1bbc8682f4
Fixed some typos and mispellings ( #5381 )
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Specifically "occured" -> "occurred"
2025-12-02 22:48:06 +01:00
4724f7cf1b
REVIEWED: Comments for UpdateSound() specifying expected data format #5350
2025-11-30 19:02:38 +01:00
a568506265
REVIEWED: External libraries sdefl and sinfl to address #5367
2025-11-30 18:32:11 +01:00
ebce9fa97a
Update rcore_memory.c
2025-11-29 20:01:44 +01:00
18e1ec504f
Updated example
2025-11-29 18:20:06 +01:00
8f3cabcf76
Update rcore.c
2025-11-25 19:13:08 +01:00
47a8b554bc
**NEW**: PLATFORM_MEMORY backend
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New platform backend for software rendering directly on RAM memory buffer
2025-11-24 15:38:58 +01:00
bd36610f91
Some formatting
2025-11-24 15:37:28 +01:00
7e3d6cbfa8
Update rcore.c
2025-11-23 23:16:32 +01:00
17dc2bb474
Update rcore.c
2025-11-23 22:58:15 +01:00
aaa893f668
Update rcore.c
2025-11-23 22:58:10 +01:00
e1b9857b14
Some TODOs and format reviews
2025-11-23 21:40:39 +01:00
f1719480e0
Minor format tweaks
2025-11-23 13:21:31 +01:00
6c3ef8d9b4
Remove trailing spaces
2025-11-22 20:15:50 +01:00
90af210712
include malloc.h so the win32 platform can build in MSVC ( #5365 )
2025-11-20 08:00:23 +01:00
ba65bd7f99
WARNING: BREAKING: Redesigned SetSoundPan() and SetMusicPan() #5350
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Now it goes from -1.0 (full left) to 1.0 (full right) being 0.0 center
2025-11-20 00:03:03 +01:00
d26435703f
Update rcore_desktop_win32.c
2025-11-19 13:18:13 +01:00
265fa7833c
Update rtext.c
2025-11-19 10:21:16 +01:00
f21c1cc6ae
Update rtext.c
2025-11-19 10:08:42 +01:00
ec828071ef
Update rtext.c
2025-11-19 10:04:01 +01:00
e2233acdb0
feat: Optimize ImageClearBackground and ImageDrawRectangleRec with doubling strategy ( #5363 )
2025-11-19 08:58:43 +01:00
3f92c396a0
Fixed typo ( #5364 )
2025-11-19 08:56:32 +01:00
57e22d5fa0
Update rtext.c
2025-11-18 21:26:26 +01:00
86e00bde65
Update rcore_desktop_sdl.c
2025-11-18 16:30:48 +01:00
b18f547d8f
Update rcore_desktop_sdl.c, fix crash when strncpy tries to copy using NULL pointer ( #5359 )
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When SDL_GameControllerNameForIndex returns null, the app crashes. This was addressed earlier in PR#4859 though the fix submitted on PR #4859 was only fixing the crashing and not addressing the root cause.
2025-11-18 16:19:07 +01:00
be9a24e68c
Fix controller not available right after win init ( #5358 )
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- Fix IsGamepadAvailable() returns false for an available controller immediately after window initialization
2025-11-18 16:17:58 +01:00
4dbe04b250
Update config.h
2025-11-13 11:26:54 +01:00
8ae2c9cf5f
FIX: LoadFontDataBDF() #5346
2025-11-12 10:22:56 +01:00
7f82da0031
Update rlsw.h
2025-11-11 17:40:21 +01:00
fcaea5b1a1
Remove trailing spaces
2025-11-11 17:39:53 +01:00
4e8b087ffe
REVIEWED: ComputeSHA256()
2025-11-11 17:15:40 +01:00
0b4815b8fe
WARNING: REMOVED: GIT recording option, added example
2025-11-09 13:43:08 +01:00
4ff296bf0b
fix clipping issue ( #5342 )
2025-11-08 11:28:15 +01:00
12ce106661
[rcore][glfw] fix IsWindowFocused() inverted logic ( #5333 )
2025-11-04 18:17:37 +01:00
48c1619d20
added consistent behavior for texture in opengl11 draw states and fixed loadobj texcoord behavior for opengl11 context ( #5328 )
2025-11-04 17:52:53 +01:00
e92832fc6d
Update rcore_desktop_sdl.c ( #5332 )
2025-11-04 17:50:54 +01:00
cfb43fa999
Update rcore_desktop_sdl.c
2025-11-03 09:45:18 +01:00
ed68a4fcce
Fixed bugs in SDL backend ( #5325 )
2025-11-03 09:43:20 +01:00
ee3be5799a
Update raymath.h
2025-11-02 19:59:46 +01:00
87d49262f8
REVIEWED: raymath: MatrixCompose()
2025-11-02 19:53:45 +01:00
81004135a4
adding Matrix MatrixCompose( translate, rotation, scale ) to raymath.h ( #5324 )
2025-11-02 19:48:11 +01:00
cc83b2bd8e
fix: cursor lock/unlock inconsistent behaviour on glfw, rgfw, sl ( #5323 )
2025-11-02 19:46:57 +01:00
3cf3b309c6
REVIEWED: Flags set/clear #5169
2025-11-02 19:40:45 +01:00
5fbf67a630
[rcore] Use FLAG_* macros where possible ( #5169 )
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* use FLAG_* macros where possible
* rename `FLAG_CHECK()` to `FLAG_IS_SET()`
* remove unnecessary equality checks
* fix issues
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Co-authored-by: Ray <raysan5@gmail.com >
2025-11-02 19:24:47 +01:00
0246621210
REVIEWED: SIMD intrinsics checks and usage
2025-11-01 21:06:18 +01:00
dfc94f64d1
Revert "UpdateModelAnimation does matrixtranspose(matrixinvert) only once per…" ( #5322 )
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This reverts commit e3a562ab57 .
2025-10-31 20:43:27 +01:00
bca54047f9
[rlsw] Review depth formats and fix depth writing ( #5317 )
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* review depth format/writing
* adding a note
2025-10-30 19:17:18 +01:00
127cc1c79e
REVIEWED: Makefile to support software renderer
2025-10-29 22:45:37 +01:00
3389c80f49
Update rlsw.h
2025-10-29 11:33:08 +01:00
f16d5ce1dd
REVIEWED: Make sure SSE is being used when compiling with MSVC
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Added log info and some formatting for visibility
2025-10-29 11:12:04 +01:00