899e1fbd94
Avoid duplicate definition of feature macro
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Feature macros need to be defined before #including any headers,
preferably through the build system, but this is good enough.
Fixes a compile error on my fork's Travis CI.
2017-11-22 22:58:18 +01:00
f70a0a996c
Review file issue
2017-11-22 19:51:38 +01:00
9ec8c0f1d6
Updated OSX compilation with clang
2017-11-22 17:30:09 +01:00
1be826fb16
Removed useless file
2017-11-22 17:30:09 +01:00
25ceec9b8f
Corrected default textures locations
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By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
2017-11-22 14:56:45 +01:00
6624672bfa
Merge pull request #389 from Martinfx/master
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Added clean to Makefile for FreeBSD
2017-11-21 23:26:01 +01:00
398d793dbb
Added FreeBSD clean for Makefile
2017-11-21 19:30:52 +01:00
6d317c7afe
Remove glfw3 dependency
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Full sources already included and compiled with raylib (rglfw)
2017-11-17 18:43:39 +01:00
e2e4b8df28
Remove unneeded glfw dependencies
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Only required by examples
2017-11-17 18:42:39 +01:00
a6877c82c6
Added alternative license to rgif.h library
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Just in case of legal conflict with public domain software, added MIT
alternative license.
2017-11-17 18:30:19 +01:00
a6416f82a7
Reviewed file comments
2017-11-16 17:59:35 +01:00
68024f1b0b
Added desktop platform check...
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...to define proper values
2017-11-13 21:37:00 +01:00
9c65caea8c
Added GLFW sources to raylib
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Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00
24b12e5e23
Remove PLATFORM_ checks from raylib header
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Now header is truly multiplatform...
Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
02dd4d32b5
Allow custom distortion shader - IN PROGRESS -
2017-11-12 11:00:28 +01:00
09228752ce
Review default shaders usage on loading
2017-11-12 10:33:44 +01:00
e12182f59b
Merge pull request #384 from nounoursheureux/develop
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Store the default shaders
2017-11-10 12:10:49 +01:00
7ef604fbf5
Store the default shaders
2017-11-09 20:47:22 +01:00
0eb222bda1
Issue with libraries renamed on Raspbian Stretch
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libEGL and libGLESv2 have been renamed on latest Raspbian Stretch
version (also included on latest Jessie upgrade).
It seems to be done to avoid conflicts between official Mesa libs and
Broadcomm provided ones.
2017-11-07 13:02:15 +01:00
99d3803d16
Added VS2017 raylib project
2017-11-06 23:56:03 +01:00
37986b26cb
Corrected issue with text drawing on image
2017-11-06 14:13:50 +01:00
2f024dbfef
Corrected possible issue on FBO creation
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USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06 13:58:11 +01:00
4fe8e05a7f
Review GLSL 120 shaders
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Not tested, could have errors
2017-11-06 13:49:33 +01:00
81518ccd13
Corrected issue with shader locations init
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On RPI, after latest drivers update, models were not rendered properly
cause of that...
2017-11-06 13:41:13 +01:00
2eceecb7b7
Merge pull request #382 from nounoursheureux/develop
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Have SetShaderValue(i) take a const pointer
2017-11-05 22:47:55 +01:00
879c2f484b
SetShaderValue take const pointer
2017-11-05 21:57:29 +01:00
085779707f
Uploaded shaders for GLSL 120
2017-11-05 17:13:17 +01:00
24657ca789
Review textures to be POT
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Could correct possible issues on OpenGL 1.1
2017-11-05 17:06:50 +01:00
5f65380732
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-11-05 09:58:31 +01:00
aa6a1b4283
Corrected issue with missing defines
2017-11-05 09:58:25 +01:00
36ae9c8c3a
Compile DLL avoiding extra dependencies
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe
D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS
Microsoft (R) COFF/PE Dumper Version 14.00.24215.1
Copyright (C) Microsoft Corporation. All rights reserved.
Dump of file D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll
File Type: DLL
Image has the following dependencies:
KERNEL32.dll
glfw3.dll
OpenAL32.dll
Summary
4000 .data
1000 .gfids
23000 .rdata
5000 .reloc
1000 .rsrc
68000 .text
1000 _RDATA
2017-11-04 18:36:15 +01:00
d43af4918b
Improve textures support for OpenGL 2.1
2017-11-04 16:57:46 +01:00
9e0105a1a3
Corrected function name
2017-11-04 16:57:20 +01:00
c570f7ca63
Rebuild dynamic libs for MSVC (VS2015)
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Added support for raylib DLL building on MSVC
2017-11-03 17:32:13 +01:00
244007a99b
Review Fade() functionality
2017-11-03 12:41:03 +01:00
3c3d56bb4a
Renamed data types to standard names
2017-11-03 12:40:46 +01:00
3d755d617a
Some code tweaks...
2017-11-02 20:08:52 +01:00
415e7e972c
Review some issues, view description
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- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
f460b3842e
Added new example: text drawing on image
2017-10-30 09:37:16 +01:00
743cc6add6
Review new build platform: FreeBSD
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Corrected issue with RPI_CROSS_COMPILE
2017-10-30 00:14:13 +01:00
ecf797cc7d
Updated VS2015 project include and link paths
2017-10-29 14:33:35 +01:00
52cd0395b4
Merge pull request #373 from Martinfx/master
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Added support FreeBSD
2017-10-28 22:22:04 +02:00
f897169160
Removed comment
2017-10-28 18:53:32 +02:00
47c7f3624f
Added support FreeBSD for example
2017-10-28 18:41:29 +02:00
b3110c14fe
Added support FreeBSD
2017-10-28 17:30:02 +02:00
ab01cd45bc
Review rlReadTexturePixels()
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Improve second option to retrieve texture data from fbo...
Still requires some testing...
2017-10-25 12:46:26 +02:00
31c8c86d8e
Comment tweak...
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...while reviewing GetTextureData() functionality on OpenGL ES 2.0
2017-10-25 12:33:44 +02:00
9b24554698
Added youtube channel link
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Hopefully new videos comming soon...
2017-10-25 11:37:19 +02:00
539a9ca50e
Corrected ImageTextEx()
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- Added new function: GenImageColor()
ImageDraw() should be reviewed... specially alpha blending...
2017-10-25 01:24:17 +02:00
cbe0dcedfe
Corrected issue with ttf font y-offset
2017-10-25 00:30:58 +02:00