Commit Graph

3940 Commits

Author SHA1 Message Date
82fca43406 Replaced some resources for better licensing
Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
2020-05-31 23:31:43 +02:00
0e1d7d6430 Fixing Android build from Linux. Letting ANDROID_NDK to be modified at compile time. Default path to the ANDROID_TOOLCHAIN have changed in the latest Android command-line tools release. (#1264)
Co-authored-by: Branlix 3000 <branlix@3000.3k>
2020-05-31 21:18:33 +02:00
fed4716c3b resources PNG chunks cleaning 2020-05-28 21:18:58 +02:00
15e1e9ba24 Added resources license 2020-05-28 21:17:40 +02:00
64747478fe Renamed some resources for naming consistency 2020-05-28 21:17:16 +02:00
36a15a745c Remove unused font 2020-05-28 21:16:13 +02:00
6e84120b89 fix bug in QuaternionFromVector3ToVector3 (#1263) 2020-05-27 17:52:23 +02:00
c43e889e39 Corrected bug on TextJoin() 2020-05-27 13:45:11 +02:00
aff47d1564 Added bool IsCursorOnScreen(void). (#1262)
- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
2020-05-26 11:59:25 +02:00
Ray
ae334e9a6e Update SPONSORS.md 2020-05-25 23:56:22 +02:00
1c5df677e1 REDESIGNED: ExportWaveAsCode() to use memory buffer 2020-05-24 15:48:07 +02:00
b0f245d8c5 Review ExportImageAsCode() comment 2020-05-24 15:47:15 +02:00
8120547639 Added LoadWAV()/SaveWAV() memory buffer sample code
It could be useful in a future...
2020-05-24 00:20:32 +02:00
a6fcd32339 Support WAV music streaming #1198
Switched custom WAV laoding/saving funtionality to drwav library, it also provides the required mechanisms to stream wav data.
2020-05-23 23:19:59 +02:00
427e543d84 Corrected issue
Compression API requires functions provided by stbi_image_write (DEFLATE compression)
2020-05-23 23:17:34 +02:00
fe5fe230b9 Update dr_wav.h 2020-05-23 23:16:40 +02:00
394bf00ba5 REDESIGNED: ExportMesh() to use memory buffer #1232
This change could introduce an issue on dataSize precalculation...
2020-05-23 19:48:40 +02:00
4e8e90b6df Add note comment on ExportImageAsCode() 2020-05-23 19:46:58 +02:00
0bcb892975 REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffers 2020-05-23 19:24:15 +02:00
94789dd24a Review usage of sizeof(), unify conventions
All functions requiring sizeof() now follow the same convention:

NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
2020-05-23 19:23:40 +02:00
b95673f701 Use RL_FREE() instead of free() 2020-05-23 19:21:46 +02:00
d3dece3343 REDESIGNED: ExportImageAsCode() to use memory buffer #1232 2020-05-23 18:24:53 +02:00
c1e0978555 Replaced strncat() by memcpy() in some functions 2020-05-23 18:05:41 +02:00
795c079c55 Corrected issues on LoadPKM() 2020-05-23 18:04:58 +02:00
a33dd87c99 Added Blend Modes example. (#1261) 2020-05-22 02:30:23 +02:00
c1bb051e61 Avoid some warnings 2020-05-22 02:26:47 +02:00
76f8e84901 Reviewed LoadBMFont() to load data from memory #1232 2020-05-22 02:19:45 +02:00
70cd2f1edf Tweak 2020-05-22 02:18:50 +02:00
0e56bc2929 Replace file accesses by memory accesses
Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module.

Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX()
2020-05-22 01:47:30 +02:00
a2955bc5b3 Corrected issue with multichannel on CloseAudioDevice() 2020-05-22 00:32:23 +02:00
cdbe1b6190 Review buffer limits on rectangle drawing 2020-05-21 18:57:45 +02:00
b3eea3d322 Avoid loading texcoords and normasl from model if not existent 2020-05-18 18:35:47 +02:00
6acb7bcfe4 Avoid glGetStringi() on OpenGL 2.1 2020-05-18 13:24:21 +02:00
d9a96c4ca0 added BLEND_SET (#1251)
* added BLEND_SET

* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
abb94bd2ff Adding Normalize and Remap functions (#1247)
* Adding Norm and Remap functions

// Normalize input value within input range
// Remap input value within input range to output range

* Rename Norm to Normalize

To make it uniforms with Raylib's functions

* Calculate Remap without other functions
2020-05-15 13:08:28 +02:00
b897ae092a ADDED: Ecample: embedded files loading 2020-05-14 23:58:36 +02:00
d14c51aa2a Introduced Vector2 and Vector3 Square Lenght. (#1248)
* Introduced Vector2 and Vector3 Square Lenght.

* Square length functions renamed
2020-05-14 22:31:58 +02:00
7b001164ef Review formatting GetPRevDirectoryPath() 2020-05-14 17:37:54 +02:00
64d44d131d Emscripten fullscreen -WIP- 2020-05-14 17:35:26 +02:00
ivn
730375faf7 fix bug in GetPrevDirectoryPath on Unix-like systems (#1246) 2020-05-14 17:30:32 +02:00
257f232d41 WARNING: BREAKING CHANGE: Review audio looping system
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
3a33fe0fd9 Avoid LoadImageEx() usage internally
At this point LoadImageEx() could be removed from raylib... still thinking about it...
2020-05-14 13:37:52 +02:00
65b7047111 Remove some [textures] function dependencies
- LoadFontDefault() -> Some code simplifications
 - LoadFontFromImage() -> Avoid LoadImageEx()
 - LoadFontData() -> Avoid GenImageColor(), ImageFormat()
 - LoadBMFont() -> Avoid ImageCopy(), ImageFormat()
2020-05-14 13:36:22 +02:00
ca6016cc71 TextToInteger() always exposed 2020-05-14 13:32:57 +02:00
4ec40e720c GenMeshCubicmap() added comments and simplification 2020-05-11 17:54:23 +02:00
Ray
45450db45a Update BINDINGS.md 2020-05-11 13:58:28 +02:00
Ray
d7b0422769 Update BINDINGS.md 2020-05-11 13:43:58 +02:00
763aa5b8a2 Fixed Generated Normals for GenMeshCubicmap (#1244)
Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
2020-05-11 11:41:21 +02:00
4e3ab8f27d Update config.h.in 2020-05-09 17:37:02 +02:00
3a4e3d8747 Update CMakeOptions.txt 2020-05-09 17:36:16 +02:00