Commit Graph

6806 Commits

Author SHA1 Message Date
4ed776368a When the frame counter gets to 0, reset the FPS average counter. This allows the window to be closed and reopened with clean FPS stats. (#3445) 2023-10-23 10:11:50 +02:00
8f517b7651 Fix compilation for PLATFORM_WEB examples (#3454) 2023-10-23 10:05:40 +02:00
b3028e4891 Review prerequisites of rcore.c (#3453)
rcore_desktop_sdl.c was not present in the list of prerequisites this
patch changes them to use a wildcard, so any other platforms added in
future will be tracked properly
2023-10-22 19:45:49 +02:00
e33e9da277 Add DrawCircleLinesV for consistency (#3452)
ImageDrawCircleLinesV already existed, so I'm not sure why this was
missing. It is trivial to implement, anyway
2023-10-22 17:13:49 +02:00
Ray
f0124df0e8 Update CHANGELOG 2023-10-22 15:34:24 +02:00
Ray
cdb394fac6 Update CHANGELOG for **raylib 5.0** -WIP- 2023-10-22 15:21:25 +02:00
Ray
0e029f719b Revert "REVIEWED: sinfl, fix #3349"
This reverts commit c4fb6c8517.
2023-10-22 15:17:35 +02:00
Ray
9127ee2ff9 Merge branch 'master' of https://github.com/raysan5/raylib 2023-10-22 15:16:08 +02:00
Ray
2b90b5600c Revert "Update sinfl.h"
This reverts commit da9bc564d2.
2023-10-22 15:15:56 +02:00
ea325c54e8 fix examples Makefile to use Makefile.Web when building for web (#3449)
Co-authored-by: Keith Stellyes <keith@keithstellyes.com>
2023-10-22 14:58:35 +02:00
Ray
da9bc564d2 Update sinfl.h 2023-10-22 10:31:35 +02:00
Ray
c4fb6c8517 REVIEWED: sinfl, fix #3349 2023-10-22 10:27:22 +02:00
Ray
1aad6a2fc0 REVIEWED: New platform backend template comments 2023-10-22 10:09:03 +02:00
Ray
bcfa7c6718 Update rcore_desktop.c 2023-10-22 10:08:39 +02:00
8cda4273ec [core] Complement implementations for SDL (3) (#3450)
* Fix SetWindowMinSize and SetWindowMaxSize

* Fix window resizes to update the viewport

* Fix window resizes to update the viewport 2
2023-10-22 09:45:04 +02:00
e5993c4a4b [core] Complement implementations for SDL (2) (#3447)
* Add note and todo to GetWindowScaleDPI

* Complement ToggleFullscreen and change ToggleBorderlessWindowed

* Complement SetWindowState and ClearWindowState
2023-10-21 12:11:54 +02:00
c66eb49199 [core] Complement implementations for SDL (#3444)
* Complement SetWindowMonitor SDL implementation

* Complement SetWindowMonitor SDL implementation 2

* Complement SetWindowMonitor SDL implementation 3

* Complement GetMonitorPosition SDL implementation

* Small tweaks to various SDL implementation

* Small tweaks to various SDL implementation 2
2023-10-20 17:38:14 +02:00
Ray
081fffd46e REVIEWED: Issue with functions definitions 2023-10-19 13:57:31 +02:00
Ray
b674e344a8 REVIEWED: Issue with symbols exposure 2023-10-19 13:46:02 +02:00
Ray
65dd0afb60 Update Makefile 2023-10-19 13:41:09 +02:00
Ray
982641228c REDESIGNED: Move platforms to separate directory #3313 2023-10-19 13:36:10 +02:00
a64d606cb3 Fix GetMonitorPhysical* dpi (#3442) 2023-10-19 13:09:27 +02:00
Ray
f09840dcdc Merge branch 'master' of https://github.com/raysan5/raylib 2023-10-19 13:05:54 +02:00
Ray
19ff0e5fb1 REVIEWED: rlLoadTexture() #3440 2023-10-19 13:05:50 +02:00
d7a098ebd3 [core] Add more missing implementations to SDL (#3439)
* [core] Add more missing implementations to SDL

Add functions: `SetWindowState`, `ClearWindowState`, `SetWindowIcon`

* Completing `SetWIndowState` and `ClearWindowState`

* Add VSync support for SDL

* Fix `CORE.Window.display` size issue

* Fix getting monitor size

We now get the size of the monitor where the window is located

* Add `ToggleBorderlessWindowed`

* Add `ToggleFullscreen`

* Add `GetMonitorPosition`

* Add `SetWindowMonitor`

NOTE: The function is implemented but incomplete

* Replace `TraceLog` by `TRACELOG`

* Fixed mouse delta issue in relative mode

Fixed a delta retrieval issue with `GetMouseDelta` when the mouse is in relative mode. Solution by @ubkp

* Fix `IsKeyPressed` issue

An issue caused `IsKeyPressed` to continuously return true for most keys when pressed

* Fix `SetGamepadMappings` returning
2023-10-19 00:09:00 +02:00
d0a265cee8 [core] Add more missing implementations to SDL (#3436)
* Add more missing implementations 1

* Add more missing implementations 2

* Add more missing implementations 3

* Add more missing implementations 4

* Add more missing implementations 5

* Add more missing implementations 6
2023-10-18 08:05:35 +02:00
Ray
fc6152613f REVIEWED: raylib 5.0-dev version for a future release 2023-10-18 00:33:05 +02:00
Ray
53cd60bb29 REVIEWED: Move InitWindow()/CloseWindow() to rcore.c #3313 2023-10-18 00:03:47 +02:00
9534f48425 fix build.zig (#3433)
for zig master (2023-10-17)
2023-10-17 23:36:42 +02:00
d7d04a07a2 [raudio] Implement GetMasterVolume() (#3434)
It feels a little unfinished when you can SetMasterVolume but can't
really Get it. So to finish the symmetry here is the GetMasterVolume
implementation.
2023-10-17 23:35:38 +02:00
80432fde62 Fix SDL keyboard issue (#3435)
* Fix SDL keyboard issue

We have added a mapping table between raylib keys and SDL scancodes.

* Change `ScancodeToKey` array type
2023-10-17 23:29:28 +02:00
f353cd1c3a [core] Add some missing implementations to SDL (#3432)
* Add missing implementations

* Add missing implementations 2

* Add missing implementations 3

* Add missing implementations 4

* Add missing implementations 5
2023-10-17 12:01:01 +02:00
Ray
99ede0f747 Added some notes for alternative implementations #3362 2023-10-17 11:09:56 +02:00
Ray
7290ea9bfb Update models_mesh_generation.c 2023-10-17 10:59:25 +02:00
af83764f4f Implement GetCurrentMonitor in rcore_desktop_sdl (#3431)
* Implemented GetCurrentMonitor

* remove traceloog in GetCurrentMonitor
2023-10-17 09:53:53 +02:00
fab99b8309 Remove rcore.h include from android (#3429) 2023-10-16 14:59:08 +02:00
859c67792a Make sure rcore.o gets compiled in more situations (#3423)
Currently doing the following:
```
make
touch rcore_desktop.c
make
```

Will not result in rcore.o getting compiled again, despite that
rcore_desktop.c has changed

This commit resolves that
2023-10-16 14:08:55 +02:00
c4296b166a Fix GenMeshPlane when resX != resZ (#3425)
Co-authored-by: Stanislav Yablonskiy <s.yablonskiy@pixonic.com>
2023-10-16 14:06:12 +02:00
73363f829b [core] Fix some mouse issues on SDL (#3428)
* Fix mouse wheel getting stucked scrolling up or down

* Fix mouse movement on 3D

* Fix mouse button presses
2023-10-16 09:43:20 +02:00
Ray
84818c96f2 ADDED: NEW PLATFORM: SDL (DESKTOP) rcore_desktop_sdl #3313 2023-10-16 00:51:44 +02:00
a75251f0a9 Inclusion of Matte to BINDINGS.md (#3427) 2023-10-16 00:25:39 +02:00
18bedbd095 [core] Change axisCount to be an array (#3421)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`

* Update

* Update `PLATFORM_DRM` implementation of `GetGamepadName`

* Add example to test gamepad info functions
Fix typo

* Update new gamepad info example

* Move axis count update out of GamepadThread - race condition

* Remove pointless if statement

* Start integrating stuff from the mikesinput lib

* Add more logging

* Add semicolon

* Add forgotten static

* More fixes

* Update axisCount to be array

* More debugging

* Add forgotten index to ready check

* Add path logging

* Missing parenthesis

* Add missing slash

* Fix axis count being reset to 0

* Fix missing paren

* Test polling joystick button events

* Major updates

* Fix missing array index

* Fix another missing array index

* Update example

* dumb logging

* Wrong constant for ev.code handling

* More dumb logging

* Remove some logging

* Add FPS to gamepad info example and try for max FPS

* tweak

* Revert example

* Add fps back

* Clean up after merge

* Switch axisCount to be an array
2023-10-14 22:51:35 +02:00
781f717530 Remove the rcore.h include from drm, web, template (#3420) 2023-10-14 22:47:35 +02:00
6d7112fde7 Fix some omissions (#3418)
Changes the return type of `InitGraphicsDevice()` from `bool` to `int`.
Adds a return at the end of `InitPlatform()`.
2023-10-14 22:46:46 +02:00
Ray
37e3ffcaac REVIEWED: SetMouseCursor() #3416 2023-10-14 22:45:56 +02:00
b79e381092 Fix SetMouseCursor implementation for PLATFORM_WEB (#3416)
* Fix SetMouseCursor implementation for PLATFORM_WEB

- Restrict function to only set the cursor inside the canvas

* Set the CORE input mouse
2023-10-14 22:42:03 +02:00
bf639f02a8 Fix raygui.c leftover from zig build (#3417) 2023-10-14 22:38:36 +02:00
2498170b95 Fix screen size check in InitPlatform() (#3415) 2023-10-14 15:11:56 +02:00
d31b439e04 Implement SetMouseCursor for PLATFORM_WEB (#3414) 2023-10-14 15:10:33 +02:00
Ray
54950f9a3d Make sure CORE.Window.ready is set 2023-10-14 12:55:31 +02:00