Commit Graph

5128 Commits

Author SHA1 Message Date
8fecf45f4c REVIEWED: rnet include from extras 2021-07-28 19:48:20 +02:00
96aadec503 REVIEWED: Info on image loading failure 2021-07-28 19:47:53 +02:00
c219fc02cd Review includes to use extras libraries 2021-07-28 17:29:49 +02:00
75d675ab4d Review physac.h path 2021-07-28 17:21:34 +02:00
69a82c7a0d ADDED: raygui to extras libraries for convenience 2021-07-28 13:15:43 +02:00
0c3902b543 ADDED: GetModelBoundingBox()
Reorganized models functionality, it still needs some review...
2021-07-28 13:15:10 +02:00
7c7ee1cdc8 REVERTED: Mesh indices issue #1891 2021-07-28 13:12:16 +02:00
0c17d1e14f Minor formatting tweak 2021-07-28 12:58:43 +02:00
0352aa2094 Replace TABS by 4 spaces 2021-07-28 12:55:38 +02:00
a9230a6c07 Update shapes_logo_raylib_anim.c 2021-07-28 12:50:18 +02:00
c706b33b30 Don't normalize zero length vectors. (#1896) 2021-07-28 08:59:39 +02:00
e9c7ab925f REVIEWED: rlDrawVertexArrayElements() #1891 2021-07-27 23:35:54 +02:00
70ed52dd5d REVIEWED: QuaternionFromAxisAngle() #1892 2021-07-27 23:30:08 +02:00
4e363b5479 Remove unused UWP defines (#1894)
* Unused UWP define removal

* Further removal of unusued UWP defines
2021-07-26 17:40:10 +02:00
9839ea6667 Added another raylib binding for nelua (#1890) 2021-07-25 19:45:04 +02:00
87b542085b Update SPONSORS.md (#1886) 2021-07-24 19:55:21 +02:00
Ray
647b54a2dc Update BINDINGS.md 2021-07-23 23:38:44 +02:00
548961aea1 State that raylib works with both C and C++ and move raylib-cpp to a wrapper section instead of a language binding, for less confusion. (#1885)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-07-23 23:33:32 +02:00
Ray
00911b0842 Reviewed ImageDrawLine() formating 2021-07-23 23:32:20 +02:00
ff2b8d6db1 Fixes #1873 Implemented remaining 7/8 of ImageDrawLine (#1874)
* Implemented remaining 7/8 of ImageDrawLine

The existing code was correct for one octant, it now works for all 8
Added two internal functions, _ImageDrawLineHorizontal and _ImageDrawLineVertical, whithout which it would've been 4 times as much code.

* ImageDrawLine: Replaced 3 functions with 1

Removed both freshly added internal functions
Crammed it all into one

* ImageDrawLine shortened significantly using maths

Substituted X and Y, then wrote one abstract loop instead of 4 specific loops.
Lots of comments to explain what I'm doing for future maintainers.

* Now conforms with style conventions

Also reworded a comment to sound more... fomal.
2021-07-23 23:17:04 +02:00
Ray
0fa295c72d Review formating to follow raylib style conventions 2021-07-23 18:16:08 +02:00
4a01139c8d Ignore generated example binaries (#1884) 2021-07-23 18:04:09 +02:00
64e786fe28 Add example shaders_shapes_outline.c (#1883) 2021-07-18 23:45:13 +02:00
5c76c33d7d Raspberry RPI/DRM keyboard fix (#1879)
Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key.
2021-07-17 20:27:48 +02:00
53bb87c8fb [Models] Better Fix for GenMeshTangents issue #1876 (#1878)
* GenMeshTangents Fix

* GenMeshTangents Fix - Comment Update

* GenMeshTangents Fix - Comment Update final

* Code Style Changes

* Code Style Changes Final

* Code Style Changes Final 2

* GenMeshTangents better handling for issue #1876

* GenMeshTangents better handling for issue #1876

* GenMeshTangents: Better fix for issue #1876

* vboId location fix
2021-07-17 01:33:49 +02:00
9aaf7a8057 GenMeshTangents Fix (#1877)
* GenMeshTangents Fix

* GenMeshTangents Fix - Comment Update

* GenMeshTangents Fix - Comment Update final

* Code Style Changes

* Code Style Changes Final
2021-07-16 22:14:13 +02:00
56cab4b6a9 REVIEWED: shaders_basic_lighting #1865
Simplified the example
2021-07-16 17:18:32 +02:00
c4804c4c0c REVIEWED: Wrong normal matrix calculation #1870 2021-07-16 17:12:22 +02:00
8809ae66c6 REVIEWED: Possible memory leak 2021-07-16 16:11:22 +02:00
85dc2cc03a Minor format tweaks 2021-07-16 16:10:53 +02:00
db4cfc9fbd Reviewed resources licenses 2021-07-16 16:10:35 +02:00
7d2845a661 Improve assets license information 2021-07-16 14:29:20 +02:00
30a3dae8a6 Update texel_checker.png 2021-07-16 14:27:56 +02:00
59acb6dbea Updated models.c (#1871)
- fixed issue where vertex positions being passed in place of vertex normals.
2021-07-13 12:18:52 +02:00
8277597bcf Fix Android multi-touch (#1869) 2021-07-13 12:17:47 +02:00
8a46b5e6c0 Use 60 FPS for textures_image_loading example (#1867) 2021-07-11 18:47:31 +02:00
ae230dae46 Update Makefile 2021-07-09 18:49:36 +02:00
7062415aec WARNING on emscripten_set_fullscreenchange_callback() 2021-07-09 18:49:29 +02:00
5ed814e950 Minor tweaks and comments 2021-07-09 17:36:20 +02:00
2156cd4a84 Update raylib-ocaml to 3.7 (#1864) 2021-07-09 00:00:53 +02:00
Ray
3a74534c39 Added a note 2021-07-07 21:41:45 +02:00
4d438ed68d REVIEWED: RPI: Keyboard stdin input #1769 2021-07-06 18:25:00 +02:00
bfff2c432c Minor tweaks on DRM system 2021-07-06 17:16:50 +02:00
bcf3ad87e8 Update raylib.vcxproj 2021-07-05 20:00:53 +02:00
a958cebdd9 Update audio_raw_stream.c 2021-07-05 19:47:50 +02:00
e6aa713a37 REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
2021-07-05 19:45:57 +02:00
e18aad0653 Update BINDINGS.md (#1862) 2021-07-05 19:03:53 +02:00
9aedfbec69 Review formatting 2021-07-05 18:45:17 +02:00
c0ca8a74bc WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.

Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.

And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-05 12:34:23 +02:00
Ray
63b1860010 Update README.md 2021-07-05 11:52:50 +02:00