Commit Graph

35 Commits

Author SHA1 Message Date
Ray
266fba1111 Minor tweaks 2025-03-21 17:07:55 +01:00
d56ab670c3 spaces not tabs 2025-03-14 08:18:26 -07:00
4bed3741c1 Unscale the window size on resize if we are doing automatic HighDPI scaling. 2025-03-12 14:16:50 -07:00
9ba0cdbe6d Fix GetCurrentMonitor comments. (#4812) 2025-03-07 19:21:08 +00:00
a20d9dedf3 [desktop_glfw] fix InitPlatform crash caused by glfwCreateWindow... (#4804)
...returning NULL. This was causing a crash few lines later.

Refs: https://github.com/raysan5/raylib/issues/4801#issuecomment-2691201072
Partially-fixes: https://github.com/raysan5/raylib/issues/4801
2025-03-01 23:42:07 +01:00
77df0ab1e8 [rcore_desktop_glfw.c] fix: make sure that GLFW uses RL_*alloc macros (#4777)
Raylib allows for providing custom allocators via macros.
GLFW supports this too, but via function pointers.

Make sure that GLFW uses those Raylib macros, by wrapping them in
function calls and setting them up inside of InitPlatform().
This is possible because of glfwInitAllocator() and GLFWallocator.

Fixes: https://github.com/raysan5/raylib/issues/4776
Relates-to: https://github.com/raysan5/raylib/issues/4751
2025-02-18 22:53:18 +01:00
e85ae86f70 [platforms/glfw] fix: allow GetGamepadButtonPressed() to return GAMEPAD_BUTTON_LEFT_TRIGGER_2 / GAME_PAD_BUTTON_RIGHT_TRIGGER_2 if they are pressed (#4742) 2025-02-01 10:50:25 +01:00
Ray
74256943a4 REVIEWED: MAX_GAMEPAD_NAME_LENGTH #4695 2025-01-18 19:39:50 +01:00
ad035edfac Fix camera initial position (#4657) 2025-01-05 12:30:43 +01:00
97fa3a73e8 Fix: Alt-Tab not working in borderless fullscreen (#3865) (#4655) 2025-01-03 17:36:48 +01:00
Ray
fa0eada61a Update year to 2025 2025-01-01 00:02:52 +01:00
5b822585e5 [rcore] [GLFW] [SDL2] Updates CORE.Window.eventWaiting and FLAG_WINDOW_ALWAYS_RUN handling (#4642)
* Add implementation for CORE.Window.eventWaiting on PLATFORM_DESKTOP_SDL

* Optimize GetFrameTime() reset

* Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW
2024-12-28 15:59:05 +01:00
4758867815 [rcore] [SDL2] Add implementation for FLAG_WINDOW_ALWAYS_RUN (#4598)
* Enable FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW

* Revert enabling FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW

* Add implementation for FLAG_WINDOW_ALWAYS_RUN on PLATFORM_DESKTOP_SDL

* Add reset for GetFrameTime()
2024-12-26 19:02:57 +01:00
e5d8de7c63 Fix: Setting flags disables fullscreen #4618 (#4619) 2024-12-23 19:26:50 +01:00
99cb4cbc36 Fix SetGamepadVibration() TRACELOG message (#4615) 2024-12-18 14:53:50 +01:00
Ray
26548c1062 Remove trail-spaces 2024-11-19 12:33:13 +01:00
Ray
c78757a959 REVIEWED: GetClipboardImage(), make symbol available on all platforms 2024-11-19 12:31:49 +01:00
Ray
928535a828 Commented code issuing warnings on w64devkit (GCC)
Tested with w64devkit/MSVC and all seem to work as expected
2024-11-14 16:39:38 +01:00
fb69b39d54 Fix a typecast warning in glfw clipboard access (#4479) 2024-11-11 19:46:54 +01:00
00396e3436 [rcore] Clipboard Image Support (#4459)
* [rcore] add 'GetClipboardImage' for windows

* [rcore] GetClipboardImage removed some unneeded defines

* [rcore] PLATFORM_SDL: create a compatility layer for SDL3

* external: add win32_clipboard.h header only lib

* [rcore] using win32_clipboard on platforms rlfw and rgfw

* [rcore] fix warnings in SDL3 compatibility layer

* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* [rcore]: PLATFORM_SDL: improve clipboard data retrieval

* external: remove unused function from win32_clipboard.h

* Makefile: allow for extra flags necessary when compiling for SDL3

* [rcore]: fix string typo

* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2

* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI

* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2

* [rcore]: typo
2024-11-09 19:40:41 +01:00
Ray
10c8e4e435 Update rcore_desktop_glfw.c 2024-10-29 09:37:33 +01:00
743e557e1e Fix inconsistent dll linkage warning on windows (#4447) 2024-10-29 09:34:57 +01:00
f8f6aa0907 [rcore] Adds implementation to SetGamepadVibration() on PLATFORM_WEB and updates it on PLATFORM_DESKTOP_SDL to handle duration (#4410)
* Updates SetGamepadVibration()

* Handle MAX_GAMEPAD_VIBRATION_TIME

* Revert low/high parameters back to left/rightMotor

* Fix missin semicolon

* Convert duration to seconds

* Add SetGamepadVibration() implementation to PLATFORM_WEB
2024-10-22 00:06:37 +02:00
Ray
f141c75cde Removed trailing spaces 2024-10-21 17:00:52 +02:00
Ray
3fb1ba25ac Removed tabs and triple line-breaks 2024-10-08 18:45:52 +02:00
Ray
f9e709915a Fix #4355 2024-10-04 11:24:02 +02:00
0c06a08e07 [rcore][desktop_glfw] Keeping CORE.Window.position properly in sync with glfw window position (#4190)
* WindowPosCallback added.

CORE.Window.position is now properly kept in sync with the glfw window position.

* Update rcore_desktop_glfw.c

Comments updated.

* Setting CORE.Window.position correctly in InitPlatform() as well.

This also fixes not centering the window correctly when the high dpi flag was enabled.

* Fixes centering the window in the SetWindowMonitor() function.

Here the render size has to be used again in case the high dpi flag is enabled.

* Update Window Position

Update Window Position right away in ToggleFullscreen() & ToggleBorderlessWindowed() functions
2024-08-24 20:33:21 +02:00
596cc3a645 [rcore][desktop_glfw] Set AUTO_ICONIFY flag to false per default (#4188)
* GLFW AUTO_ICONIFY flag is now set to false per default.

Previously AUTO_ICONIFY was only disabled if the user requested a Fullscreen window from the start. After that it was not possible to change this behavior on the user side anymore, even when changing to a Fullscreen window.

The AUTO_ICONIFY causes problems on macOS. On macOS if the window is minimized because of AUTO_ICONIFY than the only way to restore it is to click on the icon in the dock. In other words when AUTO_ICONIFY is enabled alt/cmd-tabbing through windows does not work correctly. On windows it works even when AUTO_ICONIFY is enabled.

Additionally if a raylib window is in Fullscreen mode on another monitor the AUTO_ICONIFY behavior is a problem because the user might want to window to stay on the monitor even if it loses focus. (problem on all OS's)

AUTO_ICONIFY also restores the monitor hardware resolution if a fullscreen window loses focus.

* Update rcore_desktop_glfw.c

Extra space removed and comments updated with a space at the beginning
2024-08-04 21:59:48 +02:00
Ray
5041d20f00 Update rcore_desktop_glfw.c 2024-07-25 11:44:49 +02:00
Ray
61393fff1f Update rcore_desktop_glfw.c 2024-07-19 00:39:11 +02:00
576bee5cce Adding GetKeyName(int key) (WIP) (#4161) 2024-07-16 14:00:00 +02:00
174313acbf WindowSizeCallback() should not try to handle DPI since already managed by GLFW (#4143)
If `FLAG_WINDOW_HIGHDPI` is set, `InitPlatform()` will aks GLFW to handle resize window content area based on the monitor content scale using : ` glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); `

So `WindowSizeCallback()` does not have to handle it a second time.
2024-07-09 09:23:14 +02:00
Ray
3abe728712 Minor tweaks 2024-07-08 22:54:19 +02:00
598b7f5210 Add workaround for NetBSD (#4139) 2024-07-08 22:47:35 +02:00
Ray
d243094ede WARNING: BREAKING: Renamed PLATFORM_DESKTOP to PLATFORM_DESKTOP_GLFW
This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
2024-07-01 18:28:44 +02:00