299ae7a4bd
new trace logs and optimizations
2016-04-26 16:50:07 -07:00
3104d3d6cd
small fix for streaming
...
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
04d9deac92
setting up openal
2016-04-25 20:05:03 -07:00
f12754b01f
quick fix
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Boolean errors
2016-04-25 18:40:19 -07:00
62087d21cc
updated jar_xm
2016-04-24 23:44:49 -07:00
89a84a621b
implement
2016-04-24 22:04:31 -07:00
1c370f5a17
cleaned up calculations
2016-04-24 22:00:40 -07:00
cb05c51911
tabs to spaces fix
2016-04-24 18:18:18 -07:00
ec2cbaa5eb
Added proto version of jar_xm
...
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
173529e048
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
2016-04-23 11:29:19 +02:00
9639b14e1b
Reduce PCM buffer size for Android to avoid stalls
2016-04-17 14:48:20 +02:00
17eefed08f
Improved gestures system
2016-04-17 11:36:40 +02:00
2e5d898443
Corrected bug with old FBO struct
2016-04-17 11:25:04 +02:00
6b5e18e6bf
Make mouse inputs available on Android for...
...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
0da88ac5c5
Updated template game library name
2016-04-17 11:11:48 +02:00
c8a30b262d
Updated gestures example
2016-04-17 11:11:23 +02:00
284eaf1576
Use Depth Texture on OpenGL 3.3
2016-04-10 19:38:57 +02:00
c1e49d2b13
Removed function
...
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
cde2c1aa6d
Added depth drawing shader
...
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
2016-04-08 00:21:21 +02:00
aa22d97983
Simplified texture flip and added comments
2016-04-07 13:31:53 +02:00
4b51248372
Review shader and add comments
2016-04-07 12:43:45 +02:00
1d545449bb
Reviewed shaders and added comments
2016-04-07 12:32:32 +02:00
78b502b0bf
Folders rename for consistency on shaders version
2016-04-07 11:48:09 +02:00
3b67a4cfba
Update stb libs to latest version
2016-04-06 17:45:25 +02:00
1a2a44200a
Merge pull request #108 from LelixSuper/develop
...
Fix Makefile files
2016-04-06 17:12:03 +02:00
9361615786
Fix Makefile files
...
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
0133917bf9
Correct detail
2016-04-04 01:15:43 +02:00
b6cec214bd
Unified internal shader to only one
...
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
a66c8531d6
Some code simplifications
2016-04-03 18:31:42 +02:00
37cc45a0a8
Merge pull request #107 from LelixSuper/develop
...
Cleaning of Makefile files
2016-04-03 18:20:04 +02:00
a04a7b6ea5
Fix cleaning recipies for GNU/Linux
2016-04-03 16:07:44 +02:00
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
2016-04-03 16:05:23 +02:00
565b1089bd
Remove duplicate code
2016-04-03 15:58:44 +02:00
06a8d7eb06
Remove old postprocessing system
2016-04-01 10:39:33 +02:00
108055cd62
Updated example to new render to texture system
2016-03-30 20:19:46 +02:00
66b096d978
Added support for render to texture (use RenderTexture2D)
...
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
1136d4222f
Setting up for raylib 1.5.0
2016-03-28 01:18:40 +02:00
136408d8b8
Corrected bug on bounding box
...
if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
ee9bf76ae9
Remove old screenshot
2016-03-27 19:03:55 +02:00
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00
956a6e6f77
Corrected bug and comments on model unloading
2016-03-27 18:34:05 +02:00
8b7ca8b670
Review comments
2016-03-27 18:34:05 +02:00
35ee4e52c8
Merge pull request #105 from victorfisac/develop
...
Fix spacing and some comments
2016-03-24 12:25:56 +01:00
ea7afc8ec8
Fix spacing and some comments
2016-03-23 22:47:39 +01:00
db3dd9d200
Merge pull request #104 from victorfisac/develop
...
Physac redesign complete
2016-03-23 16:39:24 +01:00
60223a358b
Physac redesign (3/3)
...
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
c453ac8265
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-03-23 15:38:04 +01:00
269b120104
Review Android button inputs
2016-03-21 20:15:11 +01:00
584e74c676
Corrected bug on touch position
2016-03-20 16:48:23 +01:00
fa78023aa4
Understand mouse as touch in web
2016-03-20 16:28:59 +01:00