97 Update CHANGELOG 2020-12-23 17:43:06 +01:00
7e459dc38b Review Android Makefiles to required version 2020-12-23 17:05:51 +01:00
f8a2903cec Review issues when compiling for Android 2020-12-23 17:05:07 +01:00
ef46003270 Update raylib functions parser to generate XML intellisense file
Update Notepad++ functions intellisense
2020-12-23 16:35:39 +01:00
1df89039ad Update Makefile(s) 2020-12-23 16:34:21 +01:00
0a9e080998 Remove trailing spaces 2020-12-23 15:03:26 +01:00
547960ca71 Update raylib version 2020-12-23 13:48:53 +01:00
59949bf848 Update resource file 2020-12-23 13:48:43 +01:00
Ray
28b3571517 Update CHANGELOG 2020-12-23 13:26:31 +01:00
aa38532cc3 Remove unused variable 2020-12-23 13:03:13 +01:00
9216e96315 Corrected typo 2020-12-23 13:02:40 +01:00
0da827d754 Corrected small issue 2020-12-23 12:54:57 +01:00
871c3d87b4 REMOVED: Travis CI 2020-12-23 12:46:06 +01:00
b78ee13791 ADDED: CheckCollisionLines()
Removed function from raymath
2020-12-23 12:45:53 +01:00
Ray
2bdb45f280 Remove Travis CI badge 2020-12-23 12:30:00 +01:00
668b3e4cfb [Math Feature]: Add two functions for Vector2 to know if two lines intersect and two segments intersect (#1466)
* Add a function to know if two lines intersect each other and if yes, get the intersection point

* Remove indents

* Rework the declaration of the 'Vector2LineIntersect' function, and add the 'Vector2SegmentIntersect' function

* Remove bad indents

* Fix compilation issues

* Fix compilation error

* Fix compilation error

* Replace keyword '_Bool' by 'bool'
2020-12-21 21:04:02 +01:00
Ray
51e75be9d1 Update CHANGELOG 2020-12-20 11:05:24 +01:00
Ray
976932e05e Set version for raylib 3.5 2020-12-19 20:38:49 +01:00
Ray
d82113ec34 Camera funcs, review params names
Just for a better consistency
2020-12-19 20:14:34 +01:00
Ray
9097d0b4ef REVIEW: CheckCollisionSpheres() params naming 2020-12-19 20:05:32 +01:00
Ray
f30354fc35 Minor tweak 2020-12-19 20:01:07 +01:00
Ray
d2d72b1dfb ADDED: MemAlloc() / MemFree() #1440
Exposing internal memory allocator/free, useful for advance users when required
2020-12-19 19:43:25 +01:00
Ray
cbf7369a3d Update raylib.h 2020-12-19 19:28:06 +01:00
Ray
2374281204 Avoid *Rec suffix in some variables
Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency...

Still, I kept the *Rec suffix in some functions.
2020-12-19 19:27:31 +01:00
Ray
015e715278 Corrected DrawTextRecEx() bug 2020-12-19 19:12:51 +01:00
Ray
e404a18226 Support font chars padding on drawing #1432
Previous implementation did not consider any padding while drawing the characters on screen (despite being available on the font atlas), so, only minimum character area was drawn.

If some text effect shader was required (shadow, glow, outline...), there was no space in the drawn quad to draw that pixels effect.

This commit corrects that issue.
2020-12-19 12:16:23 +01:00
Ray
51e8f37688 Minimal tweak 2020-12-19 00:22:58 +01:00
Ray
c36a6f3d9f Update textures.c 2020-12-19 00:01:14 +01:00
Ray
e07bc372a1 WARNING: RENAMED several functions for consistency #1440
This is a BREAKING CHANGE!

To address the linked issue, several functions have been renamed and couterpart functions have been created to free loaded memory:
 - RENAMED: GetImageData() -> LoadImageColors()
 - RENAMED: GetImagePalette() -> LoadImagePalette()
 - RENAMED: GetWaveData() -> LoadWaveSamples()
 - ADDED: UnloadImageColors()
 - ADDED: UnloadImagePalette()
 - ADDED: UnloadWaveSamples()
2020-12-18 21:03:08 +01:00
Ray
5dd142beb6 Added some Web checks for missing GLFW functions 2020-12-18 19:32:52 +01:00