06a8d7eb06
Remove old postprocessing system
2016-04-01 10:39:33 +02:00
66b096d978
Added support for render to texture (use RenderTexture2D)
...
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
1136d4222f
Setting up for raylib 1.5.0
2016-03-28 01:18:40 +02:00
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00
269b120104
Review Android button inputs
2016-03-21 20:15:11 +01:00
584e74c676
Corrected bug on touch position
2016-03-20 16:48:23 +01:00
fa78023aa4
Understand mouse as touch in web
2016-03-20 16:28:59 +01:00
ebc2b9a286
Improved windows resizing system...
...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
e2ba22ec59
Improved 2D-3D drawing
...
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
49df957058
Add support for multiple gamepads on RPI
2016-03-17 12:54:36 +01:00
db4585b3e2
Improved gamepad support
...
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
6ee5718b2e
Improved function GetKeyPressed()
...
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
5ea18b9426
Support 2d camera system -IN PROGRESS-
2016-03-05 15:40:08 +01:00
d8bd8634ab
3d Camera: Added support for field-of-view Y
2016-03-05 13:05:45 +01:00
dcbf2a0e0c
Replaced tabs by spaces
2016-03-03 13:24:56 +01:00
4476a9e241
Review rlglUnproject() system
2016-03-02 17:13:31 +01:00
98c60838fe
Reviewed RPI inputs
2016-02-19 19:57:25 +01:00
09f28d0f57
Working on RPI gamepad support
2016-02-19 00:16:16 +01:00
8aab52aeda
Redesigned RPI input system -IN PROGRESS-
2016-02-18 14:05:48 +01:00
afd2ffb74a
Updated gestures module
...
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
0018522031
Updated show-logo and start reviewing RPI inputs
2016-02-13 19:14:22 +01:00
30fafb77db
Updated fullscreen issue comment
2016-02-13 17:39:38 +01:00
cbbe948529
Some code tweaks
2016-02-12 19:02:23 +01:00
823abf666e
Reviewed code TODOs
2016-02-12 12:22:56 +01:00
a847df921f
Reviewed gestures module
2016-02-10 10:31:06 +01:00
6a392f0eb2
GLAD not used on HTML5
2016-02-08 09:06:16 +01:00
c00062655f
GLAD only available on PLATFORM_DESKTOP
2016-02-07 11:35:36 +01:00
646f1c3f71
Some formating tweaks
2016-02-03 17:45:28 +01:00
728e1715cc
Redesigned gestures system...
...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
13925f7bd4
Add functions to disable and enable cursor
2016-01-29 09:09:18 +03:00
ac475f46b9
Added touch points id to gestures
...
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
d0ff78e7f4
Move Light struct to example
2016-01-25 13:39:23 +01:00
41959eeae1
Added support for mouse gestures (need testing)
...
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
4e57bd1f18
Replaced GLEW by GLAD
...
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
455be7f6f6
Try to implement GLAD support
2016-01-21 13:52:09 +01:00
23d66e9b6f
Move extensions loading to core module
2016-01-21 12:24:35 +01:00
efa1c96d19
Adapted raymath as single header library
...
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
f24fd14814
Note on RPI inputs
2016-01-18 12:05:10 +01:00
3b4d8442e0
Corrected some float values
2016-01-13 19:30:35 +01:00
4cc394c376
Added world to screen conversion
...
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
5e7686695f
Review Light/Material system
...
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
4a637191f2
Implemented ray trace from mouse position
...
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
7f2e67e924
Simplified MatrixMultiply() function
2016-01-06 17:22:24 +01:00
fe0cf8f9a9
Added some comments and fixed spaces
2016-01-05 13:58:20 +01:00
32508f6db1
Fixed Android lock screen bug
...
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
1c23edd1e5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-04 21:03:30 +01:00
ea50092356
Add Android physic buttons input detection
...
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
891c4a458a
Matrix variables renaming
2016-01-04 20:02:57 +01:00
70d405b41b
Added functionality: Storage values
...
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00