Commit Graph

6329 Commits

Author SHA1 Message Date
Ray
5492f52adc Change default threading model for COM objects
It shouldn't matter much but it could avoid some conflicts with other libraries in the future (like `tinyfiledialogs`).
2023-03-05 00:09:56 +01:00
Ray
1611cd54e7 REVIEWED: GetWindowHandle() #2938 2023-03-04 18:56:04 +01:00
Ray
6897b43599 REVIEWED: core_drop_files #2943 2023-03-03 20:13:35 +01:00
394b31faff Add GL_MIN GL_MAX blending equations (#2945) 2023-02-26 12:01:42 +01:00
Ray
73c9f72c52 Update rtextures.c 2023-02-25 22:32:50 +01:00
Ray
7fd2bf1a32 Minimal tweak 2023-02-25 01:07:52 +01:00
Ray
215eb967e8 Update rcore.c 2023-02-24 18:31:16 +01:00
Ray
cb2ba3675c REVIEWED: rlUnloadFramebuffer() #2937 2023-02-24 16:19:25 +01:00
Ray
ca98a84d68 Update rtext.c 2023-02-24 15:27:25 +01:00
110eab56a7 Add Cyber to BINDINGS.md (#2939) 2023-02-24 00:48:28 +01:00
Ray
d5a31168ce REVIEWED: Data validation 2023-02-23 18:08:15 +01:00
Ray
d652b95fbf ADDED: Security checks 2023-02-22 17:28:25 +01:00
Ray
153470d605 REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data #2927 2023-02-21 23:55:55 +01:00
Ray
b4d824d6fc REVIEWED: GetMonitorWidth() and GetMonitorHeight() #2934 2023-02-21 23:10:03 +01:00
Ray
8169d0eab2 REVIEWED: IsWindowFocused() to consider Android App state #2935 2023-02-21 23:01:23 +01:00
Ray
b2926b2d28 Update rtextures.c 2023-02-21 13:20:52 +01:00
Ray
3cade2a1a0 REVIEWED: IsImageReady() and IsTexureReady()
Reordered some functions to avoid config.h issues when disabling some features.
2023-02-21 13:20:04 +01:00
Ray
bcae065c88 REVIEWED: IsShaderReady() 2023-02-21 13:15:11 +01:00
Ray
1347a15539 ADDED: SetWindowIcons() to set multiple icon image sizes 2023-02-21 13:14:51 +01:00
hkc
d26a56d4e1 Added mixed audio processor (#2929)
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing

Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)

* [rtextures] Fixed scaling down in ImageTextEx

Closes #2755

* Added global audio processor

* Renamed struct member to follow naming conventions

* Added example for AttachAudioMixedProcessor
2023-02-20 11:13:24 +01:00
Ray
47dd842e81 Minor format tweaks 2023-02-15 18:11:46 +01:00
Ray
f594f14510 Reviewed typo and formating 2023-02-15 18:01:42 +01:00
Ray
2766835ed4 REPLACE: TABS by 4 spaces 2023-02-15 17:36:31 +01:00
9eaed07b77 Make the oribital camera work like it used to (it is not just a copy of third person) (#2926) 2023-02-15 17:17:00 +01:00
Ray
beb44f1dac Avoid centering mouse when program launches 2023-02-15 13:11:26 +01:00
Ray
903d85e323 Make sure window position always inits in the middle of the current monitor 2023-02-15 12:53:41 +01:00
Ray
5dedb27ce0 REVIEWED: Issue with camera jump on first frame 2023-02-14 22:51:34 +01:00
ec95aa2e04 Move camera after rotation (#2923)
Moving camera after rotation is set to avoid 1 frame delay in movement direction
2023-02-14 22:29:32 +01:00
Ray
1cfb484100 ADDED: Example project to VS 2023-02-14 20:31:42 +01:00
Ray
e843be7ea5 ADDED: rcamera dependencies details 2023-02-14 20:13:13 +01:00
Ray
547819766f ADDED: Example project to VS2022 solution 2023-02-14 20:12:53 +01:00
Ray
50d17393a5 Create models_loading_m3d.vcxproj 2023-02-14 20:00:56 +01:00
Ray
ea590c44a9 REVIEWED: Camera redesign PR 2023-02-14 20:00:51 +01:00
73989a4981 WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE

* fix example

* add remaining camera modes

* add view bobbing

* view bobbing

* catch curser in SetCameraMode

* adjust examples

* fix compilation on linux

* fix example text_draw_3d

* actually fix text_draw_3d

* Updated camera API

* Improve Vector3RotateByAxisAngle() function

* remove camera.mode dependency from low-level functions

* remove camera.mode from struct

* fixes after rebase

* adjust examples for new UpdateCamera function

* adjust example models_loading_m3d

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
Ray
f1bcabcc37 Update CHANGELOG 2023-02-12 13:48:11 +01:00
Ray
a9c28d7583 Update CHANGELOG 2023-02-12 13:46:26 +01:00
Ray
22287a78c5 Update qoa.h 2023-02-12 13:29:39 +01:00
Ray
96a9b4e1f2 REVIEWED: config.h format and inconsistencies 2023-02-12 13:28:35 +01:00
Ray
21961a786d REVIEWED: Vertex colors support on M3D loading #2878 2023-02-12 12:10:01 +01:00
Ray
4647441ad8 Update rl_gputex.h 2023-02-12 01:10:54 +01:00
4ae0a416f4 Added raymarch example and thumbnail for write depth (#2919) 2023-02-11 13:37:50 +01:00
6ae21d6581 Fixed some grammar mistakes and typos. (#2914)
* Fixed some grammar mistakes.

* Fixed some typos.
2023-02-09 13:17:47 +01:00
5c6a756014 Update raylib-hx bindings to 4.2 in BINDINGS.md (#2916) 2023-02-08 13:45:34 +01:00
f784961b9c Enable GetWindowHandle() on macOS (#2915) 2023-02-07 22:18:14 +01:00
Ray
e187b693ea Update raudio.c 2023-02-06 11:02:46 +01:00
04ab76b889 zig build: do not use deprecated functions (#2913) 2023-02-06 10:28:24 +01:00
Ray
1fea266472 Clean trailing spaces 2023-02-05 16:30:23 +01:00
Ray
c91190fc6e Review QOA sound loading -WIP- 2023-02-05 16:28:04 +01:00
ff70a04bf5 update zig build to latest master (#2910)
also, adds package manager support
2023-02-05 13:03:03 +01:00
Ray
60d0ab418a some typos review 2023-02-05 11:44:12 +01:00