0ba349bdf2
Removed oculus glfw sample (already on raylib)
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Replaced by example rlgl_oculus_rift
2016-07-16 19:52:32 +02:00
35bda8980f
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-07-16 19:25:58 +02:00
cac378bd95
Added release versions of raylib 1.5
2016-07-16 19:25:53 +02:00
be551d7707
Review comment
2016-07-16 19:25:24 +02:00
bfb5ffedda
Added rlgl standalone sample
2016-07-16 19:25:15 +02:00
a05150392a
Added audio standalone sample
2016-07-16 19:24:08 +02:00
4ef3acfa41
Update README.md
2016-07-16 15:03:26 +02:00
0fbd48a889
Corrected bug on OpenGL 1.1
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Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
b7b51569e2
Update README.md
2016-07-16 10:34:39 +02:00
55491fdb36
Update README.md
2016-07-15 19:45:38 +02:00
fc19e24eba
Update README.md
2016-07-15 19:42:06 +02:00
da71c3d801
Update ROADMAP.md
2016-07-15 18:45:45 +02:00
e815e205da
Update HELPME.md
2016-07-15 18:43:24 +02:00
eb58a0596d
Updated with latest changes
2016-07-15 18:37:11 +02:00
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
338bb3fd9c
Review variables to raylib naming conventions
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Some review work still required...
2016-07-13 20:05:53 +02:00
11172118d1
Review comments
2016-07-13 20:05:00 +02:00
9d6d68f00a
Support VR mode disable on Oculus device
2016-07-12 18:44:45 +02:00
31b64d4689
Updated for GLSL 100
2016-07-12 17:10:44 +02:00
3876f19d6a
Corrected some issues on OpenGL ES
2016-07-12 01:54:47 +02:00
22672bc738
Added Oculus functions declaration and comments
2016-07-11 19:01:13 +02:00
56ec22f5c9
Corrected some issues on OpenGL 1.1
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Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
84d1b19f61
Added custom Oculus CV1 parameters
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Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
24c267d324
Compute stereo config from device parameters
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Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
d587cc0e36
Setup values for Oculus Rift DK2
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Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00
1733125873
Do not expose raw audio context to final user...
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...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
884e13ac2f
Updated VR support -IN PROGRESS-
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- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
bcc2b17701
Rename standard_shader.h to shader_standard.h
2016-07-08 17:22:37 +02:00
3922bc27cd
Supporting multiple HMD configurations
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-IN PROGRESS-
2016-07-08 00:57:27 +02:00
7cefbd8a94
Updated lighting system...
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...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
e2a3a52ad6
Edited comment
2016-07-06 20:02:33 +02:00
8fd4507847
Corrected bug on Raspberry Pi with strcat()
2016-07-06 20:02:15 +02:00
09cc27ca7a
Added screenshot for example core_oculus_rift
2016-07-06 08:47:19 +02:00
bc80174357
VR Functions renaming (for generic HMD device)
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Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
2ff2096b36
Moved Oculus enable drawing to user side...
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Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
3fb1c446ea
Corrected issue on RPI on model drawing
2016-07-04 18:34:28 +02:00
8bdd03eeac
Updated Oculus PC SDK to version 1.5
2016-07-04 18:34:02 +02:00
2f9abe6e13
Review ResolveCollisionCubicmap()
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This function needs to be redesigned or removed...
2016-07-04 01:30:07 +02:00
ee72654b55
Redesigned stereo rendering mechanism
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Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
164ead03c9
Update README.md
2016-07-02 10:29:30 +02:00
f88c95ce2d
Updated examples and makefile
2016-06-30 00:26:56 +02:00
308fcbb96c
Added eyes projection/view matrices calculation
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Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27 20:10:28 +02:00
be61d2f8c1
Added missing parameter
2016-06-27 20:09:10 +02:00
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
2016-06-27 19:18:53 +02:00
5a4eb34c39
Corrected issue on distortion shader
2016-06-27 18:59:03 +02:00
c4922c9e88
Reorganize shaders to respective folders
2016-06-27 18:32:56 +02:00
e977915577
Review examples makefile for RPI
2016-06-27 18:31:23 +02:00
572936ec65
Added Oculus functions to raylib header
2016-06-27 18:30:58 +02:00
a8bed54586
Corrected stream playing with index
2016-06-27 18:30:18 +02:00
4b444e7cc3
Comment glBlitFramebuffer()
2016-06-26 18:43:10 +02:00