4c84208644
Working on batch reset issue
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Corrected memory leak!
2018-08-17 01:34:45 +02:00
eef44fd930
Merge pull request #625 from ChrisDill/master
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Raymath dllexport fix
2018-08-16 23:04:17 +02:00
c669c6762f
Improved raymath defines
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- Using raylib.h as reference, added define checks for BUILD_LIBTYPE_SHARED and USE_LIBTYPE_SHARED.
2018-08-16 18:20:49 +01:00
a187361c6f
Raymath dllexport fix if _WIN32 defined
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- Added check for dllexport to compile if _WIN32 defined.
- If not defined then use the original RMDEF.
2018-08-16 12:54:45 +01:00
42b52ecdb1
Raymath dllexport fix
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- Added __declspec(dllexport) to RMDEF in raymath.h. This allows them to be accessed when importing from raylib.dll.
2018-08-16 11:29:30 +01:00
e4f74e85a4
Merge pull request #624 from ChrisDill/master
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Added Sublime Text 3 project template
2018-08-15 16:04:21 +02:00
a23feee6f3
Added Sublime Text 3 project template
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- Added Sublime Text project file.
- Added Sublime Text build system.
2018-08-15 11:38:38 +01:00
46411e1c55
Renamed n-patch sample
2018-08-14 19:26:50 +02:00
b88bfa7267
Review PR formatting
2018-08-14 09:57:31 +02:00
20ff9dc663
Merge pull request #622 from Joefish/rectcollision-optim
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Shapes: Simplifies CheckCollisionRecs
2018-08-14 09:55:53 +02:00
477928dd0f
Merge pull request #623 from Joefish/snake-fix
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Games: Fixes bugs in Snake
2018-08-14 09:47:15 +02:00
1cef8ea1bf
Shapes: Simplifies CheckCollisionRecs
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By comparing the edges of the rectangles relative to each other we can
determine if they intersect or not.
2018-08-14 00:14:06 +02:00
ab7acd6e34
Games: Snake: Fixes snake head collision with fruit
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CheckCollisionRecs() returns true on edge-collision what means that the
snake eats the fruit when colliding with it but also when sliding by one
unit above or below the fruit.
2018-08-13 23:58:42 +02:00
b4c02d94a0
Games: Snake: Fixes fruit spawn position
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If the initial fruit position collides with the snake's body a new
position for the fruit is generated but without adding the grid offset.
2018-08-13 23:52:18 +02:00
34493ed231
Merge pull request #620 from mackron/dr/mini_al
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Update mini_al to 0.8.5.
2018-08-13 17:11:39 +02:00
3200b23469
Update mini_al.
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This should improve the Raspberry Pi experience.
2018-08-12 13:45:12 +10:00
00f5f2ead2
Merge pull request #616 from overdev/master
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[Feature Request] 9-patch drawing function
2018-08-09 22:42:05 +02:00
dab78d59f3
Update textures.c
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See raylib/examples/textures/textures_image_9patch.c for how to use `DrawTextureNPatch` function.
2018-08-08 16:42:39 -03:00
5f89e35d1c
Update raylib.h
2018-08-08 16:39:10 -03:00
921cacacfb
Added example screenshot.
2018-08-08 16:26:51 -03:00
051cf1346b
Added texture_image_9patch.c example
2018-08-08 16:22:51 -03:00
34c3ae5ab3
Added 9-patch texture used in the example code.
2018-08-08 16:21:33 -03:00
7634cbeb22
Updated mini_al
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Corrected issue with sound playing (pop sound at the end)
2018-08-08 18:26:05 +02:00
aa1bb1e33d
Update CONTRIBUTING.md
2018-08-07 19:18:22 +02:00
06be400ca3
Reviewed AnimatedModel struct
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Just reviewing for a possible adaptation of AnimatedModel to default raylib Model...
2018-08-07 11:31:32 +02:00
b042fe12e6
Reviewed spacings on latest PR
2018-08-06 20:49:47 +02:00
61b32e45ed
Merge pull request #618 from kimkulling/fix_compiler_warnings
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Fix compiler warnings
2018-08-06 20:43:28 +02:00
f5f7ed79b8
Fix compiler warnings of lib
2018-08-05 23:53:34 +02:00
b2cac82fa0
Fix compiler warings in texture.c and more.
2018-08-05 00:34:35 +02:00
ecf8bff4aa
Fix compiler warnings, first part
2018-08-04 10:32:16 +02:00
28424141f0
Update textures.c
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Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03 20:53:15 -03:00
6ef03ea4e8
Update raylib.h
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Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03 20:50:13 -03:00
d4bb444fe5
Merge pull request #609 from pamarcos/fix_physac_examples
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[physac] Fix Physac examples to be run without creating new thread
2018-08-03 12:47:53 +02:00
7cc2a5585b
Update textures.c
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Added DrawNinePatch() function implementation.
2018-08-03 04:51:26 -03:00
c9ca14e659
Update raylib.h
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Added NinePatch struc definition and function prototype.
2018-08-03 04:48:46 -03:00
d999e5a016
Added VSCode project template
2018-07-31 11:26:52 +02:00
b6f2fb613e
Merge pull request #612 from ethan-tqa/master
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fix problem when compiling with MSVC 2017, error C2177
2018-07-30 13:56:28 +02:00
6ea8c62b43
make sure that the constant is of float type, not double
2018-07-30 19:35:13 +08:00
741513842a
fix problem when compiling with MSVC 2017, built-in CMake: C2177 constant too big
2018-07-30 19:02:20 +08:00
8bea6abe8c
Add CMake entry to projects/README.md
2018-07-30 12:24:04 +02:00
286c41af52
Sync with upstream GLFW pull request
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The GLFW tree distributed with raylib has two modifications:
- GLFW_PKG_{DEPS,LIBS} are exported to PARENT_SCOPE, so we can use them
in our pkg-config file
- An intermediary glfw_objlib target is added, so we can reexport GLFW
symbols from libraylib.a
rglfw can fix the second point, but for Wayland usage, we would have to
replicate protocol generation, so we just leverage GLFW's existing
support instead.
To make maintenance easier, I have submitted a pull request for
including these modifications to upstream GLFW.
And to make that one easier, this patch dog-foods the modifications,
so raylib users can help find regressions. :-)
glfw/glfw#1307
2018-07-29 23:56:16 +02:00
7154a83313
Merge pull request #610 from pamarcos/fix_chdir_macos
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[games] Prevent GLFW changing working dir to 'Resources'
2018-07-29 23:40:13 +02:00
907e27ef4e
Fix Physac examples to be run without creating new thread
2018-07-29 21:32:39 +02:00
78487f7521
CMake: Make the raylib project as a whole embeddable
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So user code can use add_subdirectory to build it (similar to what we do
with GLFW or what the projects/CMake/CMakeLists.txt can do).
2018-07-29 21:28:23 +02:00
89cec68565
Prevent GLFW changing working dir to 'Resources'
2018-07-29 18:38:31 +02:00
e82505b873
Add projects/CMake example
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The CMakeLists.txt checks for an installed raylib and downloads and
installs one if none is found. Afterwards, it builds core_basic_window.c
2018-07-29 18:27:59 +02:00
548dbeb1ca
Fix typo (s/proedural/procedural)
2018-07-29 13:04:16 +02:00
6905a875ed
Merge pull request #608 from a3f/master
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CMake: Major cleanup to support find_package(raylib)
2018-07-29 12:56:19 +02:00
5a94a280d0
CMake: include rlgl_standalone in -DBUILD_EXAMPLES
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With the recent CMake cleanup, getting raylib's dependencies for use
when building rlgl_standalone is quite straight forward, so lets enable
it again.
Fixes #508 , just properly this time. :)
2018-07-29 12:35:36 +02:00
2ae6df47fc
CMake: Set -DMACOS_FATLIB=OFF by default
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Homebrew doesn't ship 32-bit libraries anymore, so using both
-DUSE_EXTERNAL_GLFW and -DMACOS_FATLIB with a Homebrew GLFW would fail.
With -DUSE_EXTERNAL_GLFW=OFF, this is not a problem, but I think keeping
it off by default makes more sense. If someone wants universal
libraries, they can just toggle it.
2018-07-29 12:35:36 +02:00