3418172617
Update comments
2025-05-29 23:01:48 -03:00
913c236487
REVIEWED: MAX_GAMEPAD_AXES
2025-05-29 12:51:08 +02:00
c0cf57f8f0
RGFW backend: add missing Right Control key
2025-05-28 22:38:16 -03:00
b6daa48a9c
Update rcore_android.c
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corrected coding conventions.
2025-05-19 15:09:58 +05:30
5da2d10118
Update rcore_android.c
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Bug Fix Update
Code to Ignore Hovering Inputs Completely
2025-05-18 18:53:28 +05:30
8c99a508c6
REVIEWED: WindowSizeCallback(), GLFW
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It is called on window minification and setting internal width/height to 0, that can break things
2025-05-14 23:49:24 +02:00
10478ff756
Revert GLFW_SCALE_FRAMEBUFFER to pre GLFW 4.3 behavior
2025-04-25 14:32:02 -04:00
fdb92b373b
Warning to direct users to appropriate function
2025-04-15 21:08:35 -04:00
80fcca4155
Update rcore_desktop_glfw.c
2025-04-14 12:37:06 +02:00
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
1c4aa1378f
[rcore][SDL2] First touch position is overwritten with mouse pos
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I believe it makes sense to only do this when there are no known
touch points. I am not even sure if this should be done at all.
See https://github.com/raysan5/raylib/issues/4872 for more information.
2025-04-01 23:10:19 +02:00
1a67dcb578
REVIEWED: RGB order on SDL3 #3568
2025-04-01 01:26:51 +02:00
9a049d1d27
Merge pull request #4859 from MikiZX1/master
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Update rcore_desktop_sdl.c
2025-03-28 18:03:32 +01:00
af16f7823a
Improve description of RestoreWindow
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Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
2025-03-28 10:39:22 -06:00
55c6864092
Update rcore_desktop_sdl.c
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raylib app crashing when started and a gamepad is already connected to the PC (even if the gamepad is not used in the app). I only tested this with a gamepad that has a layout which is not recognized. Using SDL3 as backend.
2025-03-26 14:06:58 +01:00
266fba1111
Minor tweaks
2025-03-21 17:07:55 +01:00
2f63a15630
Merge pull request #4836 from JeffM2501/unscale_on_resize
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[rcore] Correctly handle window size on resize in auto-scaled HIGHDPI environment
2025-03-14 17:15:14 +01:00
d56ab670c3
spaces not tabs
2025-03-14 08:18:26 -07:00
cb830bed72
Increased depth size and clip distances to avoid z-fighting issues
2025-03-13 16:34:39 +01:00
d0e638cc31
REVIEWED: Platform DRM messages...
2025-03-13 11:42:16 +01:00
4bed3741c1
Unscale the window size on resize if we are doing automatic HighDPI scaling.
2025-03-12 14:16:50 -07:00
7f8bf2233c
REVIEWED: Formating to follow raylib conventions
2025-03-10 17:08:18 +01:00
0853c5b03f
[rcore][RGFW] bug fixes ( #4798 )
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* update RGFW to 1.6
* properly handle RGFW_quit events
* fix rcore_desktop_rgfw bugs
* update
* update
* uncomment out
2025-03-10 16:50:40 +01:00
9ba0cdbe6d
Fix GetCurrentMonitor comments. ( #4812 )
2025-03-07 19:21:08 +00:00
a20d9dedf3
[desktop_glfw] fix InitPlatform crash caused by glfwCreateWindow... ( #4804 )
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...returning NULL. This was causing a crash few lines later.
Refs: https://github.com/raysan5/raylib/issues/4801#issuecomment-2691201072
Partially-fixes: https://github.com/raysan5/raylib/issues/4801
2025-03-01 23:42:07 +01:00
e4dcdfa1f2
update RGFW to 1.6 ( #4795 )
2025-02-25 21:49:37 +01:00
85a87baf69
Support IsWindowHidden() on web. ( #4789 )
2025-02-23 18:19:42 +01:00
c34ef35433
Update RGFW and ensure it's consistent with the GLFW backend ( #4783 )
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* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
* update RGFW
* update RGFW
* update RGFW
* fix year
* fix wasm key event bug
* update RGFW
* link to IOKit
* update
2025-02-21 12:32:09 +01:00
5ea60dd3ce
Minor tweaks
2025-02-20 18:10:01 +01:00
32fcfd3549
Minor tweaks
2025-02-19 13:38:22 +01:00
77df0ab1e8
[rcore_desktop_glfw.c] fix: make sure that GLFW uses RL_*alloc macros ( #4777 )
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Raylib allows for providing custom allocators via macros.
GLFW supports this too, but via function pointers.
Make sure that GLFW uses those Raylib macros, by wrapping them in
function calls and setting them up inside of InitPlatform().
This is possible because of glfwInitAllocator() and GLFWallocator.
Fixes: https://github.com/raysan5/raylib/issues/4776
Relates-to: https://github.com/raysan5/raylib/issues/4751
2025-02-18 22:53:18 +01:00
2b59e7475f
Implement Android-specific functions ( #4769 )
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`GetWindowScaleDPI` and monitor physical dimensions
2025-02-15 19:34:51 +01:00
e85ae86f70
[platforms/glfw] fix: allow GetGamepadButtonPressed() to return GAMEPAD_BUTTON_LEFT_TRIGGER_2 / GAME_PAD_BUTTON_RIGHT_TRIGGER_2 if they are pressed ( #4742 )
2025-02-01 10:50:25 +01:00
1f6de0c507
Replacing hardcoded canvas id references with module variable usages ( #4735 )
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Should also have the benefit of being faster.
2025-01-31 00:34:51 +01:00
9789ff123b
REVERTING: emscripten_sleep() previous removal #4713
2025-01-28 16:19:30 +01:00
139de05e9d
[rcore] [SDL2] Fix gamepad event handling by adding joystick instance id tracking ( #4724 )
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* Fix gamepad SDL_JOYDEVICEADDED and SDL_JOYDEVICEREMOVED event handling for PLATFORM_DESKTOP_SDL by adding joystick instance id tracking
* Fix gamepad button handling
2025-01-25 20:49:42 +01:00
d48b8afbb5
Update rcore_web.c
2025-01-20 14:01:57 +01:00
77c509db6e
removed hardcoded sleep ( #4713 )
2025-01-20 12:14:18 +01:00
74256943a4
REVIEWED: MAX_GAMEPAD_NAME_LENGTH #4695
2025-01-18 19:39:50 +01:00
6bf40eee4f
Update to RGFW 1.5 ( #4688 )
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* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
* update RGFW
* update RGFW
* update RGFW
* fix year
* fix wasm key event bug
2025-01-16 00:34:27 +01:00
5c1cce28a7
Using Module provided canvas id for event binding ( #4690 )
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This change is replacing the hardcoded "#canvas" element references in
rcore_web to allow using canvas elements that use different names
(which is necessary when using multiple canvas elements on one page).
Also adding a cursor hiding example to mouse example.
2025-01-16 00:32:58 +01:00
fc29bc27fd
Fix Touch pointCount reduction ( #4661 )
2025-01-06 11:29:24 +01:00
ad035edfac
Fix camera initial position ( #4657 )
2025-01-05 12:30:43 +01:00
97fa3a73e8
Fix: Alt-Tab not working in borderless fullscreen ( #3865 ) ( #4655 )
2025-01-03 17:36:48 +01:00
fa0eada61a
Update year to 2025
2025-01-01 00:02:52 +01:00
5b822585e5
[rcore] [GLFW] [SDL2] Updates CORE.Window.eventWaiting and FLAG_WINDOW_ALWAYS_RUN handling ( #4642 )
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* Add implementation for CORE.Window.eventWaiting on PLATFORM_DESKTOP_SDL
* Optimize GetFrameTime() reset
* Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW
2024-12-28 15:59:05 +01:00
7ecc47d12e
Fix IsWindowFocused() on web. ( #4640 )
2024-12-26 20:12:53 +01:00
4758867815
[rcore] [SDL2] Add implementation for FLAG_WINDOW_ALWAYS_RUN ( #4598 )
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* Enable FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Revert enabling FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Add implementation for FLAG_WINDOW_ALWAYS_RUN on PLATFORM_DESKTOP_SDL
* Add reset for GetFrameTime()
2024-12-26 19:02:57 +01:00
c333e80497
Update RGFW ( #4637 )
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* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
2024-12-25 21:19:51 +01:00
e5d8de7c63
Fix: Setting flags disables fullscreen #4618 ( #4619 )
2024-12-23 19:26:50 +01:00