f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
0a492b5dea
Retarget VS2017 solution
2019-04-01 12:09:00 +02:00
1203b7ad8f
Add Geany autocomplete tags
2019-03-20 10:58:06 +01:00
76e968f6b7
Updated audio library: mini_al -> miniaudio
2019-03-12 11:54:45 +01:00
2e3310c9de
Review scripts name and mini_al inclusion
2019-02-12 12:18:26 +01:00
944a388b1b
Include mini_al directly, no separate module
2019-02-12 12:18:01 +01:00
56173d7cf4
Merge branch 'master' into window-visibility
2019-01-10 16:57:15 +01:00
6056a2a5cf
Reworking API upon suggestion.
2019-01-10 16:43:21 +01:00
93471b0a7c
WARNING: Renamed module: audio -> raudio
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Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change.
Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library!
Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10 16:32:40 +01:00
c743734235
Ditto.
2019-01-10 14:55:25 +01:00
7c4a0f963d
Reviewed path
2019-01-10 11:24:34 +01:00
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
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Shaders uniforms array
2019-01-09 17:01:59 +01:00
73597332b6
Adding uniform array support for shaders.
2019-01-09 16:18:00 +01:00
fa250e5d17
Add project/scripts
2019-01-08 18:31:50 +02:00
4ec4dc691f
Use stb_vorbis.h as header only
2018-12-21 00:17:44 +01:00
ee20ccc86d
Create raylib_compile_sources.bat
2018-11-22 12:29:33 +01:00
ab4b0508a2
Added Geany project template for Windows
2018-11-22 11:55:27 +01:00
98fee844d1
Some tweaks on VSCode
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Now it works on Windows for me but there are lots of hardcoded paths around... I don't like it.
2018-11-20 19:02:26 +01:00
ac23af9bf0
Review resources naming
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raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data
Also required to work with tcc compiler.
2018-11-19 15:18:11 +01:00
ed9ef642ad
Update README.md
2018-11-14 23:24:38 +01:00
d916ac9b5d
Update Makefile
2018-10-24 14:36:57 -05:00
411b2827a8
Update tasks.json
2018-10-24 14:35:51 -05:00
5b0ab656f1
Update launch.json
2018-10-24 14:35:03 -05:00
555fdec958
Corrected issues with VS2017 compilation
2018-10-09 00:20:39 +02:00
d17c323f98
Update tasks.json
2018-09-21 18:18:38 -05:00
65c74c7cfa
Update c_cpp_properties.json
2018-09-21 18:16:27 -05:00
46b171a80c
Update Makefile
2018-09-21 18:12:11 -05:00
4757ead493
Update launch.json
2018-09-21 18:10:50 -05:00
f97bb085bf
Merge pull request #4 from MurrayIRC/patch-4
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Added OSX build tasks
2018-08-30 09:50:09 -05:00
ea84cce27d
Merge pull request #3 from MurrayIRC/patch-3
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Added OSX launch configurations for debug and release
2018-08-30 09:49:23 -05:00
1feb68baaa
Merge pull request #2 from MurrayIRC/patch-2
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Fixed included libs for OSX
2018-08-30 09:47:27 -05:00
be29c13bfd
Merge pull request #1 from MurrayIRC/patch-1
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Added a configuration for OSX
2018-08-30 09:46:51 -05:00
04c4537283
Update README.md
2018-08-30 09:43:53 -05:00
921e4eaa87
Added OSX build tasks
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Users will have to specify their personal installation of raylib.
2018-08-30 09:42:33 -05:00
1608745312
Added OSX launch configurations for debug and release
2018-08-30 09:40:58 -05:00
166fdbe9c0
Fixed included libs for OSX
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This was causing linker errors on OSX
2018-08-30 09:33:41 -05:00
5eded83d68
Added a configuration for OSX
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This requires the user to explicitly specify the path to their raylib folder. We need a better way around this (something like what we do for windows would help).
2018-08-30 09:29:37 -05:00
ba257bc447
Support autosave also on C compilation
2018-08-25 18:07:08 +02:00
a2de3d99e0
Updated compilation script to save file automatically
2018-08-25 18:06:13 +02:00
a23feee6f3
Added Sublime Text 3 project template
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- Added Sublime Text project file.
- Added Sublime Text build system.
2018-08-15 11:38:38 +01:00
d999e5a016
Added VSCode project template
2018-07-31 11:26:52 +02:00
8bea6abe8c
Add CMake entry to projects/README.md
2018-07-30 12:24:04 +02:00
78487f7521
CMake: Make the raylib project as a whole embeddable
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So user code can use add_subdirectory to build it (similar to what we do
with GLFW or what the projects/CMake/CMakeLists.txt can do).
2018-07-29 21:28:23 +02:00
e82505b873
Add projects/CMake example
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The CMakeLists.txt checks for an installed raylib and downloads and
installs one if none is found. Afterwards, it builds core_basic_window.c
2018-07-29 18:27:59 +02:00
0cf92c59d7
Corrected timing typo
2018-07-28 18:13:19 +02:00
01197172cc
Update Builder example
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Update Builder example for raylib 2.0.0.
External OpenAL and GLFW are not required anymore.
2018-07-25 13:01:16 +02:00
864511fe57
Review VS2015 and VS2017 projects
2018-07-21 15:44:59 +02:00
2875f4cf11
Remove VS2017 UWP project
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Not properly configured, use VS2015.UWP as reference
2018-07-21 15:44:06 +02:00
d127d8e9f8
Updated Notepad++ raylib intellisense
2018-07-15 23:19:06 +02:00
cadcc05a84
Reviewed Code::Blocks project template
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- Removed unnecesary files
- Renamed project
- Reviewed paths
2018-07-13 20:26:56 +02:00