57f77c3858
Update qoi.h
2023-11-05 19:39:57 +01:00
53451e98a7
Updated open graph for examples
2023-11-05 13:02:29 +01:00
cbf0324c34
Updating web shells open-graph info
2023-11-05 12:18:54 +01:00
39b539c42f
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) ( #3506 )
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* allow zig 0.11.0 and 0.12.0dev to build raylib
* update comment
2023-11-04 21:05:21 +01:00
32e4be6fb9
Update rcore.c
2023-11-03 22:23:50 +01:00
2d1b211920
ADDED: LoadRandomSequence()/UnloadRandomSequence()
2023-11-03 20:21:43 +01:00
5da0074fed
Fixed Issue 3504 ( #3505 )
2023-11-03 19:12:42 +01:00
301d1b85ab
Update raylib version to **raylib 5.0**
2023-11-02 18:18:27 +01:00
3c3e311190
Remove unneeded line on web platform
2023-11-02 18:18:05 +01:00
807516a991
Support OpenGL ES 3.0 building on Web
...
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
b40f93b9e3
Comments tweaks
2023-11-02 18:12:22 +01:00
01bbd42519
Update rprand.h
2023-11-02 18:11:13 +01:00
fe34fc7c6b
Partial fix the gesture system for DRM ( #3502 )
2023-11-02 17:35:11 +01:00
ba75a7a23b
build.zig updates for 0.11.0 release. ( #3501 )
2023-11-02 09:14:34 +01:00
de1ceae4b0
[core] Fix gestures for PLATFORM_DESKTOP_SDL ( #3499 )
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* Fix gestures for SDL
* Review the gesture handling for SDL
* Review 2
2023-11-02 09:13:41 +01:00
35d27fb11b
REVIEWED: Pointers exposing not required for ES3
2023-11-02 09:04:05 +01:00
d77c918d51
Update rcore_web.c
2023-11-01 16:24:06 +01:00
c563490cf8
Update rcore_web.c
2023-11-01 15:28:31 +01:00
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM ( #3498 )
2023-11-01 12:20:33 +01:00
1407f6eb46
ADDED: rlBlitFramebuffer(), required for deferred render
2023-10-31 20:46:06 +01:00
15142a30f5
Update rmodels.c
2023-10-31 20:20:11 +01:00
43f36b9b05
REDESIGNED: LoadOBJ(), fix #3398
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- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
de7beef05d
Remove trailing spaces
2023-10-31 15:54:52 +01:00
f88604e6d5
Reviewed QOA seek PR
2023-10-31 15:54:38 +01:00
0a3567439d
Comments tweaks
2023-10-31 15:49:42 +01:00
6842012748
Fix QOA seeking ( #3494 )
2023-10-31 15:48:24 +01:00
0d186a0557
REVIEWED: LoadModel(), removed cube fallback mechanism #3459
2023-10-31 11:32:07 +01:00
ab61bad168
Fix relative mouse mode for DRM ( #3492 )
2023-10-31 10:16:12 +01:00
ff04d52f12
Added rlEnablePointMode ( #3490 )
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for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
7677e4b928
REVIEWED: GetModelBoundingBox() #3485
2023-10-30 20:41:33 +01:00
b8fce54c0f
Minor tweaks
2023-10-30 13:29:14 +01:00
abdebc244d
Update rcore.c
2023-10-30 13:14:15 +01:00
9642fffbbb
REVIEWED: GetRender*() issue on macOS highDPI #3367
2023-10-30 13:13:31 +01:00
ec91b44fb6
Merge branch 'master' of https://github.com/raysan5/raylib
2023-10-29 21:11:40 +01:00
fc7dcff4a7
ADDED: Pseudo-random numbers generator!
2023-10-29 21:11:30 +01:00
049a6d475d
Fix drm hang up on exit and mouse input issues ( #3484 )
2023-10-29 20:55:02 +01:00
09075d515a
Some notes and comments
2023-10-29 20:44:32 +01:00
4625c41431
ADDED: Support for SDL building on Makefile
2023-10-29 20:44:18 +01:00
601e391b06
Remove physac library from raylib building
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At this moment, physac is an external unmaintained library, better move out of raylib.
2023-10-29 20:43:52 +01:00
21243c8234
Update rcore_desktop_sdl.c
2023-10-29 20:42:29 +01:00
1fd61a00e4
Fix compressed DDS texture loading issues ( #3483 )
2023-10-29 20:21:00 +01:00
12f3bc10c2
[core] Move rcore.h content to inside rcore.c ( #3479 )
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* Move rcore.h content inside rcore.c
* Remove extern CoreData CORE
2023-10-29 20:20:19 +01:00
b4865588f8
REVIEWED: GetCurrentMonitor() #3472
2023-10-29 16:36:46 +01:00
01c264123d
Remove rcore.h include from SDL ( #3475 )
2023-10-29 16:23:38 +01:00
b46505b13d
Update tinyobj_loader_c.h ( #3474 )
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temporary quickfix for issue #3473
2023-10-27 17:13:10 +02:00
2db7c727b6
GetCurrentMonitor() - use closest monitor ( #3472 )
2023-10-27 17:01:05 +02:00
3afd0a55b9
Update miniaudio to latest dev #3471
2023-10-27 16:55:27 +02:00
f721429f25
ADDED: SetAutomationEventBaseFrame(int frame)
2023-10-27 01:19:10 +02:00
99dac5451c
ADDED: Automation Events System, exposed to users
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Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00