Commit Graph

5113 Commits

Author SHA1 Message Date
87b542085b Update SPONSORS.md (#1886) 2021-07-24 19:55:21 +02:00
Ray
647b54a2dc Update BINDINGS.md 2021-07-23 23:38:44 +02:00
548961aea1 State that raylib works with both C and C++ and move raylib-cpp to a wrapper section instead of a language binding, for less confusion. (#1885)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-07-23 23:33:32 +02:00
Ray
00911b0842 Reviewed ImageDrawLine() formating 2021-07-23 23:32:20 +02:00
ff2b8d6db1 Fixes #1873 Implemented remaining 7/8 of ImageDrawLine (#1874)
* Implemented remaining 7/8 of ImageDrawLine

The existing code was correct for one octant, it now works for all 8
Added two internal functions, _ImageDrawLineHorizontal and _ImageDrawLineVertical, whithout which it would've been 4 times as much code.

* ImageDrawLine: Replaced 3 functions with 1

Removed both freshly added internal functions
Crammed it all into one

* ImageDrawLine shortened significantly using maths

Substituted X and Y, then wrote one abstract loop instead of 4 specific loops.
Lots of comments to explain what I'm doing for future maintainers.

* Now conforms with style conventions

Also reworded a comment to sound more... fomal.
2021-07-23 23:17:04 +02:00
Ray
0fa295c72d Review formating to follow raylib style conventions 2021-07-23 18:16:08 +02:00
4a01139c8d Ignore generated example binaries (#1884) 2021-07-23 18:04:09 +02:00
64e786fe28 Add example shaders_shapes_outline.c (#1883) 2021-07-18 23:45:13 +02:00
5c76c33d7d Raspberry RPI/DRM keyboard fix (#1879)
Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key.
2021-07-17 20:27:48 +02:00
53bb87c8fb [Models] Better Fix for GenMeshTangents issue #1876 (#1878)
* GenMeshTangents Fix

* GenMeshTangents Fix - Comment Update

* GenMeshTangents Fix - Comment Update final

* Code Style Changes

* Code Style Changes Final

* Code Style Changes Final 2

* GenMeshTangents better handling for issue #1876

* GenMeshTangents better handling for issue #1876

* GenMeshTangents: Better fix for issue #1876

* vboId location fix
2021-07-17 01:33:49 +02:00
9aaf7a8057 GenMeshTangents Fix (#1877)
* GenMeshTangents Fix

* GenMeshTangents Fix - Comment Update

* GenMeshTangents Fix - Comment Update final

* Code Style Changes

* Code Style Changes Final
2021-07-16 22:14:13 +02:00
56cab4b6a9 REVIEWED: shaders_basic_lighting #1865
Simplified the example
2021-07-16 17:18:32 +02:00
c4804c4c0c REVIEWED: Wrong normal matrix calculation #1870 2021-07-16 17:12:22 +02:00
8809ae66c6 REVIEWED: Possible memory leak 2021-07-16 16:11:22 +02:00
85dc2cc03a Minor format tweaks 2021-07-16 16:10:53 +02:00
db4cfc9fbd Reviewed resources licenses 2021-07-16 16:10:35 +02:00
7d2845a661 Improve assets license information 2021-07-16 14:29:20 +02:00
30a3dae8a6 Update texel_checker.png 2021-07-16 14:27:56 +02:00
59acb6dbea Updated models.c (#1871)
- fixed issue where vertex positions being passed in place of vertex normals.
2021-07-13 12:18:52 +02:00
8277597bcf Fix Android multi-touch (#1869) 2021-07-13 12:17:47 +02:00
8a46b5e6c0 Use 60 FPS for textures_image_loading example (#1867) 2021-07-11 18:47:31 +02:00
ae230dae46 Update Makefile 2021-07-09 18:49:36 +02:00
7062415aec WARNING on emscripten_set_fullscreenchange_callback() 2021-07-09 18:49:29 +02:00
5ed814e950 Minor tweaks and comments 2021-07-09 17:36:20 +02:00
2156cd4a84 Update raylib-ocaml to 3.7 (#1864) 2021-07-09 00:00:53 +02:00
Ray
3a74534c39 Added a note 2021-07-07 21:41:45 +02:00
4d438ed68d REVIEWED: RPI: Keyboard stdin input #1769 2021-07-06 18:25:00 +02:00
bfff2c432c Minor tweaks on DRM system 2021-07-06 17:16:50 +02:00
bcf3ad87e8 Update raylib.vcxproj 2021-07-05 20:00:53 +02:00
a958cebdd9 Update audio_raw_stream.c 2021-07-05 19:47:50 +02:00
e6aa713a37 REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
2021-07-05 19:45:57 +02:00
e18aad0653 Update BINDINGS.md (#1862) 2021-07-05 19:03:53 +02:00
9aedfbec69 Review formatting 2021-07-05 18:45:17 +02:00
c0ca8a74bc WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.

Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.

And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-05 12:34:23 +02:00
Ray
63b1860010 Update README.md 2021-07-05 11:52:50 +02:00
Ray
0c78b8d182 Update README.md 2021-07-05 11:52:31 +02:00
Ray
4e79e23a20 Update README.md 2021-07-05 11:52:13 +02:00
dbb2bbf207 REMOVED: VS2017 project, outdated
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
2021-07-04 20:58:18 +02:00
64916ba232 REMOVED: Old VSCode project
It would be nice that TCC option was integrated in main VSCode project
2021-07-04 20:55:39 +02:00
Ray
8a7812f1f5 Update README.md 2021-07-04 20:51:57 +02:00
d432d03aea REVIEWED: Infinite loop on closing #1861 2021-07-04 20:29:20 +02:00
c15d08d6ec Review some comments 2021-07-03 21:48:35 +02:00
f8753bda01 Update core.c 2021-07-03 21:31:52 +02:00
652b17d68d Review variables initialization 2021-07-03 21:25:30 +02:00
efba81442a Update link address for miniaudio 2021-07-03 21:25:05 +02:00
1aec0a90bc Merge branch 'master' of https://github.com/raysan5/raylib 2021-07-01 21:43:24 +02:00
f81dfce19f Minor tweaks 2021-07-01 21:43:13 +02:00
2a70638e26 Added Raylib-J (#1860) 2021-07-01 20:30:22 +02:00
1fe137db44 Create core_basic_screen_manager.png 2021-06-30 18:54:36 +02:00
fe8dad48e2 ADDED: EXAMPLE: core_basic_screen_manager 2021-06-30 18:53:55 +02:00