8d2de09f3d
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-12 22:03:46 +02:00
4dae3385c3
Record draw call for batch processing
...
Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
66ec0b5d82
Oculus tracking correction
2016-06-12 10:47:50 +02:00
7999bbafa8
Make GetTime() public to be used externally
2016-06-11 19:14:25 +02:00
4c43a40788
Update physac examples with fixed timestep method
2016-06-11 19:11:30 +02:00
c10c49e44f
Convert physac module from static steps to fixed time steps
...
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...
Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
1a60f376a4
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-11 18:29:01 +02:00
27ba7de1e4
Added some comments
2016-06-11 14:08:39 +02:00
68a02e567d
Avoid external variable whiteTexture
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To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
c46c0fc652
Corrected keywords usage
2016-06-11 12:18:08 +02:00
3884716948
Corrected a couple of warnings
2016-06-11 12:01:39 +02:00
8de1427803
Remove release files from src directory
2016-06-11 11:48:42 +02:00
bab08f1c89
Added release folder (again)
2016-06-11 11:21:55 +02:00
d63e32a377
Remove include, not supported on html5
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AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
52b88e0991
Reduce extensions dependencies
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Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
3e8427799c
Corrected bug on cubemap generation
2016-06-11 10:56:20 +02:00
2963782992
Merge pull request #128 from victorfisac/develop
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Adapted shaders for OpenGL ES 2.0
2016-06-10 08:58:37 +02:00
77f599885d
Fixed GLSL 100 shaders
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texture() doesn't exist in glsl 100, it must use texture2D().
2016-06-10 00:59:48 +02:00
7b07b68bfd
Adapt standard shader to GL ES 2.0
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Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
fb90477354
Merge pull request #127 from victorfisac/develop
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Fix Android template with 1.5 raylib features (audio streaming, gestures)
2016-06-09 23:27:50 +02:00
cbda329bfd
Removed physac old module from Android MK file
2016-06-09 22:12:46 +02:00
5d186639c9
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-09 22:09:33 +02:00
e2cfc6b838
Reduced physic steps resolution
2016-06-09 21:00:21 +02:00
3c1be60c66
Updated examples for new physac header-only
2016-06-09 20:02:42 +02:00
5f4449f0a1
Removed physac functions from raylib header
2016-06-09 20:02:15 +02:00
558ec3891b
Converted physac module to header only
2016-06-09 20:01:59 +02:00
dcbfb83031
Updated comments...
2016-06-09 20:01:39 +02:00
3524fc414b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-09 13:12:18 +02:00
420b85da98
Update README.md
2016-06-09 11:42:00 +02:00
28c2759ae1
Update README.md
2016-06-09 01:30:08 +02:00
374e3e7e11
Updated to raylib 1.5
2016-06-09 01:23:07 +02:00
904ef0d4be
Adjust to standard example screen size
2016-06-08 22:55:38 +02:00
99ee26b001
Review const char *
2016-06-08 22:52:54 +02:00
ee049641ba
Merge pull request #126 from kd7tck/develop
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clean up audio chiptunes support
2016-06-08 22:23:23 +02:00
4f47f90336
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-08 12:02:39 -07:00
2d90cc59b6
Update distortion.fs
2016-06-08 18:48:25 +02:00
5576dea00b
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
2016-06-08 18:27:43 +02:00
8323f81ab5
Add physac module to android compile instructions...
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... and switch from debug build to release
2016-06-08 17:27:55 +02:00
f5f5ce0d33
Fix default android project game with new functions
2016-06-08 17:27:13 +02:00
88f4747437
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-08 15:55:08 +02:00
b79ede4edb
Added distortion shader to render
2016-06-08 13:29:56 +02:00
70a96fff80
Simplified Oculus integration
2016-06-08 13:16:01 +02:00
7bf2854e94
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-07 16:07:57 -07:00
f0d8c009ae
cleaned things up
2016-06-07 16:03:21 -07:00
0ae486f07c
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-08 00:34:35 +02:00
79a6235811
Stereo rendering test
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Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
2016-06-08 00:32:34 +02:00
c99fc5108e
Update screenshot
2016-06-08 00:31:00 +02:00
09fa002818
Corrected issue
2016-06-08 00:04:56 +02:00
ee795150fa
Updated some code
2016-06-07 23:44:53 +02:00
f97f39987c
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-07 23:41:34 +02:00