8fecf45f4c
REVIEWED: rnet include from extras
2021-07-28 19:48:20 +02:00
96aadec503
REVIEWED: Info on image loading failure
2021-07-28 19:47:53 +02:00
c219fc02cd
Review includes to use extras libraries
2021-07-28 17:29:49 +02:00
75d675ab4d
Review physac.h path
2021-07-28 17:21:34 +02:00
69a82c7a0d
ADDED: raygui to extras libraries for convenience
2021-07-28 13:15:43 +02:00
0c3902b543
ADDED: GetModelBoundingBox()
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Reorganized models functionality, it still needs some review...
2021-07-28 13:15:10 +02:00
7c7ee1cdc8
REVERTED: Mesh indices issue #1891
2021-07-28 13:12:16 +02:00
0c17d1e14f
Minor formatting tweak
2021-07-28 12:58:43 +02:00
0352aa2094
Replace TABS by 4 spaces
2021-07-28 12:55:38 +02:00
a9230a6c07
Update shapes_logo_raylib_anim.c
2021-07-28 12:50:18 +02:00
c706b33b30
Don't normalize zero length vectors. ( #1896 )
2021-07-28 08:59:39 +02:00
e9c7ab925f
REVIEWED: rlDrawVertexArrayElements() #1891
2021-07-27 23:35:54 +02:00
70ed52dd5d
REVIEWED: QuaternionFromAxisAngle() #1892
2021-07-27 23:30:08 +02:00
4e363b5479
Remove unused UWP defines ( #1894 )
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* Unused UWP define removal
* Further removal of unusued UWP defines
2021-07-26 17:40:10 +02:00
9839ea6667
Added another raylib binding for nelua ( #1890 )
2021-07-25 19:45:04 +02:00
87b542085b
Update SPONSORS.md ( #1886 )
2021-07-24 19:55:21 +02:00
647b54a2dc
Update BINDINGS.md
2021-07-23 23:38:44 +02:00
548961aea1
State that raylib works with both C and C++ and move raylib-cpp to a wrapper section instead of a language binding, for less confusion. ( #1885 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-07-23 23:33:32 +02:00
00911b0842
Reviewed ImageDrawLine() formating
2021-07-23 23:32:20 +02:00
ff2b8d6db1
Fixes #1873 Implemented remaining 7/8 of ImageDrawLine ( #1874 )
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* Implemented remaining 7/8 of ImageDrawLine
The existing code was correct for one octant, it now works for all 8
Added two internal functions, _ImageDrawLineHorizontal and _ImageDrawLineVertical, whithout which it would've been 4 times as much code.
* ImageDrawLine: Replaced 3 functions with 1
Removed both freshly added internal functions
Crammed it all into one
* ImageDrawLine shortened significantly using maths
Substituted X and Y, then wrote one abstract loop instead of 4 specific loops.
Lots of comments to explain what I'm doing for future maintainers.
* Now conforms with style conventions
Also reworded a comment to sound more... fomal.
2021-07-23 23:17:04 +02:00
0fa295c72d
Review formating to follow raylib style conventions
2021-07-23 18:16:08 +02:00
4a01139c8d
Ignore generated example binaries ( #1884 )
2021-07-23 18:04:09 +02:00
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
2021-07-18 23:45:13 +02:00
5c76c33d7d
Raspberry RPI/DRM keyboard fix ( #1879 )
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Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key.
2021-07-17 20:27:48 +02:00
53bb87c8fb
[Models] Better Fix for GenMeshTangents issue #1876 ( #1878 )
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* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
2021-07-17 01:33:49 +02:00
9aaf7a8057
GenMeshTangents Fix ( #1877 )
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* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
2021-07-16 22:14:13 +02:00
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
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Simplified the example
2021-07-16 17:18:32 +02:00
c4804c4c0c
REVIEWED: Wrong normal matrix calculation #1870
2021-07-16 17:12:22 +02:00
8809ae66c6
REVIEWED: Possible memory leak
2021-07-16 16:11:22 +02:00
85dc2cc03a
Minor format tweaks
2021-07-16 16:10:53 +02:00
db4cfc9fbd
Reviewed resources licenses
2021-07-16 16:10:35 +02:00
7d2845a661
Improve assets license information
2021-07-16 14:29:20 +02:00
30a3dae8a6
Update texel_checker.png
2021-07-16 14:27:56 +02:00
59acb6dbea
Updated models.c ( #1871 )
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- fixed issue where vertex positions being passed in place of vertex normals.
2021-07-13 12:18:52 +02:00
8277597bcf
Fix Android multi-touch ( #1869 )
2021-07-13 12:17:47 +02:00
8a46b5e6c0
Use 60 FPS for textures_image_loading example ( #1867 )
2021-07-11 18:47:31 +02:00
ae230dae46
Update Makefile
2021-07-09 18:49:36 +02:00
7062415aec
WARNING on emscripten_set_fullscreenchange_callback()
2021-07-09 18:49:29 +02:00
5ed814e950
Minor tweaks and comments
2021-07-09 17:36:20 +02:00
2156cd4a84
Update raylib-ocaml to 3.7 ( #1864 )
2021-07-09 00:00:53 +02:00
3a74534c39
Added a note
2021-07-07 21:41:45 +02:00
4d438ed68d
REVIEWED: RPI: Keyboard stdin input #1769
2021-07-06 18:25:00 +02:00
bfff2c432c
Minor tweaks on DRM system
2021-07-06 17:16:50 +02:00
bcf3ad87e8
Update raylib.vcxproj
2021-07-05 20:00:53 +02:00
a958cebdd9
Update audio_raw_stream.c
2021-07-05 19:47:50 +02:00
e6aa713a37
REVIEWED: Need to set default buffer size for raw data #1770
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This design should probably be changed...
2021-07-05 19:45:57 +02:00
e18aad0653
Update BINDINGS.md ( #1862 )
2021-07-05 19:03:53 +02:00
9aedfbec69
Review formatting
2021-07-05 18:45:17 +02:00
c0ca8a74bc
WARNING: BREAKING: REMOVED PLATFORM_UWP support
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After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.
Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.
And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-05 12:34:23 +02:00
63b1860010
Update README.md
2021-07-05 11:52:50 +02:00