Commit Graph

577 Commits

Author SHA1 Message Date
06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
108055cd62 Updated example to new render to texture system 2016-03-30 20:19:46 +02:00
66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
1136d4222f Setting up for raylib 1.5.0 2016-03-28 01:18:40 +02:00
136408d8b8 Corrected bug on bounding box
if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
ee9bf76ae9 Remove old screenshot 2016-03-27 19:03:55 +02:00
a3f16c8459 Improved 2d camera system -IN PROGRESS- 2016-03-27 18:34:05 +02:00
956a6e6f77 Corrected bug and comments on model unloading 2016-03-27 18:34:05 +02:00
8b7ca8b670 Review comments 2016-03-27 18:34:05 +02:00
Ray
35ee4e52c8 Merge pull request #105 from victorfisac/develop
Fix spacing and some comments
2016-03-24 12:25:56 +01:00
ea7afc8ec8 Fix spacing and some comments 2016-03-23 22:47:39 +01:00
Ray
db3dd9d200 Merge pull request #104 from victorfisac/develop
Physac redesign complete
2016-03-23 16:39:24 +01:00
60223a358b Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
c453ac8265 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-03-23 15:38:04 +01:00
269b120104 Review Android button inputs 2016-03-21 20:15:11 +01:00
584e74c676 Corrected bug on touch position 2016-03-20 16:48:23 +01:00
fa78023aa4 Understand mouse as touch in web 2016-03-20 16:28:59 +01:00
ebc2b9a286 Improved windows resizing system...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
5e45c3c824 Redesign to work as standalone
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
2016-03-20 13:39:27 +01:00
Ray
e2ba22ec59 Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray
49df957058 Add support for multiple gamepads on RPI 2016-03-17 12:54:36 +01:00
Ray
95c1bf9544 Removed previous change that introduced a bug 2016-03-16 19:10:19 +01:00
Ray
db4585b3e2 Improved gamepad support
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
Ray
d6bc7b8877 Reset pointCount for gestures 2016-03-16 17:51:21 +01:00
Ray
ee52b13ae6 Corrected bug on GetCollisionRec() 2016-03-16 17:50:51 +01:00
Ray
d0e26247f4 Merge pull request #103 from victorfisac/develop
physac module redesign (2/3)
2016-03-16 17:28:47 +01:00
0caf925d5d Updated headers 2016-03-16 12:48:30 +01:00
dc68205a18 Updated and improved physac examples 2016-03-16 12:46:12 +01:00
7128ef686d physac module redesign (2/3)
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.

COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...

The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
d728494099 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-03-16 12:40:08 +01:00
Ray
5bcda7bf15 Merge pull request #102 from LelixSuper/develop
Fix examples and templates compiling on GNU/Linux
2016-03-13 19:31:36 +01:00
9e7a3b7017 Remove GLEW library and uncomment other GNU/Linux dependences 2016-03-13 19:26:12 +01:00
530e520727 Convert tabs to spaces when it is possible in Makefile files 2016-03-13 14:01:12 +01:00
2e3e62a413 Raname all makefile files to "Makefile"
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
4d8f18e00b Add a missing library for compiling on GNU/Linux
I've added "-ldl" library, it's necessary to compile the project.
2016-03-12 19:39:13 +01:00
ea8363a3b0 Update "libraries" and "includes" section
I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12 19:08:54 +01:00
c5931c75c6 Update GNU/Linux compilation
If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12 18:49:28 +01:00
d07e4f44f1 Edit the default target to conform to GNU standards
I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>.
2016-03-12 18:40:52 +01:00
Ray
dcabb49244 GESTURE SWIPE
change name variable
2016-03-09 10:15:28 +01:00
Ray
18a13679fd Review GuiToggleButton() 2016-03-07 09:38:55 +01:00
6ee5718b2e Improved function GetKeyPressed()
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
d0e7195a16 Added new functions to draw text on image 2016-03-06 19:28:58 +01:00
7053724fd6 Default style tweak 2016-03-06 12:24:44 +01:00
c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray
893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
78e4772f21 Fixed physac header little mistake 2016-03-05 19:36:40 +01:00
305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
0d911127d7 Split mesh generation from model loading 2016-03-05 16:17:54 +01:00
5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00