Commit Graph

549 Commits

Author SHA1 Message Date
7128ef686d physac module redesign (2/3)
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.

COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...

The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
d728494099 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-03-16 12:40:08 +01:00
Ray
5bcda7bf15 Merge pull request #102 from LelixSuper/develop
Fix examples and templates compiling on GNU/Linux
2016-03-13 19:31:36 +01:00
9e7a3b7017 Remove GLEW library and uncomment other GNU/Linux dependences 2016-03-13 19:26:12 +01:00
530e520727 Convert tabs to spaces when it is possible in Makefile files 2016-03-13 14:01:12 +01:00
2e3e62a413 Raname all makefile files to "Makefile"
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
4d8f18e00b Add a missing library for compiling on GNU/Linux
I've added "-ldl" library, it's necessary to compile the project.
2016-03-12 19:39:13 +01:00
ea8363a3b0 Update "libraries" and "includes" section
I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12 19:08:54 +01:00
c5931c75c6 Update GNU/Linux compilation
If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12 18:49:28 +01:00
d07e4f44f1 Edit the default target to conform to GNU standards
I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>.
2016-03-12 18:40:52 +01:00
Ray
dcabb49244 GESTURE SWIPE
change name variable
2016-03-09 10:15:28 +01:00
Ray
18a13679fd Review GuiToggleButton() 2016-03-07 09:38:55 +01:00
6ee5718b2e Improved function GetKeyPressed()
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
d0e7195a16 Added new functions to draw text on image 2016-03-06 19:28:58 +01:00
7053724fd6 Default style tweak 2016-03-06 12:24:44 +01:00
c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray
893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
78e4772f21 Fixed physac header little mistake 2016-03-05 19:36:40 +01:00
305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
0d911127d7 Split mesh generation from model loading 2016-03-05 16:17:54 +01:00
5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
Ray
dcbf2a0e0c Replaced tabs by spaces 2016-03-03 13:24:56 +01:00
fffbf48dec Added support for Nearest-Neighbor image scaling
Specially useful on default font scaling
2016-03-02 19:22:55 +01:00
a167067cbd Security check for unsupported BMFonts
- Check if first character is the expected Space char (32)
- Check if characters are ordered in definition file (.fnt)
2016-03-02 18:35:30 +01:00
4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
4011c13d4b Updated BoundingBox collision detections 2016-03-01 20:54:02 +01:00
6106ab8a2e Added color to DrawBoundigBox() 2016-03-01 20:26:01 +01:00
1674465bdc Adjust buffers usage
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
8ca6f8c6ec Do not free model mesh 2016-03-01 15:37:01 +01:00
04caf1c262 Corrected memory leak 2016-03-01 15:36:45 +01:00
68088bc5be Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-02-26 14:28:05 +01:00
Ray
0dfc7fffff Removed a couple of TODOs 2016-02-23 00:57:50 +01:00
d042ed52fa Updated 2016-02-21 16:19:40 +01:00
2cc05e5e92 Corrected typo 2016-02-21 16:19:31 +01:00
2a058338f3 Updated some files 2016-02-21 14:34:11 +01:00
Ray
4d2b8471fa Update README.md 2016-02-21 14:17:33 +01:00
Ray
c70d8acb33 Update README.md 2016-02-21 12:22:44 +01:00
Ray
16dd57747c Merge pull request #86 from raysan5/master
Small change from master to develop
2016-02-21 12:19:48 +01:00
Ray
24ba22a43a Update ROADMAP.md 2016-02-21 12:18:36 +01:00
Ray
2da3c6d288 Merge pull request #85 from raysan5/develop
Integrate Develop branch
2016-02-21 12:14:39 +01:00
Ray
c7486a0339 Update README.md 2016-02-21 12:13:36 +01:00
c86b3d0c05 Updated 2016-02-21 02:34:07 +01:00
Ray
2d1b2efb92 Merge pull request #84 from raysan5/develop
Integrate Develop branch
2016-02-21 02:30:28 +01:00
9ec4776812 Corrected typo 2016-02-21 02:29:11 +01:00
2f08845d1e Updated docs 2016-02-21 02:27:34 +01:00
9f5efeb309 Update makefiles 2016-02-21 00:44:55 +01:00
182054b662 Updated for web 2016-02-20 23:49:21 +01:00
a8bb9b6b19 Updated image to POT 2016-02-20 22:43:10 +01:00
84252f9b70 Uploaded raylib bitcode library (PLATFORM_WEB) 2016-02-20 20:29:20 +01:00