232378ed2d
Merge branch 'master' of https://github.com/raysan5/raylib
2021-05-14 14:01:51 +02:00
3baba7ffe8
Review some VS warnings and messages
2021-05-14 14:01:42 +02:00
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
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boneWeights uint32 were loaded in normals instead of boneWeights.
2021-05-13 13:58:51 +02:00
fff06d24da
Merge branch 'master' of https://github.com/raysan5/raylib
2021-05-12 19:51:39 +02:00
6c56fe2670
Update shell.html
2021-05-12 19:51:29 +02:00
dbe1c9c6e6
Removes Whole Program Optimization ( #1767 )
2021-05-12 19:20:27 +02:00
d8e1a77da5
Update raylib-lua and raylib-wren binding versions ( #1766 )
2021-05-12 19:02:13 +02:00
6bd63de8d0
Reviewed latest PR
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REMOVED: DrawBillboardEx()
2021-05-11 01:02:53 +02:00
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
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* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com >
2021-05-11 00:55:43 +02:00
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
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* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
2021-05-10 20:16:12 +02:00
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
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Co-authored-by: Lambert Wang <lambert.ww@gmail.com >
2021-05-10 20:08:58 +02:00
5d831f3f18
Update NimraylibNow! - Nim language bindings version to 3.7 ( #1764 )
2021-05-10 19:43:17 +02:00
1d0767022d
~Updated project version ( #1761 )
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Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
2021-05-10 00:51:37 +02:00
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com >
2021-05-08 18:26:24 +02:00
2565c01158
check for vao extension ( #1757 )
2021-05-08 18:24:14 +02:00
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-05-07 19:49:44 +02:00
b62c86572e
REVIEWED: raudio_standalone #1752
2021-05-07 15:38:13 +02:00
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
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Window shouldn't be considered ready when CloseWindow has been called.
2021-05-05 19:08:15 +02:00
1269ce8a6f
modified Makefile.Android.linux in templates/simple_game ( #1748 )
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switched out @echo for @printf to make it actually print newlines instead of literal \n's
Co-authored-by: Rudolf Kemmler <admin@rudolf-kemmler.de >
2021-05-04 22:53:59 +02:00
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
2021-05-04 11:20:47 +02:00
c4eaf0076d
Update raylib version
2021-05-04 11:19:28 +02:00
e5708a8f36
Comment tweak
2021-05-03 19:05:53 +02:00
2015828fc6
Security check in case of not valid font
2021-05-03 19:05:43 +02:00
4c1af4cc90
Update BINDINGS.md
2021-04-30 13:01:25 +02:00
ecc00357b4
Update BINDINGS.md ( #1744 )
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Bump version supported version by raylib-ocaml.
2021-04-29 12:13:28 +02:00
a3e7664dcf
Fixed bug that overrides other flags
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This issue prevented enabling MSAA on several platforms
2021-04-29 00:07:28 +02:00
ffadeeeb84
Decoupling rlgl from platform layer
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Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-28 23:57:46 +02:00
f516f4099b
Corrected issue #1742
2021-04-28 19:27:50 +02:00
d6708de7b0
Update README.md
2021-04-27 23:55:05 +02:00
a113d3326b
Disable raylib code
2021-04-27 23:12:04 +02:00
fe607323aa
Updated projects
2021-04-27 23:00:49 +02:00
131672f199
Updated linkage libraries #1732
2021-04-27 22:58:49 +02:00
9b6a005819
Updated raylua and raylib-boo to raylib 3.7! ( #1741 )
2021-04-27 21:08:31 +02:00
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
2021-04-27 20:17:47 +02:00
89d5b3df44
ADDED: raylib-swift binding
2021-04-27 11:27:31 +02:00
6ebe76cba7
Minor tweaks
2021-04-27 11:05:05 +02:00
1aa8a4ff90
REVIEWED: rlLoadExtensions()
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On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
2021-04-27 11:04:48 +02:00
fcf3a04825
BINDINGS: raylib-cpp targets raylib 3.7.0 ( #1739 )
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https://github.com/RobLoach/raylib-cpp/releases/tag/v3.7.0
2021-04-27 10:31:15 +02:00
5751776a73
Update BINDINGS.md ( #1738 )
2021-04-26 21:59:34 +02:00
b6c8d343dc
Update CHANGELOG
3.7.0
2021-04-26 18:00:33 +02:00
b663724293
Generate a mesh in client code. ( #1735 )
2021-04-26 17:30:07 +02:00
bb33033389
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-26 00:36:22 +02:00
a44815e939
REMOVED: GenMeshDefault()
2021-04-26 00:36:13 +02:00
30db611e92
Disable projects that won't build by default from 2019 solution build configuration. ( #1734 )
2021-04-25 23:56:32 +02:00
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
2021-04-25 18:50:26 +02:00
8719858655
Added opengl32.lib to the linker #1732
2021-04-25 13:51:17 +02:00
0e2845ec26
Review OpenGL 1.1 building #1732
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It works compiling with MinGW
2021-04-25 13:32:24 +02:00
c4041043f5
Reviewed VS2019 projects
2021-04-24 19:58:24 +02:00
7ad17386f6
Update raylib.h
2021-04-23 17:24:25 +02:00
f4abc05d62
Update README.md
2021-04-23 13:21:57 +02:00